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vkd3d-shader/hlsl: Allow VPOS and VFACE to be specified in sm3 pixel shaders.
We were previously (accidentally) rejecting them because they didn't have a usage.
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Notes:
Alexandre Julliard
2023-04-18 22:34:49 +02:00
Approved-by: Matteo Bruni (@Mystral) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/152
@ -2921,7 +2921,8 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
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D3DDECLUSAGE usage;
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uint32_t usage_idx;
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if (!hlsl_sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx))
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builtin = hlsl_sm1_register_from_semantic(ctx, &var->semantic, output, &type, ®);
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if (!builtin && !hlsl_sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx))
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{
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hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
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"Invalid semantic '%s'.", var->semantic.name);
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@ -2930,8 +2931,6 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
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if ((!output && !var->last_read) || (output && !var->first_write))
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return;
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builtin = hlsl_sm1_register_from_semantic(ctx, &var->semantic, output, &type, ®);
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}
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else
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{
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