vkd3d: Validate tiled resources support during reserved resource creation.

Check directly for Vulkan support because the D3D12 tiled resources
tier may in future be modified by a config option.
This commit is contained in:
Conor McCarthy 2023-06-13 00:21:44 +10:00 committed by Alexandre Julliard
parent e93f2e7746
commit 1a0d85b8d6
Notes: Alexandre Julliard 2023-06-27 23:33:57 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/216
3 changed files with 10 additions and 1 deletions

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@ -1464,6 +1464,7 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
vulkan_info->device_limits = physical_device_info->properties2.properties.limits;
vulkan_info->sparse_properties = physical_device_info->properties2.properties.sparseProperties;
vulkan_info->sparse_binding = features->sparseBinding;
vulkan_info->rasterization_stream = physical_device_info->xfb_properties.transformFeedbackRasterizationStreamSelect;
vulkan_info->transform_feedback_queries = physical_device_info->xfb_properties.transformFeedbackQueries;
vulkan_info->uav_read_without_format = features->shaderStorageImageReadWithoutFormat;

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@ -1740,6 +1740,12 @@ static HRESULT d3d12_resource_init(struct d3d12_resource *resource, struct d3d12
resource->desc = *desc;
if (!heap_properties && !device->vk_info.sparse_binding)
{
WARN("The device does not support tiled images.\n");
return E_INVALIDARG;
}
if (heap_properties && !d3d12_resource_validate_heap_properties(resource, heap_properties, initial_state))
return E_INVALIDARG;

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@ -147,9 +147,11 @@ struct vkd3d_vulkan_info
unsigned int max_vertex_attrib_divisor;
VkPhysicalDeviceLimits device_limits;
VkPhysicalDeviceSparseProperties sparse_properties;
struct vkd3d_device_descriptor_limits descriptor_limits;
VkPhysicalDeviceSparseProperties sparse_properties;
bool sparse_binding;
VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT texel_buffer_alignment_properties;
unsigned int shader_extension_count;