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include: Fix some confusingly structured documentation.
Fixes: 7a4ae434dfa4cccc1e832455133930066d2ab575.
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Notes:
Alexandre Julliard
2023-10-10 23:12:30 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/398
@ -1387,7 +1387,10 @@ struct vkd3d_shader_descriptor_info
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* as follows:
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*
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* - Each constant register set used by the shader is scanned as a single
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* constant buffer descriptor, as follows:
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* constant buffer descriptor.
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* There may therefore be up to three such descriptors, one for each register
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* set used by the shader: float, integer, and boolean.
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* The fields are set as follows:
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* * The \ref vkd3d_shader_descriptor_info.type field is set to
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* VKD3D_SHADER_DESCRIPTOR_TYPE_CBV.
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* * The \ref vkd3d_shader_descriptor_info.register_space field is set to zero.
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@ -1407,9 +1410,6 @@ struct vkd3d_shader_descriptor_info
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* * The \ref vkd3d_shader_descriptor_info.register_index field is set to the
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* binding index of the original sampler, for both descriptors.
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* * The \ref vkd3d_shader_descriptor_info.count field is set to one.
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*
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* In summary, there may be up to three such descriptors, one for each register
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* set used by the shader: float, integer, and boolean.
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*/
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struct vkd3d_shader_scan_descriptor_info
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{
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