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tests: Add a test for SV_IsFrontFace.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2023-04-13 23:20:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/140
@ -94,6 +94,7 @@ vkd3d_shader_tests = \
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tests/hlsl-initializer-struct.shader_test \
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tests/hlsl-intrinsic-override.shader_test \
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tests/hlsl-invalid.shader_test \
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tests/hlsl-is-front-face.shader_test \
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tests/hlsl-ldexp.shader_test \
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tests/hlsl-length.shader_test \
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tests/hlsl-lerp.shader_test \
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36
tests/hlsl-is-front-face.shader_test
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36
tests/hlsl-is-front-face.shader_test
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@ -0,0 +1,36 @@
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[require]
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shader model >= 4.0
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[input layout]
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0 r32g32 float sv_position
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[vertex buffer 0]
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-2.0 -2.0
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2.0 -2.0
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-2.0 2.0
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2.0 2.0
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[vertex shader]
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void main(inout float4 pos : sv_position)
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{
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}
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[pixel shader]
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float4 main(bool face : sv_isfrontface) : sv_target
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{
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return face ? float4(1.0f, 2.0f, 1.0f, 2.0f) : float4(0.0f, 1.0f, 0.0f, 1.0f);
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}
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[test]
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draw triangle strip 4
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probe all rgba (0.0, 1.0, 0.0, 1.0)
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[vertex buffer 0]
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-2.0 -2.0
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-2.0 2.0
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2.0 -2.0
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2.0 2.0
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[test]
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draw triangle strip 4
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probe all rgba (1.0, 2.0, 1.0, 2.0)
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