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vkd3d-shader/spirv: Clamp ftou lower bound to zero.
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Notes:
Alexandre Julliard
2023-09-25 22:27:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/289
@ -1710,6 +1710,15 @@ static uint32_t vkd3d_spirv_build_op_glsl_std450_cos(struct vkd3d_spirv_builder
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return vkd3d_spirv_build_op_glsl_std450_tr1(builder, GLSLstd450Cos, result_type, operand);
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}
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static uint32_t vkd3d_spirv_build_op_glsl_std450_max(struct vkd3d_spirv_builder *builder,
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uint32_t result_type, uint32_t x, uint32_t y)
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{
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uint32_t glsl_std450_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
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uint32_t operands[] = {x, y};
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return vkd3d_spirv_build_op_ext_inst(builder, result_type, glsl_std450_id,
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GLSLstd450NMax, operands, ARRAY_SIZE(operands));
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}
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static uint32_t vkd3d_spirv_build_op_glsl_std450_nclamp(struct vkd3d_spirv_builder *builder,
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uint32_t result_type, uint32_t x, uint32_t min, uint32_t max)
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{
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@ -6522,7 +6531,6 @@ static SpvOp spirv_compiler_map_alu_instruction(const struct vkd3d_shader_instru
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{VKD3DSIH_DTOU, SpvOpConvertFToU},
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{VKD3DSIH_FTOD, SpvOpFConvert},
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{VKD3DSIH_FTOI, SpvOpConvertFToS},
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{VKD3DSIH_FTOU, SpvOpConvertFToU},
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{VKD3DSIH_IADD, SpvOpIAdd},
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{VKD3DSIH_INEG, SpvOpSNegate},
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{VKD3DSIH_ISHL, SpvOpShiftLeftLogical},
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@ -6988,6 +6996,33 @@ static void spirv_compiler_emit_udiv(struct spirv_compiler *compiler,
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}
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}
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static void spirv_compiler_emit_ftou(struct spirv_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_src_param *src = instruction->src;
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uint32_t src_type_id, type_id, src_id, zero_id, val_id;
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assert(instruction->dst_count == 1);
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assert(instruction->src_count == 1);
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/* OpConvertFToU has undefined results if the result cannot be represented
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* as an unsigned integer, but Direct3D expects the result to saturate,
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* and for NaN to yield zero. */
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src_type_id = spirv_compiler_get_type_id_for_reg(compiler, &src->reg, dst->write_mask);
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type_id = spirv_compiler_get_type_id_for_dst(compiler, dst);
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src_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask);
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zero_id = spirv_compiler_get_constant_float_vector(compiler, 0.0f,
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vkd3d_write_mask_component_count(dst->write_mask));
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val_id = vkd3d_spirv_build_op_glsl_std450_max(builder, src_type_id, src_id, zero_id);
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val_id = vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpConvertFToU, type_id, val_id);
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spirv_compiler_emit_store_dst(compiler, dst, val_id);
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}
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static void spirv_compiler_emit_bitfield_instruction(struct spirv_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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@ -9260,7 +9295,6 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
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case VKD3DSIH_DTOU:
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case VKD3DSIH_FTOD:
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case VKD3DSIH_FTOI:
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case VKD3DSIH_FTOU:
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case VKD3DSIH_IADD:
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case VKD3DSIH_INEG:
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case VKD3DSIH_ISHL:
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@ -9321,6 +9355,9 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
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case VKD3DSIH_UDIV:
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spirv_compiler_emit_udiv(compiler, instruction);
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break;
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case VKD3DSIH_FTOU:
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spirv_compiler_emit_ftou(compiler, instruction);
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break;
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case VKD3DSIH_DEQ:
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case VKD3DSIH_DGE:
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case VKD3DSIH_DLT:
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