tests: Add aditional relative addressing tests.

This commit is contained in:
Francisco Casas 2023-10-11 19:50:05 -03:00 committed by Alexandre Julliard
parent 3deb3b5a21
commit 915f9f1373
Notes: Alexandre Julliard 2023-11-07 22:39:54 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/435

View File

@ -49,6 +49,22 @@ todo(sm>=6) draw quad
probe all rgba (14.0, 14.0, 14.0, 14.0)
[pixel shader todo]
float i;
float4 main() : sv_target
{
float a[4] = {1, 2, 3, 4};
return a[i];
}
[test]
uniform 0 float 2.3
todo draw quad
todo probe all rgba (3, 3, 3, 3)
[pixel shader]
uniform float i;
@ -116,3 +132,65 @@ float4 main() : sv_target
uniform 0 float4 0 0 2.4 0
todo draw quad
probe all rgba (1.0, 120.0, 90.0, 4.0)
% SM1 doesn't support relative addressing if it is used in a l-value.
[require]
shader model >= 4.0
[pixel shader todo]
int i, j;
float4 main() : sv_target
{
float mut1[4] = {1, 2, 3, 4};
float mut2[4] = {5, 6, 7, 8};
mut1[i] = 100;
mut2[j] = mut1[j];
return float4(mut2[0], mut2[1], mut2[2], mut2[3]);
}
[test]
uniform 0 int 0
uniform 1 int 0
todo draw quad
todo probe all rgba (100, 6, 7, 8)
uniform 0 int 2
uniform 1 int 2
todo draw quad
todo probe all rgba (5, 6, 100, 8)
uniform 0 int 1
uniform 1 int 3
todo draw quad
todo probe all rgba (5, 6, 7, 4)
[pixel shader todo]
float a, b, c, d;
float e, f, g, h;
int i, j;
float4 main() : sv_target
{
float arr1[8] = {a, a, b, b, c, c, d, d};
float arr2[8] = {e, e, f, f, g, g, h, h};
arr1[i] = arr2[i];
arr2[j] = arr1[j];
return 1000 * float4(arr1[0], arr1[4], arr2[0], arr2[4])
+ 100 * float4(arr1[1], arr1[5], arr2[1], arr2[5])
+ 10 * float4(arr1[2], arr1[6], arr2[2], arr2[6])
+ 1 * float4(arr1[3], arr1[7], arr2[3], arr2[7]);
}
[test]
uniform 0 float4 1 2 3 4
uniform 4 float4 5 6 7 8
uniform 8 int 3
uniform 9 int 4
todo draw quad
todo probe all rgba (1126, 3344, 5566, 3788)