tests: Test GetGPUDescriptorHandleForHeapStart() on a non-shader-visible heap.

This commit is contained in:
Conor McCarthy 2023-07-10 15:23:57 +10:00 committed by Alexandre Julliard
parent 0a98d09145
commit 981034e6e4
Notes: Alexandre Julliard 2023-07-20 22:58:27 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/272

View File

@ -2351,6 +2351,7 @@ done:
static void test_create_descriptor_heap(void)
{
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
ID3D12Device *device, *tmp_device;
ID3D12DescriptorHeap *heap;
@ -2370,6 +2371,10 @@ static void test_create_descriptor_heap(void)
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
ok(hr == S_OK, "Failed to create descriptor heap, hr %#x.\n", hr);
gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
todo
ok(!gpu_handle.ptr, "Got unexpected ptr %"PRIx64".\n", gpu_handle.ptr);
refcount = get_refcount(device);
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
hr = ID3D12DescriptorHeap_GetDevice(heap, &IID_ID3D12Device, (void **)&tmp_device);