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vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_loop().
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parent
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commit
8485b2ee95
Notes:
Alexandre Julliard
2023-05-02 22:25:49 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/176
@ -1403,7 +1403,7 @@ struct hlsl_ir_node *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type
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return &jump->node;
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}
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struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx,
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struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx,
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struct hlsl_block *block, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_loop *loop;
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@ -1413,7 +1413,7 @@ struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx,
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init_node(&loop->node, HLSL_IR_LOOP, NULL, loc);
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hlsl_block_init(&loop->body);
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hlsl_block_add_block(&loop->body, block);
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return loop;
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return &loop->node;
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}
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struct clone_instr_map
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@ -1573,7 +1573,7 @@ static struct hlsl_ir_node *clone_load(struct hlsl_ctx *ctx, struct clone_instr_
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static struct hlsl_ir_node *clone_loop(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_ir_loop *src)
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{
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struct hlsl_ir_loop *dst;
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struct hlsl_ir_node *dst;
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struct hlsl_block body;
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if (!clone_block(ctx, &body, &src->body, map))
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@ -1584,7 +1584,7 @@ static struct hlsl_ir_node *clone_loop(struct hlsl_ctx *ctx, struct clone_instr_
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hlsl_block_cleanup(&body);
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return NULL;
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}
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return &dst->node;
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return dst;
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}
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static struct hlsl_ir_node *clone_resource_load(struct hlsl_ctx *ctx,
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@ -1109,7 +1109,7 @@ bool hlsl_index_is_noncontiguous(struct hlsl_ir_index *index);
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struct hlsl_ir_node *hlsl_new_index(struct hlsl_ctx *ctx, struct hlsl_ir_node *val,
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struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx,
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struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx,
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struct hlsl_block *block, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx,
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const struct hlsl_resource_load_params *params, const struct vkd3d_shader_location *loc);
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@ -458,8 +458,8 @@ static bool attribute_list_has_duplicates(const struct parse_attribute_list *att
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static struct list *create_loop(struct hlsl_ctx *ctx, enum loop_type type, const struct parse_attribute_list *attributes, struct list *init, struct list *cond,
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struct list *iter, struct list *body, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_loop *loop = NULL;
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struct hlsl_block body_block;
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struct hlsl_ir_node *loop;
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unsigned int i;
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if (attribute_list_has_duplicates(attributes))
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@ -513,14 +513,13 @@ static struct list *create_loop(struct hlsl_ctx *ctx, enum loop_type type, const
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if (!(loop = hlsl_new_loop(ctx, &body_block, loc)))
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goto oom;
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list_add_tail(init, &loop->node.entry);
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list_add_tail(init, &loop->entry);
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vkd3d_free(cond);
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vkd3d_free(body);
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return init;
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oom:
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vkd3d_free(loop);
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destroy_instr_list(init);
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destroy_instr_list(cond);
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destroy_instr_list(iter);
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