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https://gitlab.winehq.org/wine/vkd3d.git
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vkd3d: Introduce struct d3d12_pipeline_state_desc for graphics pipelines.
A generic container for both compute and graphics pipeline descriptions to facilitate reading the description from a stream.
This commit is contained in:
parent
529c0f46b0
commit
39afbb8e32
Notes:
Alexandre Julliard
2023-11-15 22:58:50 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/461
@ -1736,6 +1736,33 @@ void vkd3d_render_pass_cache_cleanup(struct vkd3d_render_pass_cache *cache,
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cache->render_passes = NULL;
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}
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static void pipeline_state_desc_from_d3d12_graphics_desc(struct d3d12_pipeline_state_desc *desc,
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const D3D12_GRAPHICS_PIPELINE_STATE_DESC *d3d12_desc)
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{
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memset(desc, 0, sizeof(*desc));
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desc->root_signature = d3d12_desc->pRootSignature;
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desc->vs = d3d12_desc->VS;
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desc->ps = d3d12_desc->PS;
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desc->ds = d3d12_desc->DS;
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desc->hs = d3d12_desc->HS;
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desc->gs = d3d12_desc->GS;
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desc->stream_output = d3d12_desc->StreamOutput;
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desc->blend_state = d3d12_desc->BlendState;
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desc->sample_mask = d3d12_desc->SampleMask;
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desc->rasterizer_state = d3d12_desc->RasterizerState;
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memcpy(&desc->depth_stencil_state, &d3d12_desc->DepthStencilState, sizeof(d3d12_desc->DepthStencilState));
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desc->input_layout = d3d12_desc->InputLayout;
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desc->strip_cut_value = d3d12_desc->IBStripCutValue;
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desc->primitive_topology_type = d3d12_desc->PrimitiveTopologyType;
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desc->rtv_formats.NumRenderTargets = d3d12_desc->NumRenderTargets;
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memcpy(desc->rtv_formats.RTFormats, d3d12_desc->RTVFormats, sizeof(desc->rtv_formats.RTFormats));
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desc->dsv_format = d3d12_desc->DSVFormat;
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desc->sample_desc = d3d12_desc->SampleDesc;
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desc->node_mask = d3d12_desc->NodeMask;
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desc->cached_pso = d3d12_desc->CachedPSO;
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desc->flags = d3d12_desc->Flags;
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}
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struct vkd3d_pipeline_key
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{
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D3D12_PRIMITIVE_TOPOLOGY topology;
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@ -2457,7 +2484,7 @@ static void vk_stencil_op_state_from_d3d12(struct VkStencilOpState *vk_desc,
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}
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static void ds_desc_from_d3d12(struct VkPipelineDepthStencilStateCreateInfo *vk_desc,
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const D3D12_DEPTH_STENCIL_DESC *d3d12_desc)
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const D3D12_DEPTH_STENCIL_DESC1 *d3d12_desc)
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{
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memset(vk_desc, 0, sizeof(*vk_desc));
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vk_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
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@ -2738,12 +2765,12 @@ static VkLogicOp vk_logic_op_from_d3d12(D3D12_LOGIC_OP op)
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}
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static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *state,
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struct d3d12_device *device, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc)
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struct d3d12_device *device, const struct d3d12_pipeline_state_desc *desc)
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{
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unsigned int ps_output_swizzle[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
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struct d3d12_graphics_pipeline_state *graphics = &state->u.graphics;
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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const D3D12_STREAM_OUTPUT_DESC *so_desc = &desc->StreamOutput;
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const D3D12_STREAM_OUTPUT_DESC *so_desc = &desc->stream_output;
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VkVertexInputBindingDivisorDescriptionEXT *binding_divisor;
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const struct vkd3d_vulkan_info *vk_info = &device->vk_info;
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uint32_t instance_divisors[D3D12_VS_INPUT_REGISTER_COUNT];
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@ -2787,11 +2814,11 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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}
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shader_stages[] =
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{
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{VK_SHADER_STAGE_VERTEX_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, VS)},
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{VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, HS)},
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{VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, DS)},
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{VK_SHADER_STAGE_GEOMETRY_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, GS)},
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{VK_SHADER_STAGE_FRAGMENT_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, PS)},
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{VK_SHADER_STAGE_VERTEX_BIT, offsetof(struct d3d12_pipeline_state_desc, vs)},
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{VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, offsetof(struct d3d12_pipeline_state_desc, hs)},
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{VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, offsetof(struct d3d12_pipeline_state_desc, ds)},
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{VK_SHADER_STAGE_GEOMETRY_BIT, offsetof(struct d3d12_pipeline_state_desc, gs)},
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{VK_SHADER_STAGE_FRAGMENT_BIT, offsetof(struct d3d12_pipeline_state_desc, ps)},
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};
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state->ID3D12PipelineState_iface.lpVtbl = &d3d12_pipeline_state_vtbl;
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@ -2802,26 +2829,26 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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memset(&input_signature, 0, sizeof(input_signature));
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for (i = desc->NumRenderTargets; i < ARRAY_SIZE(desc->RTVFormats); ++i)
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for (i = desc->rtv_formats.NumRenderTargets; i < ARRAY_SIZE(desc->rtv_formats.RTFormats); ++i)
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{
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if (desc->RTVFormats[i] != DXGI_FORMAT_UNKNOWN)
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if (desc->rtv_formats.RTFormats[i] != DXGI_FORMAT_UNKNOWN)
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{
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WARN("Format must be set to DXGI_FORMAT_UNKNOWN for inactive render targets.\n");
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return E_INVALIDARG;
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}
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}
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if (!(root_signature = unsafe_impl_from_ID3D12RootSignature(desc->pRootSignature)))
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if (!(root_signature = unsafe_impl_from_ID3D12RootSignature(desc->root_signature)))
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{
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WARN("Root signature is NULL.\n");
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return E_INVALIDARG;
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}
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sample_count = vk_samples_from_dxgi_sample_desc(&desc->SampleDesc);
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if (desc->SampleDesc.Count != 1 && desc->SampleDesc.Quality)
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WARN("Ignoring sample quality %u.\n", desc->SampleDesc.Quality);
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sample_count = vk_samples_from_dxgi_sample_desc(&desc->sample_desc);
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if (desc->sample_desc.Count != 1 && desc->sample_desc.Quality)
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WARN("Ignoring sample quality %u.\n", desc->sample_desc.Quality);
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rt_count = desc->NumRenderTargets;
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rt_count = desc->rtv_formats.NumRenderTargets;
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if (rt_count > ARRAY_SIZE(graphics->blend_attachments))
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{
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FIXME("NumRenderTargets %zu > %zu, ignoring extra formats.\n",
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@ -2829,40 +2856,40 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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rt_count = ARRAY_SIZE(graphics->blend_attachments);
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}
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graphics->om_logic_op_enable = desc->BlendState.RenderTarget[0].LogicOpEnable
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graphics->om_logic_op_enable = desc->blend_state.RenderTarget[0].LogicOpEnable
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&& device->feature_options.OutputMergerLogicOp;
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graphics->om_logic_op = graphics->om_logic_op_enable
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? vk_logic_op_from_d3d12(desc->BlendState.RenderTarget[0].LogicOp)
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? vk_logic_op_from_d3d12(desc->blend_state.RenderTarget[0].LogicOp)
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: VK_LOGIC_OP_COPY;
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if (desc->BlendState.RenderTarget[0].LogicOpEnable && !graphics->om_logic_op_enable)
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if (desc->blend_state.RenderTarget[0].LogicOpEnable && !graphics->om_logic_op_enable)
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WARN("The device does not support output merger logic ops. Ignoring logic op %#x.\n",
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desc->BlendState.RenderTarget[0].LogicOp);
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desc->blend_state.RenderTarget[0].LogicOp);
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graphics->null_attachment_mask = 0;
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for (i = 0; i < rt_count; ++i)
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{
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const D3D12_RENDER_TARGET_BLEND_DESC *rt_desc;
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if (desc->RTVFormats[i] == DXGI_FORMAT_UNKNOWN)
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if (desc->rtv_formats.RTFormats[i] == DXGI_FORMAT_UNKNOWN)
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{
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graphics->null_attachment_mask |= 1u << i;
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ps_output_swizzle[i] = VKD3D_SHADER_NO_SWIZZLE;
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graphics->rtv_formats[i] = VK_FORMAT_UNDEFINED;
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}
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else if ((format = vkd3d_get_format(device, desc->RTVFormats[i], false)))
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else if ((format = vkd3d_get_format(device, desc->rtv_formats.RTFormats[i], false)))
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{
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ps_output_swizzle[i] = vkd3d_get_rt_format_swizzle(format);
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graphics->rtv_formats[i] = format->vk_format;
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}
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else
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{
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WARN("Invalid RTV format %#x.\n", desc->RTVFormats[i]);
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WARN("Invalid RTV format %#x.\n", desc->rtv_formats.RTFormats[i]);
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hr = E_INVALIDARG;
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goto fail;
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}
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rt_desc = &desc->BlendState.RenderTarget[desc->BlendState.IndependentBlendEnable ? i : 0];
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if (desc->BlendState.IndependentBlendEnable && rt_desc->LogicOpEnable)
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rt_desc = &desc->blend_state.RenderTarget[desc->blend_state.IndependentBlendEnable ? i : 0];
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if (desc->blend_state.IndependentBlendEnable && rt_desc->LogicOpEnable)
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{
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WARN("IndependentBlendEnable must be FALSE when logic operations are enabled.\n");
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hr = E_INVALIDARG;
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@ -2881,8 +2908,8 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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graphics->rtv_formats[i] = VK_FORMAT_UNDEFINED;
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graphics->rt_count = rt_count;
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ds_desc_from_d3d12(&graphics->ds_desc, &desc->DepthStencilState);
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if (desc->DSVFormat == DXGI_FORMAT_UNKNOWN
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ds_desc_from_d3d12(&graphics->ds_desc, &desc->depth_stencil_state);
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if (desc->dsv_format == DXGI_FORMAT_UNKNOWN
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&& graphics->ds_desc.depthTestEnable && !graphics->ds_desc.depthWriteEnable
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&& graphics->ds_desc.depthCompareOp == VK_COMPARE_OP_ALWAYS && !graphics->ds_desc.stencilTestEnable)
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{
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@ -2893,13 +2920,13 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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graphics->dsv_format = VK_FORMAT_UNDEFINED;
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if (graphics->ds_desc.depthTestEnable || graphics->ds_desc.stencilTestEnable)
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{
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if (desc->DSVFormat == DXGI_FORMAT_UNKNOWN)
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if (desc->dsv_format == DXGI_FORMAT_UNKNOWN)
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{
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WARN("DSV format is DXGI_FORMAT_UNKNOWN.\n");
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graphics->dsv_format = VK_FORMAT_UNDEFINED;
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graphics->null_attachment_mask |= dsv_attachment_mask(graphics);
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}
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else if ((format = vkd3d_get_format(device, desc->DSVFormat, true)))
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else if ((format = vkd3d_get_format(device, desc->dsv_format, true)))
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{
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if (!(format->vk_aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)))
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FIXME("Format %#x is not depth/stencil format.\n", format->dxgi_format);
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@ -2908,12 +2935,12 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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}
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else
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{
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WARN("Invalid DSV format %#x.\n", desc->DSVFormat);
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WARN("Invalid DSV format %#x.\n", desc->dsv_format);
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hr = E_INVALIDARG;
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goto fail;
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}
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if (!desc->PS.pShaderBytecode)
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if (!desc->ps.pShaderBytecode)
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{
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if (FAILED(hr = create_shader_stage(device, &graphics->stages[graphics->stage_count],
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VK_SHADER_STAGE_FRAGMENT_BIT, &default_ps, NULL)))
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@ -2936,7 +2963,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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ps_target_info.extension_count = vk_info->shader_extension_count;
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ps_target_info.parameters = ps_shader_parameters;
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ps_target_info.parameter_count = ARRAY_SIZE(ps_shader_parameters);
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ps_target_info.dual_source_blending = is_dual_source_blending(&desc->BlendState.RenderTarget[0]);
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ps_target_info.dual_source_blending = is_dual_source_blending(&desc->blend_state.RenderTarget[0]);
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ps_target_info.output_swizzles = ps_output_swizzle;
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ps_target_info.output_swizzle_count = rt_count;
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@ -2946,11 +2973,11 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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hr = E_INVALIDARG;
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goto fail;
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}
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if (ps_target_info.dual_source_blending && desc->BlendState.IndependentBlendEnable)
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if (ps_target_info.dual_source_blending && desc->blend_state.IndependentBlendEnable)
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{
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for (i = 1; i < ARRAY_SIZE(desc->BlendState.RenderTarget); ++i)
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for (i = 1; i < ARRAY_SIZE(desc->blend_state.RenderTarget); ++i)
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{
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if (desc->BlendState.RenderTarget[i].BlendEnable)
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if (desc->blend_state.RenderTarget[i].BlendEnable)
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{
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WARN("Blend enable cannot be set for render target %u when dual source blending is used.\n", i);
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hr = E_INVALIDARG;
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@ -2992,9 +3019,9 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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xfb_info.buffer_strides = so_desc->pBufferStrides;
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xfb_info.buffer_stride_count = so_desc->NumStrides;
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if (desc->GS.pShaderBytecode)
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if (desc->gs.pShaderBytecode)
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xfb_stage = VK_SHADER_STAGE_GEOMETRY_BIT;
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else if (desc->DS.pShaderBytecode)
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else if (desc->ds.pShaderBytecode)
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xfb_stage = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
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else
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xfb_stage = VK_SHADER_STAGE_VERTEX_BIT;
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@ -3046,7 +3073,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
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case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
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if (desc->PrimitiveTopologyType != D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH)
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if (desc->primitive_topology_type != D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH)
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{
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WARN("D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH must be used with tessellation shaders.\n");
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hr = E_INVALIDARG;
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@ -3088,7 +3115,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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++graphics->stage_count;
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}
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graphics->attribute_count = desc->InputLayout.NumElements;
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graphics->attribute_count = desc->input_layout.NumElements;
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if (graphics->attribute_count > ARRAY_SIZE(graphics->attributes))
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{
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FIXME("InputLayout.NumElements %zu > %zu, ignoring extra elements.\n",
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@ -3104,13 +3131,13 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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goto fail;
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}
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if (FAILED(hr = compute_input_layout_offsets(device, &desc->InputLayout, aligned_offsets)))
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if (FAILED(hr = compute_input_layout_offsets(device, &desc->input_layout, aligned_offsets)))
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goto fail;
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graphics->instance_divisor_count = 0;
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for (i = 0, j = 0, mask = 0; i < graphics->attribute_count; ++i)
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{
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const D3D12_INPUT_ELEMENT_DESC *e = &desc->InputLayout.pInputElementDescs[i];
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const D3D12_INPUT_ELEMENT_DESC *e = &desc->input_layout.pInputElementDescs[i];
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const struct vkd3d_shader_signature_element *signature_element;
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/* TODO: DXGI_FORMAT_UNKNOWN will succeed here, which may not match
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@ -3194,30 +3221,30 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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graphics->attribute_count = j;
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vkd3d_shader_free_shader_signature(&input_signature);
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switch (desc->IBStripCutValue)
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switch (desc->strip_cut_value)
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{
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case D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED:
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case D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF:
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case D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF:
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graphics->index_buffer_strip_cut_value = desc->IBStripCutValue;
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graphics->index_buffer_strip_cut_value = desc->strip_cut_value;
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break;
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default:
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WARN("Invalid index buffer strip cut value %#x.\n", desc->IBStripCutValue);
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WARN("Invalid index buffer strip cut value %#x.\n", desc->strip_cut_value);
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hr = E_INVALIDARG;
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goto fail;
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}
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is_dsv_format_unknown = graphics->null_attachment_mask & dsv_attachment_mask(graphics);
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rs_desc_from_d3d12(&graphics->rs_desc, &desc->RasterizerState);
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rs_desc_from_d3d12(&graphics->rs_desc, &desc->rasterizer_state);
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have_attachment = graphics->rt_count || graphics->dsv_format || is_dsv_format_unknown;
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if ((!have_attachment && !(desc->PS.pShaderBytecode && desc->PS.BytecodeLength))
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if ((!have_attachment && !(desc->ps.pShaderBytecode && desc->ps.BytecodeLength))
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|| (graphics->xfb_enabled && so_desc->RasterizedStream == D3D12_SO_NO_RASTERIZED_STREAM))
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graphics->rs_desc.rasterizerDiscardEnable = VK_TRUE;
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rs_stream_info_from_d3d12(&graphics->rs_stream_info, &graphics->rs_desc, so_desc, vk_info);
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if (vk_info->EXT_depth_clip_enable)
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rs_depth_clip_info_from_d3d12(&graphics->rs_depth_clip_info, &graphics->rs_desc, &desc->RasterizerState);
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rs_depth_clip_info_from_d3d12(&graphics->rs_depth_clip_info, &graphics->rs_desc, &desc->rasterizer_state);
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graphics->ms_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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graphics->ms_desc.pNext = NULL;
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@ -3226,14 +3253,14 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
|
||||
graphics->ms_desc.sampleShadingEnable = VK_FALSE;
|
||||
graphics->ms_desc.minSampleShading = 0.0f;
|
||||
graphics->ms_desc.pSampleMask = NULL;
|
||||
if (desc->SampleMask != ~0u)
|
||||
if (desc->sample_mask != ~0u)
|
||||
{
|
||||
assert(DIV_ROUND_UP(sample_count, 32) <= ARRAY_SIZE(graphics->sample_mask));
|
||||
graphics->sample_mask[0] = desc->SampleMask;
|
||||
graphics->sample_mask[0] = desc->sample_mask;
|
||||
graphics->sample_mask[1] = 0xffffffffu;
|
||||
graphics->ms_desc.pSampleMask = graphics->sample_mask;
|
||||
}
|
||||
graphics->ms_desc.alphaToCoverageEnable = desc->BlendState.AlphaToCoverageEnable;
|
||||
graphics->ms_desc.alphaToCoverageEnable = desc->blend_state.AlphaToCoverageEnable;
|
||||
graphics->ms_desc.alphaToOneEnable = VK_FALSE;
|
||||
|
||||
/* We defer creating the render pass for pipelines with DSVFormat equal to
|
||||
@ -3271,13 +3298,16 @@ fail:
|
||||
HRESULT d3d12_pipeline_state_create_graphics(struct d3d12_device *device,
|
||||
const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state)
|
||||
{
|
||||
struct d3d12_pipeline_state_desc pipeline_desc;
|
||||
struct d3d12_pipeline_state *object;
|
||||
HRESULT hr;
|
||||
|
||||
pipeline_state_desc_from_d3d12_graphics_desc(&pipeline_desc, desc);
|
||||
|
||||
if (!(object = vkd3d_malloc(sizeof(*object))))
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
if (FAILED(hr = d3d12_pipeline_state_init_graphics(object, device, desc)))
|
||||
if (FAILED(hr = d3d12_pipeline_state_init_graphics(object, device, &pipeline_desc)))
|
||||
{
|
||||
vkd3d_free(object);
|
||||
return hr;
|
||||
|
@ -1317,6 +1317,31 @@ static inline bool d3d12_pipeline_state_has_unknown_dsv_format(struct d3d12_pipe
|
||||
return false;
|
||||
}
|
||||
|
||||
struct d3d12_pipeline_state_desc
|
||||
{
|
||||
ID3D12RootSignature *root_signature;
|
||||
D3D12_SHADER_BYTECODE vs;
|
||||
D3D12_SHADER_BYTECODE ps;
|
||||
D3D12_SHADER_BYTECODE ds;
|
||||
D3D12_SHADER_BYTECODE hs;
|
||||
D3D12_SHADER_BYTECODE gs;
|
||||
D3D12_SHADER_BYTECODE cs;
|
||||
D3D12_STREAM_OUTPUT_DESC stream_output;
|
||||
D3D12_BLEND_DESC blend_state;
|
||||
unsigned int sample_mask;
|
||||
D3D12_RASTERIZER_DESC rasterizer_state;
|
||||
D3D12_DEPTH_STENCIL_DESC1 depth_stencil_state;
|
||||
D3D12_INPUT_LAYOUT_DESC input_layout;
|
||||
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE strip_cut_value;
|
||||
D3D12_PRIMITIVE_TOPOLOGY_TYPE primitive_topology_type;
|
||||
D3D12_RT_FORMAT_ARRAY rtv_formats;
|
||||
DXGI_FORMAT dsv_format;
|
||||
DXGI_SAMPLE_DESC sample_desc;
|
||||
unsigned int node_mask;
|
||||
D3D12_CACHED_PIPELINE_STATE cached_pso;
|
||||
D3D12_PIPELINE_STATE_FLAGS flags;
|
||||
};
|
||||
|
||||
HRESULT d3d12_pipeline_state_create_compute(struct d3d12_device *device,
|
||||
const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state);
|
||||
HRESULT d3d12_pipeline_state_create_graphics(struct d3d12_device *device,
|
||||
|
Loading…
Reference in New Issue
Block a user