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tests: Allow invalid vertex shader tests.
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Notes:
Alexandre Julliard
2023-05-01 22:24:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/148
@ -87,6 +87,7 @@ enum parse_state
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STATE_SHADER_PIXEL,
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STATE_SHADER_PIXEL_TODO,
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STATE_SHADER_VERTEX,
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STATE_SHADER_VERTEX_TODO,
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STATE_TEST,
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};
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@ -824,7 +825,9 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
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break;
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case STATE_SHADER_VERTEX:
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compile_shader(runner, shader_source, shader_source_len, "vs", expect_hr);
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case STATE_SHADER_VERTEX_TODO:
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todo_if (state == STATE_SHADER_VERTEX_TODO)
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compile_shader(runner, shader_source, shader_source_len, "vs", expect_hr);
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free(runner->vs_source);
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runner->vs_source = shader_source;
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shader_source = NULL;
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@ -1031,6 +1034,21 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
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state = STATE_SHADER_VERTEX;
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expect_hr = S_OK;
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}
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else if (!strcmp(line, "[vertex shader todo]\n"))
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{
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state = STATE_SHADER_VERTEX_TODO;
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expect_hr = S_OK;
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}
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else if (!strcmp(line, "[vertex shader fail]\n"))
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{
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state = STATE_SHADER_VERTEX;
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expect_hr = E_FAIL;
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}
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else if (!strcmp(line, "[vertex shader fail todo]\n"))
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{
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state = STATE_SHADER_VERTEX_TODO;
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expect_hr = E_FAIL;
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}
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else if (!strcmp(line, "[input layout]\n"))
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{
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state = STATE_INPUT_LAYOUT;
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@ -1061,6 +1079,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
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case STATE_SHADER_PIXEL:
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case STATE_SHADER_PIXEL_TODO:
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case STATE_SHADER_VERTEX:
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case STATE_SHADER_VERTEX_TODO:
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{
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size_t len = strlen(line);
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