vkd3d-shader/hlsl: Add support for RWBuffer object.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2023-05-03 03:47:05 +02:00 committed by Alexandre Julliard
parent 44a90f5d41
commit 3de824bfd8
Notes: Alexandre Julliard 2023-05-22 23:19:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/193
5 changed files with 46 additions and 22 deletions

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@ -1937,7 +1937,7 @@ static int compare_function_decl_rb(const void *key, const struct rb_entry *entr
struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const struct hlsl_type *type)
{
struct vkd3d_string_buffer *string;
struct vkd3d_string_buffer *string, *inner_string;
static const char *const base_types[] =
{
@ -1977,7 +1977,6 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
case HLSL_CLASS_ARRAY:
{
struct vkd3d_string_buffer *inner_string;
const struct hlsl_type *t;
for (t = type; t->class == HLSL_CLASS_ARRAY; t = t->e.array.type)
@ -2029,13 +2028,24 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
assert(type->sampler_dim < ARRAY_SIZE(dimensions));
assert(type->e.resource_format->base_type < ARRAY_SIZE(base_types));
vkd3d_string_buffer_printf(string, "Texture%s<%s%u>", dimensions[type->sampler_dim],
base_types[type->e.resource_format->base_type], type->e.resource_format->dimx);
vkd3d_string_buffer_printf(string, "Texture%s", dimensions[type->sampler_dim]);
if ((inner_string = hlsl_type_to_string(ctx, type->e.resource_format)))
{
vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);
hlsl_release_string_buffer(ctx, inner_string);
}
return string;
case HLSL_TYPE_UAV:
vkd3d_string_buffer_printf(string, "RWTexture%s<%s%u>", dimensions[type->sampler_dim],
base_types[type->e.resource_format->base_type], type->e.resource_format->dimx);
if (type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER)
vkd3d_string_buffer_printf(string, "RWBuffer");
else
vkd3d_string_buffer_printf(string, "RWTexture%s", dimensions[type->sampler_dim]);
if ((inner_string = hlsl_type_to_string(ctx, type->e.resource_format)))
{
vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);
hlsl_release_string_buffer(ctx, inner_string);
}
return string;
default:

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@ -104,18 +104,20 @@ enum hlsl_base_type
enum hlsl_sampler_dim
{
HLSL_SAMPLER_DIM_GENERIC,
HLSL_SAMPLER_DIM_1D,
HLSL_SAMPLER_DIM_2D,
HLSL_SAMPLER_DIM_3D,
HLSL_SAMPLER_DIM_CUBE,
HLSL_SAMPLER_DIM_LAST_SAMPLER = HLSL_SAMPLER_DIM_CUBE,
HLSL_SAMPLER_DIM_1DARRAY,
HLSL_SAMPLER_DIM_2DARRAY,
HLSL_SAMPLER_DIM_2DMS,
HLSL_SAMPLER_DIM_2DMSARRAY,
HLSL_SAMPLER_DIM_CUBEARRAY,
HLSL_SAMPLER_DIM_MAX = HLSL_SAMPLER_DIM_CUBEARRAY,
HLSL_SAMPLER_DIM_GENERIC,
HLSL_SAMPLER_DIM_1D,
HLSL_SAMPLER_DIM_2D,
HLSL_SAMPLER_DIM_3D,
HLSL_SAMPLER_DIM_CUBE,
HLSL_SAMPLER_DIM_LAST_SAMPLER = HLSL_SAMPLER_DIM_CUBE,
HLSL_SAMPLER_DIM_1DARRAY,
HLSL_SAMPLER_DIM_2DARRAY,
HLSL_SAMPLER_DIM_2DMS,
HLSL_SAMPLER_DIM_2DMSARRAY,
HLSL_SAMPLER_DIM_CUBEARRAY,
HLSL_SAMPLER_DIM_LAST_TEXTURE = HLSL_SAMPLER_DIM_CUBEARRAY,
HLSL_SAMPLER_DIM_BUFFER,
HLSL_SAMPLER_DIM_MAX = HLSL_SAMPLER_DIM_BUFFER,
};
enum hlsl_regset
@ -143,9 +145,10 @@ struct hlsl_type
enum hlsl_base_type base_type;
/* If base_type is HLSL_TYPE_SAMPLER, then sampler_dim is <= HLSL_SAMPLER_DIM_LAST_SAMPLER.
* If base_type is HLSL_TYPE_TEXTURE, then sampler_dim can have any value of the enum.
* If base_type is HLSL_TYPE_UAV, them sampler_dim must be one of HLSL_SAMPLER_DIM_1D,
* HLSL_SAMPLER_DIM_2D, HLSL_SAMPLER_DIM_3D, HLSL_SAMPLER_DIM_1DARRAY, or HLSL_SAMPLER_DIM_2DARRAY.
* If base_type is HLSL_TYPE_TEXTURE, then sampler_dim is <= HLSL_SAMPLER_DIM_LAST_TEXTURE.
* If base_type is HLSL_TYPE_UAV, then sampler_dim must be one of HLSL_SAMPLER_DIM_1D,
* HLSL_SAMPLER_DIM_2D, HLSL_SAMPLER_DIM_3D, HLSL_SAMPLER_DIM_1DARRAY, HLSL_SAMPLER_DIM_2DARRAY,
* or HLSL_SAMPLER_DIM_BUFFER.
* Otherwise, sampler_dim is not used */
enum hlsl_sampler_dim sampler_dim;
/* Name, in case the type is a named struct or a typedef. */
@ -1023,6 +1026,7 @@ static inline unsigned int hlsl_sampler_dim_count(enum hlsl_sampler_dim dim)
switch (dim)
{
case HLSL_SAMPLER_DIM_1D:
case HLSL_SAMPLER_DIM_BUFFER:
return 1;
case HLSL_SAMPLER_DIM_1DARRAY:
case HLSL_SAMPLER_DIM_2D:

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@ -104,6 +104,7 @@ RasterizerState {return KW_RASTERIZERSTATE; }
RenderTargetView {return KW_RENDERTARGETVIEW; }
return {return KW_RETURN; }
register {return KW_REGISTER; }
RWBuffer {return KW_RWBUFFER; }
RWTexture1D {return KW_RWTEXTURE1D; }
RWTexture2D {return KW_RWTEXTURE2D; }
RWTexture3D {return KW_RWTEXTURE3D; }

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@ -4146,6 +4146,7 @@ static void validate_texture_format_type(struct hlsl_ctx *ctx, struct hlsl_type
%token KW_RETURN
%token KW_REGISTER
%token KW_ROW_MAJOR
%token KW_RWBUFFER
%token KW_RWTEXTURE1D
%token KW_RWTEXTURE2D
%token KW_RWTEXTURE3D
@ -4955,7 +4956,11 @@ texture_ms_type:
}
uav_type:
KW_RWTEXTURE1D
KW_RWBUFFER
{
$$ = HLSL_SAMPLER_DIM_BUFFER;
}
| KW_RWTEXTURE1D
{
$$ = HLSL_SAMPLER_DIM_1D;
}

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@ -2959,6 +2959,8 @@ static D3D_SRV_DIMENSION sm4_rdef_resource_dimension(const struct hlsl_type *typ
return D3D_SRV_DIMENSION_TEXTURE2DMSARRAY;
case HLSL_SAMPLER_DIM_CUBEARRAY:
return D3D_SRV_DIMENSION_TEXTURECUBEARRAY;
case HLSL_SAMPLER_DIM_BUFFER:
return D3D_SRV_DIMENSION_BUFFER;
default:
vkd3d_unreachable();
}
@ -3258,6 +3260,8 @@ static enum vkd3d_sm4_resource_type sm4_resource_dimension(const struct hlsl_typ
return VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY;
case HLSL_SAMPLER_DIM_CUBEARRAY:
return VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY;
case HLSL_SAMPLER_DIM_BUFFER:
return VKD3D_SM4_RESOURCE_BUFFER;
default:
vkd3d_unreachable();
}