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vkd3d-shader/hlsl: Parse packoffset().
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parent
9b70971696
commit
4aca335f42
Notes:
Alexandre Julliard
2023-04-04 22:35:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/106
@ -342,12 +342,17 @@ struct hlsl_attribute
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#define HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT 0
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/* Reservation of a specific register to a variable, field, or buffer, written in the HLSL source
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* using the register(·) syntax */
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/* Reservation of a register and/or an offset for objects inside constant buffers, to be used as a
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* starting point of their allocation. They are available through the register(·) and the
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* packoffset(·) syntaxes, respectivelly.
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* The costant buffer offset is measured register components. */
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struct hlsl_reg_reservation
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{
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char reg_type;
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unsigned int reg_index;
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char offset_type;
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unsigned int offset_index;
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};
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struct hlsl_ir_var
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@ -360,8 +365,7 @@ struct hlsl_ir_var
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struct hlsl_buffer *buffer;
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/* Bitfield for storage modifiers (type modifiers are stored in data_type->modifiers). */
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unsigned int storage_modifiers;
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/* Optional register to be used as a starting point for the variable allocation, specified
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* by the user via the register(·) syntax. */
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/* Optional reservations of registers and/or offsets for variables within constant buffers. */
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struct hlsl_reg_reservation reg_reservation;
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/* Item entry in hlsl_scope.vars. Specifically hlsl_ctx.globals.vars if the variable is global. */
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@ -95,6 +95,7 @@ matrix {return KW_MATRIX; }
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namespace {return KW_NAMESPACE; }
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nointerpolation {return KW_NOINTERPOLATION; }
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out {return KW_OUT; }
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packoffset {return KW_PACKOFFSET; }
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pass {return KW_PASS; }
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PixelShader {return KW_PIXELSHADER; }
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precise {return KW_PRECISE; }
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@ -983,6 +983,9 @@ static bool gen_struct_fields(struct hlsl_ctx *ctx, struct parse_fields *fields,
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hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Illegal initializer on a struct field.");
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free_parse_initializer(&v->initializer);
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}
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if (v->reg_reservation.offset_type)
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hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"packoffset() is not allowed inside struct definitions.");
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vkd3d_free(v);
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}
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vkd3d_free(defs);
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@ -1063,7 +1066,12 @@ static bool add_func_parameter(struct hlsl_ctx *ctx, struct hlsl_func_parameters
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hlsl_error(ctx, &loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
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"Parameter '%s' is declared as both \"out\" and \"uniform\".", param->name);
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if (!(var = hlsl_new_var(ctx, param->name, param->type, loc, ¶m->semantic, param->modifiers, ¶m->reg_reservation)))
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if (param->reg_reservation.offset_type)
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hlsl_error(ctx, &loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"packoffset() is not allowed on function parameters.");
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if (!(var = hlsl_new_var(ctx, param->name, param->type, loc, ¶m->semantic, param->modifiers,
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¶m->reg_reservation)))
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return false;
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var->is_param = 1;
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@ -1093,6 +1101,52 @@ static struct hlsl_reg_reservation parse_reg_reservation(const char *reg_string)
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return reservation;
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}
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static struct hlsl_reg_reservation parse_packoffset(struct hlsl_ctx *ctx, const char *reg_string,
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const char *swizzle, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_reg_reservation reservation = {0};
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char *endptr;
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reservation.offset_index = strtoul(reg_string + 1, &endptr, 10);
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if (*endptr)
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{
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Invalid packoffset() syntax.");
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return reservation;
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}
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reservation.offset_type = reg_string[0];
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if (reservation.offset_type != 'c')
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{
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Only 'c' registers are allowed in packoffset().");
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return reservation;
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}
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reservation.offset_index *= 4;
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if (swizzle)
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{
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if (strlen(swizzle) != 1)
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Invalid packoffset() component \"%s\".", swizzle);
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if (swizzle[0] == 'x' || swizzle[0] == 'r')
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reservation.offset_index += 0;
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else if (swizzle[0] == 'y' || swizzle[0] == 'g')
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reservation.offset_index += 1;
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else if (swizzle[0] == 'z' || swizzle[0] == 'b')
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reservation.offset_index += 2;
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else if (swizzle[0] == 'w' || swizzle[0] == 'a')
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reservation.offset_index += 3;
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else
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Invalid packoffset() component \"%s\".", swizzle);
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}
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return reservation;
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}
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static struct hlsl_ir_function_decl *get_func_decl(struct rb_tree *funcs,
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const char *name, const struct hlsl_func_parameters *parameters)
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{
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@ -2043,6 +2097,13 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
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var->buffer = ctx->cur_buffer;
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if (var->buffer == ctx->globals_buffer)
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{
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if (var->reg_reservation.offset_type)
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hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"packoffset() is only allowed inside constant buffer declarations.");
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}
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if (ctx->cur_scope == ctx->globals)
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{
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local = false;
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@ -3846,6 +3907,7 @@ static void validate_texture_format_type(struct hlsl_ctx *ctx, struct hlsl_type
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%token KW_NAMESPACE
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%token KW_NOINTERPOLATION
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%token KW_OUT
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%token KW_PACKOFFSET
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%token KW_PASS
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%token KW_PIXELSHADER
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%token KW_PRECISE
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@ -3999,6 +4061,7 @@ static void validate_texture_format_type(struct hlsl_ctx *ctx, struct hlsl_type
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%type <parameters> parameters
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%type <reg_reservation> register_opt
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%type <reg_reservation> packoffset_opt
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%type <sampler_dim> texture_type texture_ms_type uav_type
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@ -4351,6 +4414,9 @@ func_prototype_no_attrs:
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if ($7.reg_reservation.reg_type)
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FIXME("Unexpected register reservation for a function.\n");
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if ($7.reg_reservation.offset_type)
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hlsl_error(ctx, &@5, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"packoffset() is not allowed on functions.");
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if (($$.decl = get_func_decl(&ctx->functions, $3, &$5)))
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{
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@ -4478,17 +4544,24 @@ colon_attribute:
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{
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$$.semantic.name = NULL;
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$$.reg_reservation.reg_type = 0;
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$$.reg_reservation.offset_type = 0;
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}
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| semantic
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{
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$$.semantic = $1;
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$$.reg_reservation.reg_type = 0;
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$$.reg_reservation.offset_type = 0;
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}
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| register_opt
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{
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$$.semantic.name = NULL;
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$$.reg_reservation = $1;
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}
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| packoffset_opt
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{
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$$.semantic.name = NULL;
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$$.reg_reservation = $1;
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}
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semantic:
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':' any_identifier
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@ -4518,6 +4591,21 @@ register_opt:
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vkd3d_free($6);
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}
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packoffset_opt:
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':' KW_PACKOFFSET '(' any_identifier ')'
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{
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$$ = parse_packoffset(ctx, $4, NULL, &@$);
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vkd3d_free($4);
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}
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| ':' KW_PACKOFFSET '(' any_identifier '.' any_identifier ')'
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{
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$$ = parse_packoffset(ctx, $4, $6, &@$);
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vkd3d_free($4);
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vkd3d_free($6);
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}
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parameters:
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scope_start
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{
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@ -23,6 +23,18 @@ probe all rgba (1.0, 2.0, 3.0, 4.0)
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shader model >= 4.0
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[pixel shader fail]
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cbuffer buffer
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{
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float4 a : packoffset(c1invalid_extra_chars);
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}
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float4 main() : sv_target
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{
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return 0;
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}
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% Respect register boundaries
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[pixel shader]
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cbuffer buffer
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@ -94,7 +106,7 @@ draw quad
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probe all rgba (0.0, 4.0, 5.0, 6.0)
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[pixel shader fail]
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[pixel shader fail todo]
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// Elements cannot overlap if buffer is used.
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cbuffer buffer
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{
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@ -109,7 +121,7 @@ float4 main() : sv_target
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}
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[pixel shader todo]
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[pixel shader]
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// Elements can overlap if buffer is not used.
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cbuffer buffer
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{
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@ -123,7 +135,7 @@ float4 main() : sv_target
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}
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[pixel shader todo]
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[pixel shader]
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cbuffer buffer
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{
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float4 a : packoffset(c1);
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@ -139,11 +151,11 @@ float4 main() : sv_target
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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uniform 8 float4 9.0 10.0 11.0 12.0
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todo draw quad
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draw quad
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todo probe all rgba (509, 610, 711, 812)
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[pixel shader todo]
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[pixel shader]
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struct apple
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{
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float2 a;
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@ -167,11 +179,11 @@ uniform 0 float4 0.0 1.0 2.0 3.0
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uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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uniform 12 float4 12.0 13.0 14.0 15.0
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todo draw quad
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draw quad
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todo probe all rgba (12468.0, 13509.0, 14010.0, 15011.0)
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[pixel shader todo]
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[pixel shader]
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cbuffer buffer
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{
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float2 c : packoffset(c0.y);
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@ -184,11 +196,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo draw quad
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draw quad
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todo probe all rgba (2.0, 3.0, 2.0, 3.0)
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[pixel shader fail]
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[pixel shader fail todo]
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// Elements must respect register boundaries.
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cbuffer buffer
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{
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@ -201,7 +213,7 @@ float4 main() : sv_target
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}
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[pixel shader fail]
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[pixel shader fail todo]
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// Matrices must be aligned.
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cbuffer buffer
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{
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@ -214,7 +226,7 @@ float4 main() : sv_target
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}
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[pixel shader fail]
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[pixel shader fail todo]
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// Arrays must be aligned.
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cbuffer buffer
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{
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@ -227,7 +239,7 @@ float4 main() : sv_target
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}
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[pixel shader fail]
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[pixel shader fail todo]
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// Structs must be aligned.
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struct apple
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{
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@ -245,7 +257,7 @@ float4 main() : sv_target
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}
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[pixel shader fail]
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[pixel shader fail todo]
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// Invalid offset on unused buffer.
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cbuffer buffer
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{
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@ -258,7 +270,7 @@ float4 main() : sv_target
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}
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[pixel shader fail]
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[pixel shader fail todo]
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// Invalid offset on unused variable.
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cbuffer buffer
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{
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@ -272,7 +284,7 @@ float4 main() : sv_target
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}
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[pixel shader todo]
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[pixel shader]
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cbuffer buffer
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{
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float4 a : packoffset(c1);
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@ -289,11 +301,11 @@ float4 main() : sv_target
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uniform 0 float 1.0
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uniform 1 float 2.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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todo draw quad
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draw quad
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todo probe all rgba (512.0, 612.0, 712.0, 812.0)
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[pixel shader fail]
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[pixel shader fail todo]
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// packoffset cannot be used unless all elements use it.
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cbuffer buffer
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{
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@ -307,7 +319,7 @@ float4 main() : sv_target
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}
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[pixel shader todo]
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[pixel shader]
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cbuffer buffer
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{
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float2 c : packoffset(c0.b);
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@ -320,7 +332,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo draw quad
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draw quad
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todo probe all rgba (3.0, 4.0, 3.0, 4.0)
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