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vkd3d-shader/hlsl: Partially implement static expressions evaluation.
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parent
6de904b448
commit
7d41cf4440
Notes:
Alexandre Julliard
2023-05-02 22:26:13 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/180
@ -73,6 +73,7 @@ vkd3d_shader_tests = \
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tests/frac.shader_test \
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tests/function-return.shader_test \
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tests/hlsl-array-dimension.shader_test \
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tests/hlsl-array-size-expr.shader_test \
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tests/hlsl-attributes.shader_test \
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tests/hlsl-bool-cast.shader_test \
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tests/hlsl-clamp.shader_test \
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@ -1178,6 +1178,8 @@ struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_dere
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bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context);
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bool hlsl_fold_constant_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context);
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bool hlsl_transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx, struct hlsl_ir_node *, void *),
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struct hlsl_block *block, void *context);
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bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
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bool output, D3DSHADER_PARAM_REGISTER_TYPE *type, unsigned int *reg);
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@ -1137,54 +1137,32 @@ static struct list *make_list(struct hlsl_ctx *ctx, struct hlsl_ir_node *node)
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return list;
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}
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static unsigned int evaluate_static_expression(struct hlsl_ir_node *node)
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static unsigned int evaluate_static_expression_as_uint(struct hlsl_ctx *ctx, struct hlsl_block *block,
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const struct vkd3d_shader_location *loc)
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{
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if (node->data_type->class != HLSL_CLASS_SCALAR)
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struct hlsl_ir_constant *constant;
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struct hlsl_ir_node *node;
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unsigned int ret = 0;
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if (!add_implicit_conversion(ctx, &block->instrs, node_from_list(&block->instrs),
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hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), loc))
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return 0;
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switch (node->type)
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while (hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, block, NULL));
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node = node_from_list(&block->instrs);
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if (node->type == HLSL_IR_CONSTANT)
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{
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case HLSL_IR_CONSTANT:
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{
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struct hlsl_ir_constant *constant = hlsl_ir_constant(node);
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const union hlsl_constant_value_component *value = &constant->value.u[0];
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switch (constant->node.data_type->base_type)
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{
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case HLSL_TYPE_UINT:
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return value->u;
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case HLSL_TYPE_INT:
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return value->i;
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_HALF:
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return value->f;
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case HLSL_TYPE_DOUBLE:
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return value->d;
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case HLSL_TYPE_BOOL:
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return !!value->u;
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default:
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vkd3d_unreachable();
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}
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}
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case HLSL_IR_EXPR:
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case HLSL_IR_INDEX:
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case HLSL_IR_LOAD:
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case HLSL_IR_RESOURCE_LOAD:
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case HLSL_IR_SWIZZLE:
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FIXME("Unhandled type %s.\n", hlsl_node_type_to_string(node->type));
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return 0;
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case HLSL_IR_CALL:
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case HLSL_IR_IF:
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case HLSL_IR_JUMP:
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case HLSL_IR_LOOP:
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case HLSL_IR_RESOURCE_STORE:
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case HLSL_IR_STORE:
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vkd3d_unreachable();
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constant = hlsl_ir_constant(node);
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ret = constant->value.u[0].u;
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}
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else
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{
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hlsl_error(ctx, &node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
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"Failed to evaluate constant expression %d.", node->type);
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}
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vkd3d_unreachable();
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return ret;
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}
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static bool expr_compatible_data_types(struct hlsl_type *t1, struct hlsl_type *t2)
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@ -5071,8 +5049,17 @@ type_no_void:
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}
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| texture_ms_type '<' type ',' shift_expr '>'
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{
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unsigned int sample_count = evaluate_static_expression(node_from_list($5));
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destroy_instr_list($5);
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unsigned int sample_count;
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struct hlsl_block block;
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hlsl_block_init(&block);
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list_move_tail(&block.instrs, $5);
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sample_count = evaluate_static_expression_as_uint(ctx, &block, &@5);
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hlsl_block_cleanup(&block);
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vkd3d_free($5);
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$$ = hlsl_new_texture_type(ctx, $1, $3, sample_count);
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}
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@ -5265,10 +5252,17 @@ arrays:
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}
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| '[' expr ']' arrays
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{
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unsigned int size = evaluate_static_expression(node_from_list($2));
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struct hlsl_block block;
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uint32_t *new_array;
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unsigned int size;
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destroy_instr_list($2);
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hlsl_block_init(&block);
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list_move_tail(&block.instrs, $2);
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size = evaluate_static_expression_as_uint(ctx, &block, &@2);
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hlsl_block_cleanup(&block);
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vkd3d_free($2);
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$$ = $4;
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@ -573,7 +573,7 @@ static void append_output_var_copy(struct hlsl_ctx *ctx, struct list *instrs, st
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append_output_copy_recurse(ctx, instrs, load, var->storage_modifiers, &var->semantic, var->semantic.index);
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}
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static bool transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx, struct hlsl_ir_node *, void *),
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bool hlsl_transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx, struct hlsl_ir_node *, void *),
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struct hlsl_block *block, void *context)
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{
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struct hlsl_ir_node *instr, *next;
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@ -585,11 +585,11 @@ static bool transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx
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{
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struct hlsl_ir_if *iff = hlsl_ir_if(instr);
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progress |= transform_ir(ctx, func, &iff->then_block, context);
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progress |= transform_ir(ctx, func, &iff->else_block, context);
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progress |= hlsl_transform_ir(ctx, func, &iff->then_block, context);
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progress |= hlsl_transform_ir(ctx, func, &iff->else_block, context);
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}
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else if (instr->type == HLSL_IR_LOOP)
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progress |= transform_ir(ctx, func, &hlsl_ir_loop(instr)->body, context);
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progress |= hlsl_transform_ir(ctx, func, &hlsl_ir_loop(instr)->body, context);
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progress |= func(ctx, instr, context);
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}
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@ -632,7 +632,7 @@ static bool find_recursive_calls(struct hlsl_ctx *ctx, struct hlsl_ir_node *inst
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return false;
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call_ctx->backtrace[call_ctx->count++] = decl;
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transform_ir(ctx, find_recursive_calls, &decl->body, call_ctx);
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hlsl_transform_ir(ctx, find_recursive_calls, &decl->body, call_ctx);
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--call_ctx->count;
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@ -694,7 +694,7 @@ static bool lower_return(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fun
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* the CF instruction, shove it into an if block, and then lower that if
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* block.
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*
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* (We could return a "did we make progress" boolean like transform_ir()
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* (We could return a "did we make progress" boolean like hlsl_transform_ir()
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* and run this pass multiple times, but we already know the only block
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* that still needs to be addressed, so there's not much point.)
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*
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@ -3561,7 +3561,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
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list_move_head(&body->instrs, &ctx->static_initializers);
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memset(&recursive_call_ctx, 0, sizeof(recursive_call_ctx));
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transform_ir(ctx, find_recursive_calls, body, &recursive_call_ctx);
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hlsl_transform_ir(ctx, find_recursive_calls, body, &recursive_call_ctx);
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vkd3d_free(recursive_call_ctx.backtrace);
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/* Avoid going into an infinite loop when processing call instructions.
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@ -3571,9 +3571,9 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
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lower_return(ctx, entry_func, body, false);
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while (transform_ir(ctx, lower_calls, body, NULL));
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while (hlsl_transform_ir(ctx, lower_calls, body, NULL));
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transform_ir(ctx, lower_index_loads, body, NULL);
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hlsl_transform_ir(ctx, lower_index_loads, body, NULL);
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LIST_FOR_EACH_ENTRY(var, &ctx->globals->vars, struct hlsl_ir_var, scope_entry)
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{
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@ -3629,54 +3629,54 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
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hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
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"Entry point \"%s\" is missing a [numthreads] attribute.", entry_func->func->name);
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transform_ir(ctx, lower_broadcasts, body, NULL);
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while (transform_ir(ctx, fold_redundant_casts, body, NULL));
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hlsl_transform_ir(ctx, lower_broadcasts, body, NULL);
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while (hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL));
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do
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{
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progress = transform_ir(ctx, split_array_copies, body, NULL);
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progress |= transform_ir(ctx, split_struct_copies, body, NULL);
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progress = hlsl_transform_ir(ctx, split_array_copies, body, NULL);
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progress |= hlsl_transform_ir(ctx, split_struct_copies, body, NULL);
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}
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while (progress);
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transform_ir(ctx, split_matrix_copies, body, NULL);
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hlsl_transform_ir(ctx, split_matrix_copies, body, NULL);
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transform_ir(ctx, lower_narrowing_casts, body, NULL);
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transform_ir(ctx, lower_casts_to_bool, body, NULL);
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transform_ir(ctx, lower_int_division, body, NULL);
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transform_ir(ctx, lower_int_modulus, body, NULL);
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transform_ir(ctx, lower_int_abs, body, NULL);
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transform_ir(ctx, lower_float_modulus, body, NULL);
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hlsl_transform_ir(ctx, lower_narrowing_casts, body, NULL);
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hlsl_transform_ir(ctx, lower_casts_to_bool, body, NULL);
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hlsl_transform_ir(ctx, lower_int_division, body, NULL);
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hlsl_transform_ir(ctx, lower_int_modulus, body, NULL);
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hlsl_transform_ir(ctx, lower_int_abs, body, NULL);
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hlsl_transform_ir(ctx, lower_float_modulus, body, NULL);
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do
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{
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progress = transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL);
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progress |= transform_ir(ctx, hlsl_fold_constant_swizzles, body, NULL);
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progress = hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL);
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progress |= hlsl_transform_ir(ctx, hlsl_fold_constant_swizzles, body, NULL);
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progress |= copy_propagation_execute(ctx, body);
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progress |= transform_ir(ctx, fold_swizzle_chains, body, NULL);
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progress |= transform_ir(ctx, remove_trivial_swizzles, body, NULL);
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progress |= hlsl_transform_ir(ctx, fold_swizzle_chains, body, NULL);
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progress |= hlsl_transform_ir(ctx, remove_trivial_swizzles, body, NULL);
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}
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while (progress);
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if (profile->major_version < 4)
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{
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transform_ir(ctx, lower_division, body, NULL);
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transform_ir(ctx, lower_sqrt, body, NULL);
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transform_ir(ctx, lower_dot, body, NULL);
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transform_ir(ctx, lower_round, body, NULL);
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hlsl_transform_ir(ctx, lower_division, body, NULL);
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hlsl_transform_ir(ctx, lower_sqrt, body, NULL);
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hlsl_transform_ir(ctx, lower_dot, body, NULL);
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hlsl_transform_ir(ctx, lower_round, body, NULL);
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}
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if (profile->major_version < 2)
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{
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transform_ir(ctx, lower_abs, body, NULL);
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hlsl_transform_ir(ctx, lower_abs, body, NULL);
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}
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transform_ir(ctx, validate_static_object_references, body, NULL);
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hlsl_transform_ir(ctx, validate_static_object_references, body, NULL);
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/* TODO: move forward, remove when no longer needed */
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transform_ir(ctx, transform_deref_paths_into_offsets, body, NULL);
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while (transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL));
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hlsl_transform_ir(ctx, transform_deref_paths_into_offsets, body, NULL);
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while (hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL));
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do
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compute_liveness(ctx, entry_func);
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while (transform_ir(ctx, dce, body, NULL));
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while (hlsl_transform_ir(ctx, dce, body, NULL));
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compute_liveness(ctx, entry_func);
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40
tests/hlsl-array-size-expr.shader_test
Normal file
40
tests/hlsl-array-size-expr.shader_test
Normal file
@ -0,0 +1,40 @@
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[pixel shader]
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static const float4 array_st[(2 + 1) * 2] = {
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11, 12, 13, 14,
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21, 22, 23, 24,
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31, 32, 33, 34,
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41, 42, 43, 44,
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51, 52, 53, 54,
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61, 62, 63, 64,
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};
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float4 main() : SV_TARGET
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{
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return array_st[1];
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}
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[test]
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draw quad
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probe all rgba (21, 22, 23, 24)
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[pixel shader]
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static const float4 array_st[2*2][1+1] = {
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11, 12, 13, 14,
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21, 22, 23, 24,
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31, 32, 33, 34,
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41, 42, 43, 44,
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51, 52, 53, 54,
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61, 62, 63, 64,
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71, 72, 73, 74,
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81, 82, 83, 84,
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};
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float4 main() : SV_TARGET
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{
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return array_st[2][1];
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}
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[test]
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draw quad
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probe all rgba (61, 62, 63, 64)
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@ -72,7 +72,7 @@ float4 main() : sv_target
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return 0;
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}
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[pixel shader fail]
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[pixel shader fail todo]
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float4 main() : sv_target
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{
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int x;
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