mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
vkd3d-shader: Implement scanning combined resource/sampler information.
This commit is contained in:
parent
d190fdf8c5
commit
9de793f180
Notes:
Alexandre Julliard
2023-11-13 23:31:05 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/466
@ -96,6 +96,11 @@ enum vkd3d_shader_structure_type
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* \since 1.9
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*/
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VKD3D_SHADER_STRUCTURE_TYPE_VARYING_MAP_INFO,
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/**
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* The structure is a vkd3d_shader_scan_combined_resource_sampler_info structure.
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* \since 1.10
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*/
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VKD3D_SHADER_STRUCTURE_TYPE_SCAN_COMBINED_RESOURCE_SAMPLER_INFO,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
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};
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@ -1478,6 +1483,49 @@ struct vkd3d_shader_scan_descriptor_info
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unsigned int descriptor_count;
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};
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/**
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* This structure describes a single resource-sampler pair. It is returned as
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* part of struct vkd3d_shader_scan_combined_resource_sampler_info.
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*
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* \since 1.10
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*/
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struct vkd3d_shader_combined_resource_sampler_info
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{
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unsigned int resource_space;
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unsigned int resource_index;
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unsigned int sampler_space;
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unsigned int sampler_index;
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};
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/**
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* A chained structure describing the resource-sampler pairs used by a shader.
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*
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* This structure extends vkd3d_shader_compile_info.
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*
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* The information returned in this structure can be used to populate the
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* \ref vkd3d_shader_interface_info.combined_samplers field. This is
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* particularly useful when targeting environments without separate binding
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* points for samplers and resources, like OpenGL.
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*
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* Members of this structure are allocated by vkd3d-shader and should be freed
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* with vkd3d_shader_free_scan_combined_resource_sampler_info() when no longer
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* needed.
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*
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* \since 1.10
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*/
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struct vkd3d_shader_scan_combined_resource_sampler_info
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{
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/** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_COMBINED_RESOURCE_SAMPLER_INFO. */
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enum vkd3d_shader_structure_type type;
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/** Optional pointer to a structure containing further parameters. */
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const void *next;
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/** Pointer to an array of resource-sampler pairs. */
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struct vkd3d_shader_combined_resource_sampler_info *combined_samplers;
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/** The number of resource-sampler pairs in \ref combined_samplers. */
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unsigned int combined_sampler_count;
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};
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/**
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* Data type of a shader varying, returned as part of struct
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* vkd3d_shader_signature_element.
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@ -2379,6 +2427,21 @@ VKD3D_SHADER_API void vkd3d_shader_build_varying_map(const struct vkd3d_shader_s
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const struct vkd3d_shader_signature *input_signature,
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unsigned int *count, struct vkd3d_shader_varying_map *varyings);
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/**
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* Free members of struct vkd3d_shader_scan_combined_resource_sampler_info
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* allocated by vkd3d_shader_scan().
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*
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* This function may free members of
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* vkd3d_shader_scan_combined_resource_sampler_info, but does not free the
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* structure itself.
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*
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* \param info Combined resource-sampler information to free.
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*
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* \since 1.10
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*/
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VKD3D_SHADER_API void vkd3d_shader_free_scan_combined_resource_sampler_info(
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struct vkd3d_shader_scan_combined_resource_sampler_info *info);
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#endif /* VKD3D_SHADER_NO_PROTOTYPES */
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/** Type of vkd3d_shader_get_version(). */
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@ -2451,6 +2514,10 @@ typedef void (*PFN_vkd3d_shader_build_varying_map)(const struct vkd3d_shader_sig
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/** Type of vkd3d_shader_free_scan_signature_info(). \since 1.9 */
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typedef void (*PFN_vkd3d_shader_free_scan_signature_info)(struct vkd3d_shader_scan_signature_info *info);
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/** Type of vkd3d_shader_free_scan_combined_resource_sampler_info(). \since 1.10 */
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typedef void (*PFN_vkd3d_shader_free_scan_combined_resource_sampler_info)(
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struct vkd3d_shader_scan_combined_resource_sampler_info *info);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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@ -8,6 +8,7 @@ global:
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vkd3d_shader_free_dxbc;
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vkd3d_shader_free_messages;
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vkd3d_shader_free_root_signature;
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vkd3d_shader_free_scan_combined_resource_sampler_info;
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vkd3d_shader_free_scan_descriptor_info;
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vkd3d_shader_free_scan_signature_info;
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vkd3d_shader_free_shader_code;
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@ -617,6 +617,8 @@ static bool vkd3d_shader_signature_from_shader_signature(struct vkd3d_shader_sig
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struct vkd3d_shader_scan_context
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{
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const struct vkd3d_shader_version *version;
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struct vkd3d_shader_scan_descriptor_info1 *scan_descriptor_info;
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size_t descriptors_size;
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@ -638,21 +640,28 @@ struct vkd3d_shader_scan_context
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size_t cf_info_count;
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enum vkd3d_shader_api_version api_version;
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struct vkd3d_shader_scan_combined_resource_sampler_info *combined_sampler_info;
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size_t combined_samplers_size;
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};
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static void vkd3d_shader_scan_context_init(struct vkd3d_shader_scan_context *context,
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const struct vkd3d_shader_version *version,
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const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_scan_descriptor_info1 *scan_descriptor_info,
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struct vkd3d_shader_scan_combined_resource_sampler_info *combined_sampler_info,
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struct vkd3d_shader_message_context *message_context)
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{
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unsigned int i;
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memset(context, 0, sizeof(*context));
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context->version = version;
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context->scan_descriptor_info = scan_descriptor_info;
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context->message_context = message_context;
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context->location.source_name = compile_info->source_name;
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context->location.line = 2; /* Line 1 is the version token. */
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context->api_version = VKD3D_SHADER_API_VERSION_1_2;
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context->combined_sampler_info = combined_sampler_info;
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for (i = 0; i < compile_info->option_count; ++i)
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{
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@ -861,6 +870,82 @@ static void vkd3d_shader_scan_combined_sampler_declaration(
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&semantic->resource.range, semantic->resource_type, VKD3D_SHADER_RESOURCE_DATA_FLOAT);
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}
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static void vkd3d_shader_scan_combined_sampler_usage(struct vkd3d_shader_scan_context *context,
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const struct vkd3d_shader_register *resource, const struct vkd3d_shader_register *sampler)
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{
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struct vkd3d_shader_scan_combined_resource_sampler_info *info;
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struct vkd3d_shader_combined_resource_sampler_info *s;
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unsigned resource_space = 0, sampler_space = 0;
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unsigned int resource_idx, sampler_idx, i;
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if (!(info = context->combined_sampler_info))
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return;
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if (resource->type == VKD3DSPR_RESOURCE)
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resource_idx = resource->idx[1].offset;
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else
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resource_idx = resource->idx[0].offset;
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if (!sampler)
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sampler_idx = VKD3D_SHADER_DUMMY_SAMPLER_INDEX;
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else if (sampler->type == VKD3DSPR_SAMPLER)
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sampler_idx = sampler->idx[1].offset;
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else
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sampler_idx = sampler->idx[0].offset;
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if (vkd3d_shader_ver_ge(context->version, 5, 1))
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{
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const struct vkd3d_shader_scan_descriptor_info1 *info = context->scan_descriptor_info;
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const struct vkd3d_shader_descriptor_info1 *d;
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for (i = 0; i < info->descriptor_count; ++i)
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{
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d = &info->descriptors[i];
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if (d->type != VKD3D_SHADER_DESCRIPTOR_TYPE_SRV)
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continue;
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if (d->register_id != resource->idx[0].offset)
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continue;
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resource_space = d->register_space;
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break;
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}
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if (sampler)
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{
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for (i = 0; i < info->descriptor_count; ++i)
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{
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d = &info->descriptors[i];
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if (d->type != VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER)
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continue;
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if (d->register_id != sampler->idx[0].offset)
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continue;
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sampler_space = d->register_space;
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break;
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}
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}
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}
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for (i = 0; i < info->combined_sampler_count; ++i)
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{
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s = &info->combined_samplers[i];
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if (s->resource_space == resource_space && s->resource_index == resource_idx
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&& s->sampler_space == sampler_space && s->sampler_index == sampler_idx)
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return;
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}
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if (!vkd3d_array_reserve((void **)&info->combined_samplers, &context->combined_samplers_size,
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info->combined_sampler_count + 1, sizeof(*info->combined_samplers)))
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{
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ERR("Failed to allocate combined sampler info.\n");
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return;
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}
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s = &info->combined_samplers[info->combined_sampler_count++];
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s->resource_space = resource_space;
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s->resource_index = resource_idx;
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s->sampler_space = sampler_space;
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s->sampler_index = sampler_idx;
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}
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static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_context *context,
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const struct vkd3d_shader_resource *resource, enum vkd3d_shader_resource_type resource_type,
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enum vkd3d_shader_resource_data_type resource_data_type,
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@ -954,6 +1039,7 @@ static void vkd3d_shader_scan_error(struct vkd3d_shader_scan_context *context,
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static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *context,
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const struct vkd3d_shader_instruction *instruction)
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{
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const struct vkd3d_shader_register *sampler_reg;
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struct vkd3d_shader_cf_info *cf_info;
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unsigned int i;
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@ -1102,6 +1188,58 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
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if (context->cf_info_count)
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context->cf_info[context->cf_info_count - 1].inside_block = false;
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break;
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case VKD3DSIH_TEX:
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if (context->version->major == 1)
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sampler_reg = &instruction->dst[0].reg;
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else
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sampler_reg = &instruction->src[1].reg;
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vkd3d_shader_scan_combined_sampler_usage(context, sampler_reg, sampler_reg);
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break;
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case VKD3DSIH_TEXBEM:
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case VKD3DSIH_TEXBEML:
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case VKD3DSIH_TEXDP3TEX:
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case VKD3DSIH_TEXM3x2TEX:
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case VKD3DSIH_TEXM3x3SPEC:
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case VKD3DSIH_TEXM3x3TEX:
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case VKD3DSIH_TEXM3x3VSPEC:
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case VKD3DSIH_TEXREG2AR:
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case VKD3DSIH_TEXREG2GB:
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case VKD3DSIH_TEXREG2RGB:
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sampler_reg = &instruction->dst[0].reg;
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vkd3d_shader_scan_combined_sampler_usage(context, sampler_reg, sampler_reg);
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break;
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case VKD3DSIH_GATHER4:
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case VKD3DSIH_GATHER4_C:
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case VKD3DSIH_SAMPLE:
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case VKD3DSIH_SAMPLE_B:
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case VKD3DSIH_SAMPLE_C:
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case VKD3DSIH_SAMPLE_C_LZ:
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case VKD3DSIH_SAMPLE_GRAD:
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case VKD3DSIH_SAMPLE_LOD:
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vkd3d_shader_scan_combined_sampler_usage(context, &instruction->src[1].reg, &instruction->src[2].reg);
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break;
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case VKD3DSIH_GATHER4_PO:
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case VKD3DSIH_GATHER4_PO_C:
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vkd3d_shader_scan_combined_sampler_usage(context, &instruction->src[2].reg, &instruction->src[3].reg);
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break;
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case VKD3DSIH_LD:
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case VKD3DSIH_LD2DMS:
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vkd3d_shader_scan_combined_sampler_usage(context, &instruction->src[1].reg, NULL);
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break;
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case VKD3DSIH_BUFINFO:
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case VKD3DSIH_SAMPLE_INFO:
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if (instruction->src[0].reg.type == VKD3DSPR_RESOURCE)
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vkd3d_shader_scan_combined_sampler_usage(context, &instruction->src[0].reg, NULL);
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break;
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case VKD3DSIH_LD_RAW:
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case VKD3DSIH_RESINFO:
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if (instruction->src[1].reg.type == VKD3DSPR_RESOURCE)
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vkd3d_shader_scan_combined_sampler_usage(context, &instruction->src[1].reg, NULL);
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break;
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case VKD3DSIH_LD_STRUCTURED:
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if (instruction->src[2].reg.type == VKD3DSPR_RESOURCE)
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vkd3d_shader_scan_combined_sampler_usage(context, &instruction->src[2].reg, NULL);
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break;
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default:
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break;
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}
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@ -1173,6 +1311,7 @@ static int scan_with_parser(const struct vkd3d_shader_compile_info *compile_info
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struct vkd3d_shader_message_context *message_context,
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struct vkd3d_shader_scan_descriptor_info1 *descriptor_info1, struct vkd3d_shader_parser *parser)
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{
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struct vkd3d_shader_scan_combined_resource_sampler_info *combined_sampler_info;
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struct vkd3d_shader_scan_descriptor_info1 local_descriptor_info1 = {0};
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struct vkd3d_shader_scan_descriptor_info *descriptor_info;
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struct vkd3d_shader_scan_signature_info *signature_info;
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@ -1193,7 +1332,16 @@ static int scan_with_parser(const struct vkd3d_shader_compile_info *compile_info
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}
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signature_info = vkd3d_find_struct(compile_info->next, SCAN_SIGNATURE_INFO);
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vkd3d_shader_scan_context_init(&context, compile_info, descriptor_info1, message_context);
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if ((combined_sampler_info = vkd3d_find_struct(compile_info->next, SCAN_COMBINED_RESOURCE_SAMPLER_INFO)))
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{
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combined_sampler_info->combined_samplers = NULL;
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combined_sampler_info->combined_sampler_count = 0;
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if (!descriptor_info1)
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descriptor_info1 = &local_descriptor_info1;
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}
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vkd3d_shader_scan_context_init(&context, &parser->shader_version, compile_info,
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descriptor_info1, combined_sampler_info, message_context);
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if (TRACE_ON())
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{
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@ -1239,6 +1387,8 @@ static int scan_with_parser(const struct vkd3d_shader_compile_info *compile_info
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if (ret < 0)
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{
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if (combined_sampler_info)
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vkd3d_shader_free_scan_combined_resource_sampler_info(combined_sampler_info);
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if (descriptor_info)
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vkd3d_shader_free_scan_descriptor_info(descriptor_info);
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if (descriptor_info1)
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@ -1528,6 +1678,14 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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return ret;
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}
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void vkd3d_shader_free_scan_combined_resource_sampler_info(
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struct vkd3d_shader_scan_combined_resource_sampler_info *info)
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{
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TRACE("info %p.\n", info);
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vkd3d_free(info->combined_samplers);
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}
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void vkd3d_shader_free_scan_descriptor_info(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
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{
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TRACE("scan_descriptor_info %p.\n", scan_descriptor_info);
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@ -853,6 +853,132 @@ static void test_build_varying_map(void)
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ok(map[1].input_mask == 0x3, "Got map[1].input_mask %#x.\n", map[1].input_mask);
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}
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static void test_scan_combined_resource_samplers(void)
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{
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struct vkd3d_shader_hlsl_source_info hlsl_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO};
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struct vkd3d_shader_compile_info info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO};
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PFN_vkd3d_shader_free_scan_combined_resource_sampler_info pfn_free_combined_sampler_info;
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struct vkd3d_shader_scan_combined_resource_sampler_info combined_sampler_info;
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struct vkd3d_shader_combined_resource_sampler_info *s;
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struct vkd3d_shader_code d3dbc;
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int rc;
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static const char ps_3_0_source[] =
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"sampler s[3];\n"
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"\n"
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"float4 main(float4 coord : TEXCOORD) : COLOR\n"
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"{\n"
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" float4 r;\n"
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"\n"
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" r = tex2D(s[0], coord.xy);\n"
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" r += tex2D(s[2], coord.xy);\n"
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"\n"
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" return r;\n"
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"}\n";
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static const uint32_t ps_5_1[] =
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{
|
||||
#if 0
|
||||
Texture2D<float4> t0[8] : register(t8, space4);
|
||||
Texture2D<float4> t1[4] : register(t9, space5);
|
||||
SamplerState s2[4] : register(s10, space6);
|
||||
SamplerState s3[8] : register(s11, space7);
|
||||
|
||||
float4 main(float4 coord : TEXCOORD) : SV_TARGET
|
||||
{
|
||||
float4 r;
|
||||
|
||||
r = t0[7].Sample(s2[3], coord.xy);
|
||||
r += t1[2].Sample(s3[6], coord.xy);
|
||||
r += t0[4].Load(coord.xyz);
|
||||
|
||||
return r;
|
||||
}
|
||||
#endif
|
||||
0x43425844, 0x743f5994, 0x0c6d43cf, 0xde114c10, 0xc1adc69a, 0x00000001, 0x000001f8, 0x00000003,
|
||||
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
||||
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000070f, 0x43584554, 0x44524f4f, 0xababab00,
|
||||
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
||||
0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x58454853, 0x0000015c, 0x00000051,
|
||||
0x00000057, 0x0100086a, 0x0600005a, 0x00306e46, 0x00000000, 0x0000000a, 0x0000000d, 0x00000006,
|
||||
0x0600005a, 0x00306e46, 0x00000001, 0x0000000b, 0x00000012, 0x00000007, 0x07001858, 0x00307e46,
|
||||
0x00000000, 0x00000008, 0x0000000f, 0x00005555, 0x00000004, 0x07001858, 0x00307e46, 0x00000001,
|
||||
0x00000009, 0x0000000c, 0x00005555, 0x00000005, 0x03001062, 0x00101072, 0x00000000, 0x03000065,
|
||||
0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x0b000045, 0x001000f2, 0x00000000, 0x00101046,
|
||||
0x00000000, 0x00207e46, 0x00000000, 0x0000000f, 0x00206000, 0x00000000, 0x0000000d, 0x0b000045,
|
||||
0x001000f2, 0x00000001, 0x00101046, 0x00000000, 0x00207e46, 0x00000001, 0x0000000b, 0x00206000,
|
||||
0x00000001, 0x00000011, 0x07000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100e46,
|
||||
0x00000001, 0x0500001b, 0x001000f2, 0x00000001, 0x00101a46, 0x00000000, 0x0800002d, 0x001000f2,
|
||||
0x00000001, 0x00100e46, 0x00000001, 0x00207e46, 0x00000000, 0x0000000c, 0x07000000, 0x001020f2,
|
||||
0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x0100003e,
|
||||
};
|
||||
|
||||
pfn_free_combined_sampler_info = vkd3d_shader_free_scan_combined_resource_sampler_info;
|
||||
|
||||
hlsl_info.profile = "ps_3_0";
|
||||
|
||||
info.next = &hlsl_info;
|
||||
info.source.code = ps_3_0_source;
|
||||
info.source.size = ARRAY_SIZE(ps_3_0_source);
|
||||
info.source_type = VKD3D_SHADER_SOURCE_HLSL;
|
||||
info.target_type = VKD3D_SHADER_TARGET_D3D_BYTECODE;
|
||||
info.log_level = VKD3D_SHADER_LOG_INFO;
|
||||
|
||||
rc = vkd3d_shader_compile(&info, &d3dbc, NULL);
|
||||
ok(rc == VKD3D_OK, "Got rc %d.\n", rc);
|
||||
|
||||
combined_sampler_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_COMBINED_RESOURCE_SAMPLER_INFO;
|
||||
combined_sampler_info.next = NULL;
|
||||
|
||||
info.next = &combined_sampler_info;
|
||||
info.source = d3dbc;
|
||||
info.source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE;
|
||||
info.target_type = VKD3D_SHADER_TARGET_NONE;
|
||||
|
||||
rc = vkd3d_shader_scan(&info, NULL);
|
||||
ok(rc == VKD3D_OK, "Got rc %d.\n", rc);
|
||||
ok(combined_sampler_info.combined_sampler_count == 2, "Got combined_sampler_count %u.\n",
|
||||
combined_sampler_info.combined_sampler_count);
|
||||
s = &combined_sampler_info.combined_samplers[0];
|
||||
ok(s->resource_space == 0, "Got resource space %u.\n", s->resource_space);
|
||||
ok(s->resource_index == 0, "Got resource index %u.\n", s->resource_index);
|
||||
ok(s->sampler_space == 0, "Got sampler space %u.\n", s->sampler_space);
|
||||
ok(s->sampler_index == 0, "Got sampler index %u.\n", s->sampler_index);
|
||||
s = &combined_sampler_info.combined_samplers[1];
|
||||
ok(s->resource_space == 0, "Got resource space %u.\n", s->resource_space);
|
||||
ok(s->resource_index == 2, "Got resource index %u.\n", s->resource_index);
|
||||
ok(s->sampler_space == 0, "Got sampler space %u.\n", s->sampler_space);
|
||||
ok(s->sampler_index == 2, "Got sampler index %u.\n", s->sampler_index);
|
||||
pfn_free_combined_sampler_info(&combined_sampler_info);
|
||||
|
||||
vkd3d_shader_free_shader_code(&d3dbc);
|
||||
|
||||
info.source.code = ps_5_1;
|
||||
info.source.size = sizeof(ps_5_1);
|
||||
info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
|
||||
|
||||
rc = vkd3d_shader_scan(&info, NULL);
|
||||
ok(rc == VKD3D_OK, "Got rc %d.\n", rc);
|
||||
ok(combined_sampler_info.combined_sampler_count == 3, "Got combined_sampler_count %u.\n",
|
||||
combined_sampler_info.combined_sampler_count);
|
||||
s = &combined_sampler_info.combined_samplers[0];
|
||||
ok(s->resource_space == 4, "Got resource space %u.\n", s->resource_space);
|
||||
ok(s->resource_index == 15, "Got resource index %u.\n", s->resource_index);
|
||||
ok(s->sampler_space == 6, "Got sampler space %u.\n", s->sampler_space);
|
||||
ok(s->sampler_index == 13, "Got sampler index %u.\n", s->sampler_index);
|
||||
s = &combined_sampler_info.combined_samplers[1];
|
||||
ok(s->resource_space == 5, "Got resource space %u.\n", s->resource_space);
|
||||
ok(s->resource_index == 11, "Got resource index %u.\n", s->resource_index);
|
||||
ok(s->sampler_space == 7, "Got sampler space %u.\n", s->sampler_space);
|
||||
ok(s->sampler_index == 17, "Got sampler index %u.\n", s->sampler_index);
|
||||
s = &combined_sampler_info.combined_samplers[2];
|
||||
ok(s->resource_space == 4, "Got resource space %u.\n", s->resource_space);
|
||||
ok(s->resource_index == 12, "Got resource index %u.\n", s->resource_index);
|
||||
ok(s->sampler_space == 0, "Got sampler space %u.\n", s->sampler_space);
|
||||
ok(s->sampler_index == VKD3D_SHADER_DUMMY_SAMPLER_INDEX, "Got sampler index %u.\n", s->sampler_index);
|
||||
pfn_free_combined_sampler_info(&combined_sampler_info);
|
||||
}
|
||||
|
||||
START_TEST(vkd3d_shader_api)
|
||||
{
|
||||
setlocale(LC_ALL, "");
|
||||
@ -865,4 +991,5 @@ START_TEST(vkd3d_shader_api)
|
||||
run_test(test_scan_signatures);
|
||||
run_test(test_scan_descriptors);
|
||||
run_test(test_build_varying_map);
|
||||
run_test(test_scan_combined_resource_samplers);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user