vkd3d-shader/dxil: Destroy the SM6 parser on parsing errors.

This commit is contained in:
Giovanni Mascellani 2023-09-07 11:30:55 +02:00 committed by Alexandre Julliard
parent 78220ed07e
commit 531c41306d
Notes: Alexandre Julliard 2023-09-22 22:46:19 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/317

View File

@ -2955,6 +2955,9 @@ int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compi
compile_info->source_name, message_context);
vkd3d_free(byte_code);
if (sm6->p.failed && ret >= 0)
ret = VKD3D_ERROR_INVALID_SHADER;
if (ret < 0)
{
WARN("Failed to initialise shader parser.\n");