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tests: Test numeric offsets with object fields.
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Notes:
Alexandre Julliard
2023-04-13 23:20:28 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/154
@ -132,6 +132,7 @@ vkd3d_shader_tests = \
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tests/minimum-precision.shader_test \
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tests/multiple-rt.shader_test \
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tests/nointerpolation.shader_test \
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tests/object-field-offsets.shader_test \
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tests/object-references.shader_test \
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tests/pow.shader_test \
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tests/preproc-if.shader_test \
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70
tests/object-field-offsets.shader_test
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70
tests/object-field-offsets.shader_test
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@ -0,0 +1,70 @@
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[require]
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shader model >= 5.0
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[pixel shader]
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struct apple {
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float2 a;
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Texture2D tex;
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sampler sam;
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float b;
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};
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uniform apple ap;
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float4 main() : sv_target
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{
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return float4(ap.a, ap.b, 0);
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}
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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draw quad
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todo probe all rgba (1.0, 2.0, 3.0, 0.0)
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[pixel shader]
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struct apple {
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Texture2D tex;
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sampler sam;
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};
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struct banana {
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float2 a;
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apple ap;
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float b;
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};
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uniform banana ba;
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float4 main() : sv_target
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{
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return float4(ba.a, ba.b, 0);
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}
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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draw quad
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probe all rgba (1.0, 2.0, 5.0, 0.0)
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[pixel shader]
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struct apple {
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float2 a;
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Texture2D tex[2];
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float b;
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};
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uniform apple ap;
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float4 main() : sv_target
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{
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return float4(ap.a, ap.b, 0);
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}
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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draw quad
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probe all rgba (1.0, 2.0, 5.0, 0.0)
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