tests: Test numeric offsets with object fields.

This commit is contained in:
Francisco Casas 2023-04-11 11:58:34 -04:00 committed by Alexandre Julliard
parent e4503ad80f
commit 86893bc7f4
Notes: Alexandre Julliard 2023-04-13 23:20:28 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/154
2 changed files with 71 additions and 0 deletions

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@ -132,6 +132,7 @@ vkd3d_shader_tests = \
tests/minimum-precision.shader_test \
tests/multiple-rt.shader_test \
tests/nointerpolation.shader_test \
tests/object-field-offsets.shader_test \
tests/object-references.shader_test \
tests/pow.shader_test \
tests/preproc-if.shader_test \

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@ -0,0 +1,70 @@
[require]
shader model >= 5.0
[pixel shader]
struct apple {
float2 a;
Texture2D tex;
sampler sam;
float b;
};
uniform apple ap;
float4 main() : sv_target
{
return float4(ap.a, ap.b, 0);
}
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
draw quad
todo probe all rgba (1.0, 2.0, 3.0, 0.0)
[pixel shader]
struct apple {
Texture2D tex;
sampler sam;
};
struct banana {
float2 a;
apple ap;
float b;
};
uniform banana ba;
float4 main() : sv_target
{
return float4(ba.a, ba.b, 0);
}
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
draw quad
probe all rgba (1.0, 2.0, 5.0, 0.0)
[pixel shader]
struct apple {
float2 a;
Texture2D tex[2];
float b;
};
uniform apple ap;
float4 main() : sv_target
{
return float4(ap.a, ap.b, 0);
}
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
draw quad
probe all rgba (1.0, 2.0, 5.0, 0.0)