tests: Release and then use a heap which contains resources.

The expected use case where a heap is freed before its contained
resources is not reasonably testable, so the ability to place a new
resource is tested instead.
This commit is contained in:
Conor McCarthy 2023-03-27 16:36:27 +10:00 committed by Alexandre Julliard
parent 88667098eb
commit c87a292f98
Notes: Alexandre Julliard 2023-04-03 22:09:05 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/127

View File

@ -2081,12 +2081,12 @@ done:
static void test_create_placed_resource(void)
{
D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
ID3D12Resource *resource, *resource2;
D3D12_RESOURCE_DESC resource_desc;
ID3D12Device *device, *tmp_device;
D3D12_CLEAR_VALUE clear_value;
D3D12_RESOURCE_STATES state;
D3D12_HEAP_DESC heap_desc;
ID3D12Resource *resource;
ID3D12Heap *heap;
unsigned int i;
ULONG refcount;
@ -2112,7 +2112,7 @@ static void test_create_placed_resource(void)
return;
}
heap_desc.SizeInBytes = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
heap_desc.SizeInBytes = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT * 2;
memset(&heap_desc.Properties, 0, sizeof(heap_desc.Properties));
heap_desc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT;
heap_desc.Alignment = 0;
@ -2181,7 +2181,21 @@ static void test_create_placed_resource(void)
&IID_ID3D12Resource, (void **)&resource);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
/* Test heap peristence when its resource count is non-zero. */
hr = ID3D12Device_CreatePlacedResource(device, heap, 0,
&resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource, (void **)&resource);
ok(hr == S_OK, "Failed to create placed resource, hr %#x.\n", hr);
ID3D12Heap_Release(heap);
refcount = get_refcount(heap);
ok(!refcount, "Got unexpected refcount %u.\n", (unsigned int)refcount);
hr = ID3D12Device_CreatePlacedResource(device, heap, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT,
&resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource, (void **)&resource2);
ok(hr == S_OK, "Failed to create placed resource, hr %#x.\n", hr);
ID3D12Resource_Release(resource);
ID3D12Resource_Release(resource2);
for (i = 0; i < ARRAY_SIZE(invalid_buffer_desc_tests); ++i)
{