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vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_nequal().
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Notes:
Alexandre Julliard
2023-05-23 23:13:26 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/205
@ -257,12 +257,12 @@ static bool fold_mul(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, cons
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return true;
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}
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static bool fold_nequal(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
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struct hlsl_ir_constant *src1, struct hlsl_ir_constant *src2)
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static bool fold_nequal(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
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const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2)
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{
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unsigned int k;
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assert(dst->node.data_type->base_type == HLSL_TYPE_BOOL);
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assert(dst_type->base_type == HLSL_TYPE_BOOL);
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assert(src1->node.data_type->base_type == src2->node.data_type->base_type);
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for (k = 0; k < 4; ++k)
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@ -271,24 +271,24 @@ static bool fold_nequal(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
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{
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_HALF:
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dst->value.u[k].u = src1->value.u[k].f != src2->value.u[k].f;
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dst->u[k].u = src1->value.u[k].f != src2->value.u[k].f;
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break;
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case HLSL_TYPE_DOUBLE:
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dst->value.u[k].u = src1->value.u[k].d != src2->value.u[k].d;
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dst->u[k].u = src1->value.u[k].d != src2->value.u[k].d;
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break;
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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case HLSL_TYPE_BOOL:
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dst->value.u[k].u = src1->value.u[k].u != src2->value.u[k].u;
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dst->u[k].u = src1->value.u[k].u != src2->value.u[k].u;
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break;
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default:
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vkd3d_unreachable();
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}
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dst->value.u[k].u *= ~0u;
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dst->u[k].u *= ~0u;
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}
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return true;
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}
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@ -596,7 +596,7 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
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break;
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case HLSL_OP2_NEQUAL:
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success = fold_nequal(ctx, res, arg1, arg2);
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success = fold_nequal(ctx, &res->value, instr->data_type, arg1, arg2);
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break;
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case HLSL_OP2_DIV:
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