vkd3d-shader/hlsl: Parse packoffset().

This commit is contained in:
Francisco Casas 2023-02-22 14:53:17 -03:00 committed by Alexandre Julliard
parent 9b70971696
commit 4aca335f42
Notes: Alexandre Julliard 2023-04-04 22:35:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/106
4 changed files with 129 additions and 24 deletions

View File

@ -342,12 +342,17 @@ struct hlsl_attribute
#define HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT 0
/* Reservation of a specific register to a variable, field, or buffer, written in the HLSL source
* using the register(·) syntax */
/* Reservation of a register and/or an offset for objects inside constant buffers, to be used as a
* starting point of their allocation. They are available through the register(·) and the
* packoffset(·) syntaxes, respectivelly.
* The costant buffer offset is measured register components. */
struct hlsl_reg_reservation
{
char reg_type;
unsigned int reg_index;
char offset_type;
unsigned int offset_index;
};
struct hlsl_ir_var
@ -360,8 +365,7 @@ struct hlsl_ir_var
struct hlsl_buffer *buffer;
/* Bitfield for storage modifiers (type modifiers are stored in data_type->modifiers). */
unsigned int storage_modifiers;
/* Optional register to be used as a starting point for the variable allocation, specified
* by the user via the register(·) syntax. */
/* Optional reservations of registers and/or offsets for variables within constant buffers. */
struct hlsl_reg_reservation reg_reservation;
/* Item entry in hlsl_scope.vars. Specifically hlsl_ctx.globals.vars if the variable is global. */

View File

@ -95,6 +95,7 @@ matrix {return KW_MATRIX; }
namespace {return KW_NAMESPACE; }
nointerpolation {return KW_NOINTERPOLATION; }
out {return KW_OUT; }
packoffset {return KW_PACKOFFSET; }
pass {return KW_PASS; }
PixelShader {return KW_PIXELSHADER; }
precise {return KW_PRECISE; }

View File

@ -983,6 +983,9 @@ static bool gen_struct_fields(struct hlsl_ctx *ctx, struct parse_fields *fields,
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Illegal initializer on a struct field.");
free_parse_initializer(&v->initializer);
}
if (v->reg_reservation.offset_type)
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"packoffset() is not allowed inside struct definitions.");
vkd3d_free(v);
}
vkd3d_free(defs);
@ -1063,7 +1066,12 @@ static bool add_func_parameter(struct hlsl_ctx *ctx, struct hlsl_func_parameters
hlsl_error(ctx, &loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Parameter '%s' is declared as both \"out\" and \"uniform\".", param->name);
if (!(var = hlsl_new_var(ctx, param->name, param->type, loc, &param->semantic, param->modifiers, &param->reg_reservation)))
if (param->reg_reservation.offset_type)
hlsl_error(ctx, &loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"packoffset() is not allowed on function parameters.");
if (!(var = hlsl_new_var(ctx, param->name, param->type, loc, &param->semantic, param->modifiers,
&param->reg_reservation)))
return false;
var->is_param = 1;
@ -1093,6 +1101,52 @@ static struct hlsl_reg_reservation parse_reg_reservation(const char *reg_string)
return reservation;
}
static struct hlsl_reg_reservation parse_packoffset(struct hlsl_ctx *ctx, const char *reg_string,
const char *swizzle, const struct vkd3d_shader_location *loc)
{
struct hlsl_reg_reservation reservation = {0};
char *endptr;
reservation.offset_index = strtoul(reg_string + 1, &endptr, 10);
if (*endptr)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid packoffset() syntax.");
return reservation;
}
reservation.offset_type = reg_string[0];
if (reservation.offset_type != 'c')
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Only 'c' registers are allowed in packoffset().");
return reservation;
}
reservation.offset_index *= 4;
if (swizzle)
{
if (strlen(swizzle) != 1)
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid packoffset() component \"%s\".", swizzle);
if (swizzle[0] == 'x' || swizzle[0] == 'r')
reservation.offset_index += 0;
else if (swizzle[0] == 'y' || swizzle[0] == 'g')
reservation.offset_index += 1;
else if (swizzle[0] == 'z' || swizzle[0] == 'b')
reservation.offset_index += 2;
else if (swizzle[0] == 'w' || swizzle[0] == 'a')
reservation.offset_index += 3;
else
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid packoffset() component \"%s\".", swizzle);
}
return reservation;
}
static struct hlsl_ir_function_decl *get_func_decl(struct rb_tree *funcs,
const char *name, const struct hlsl_func_parameters *parameters)
{
@ -2043,6 +2097,13 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
var->buffer = ctx->cur_buffer;
if (var->buffer == ctx->globals_buffer)
{
if (var->reg_reservation.offset_type)
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"packoffset() is only allowed inside constant buffer declarations.");
}
if (ctx->cur_scope == ctx->globals)
{
local = false;
@ -3846,6 +3907,7 @@ static void validate_texture_format_type(struct hlsl_ctx *ctx, struct hlsl_type
%token KW_NAMESPACE
%token KW_NOINTERPOLATION
%token KW_OUT
%token KW_PACKOFFSET
%token KW_PASS
%token KW_PIXELSHADER
%token KW_PRECISE
@ -3999,6 +4061,7 @@ static void validate_texture_format_type(struct hlsl_ctx *ctx, struct hlsl_type
%type <parameters> parameters
%type <reg_reservation> register_opt
%type <reg_reservation> packoffset_opt
%type <sampler_dim> texture_type texture_ms_type uav_type
@ -4351,6 +4414,9 @@ func_prototype_no_attrs:
if ($7.reg_reservation.reg_type)
FIXME("Unexpected register reservation for a function.\n");
if ($7.reg_reservation.offset_type)
hlsl_error(ctx, &@5, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"packoffset() is not allowed on functions.");
if (($$.decl = get_func_decl(&ctx->functions, $3, &$5)))
{
@ -4478,17 +4544,24 @@ colon_attribute:
{
$$.semantic.name = NULL;
$$.reg_reservation.reg_type = 0;
$$.reg_reservation.offset_type = 0;
}
| semantic
{
$$.semantic = $1;
$$.reg_reservation.reg_type = 0;
$$.reg_reservation.offset_type = 0;
}
| register_opt
{
$$.semantic.name = NULL;
$$.reg_reservation = $1;
}
| packoffset_opt
{
$$.semantic.name = NULL;
$$.reg_reservation = $1;
}
semantic:
':' any_identifier
@ -4518,6 +4591,21 @@ register_opt:
vkd3d_free($6);
}
packoffset_opt:
':' KW_PACKOFFSET '(' any_identifier ')'
{
$$ = parse_packoffset(ctx, $4, NULL, &@$);
vkd3d_free($4);
}
| ':' KW_PACKOFFSET '(' any_identifier '.' any_identifier ')'
{
$$ = parse_packoffset(ctx, $4, $6, &@$);
vkd3d_free($4);
vkd3d_free($6);
}
parameters:
scope_start
{

View File

@ -23,6 +23,18 @@ probe all rgba (1.0, 2.0, 3.0, 4.0)
shader model >= 4.0
[pixel shader fail]
cbuffer buffer
{
float4 a : packoffset(c1invalid_extra_chars);
}
float4 main() : sv_target
{
return 0;
}
% Respect register boundaries
[pixel shader]
cbuffer buffer
@ -94,7 +106,7 @@ draw quad
probe all rgba (0.0, 4.0, 5.0, 6.0)
[pixel shader fail]
[pixel shader fail todo]
// Elements cannot overlap if buffer is used.
cbuffer buffer
{
@ -109,7 +121,7 @@ float4 main() : sv_target
}
[pixel shader todo]
[pixel shader]
// Elements can overlap if buffer is not used.
cbuffer buffer
{
@ -123,7 +135,7 @@ float4 main() : sv_target
}
[pixel shader todo]
[pixel shader]
cbuffer buffer
{
float4 a : packoffset(c1);
@ -139,11 +151,11 @@ float4 main() : sv_target
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
uniform 8 float4 9.0 10.0 11.0 12.0
todo draw quad
draw quad
todo probe all rgba (509, 610, 711, 812)
[pixel shader todo]
[pixel shader]
struct apple
{
float2 a;
@ -167,11 +179,11 @@ uniform 0 float4 0.0 1.0 2.0 3.0
uniform 4 float4 4.0 5.0 6.0 7.0
uniform 8 float4 8.0 9.0 10.0 11.0
uniform 12 float4 12.0 13.0 14.0 15.0
todo draw quad
draw quad
todo probe all rgba (12468.0, 13509.0, 14010.0, 15011.0)
[pixel shader todo]
[pixel shader]
cbuffer buffer
{
float2 c : packoffset(c0.y);
@ -184,11 +196,11 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
todo draw quad
draw quad
todo probe all rgba (2.0, 3.0, 2.0, 3.0)
[pixel shader fail]
[pixel shader fail todo]
// Elements must respect register boundaries.
cbuffer buffer
{
@ -201,7 +213,7 @@ float4 main() : sv_target
}
[pixel shader fail]
[pixel shader fail todo]
// Matrices must be aligned.
cbuffer buffer
{
@ -214,7 +226,7 @@ float4 main() : sv_target
}
[pixel shader fail]
[pixel shader fail todo]
// Arrays must be aligned.
cbuffer buffer
{
@ -227,7 +239,7 @@ float4 main() : sv_target
}
[pixel shader fail]
[pixel shader fail todo]
// Structs must be aligned.
struct apple
{
@ -245,7 +257,7 @@ float4 main() : sv_target
}
[pixel shader fail]
[pixel shader fail todo]
// Invalid offset on unused buffer.
cbuffer buffer
{
@ -258,7 +270,7 @@ float4 main() : sv_target
}
[pixel shader fail]
[pixel shader fail todo]
// Invalid offset on unused variable.
cbuffer buffer
{
@ -272,7 +284,7 @@ float4 main() : sv_target
}
[pixel shader todo]
[pixel shader]
cbuffer buffer
{
float4 a : packoffset(c1);
@ -289,11 +301,11 @@ float4 main() : sv_target
uniform 0 float 1.0
uniform 1 float 2.0
uniform 4 float4 5.0 6.0 7.0 8.0
todo draw quad
draw quad
todo probe all rgba (512.0, 612.0, 712.0, 812.0)
[pixel shader fail]
[pixel shader fail todo]
// packoffset cannot be used unless all elements use it.
cbuffer buffer
{
@ -307,7 +319,7 @@ float4 main() : sv_target
}
[pixel shader todo]
[pixel shader]
cbuffer buffer
{
float2 c : packoffset(c0.b);
@ -320,7 +332,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
todo draw quad
draw quad
todo probe all rgba (3.0, 4.0, 3.0, 4.0)