mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d: Do not flush descriptor heaps stored in the command list when the array size is exceeded.
An earlier patch introduced a bug which overflows the descriptor heap array. The array should not be emptied here in case the list is resubmitted, so just flush the new heap.
This commit is contained in:
parent
f374934281
commit
5c09752194
Notes:
Alexandre Julliard
2023-08-24 23:12:46 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/311
@ -3225,7 +3225,10 @@ static void command_list_add_descriptor_heap(struct d3d12_command_list *list, st
|
||||
{
|
||||
/* Descriptors can be written after binding. */
|
||||
FIXME("Flushing descriptor updates while list %p is not closed.\n", list);
|
||||
command_list_flush_vk_heap_updates(list);
|
||||
vkd3d_mutex_lock(&heap->vk_sets_mutex);
|
||||
d3d12_desc_flush_vk_heap_updates_locked(heap, list->device);
|
||||
vkd3d_mutex_unlock(&heap->vk_sets_mutex);
|
||||
return;
|
||||
}
|
||||
list->descriptor_heaps[list->descriptor_heap_count++] = heap;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user