vkd3d-shader/sm4: Move the TPF parser from dxbc.c to hlsl_sm4.c.

This commit is contained in:
Henri Verbeet 2023-04-20 12:11:22 +02:00 committed by Alexandre Julliard
parent e34bdcab3a
commit 804e315b68
Notes: Alexandre Julliard 2023-04-20 22:58:28 +02:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/174
3 changed files with 1659 additions and 1657 deletions

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@ -1132,6 +1132,8 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
void free_shader_desc(struct vkd3d_shader_desc *desc);
int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_message_context *message_context, const char *source_name, struct vkd3d_shader_desc *desc);
int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *signature);