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vkd3d-shader/hlsl: Write 'log' instruction for SM1.
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Alexandre Julliard
2023-04-13 23:19:56 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/89
@ -723,6 +723,10 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
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write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_EXP);
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break;
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case HLSL_OP1_LOG2:
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write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_LOG);
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break;
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case HLSL_OP1_NEG:
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write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG, 0);
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break;
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