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tests: Test GetGPUDescriptorHandleForHeapStart() on a non-shader-visible heap.
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Alexandre Julliard
2023-07-20 22:58:27 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/272
@ -2351,6 +2351,7 @@ done:
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static void test_create_descriptor_heap(void)
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{
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D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
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D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
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ID3D12Device *device, *tmp_device;
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ID3D12DescriptorHeap *heap;
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@ -2370,6 +2371,10 @@ static void test_create_descriptor_heap(void)
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hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
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ok(hr == S_OK, "Failed to create descriptor heap, hr %#x.\n", hr);
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gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
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todo
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ok(!gpu_handle.ptr, "Got unexpected ptr %"PRIx64".\n", gpu_handle.ptr);
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refcount = get_refcount(device);
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ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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hr = ID3D12DescriptorHeap_GetDevice(heap, &IID_ID3D12Device, (void **)&tmp_device);
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