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vkd3d-shader/sm4: Move the TPF parser from dxbc.c to hlsl_sm4.c.
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Alexandre Julliard
2023-04-20 22:58:28 +02:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/174
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@ -1132,6 +1132,8 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
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void free_shader_desc(struct vkd3d_shader_desc *desc);
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int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_message_context *message_context, const char *source_name, struct vkd3d_shader_desc *desc);
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int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *signature);
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