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tests: Pass D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY when compiling with the shader-runner.
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Notes:
Alexandre Julliard
2023-07-17 23:25:21 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/209
@ -753,6 +753,7 @@ static void compile_shader(struct shader_runner *runner, const char *source, siz
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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char profile[7];
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UINT flags = 0;
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HRESULT hr;
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static const char *const shader_models[] =
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@ -765,8 +766,9 @@ static void compile_shader(struct shader_runner *runner, const char *source, siz
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[SHADER_MODEL_5_1] = "5_1",
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};
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flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
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sprintf(profile, "%s_%s", type, shader_models[runner->minimum_shader_model]);
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hr = D3DCompile(source, len, NULL, NULL, NULL, "main", profile, 0, 0, &blob, &errors);
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hr = D3DCompile(source, len, NULL, NULL, NULL, "main", profile, flags, 0, &blob, &errors);
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hr = map_unidentified_hrs(hr);
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ok(hr == expect, "Got unexpected hr %#x.\n", hr);
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if (hr == S_OK)
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@ -76,6 +76,7 @@ static ID3D10Blob *compile_shader(const char *source, const char *type, enum sha
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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char profile[7];
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UINT flags = 0;
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HRESULT hr;
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static const char *const shader_models[] =
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@ -88,8 +89,9 @@ static ID3D10Blob *compile_shader(const char *source, const char *type, enum sha
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[SHADER_MODEL_5_1] = "5_1",
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};
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flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
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sprintf(profile, "%s_%s", type, shader_models[shader_model]);
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, 0, 0, &blob, &errors);
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, flags, 0, &blob, &errors);
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ok(hr == S_OK, "Failed to compile shader, hr %#lx.\n", hr);
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if (errors)
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{
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@ -60,6 +60,7 @@ static ID3D10Blob *compile_shader(const struct d3d12_shader_runner *runner, cons
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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char profile[7];
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UINT flags = 0;
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HRESULT hr;
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static const char *const shader_models[] =
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@ -72,8 +73,9 @@ static ID3D10Blob *compile_shader(const struct d3d12_shader_runner *runner, cons
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[SHADER_MODEL_5_1] = "5_1",
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};
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flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
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sprintf(profile, "%s_%s", type, shader_models[runner->r.minimum_shader_model]);
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, 0, 0, &blob, &errors);
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, flags, 0, &blob, &errors);
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ok(FAILED(hr) == !blob, "Got unexpected hr %#x, blob %p.\n", hr, blob);
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if (errors)
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{
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@ -60,6 +60,7 @@ static ID3D10Blob *compile_shader(const char *source, const char *type, enum sha
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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char profile[7];
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UINT flags = 0;
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HRESULT hr;
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static const char *const shader_models[] =
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@ -69,7 +70,7 @@ static ID3D10Blob *compile_shader(const char *source, const char *type, enum sha
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};
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sprintf(profile, "%s_%s", type, shader_models[shader_model]);
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, 0, 0, &blob, &errors);
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, flags, 0, &blob, &errors);
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ok(hr == S_OK, "Failed to compile shader, hr %#lx.\n", hr);
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if (errors)
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{
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