360 Commits

Author SHA1 Message Date
Henri Verbeet
1eaf73147c Release 1.6. 2022-12-07 16:08:16 +01:00
Henri Verbeet
d5f810068b build: Add the demo shaders to the distribution. 2022-12-07 16:08:16 +01:00
Henri Verbeet
21302c09eb build: Remove $(vkd3d_demos_shaders) from the distribution.
These were removed in commits 3d85d77ced
and 763f7dfa61.
2022-12-07 16:08:11 +01:00
Conor McCarthy
1b11b57652 vkd3d-shader: Introduce DESCRIPTOR_INFO_FLAG_UAV_ATOMICS and always declare UAV images with known type for atomic ops.
Atomic ops on images with Unknown type will cause SPIR-V validation failure,
and assertion failure in Mesa debug builds. D3D12 allows atomics on typed
buffers, and this requires a distinction to be made between UAV reads and
atomic ops.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53874
2022-11-21 18:28:54 +01:00
Conor McCarthy
fc652d2b27 tests: Test a typed UAV buffer in test_atomic_instructions().
Until vkd3d-shader is patched, an atomic op on a typed buffer where
StorageImageReadWithoutFormat is available will cause SPIR-V validation
failure, and assertion in Mesa debug builds, because the image will be
declared with Unknown format.
2022-11-21 18:28:42 +01:00
Francisco Casas
43631bde4d vkd3d-shader/hlsl: Revert expr_compatible_data_types() args names to "t1" and "t2".
Unlike compatible_data_types() and implicit_compatible_data_types(),
this function is intended to be symmetrical. So it makes sense to
preserve the names "t1" and "t2" for the arguments.
2022-11-18 22:29:07 +01:00
Francisco Casas
bd501ce336 vkd3d-shader/hlsl: Don't produce a parse error on empty buffer_body. 2022-11-18 22:29:06 +01:00
Francisco Casas
f100f5b726 vkd3d-shader/hlsl: Check for non-static object references on resource stores. 2022-11-18 22:29:04 +01:00
Francisco Casas
dd1008867e tests: Add missing entry for max.shader_test in Makefile.am. 2022-11-18 22:29:02 +01:00
Francisco Casas
f21693b284 vkd3d-shader/hlsl: Use reg_size as component count when allocating a single register.
Otherwise, for instance, the added test results in:

debug_hlsl_writemask: Assertion `!(writemask & ~VKD3DSP_WRITEMASK_ALL)' failed.

Which happens in allocate_variable_temp_register() when the variable's
type reg_size is <= 4 but its component count is larger, which may
happen if it contains objects.
2022-11-10 22:48:26 +01:00
Francisco Casas
90e6e418a3 vkd3d-shader/hlsl: Use the base type of the array elements in write_sm1_type(). 2022-11-10 22:48:23 +01:00
Francisco Casas
6873b71304 vkd3d-shader/hlsl: Validate that statics don't contain both resources and numerics. 2022-11-10 22:48:21 +01:00
Francisco Casas
2fa913ccaa vkd3d-shader/hlsl: Validate that extern structs don't contain objects SM < 5.
It is worth noting that these checks should also be included for
declarations inside cbuffers, once they are implemented.
2022-11-10 22:48:19 +01:00
Francisco Casas
3153ce3145 vkd3d-shader/hlsl: Don't allocate object types as constant registers. 2022-11-10 22:48:16 +01:00
Francisco Casas
6f6ba8aa56 vkd3d-shader/hlsl: Properly free new store node memory if init_deref() fails. 2022-11-10 22:48:11 +01:00
Zebediah Figura
3857ca06fa vkd3d-shader/hlsl: Write SM4 dcl_thread_group instructions. 2022-11-08 20:53:08 +01:00
Zebediah Figura
718c79b823 vkd3d-shader/hlsl: Parse the numthreads attribute. 2022-11-08 20:53:04 +01:00
Zebediah Figura
d6799bd5d3 vkd3d-shader/hlsl: Parse function attributes. 2022-11-08 20:53:03 +01:00
Zebediah Figura
da56f41ceb vkd3d-shader/hlsl: Use hlsl_new_synthetic_var() in hlsl_new_func_decl(). 2022-11-08 20:53:01 +01:00
Zebediah Figura
1019bbead6 vkd3d-shader/hlsl: Add a hlsl_fixme() for compute shader thread counts.
In particular so that we don't cause test crashes by outputting invalid compute
shaders.
2022-11-08 20:52:59 +01:00
Zebediah Figura
c0782a9029 tests: Add some tests for HLSL attribute syntax. 2022-11-08 20:52:59 +01:00
Zebediah Figura
4d17758657 tests: Always compile HLSL shaders.
Do not rely on a draw or dispatch command to do this.

This allows more efficiently testing syntax, in cases where testing the actual
shader functionality is not interesting.
2022-11-08 20:52:57 +01:00
Zebediah Figura
520c7457a9 vkd3d-shader/sm4: Use a flat array to store destination types.
This cuts about 12 kB off of the 64-bit build.
2022-11-08 20:52:36 +01:00
Zebediah Figura
4173158c8b vkd3d-shader/sm4: Use a flat array to store source types. 2022-11-08 20:52:34 +01:00
Zebediah Figura
e2aed38509 vkd3d-shader/spirv: Avoid using DXBC-specific definitions. 2022-11-08 20:52:32 +01:00
Zebediah Figura
ba08825ccd vkd3d-shader/sm4: Use the VKD3D_DXBC_MAX_SOURCE_COUNT macro where possible. 2022-11-08 20:52:31 +01:00
Zebediah Figura
35b48a8b04 vkd3d-shader/spirv: Rename struct vkd3d_dxbc_compiler to struct spirv_compiler.
We would like to generate SPIR-V for input formats other than DXBC.

The "vkd3d_" prefix is dropped, partly to make names shorter, and partly to help
clarify what is an internal function.

I prefer avoiding the vkd3d_* prefix on all internal functions, for these
reasons. However, I'm open to restoring it.
2022-11-08 20:52:29 +01:00
Zebediah Figura
58c7c4b806 vkd3d-common: Always prefix debug output with "vkd3d".
Make it clear which library the debug output is coming from, without relying on
the function name including "vkd3d".
2022-11-08 20:52:27 +01:00
Zebediah Figura
c416627e64 vkd3d-shader/hlsl: Propagate copies for resource store instructions. 2022-10-31 22:07:47 +01:00
Zebediah Figura
9bdae4dfaa vkd3d-shader/hlsl: Write SM4 UAV store instructions. 2022-10-31 22:07:45 +01:00
Zebediah Figura
03f9d16047 vkd3d-shader/hlsl: Parse UAV stores. 2022-10-31 22:07:44 +01:00
Zebediah Figura
0a2aaa690e vkd3d-shader/hlsl: Implement typed UAV loads. 2022-10-31 22:07:43 +01:00
Zebediah Figura
12e397de9a vkd3d-shader/hlsl: Write SM4 UAV declarations. 2022-10-31 22:07:41 +01:00
Zebediah Figura
2ec67e0f10 vkd3d-shader/hlsl: Allocate UAVs. 2022-10-31 22:07:40 +01:00
Francisco Casas
4096d453c4 tests: Add a test for storing to a UAV array. 2022-10-31 22:07:40 +01:00
Zebediah Figura
8044fce040 tests: Add more tests for UAV allocation. 2022-10-31 22:07:40 +01:00
Zebediah Figura
52069386c4 tests: Fix constructor declaration in the partial UAV write test.
Make sure the test fails for the right reason. Spotted by Francisco Casas.
2022-10-31 22:07:37 +01:00
Francisco Casas
b711b2d66b tests: Add additional tests for explicit casts with flat matrices and vectors. 2022-10-26 23:53:12 +02:00
Francisco Casas
fcef269347 tests: Add additional tests for explicit casts with matrices. 2022-10-26 23:53:12 +02:00
Francisco Casas
588645a79a tests: Add additional tests for explicit casts with vectors. 2022-10-26 23:53:10 +02:00
Francisco Casas
5af7316a12 vkd3d-shader/hlsl: Support explicit cast between component-wise compatible types. 2022-10-25 21:25:58 +02:00
Francisco Casas
d21fd584b1 vkd3d-shader/hlsl: Support implicit casts between component-wise equal types. 2022-10-25 21:25:57 +02:00
Francisco Casas
1c77811648 vkd3d-shader/hlsl: Remove incorrect criteria for accepting implicit casts. 2022-10-25 21:25:55 +02:00
Francisco Casas
d93ce28995 vkd3d-shader/hlsl: Handle complex types in add_cast().
This extends the support of this function, whether doing broadcasts or
component-wise casts, to struct and array types.
2022-10-25 21:25:51 +02:00
Francisco Casas
fb751b48c5 tests: Add additional tests for implicit casts that should fail. 2022-10-25 21:25:51 +02:00
Francisco Casas
0a345a2b73 vkd3d-shader/hlsl: Rename "t1" and "t2" arguments as "src" and "dst". 2022-10-25 21:25:49 +02:00
Brendan Shanks
963ea98a52 vkd3d-common: Add a Windows implementation of vkd3d_set_thread_name(). 2022-10-25 21:25:38 +02:00
Zebediah Figura
0ef04659c7 vkd3d-shader/hlsl: Parse UAV types. 2022-10-19 21:59:55 +02:00
Zebediah Figura
fea50d243c vkd3d-shader/hlsl: Parse texture index expressions. 2022-10-19 21:59:55 +02:00
Zebediah Figura
7115a94063 vkd3d-shader/hlsl: Cast array indices inside of add_array_load().
Mostly in the interest of keeping the yacc code as simple as possible.
2022-10-19 21:59:55 +02:00
Zebediah Figura
62fd13059b tests: Add a basic shader test for typed UAV loads. 2022-10-19 21:59:55 +02:00
Zebediah Figura
75494a4ae6 tests: Add a basic shader test for compute shaders. 2022-10-19 21:59:29 +02:00
Biswapriyo Nath
6f1f14d97a include: Add the PFN_D3D12_SERIALIZE_ROOT_SIGNATURE typedef. 2022-10-19 21:59:22 +02:00
Biswapriyo Nath
c9198735fd include: Add the PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER typedef. 2022-10-19 21:59:22 +02:00
Giovanni Mascellani
c644244bcd tests: Test float operations with uniform inputs.
The point of the "uniform" variants is to avoid hiding code generation
bugs because of the constant folding optimization.
2022-10-19 21:59:18 +02:00
Giovanni Mascellani
b6a6a927a7 tests: Test sign rules for float modulus. 2022-10-19 21:59:18 +02:00
Giovanni Mascellani
d1da5436f4 tests: Test sign rules for integer division and modulus. 2022-10-19 21:59:18 +02:00
Giovanni Mascellani
0a07ac6f88 vkd3d-shader/hlsl: Lower float modulus.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-10-19 21:59:17 +02:00
Giovanni Mascellani
eb119878f7 vkd3d-shader/hlsl: Lower int modulus.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-10-19 21:59:15 +02:00
Giovanni Mascellani
85856473f6 vkd3d-shader/hlsl: Write SM4 fractional part instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-10-19 21:59:13 +02:00
Francisco Casas
09d7442cb1 tests: Test explicit casts between types that are component-wise compatible. 2022-10-17 17:59:04 +02:00
Francisco Casas
653b109d8f tests: Test implicit casts between types that are equal component-wise. 2022-10-17 17:59:01 +02:00
Francisco Casas
5a1b0dbf44 vkd3d-shader/hlsl: Always go through implicit conversion in assignments.
Otherwise we silently skip some type checks.
2022-10-17 17:58:56 +02:00
Francisco Casas
e56db9bda5 tests: Test for invalid complex broadcasts. 2022-10-17 17:58:56 +02:00
Francisco Casas
791f8a8faa tests: Rename structs for readability in broadcast test. 2022-10-17 17:58:53 +02:00
Francisco Casas
3bae0c92c7 tests: Set ULPs to 2 in normalize() test.
Otherwise the test fails on a NVIDIA GeForce GTX 1050 Ti GPU.

The error being:
shader_runner:535:Section [test], line 9: Test failed: Got {2.72165507e-01, 4.08248246e-01, 5.44331014e-01, 6.80413783e-01}, expected {2.72165537e-01, 4.08248305e-01, 5.44331074e-01, 6.80413842e-01} at (0, 0).
2022-10-17 17:58:50 +02:00
Francisco Casas
ab8f418207 tests: Add missing backslash to restore skipped tests.
Tests after this missing backslash are not being executed since
e9829fdc65.
2022-10-17 17:58:35 +02:00
Giovanni Mascellani
eb7b594002 vkd3d-shader/hlsl: Lower int division. 2022-10-17 17:58:17 +02:00
Giovanni Mascellani
4c13ae5764 vkd3d-shader/hlsl: Lower int absolute value. 2022-10-17 17:58:14 +02:00
Giovanni Mascellani
ef4990d996 tests: Test int absolute value. 2022-10-17 17:58:14 +02:00
Giovanni Mascellani
5442f4236c vkd3d-shader/hlsl: Write SM4 square root instructions. 2022-10-17 17:58:12 +02:00
Giovanni Mascellani
8e5aefb309 vkd3d-shader/hlsl: Parse length() intrinsic. 2022-10-17 17:58:09 +02:00
Giovanni Mascellani
a43242a3e6 tests: Test length() intrinsic. 2022-10-17 17:58:09 +02:00
Zebediah Figura
303ce66cef include: Use __MINGW_PRINTF_FORMAT when compiling with MinGW.
The default for MinGW is always ms_printf rather than gnu_printf, but if we are
using ucrtbase or ANSI stdio, we want gnu_printf.
2022-10-17 17:57:56 +02:00
Zebediah Figura
6b45f290f7 vkd3d-shader/hlsl: Pass a location pointer to init_node().
Instead of a flat location structure.
2022-10-12 21:58:03 +02:00
Zebediah Figura
20fc4375ad vkd3d-shader/hlsl: Introduce a hlsl_new_expr() helper. 2022-10-12 21:58:01 +02:00
Zebediah Figura
1e10b5e616 vkd3d-shader/hlsl: Write SM4 reinterpret instructions. 2022-10-12 21:57:59 +02:00
Zebediah Figura
2d4d2e1244 vkd3d-shader/hlsl: Parse the asuint() intrinsic. 2022-10-12 21:57:57 +02:00
Zebediah Figura
eb70f1aeb5 tests: Add a test for asuint(). 2022-10-12 21:57:55 +02:00
Giovanni Mascellani
3d85d77ced demos/gears: Recompile shaders with our compiler. 2022-10-10 21:13:50 +02:00
Giovanni Mascellani
763f7dfa61 demos/triangle: Recompile shaders with our compiler. 2022-10-10 21:13:06 +02:00
Giovanni Mascellani
1655d309bd vkd3d-shader/hlsl: Write SM4 rsq instructions. 2022-10-10 21:13:04 +02:00
Giovanni Mascellani
d600f0488e vkd3d-shader/hlsl: Parse normalize intrinsic.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-10-10 21:13:03 +02:00
Giovanni Mascellani
4ab1a4cef5 tests: Test normalize() intrinsic. 2022-10-10 21:13:01 +02:00
Giovanni Mascellani
73cf9dee8a include: Add missing vkd3d_shader_compile() transformations and chained structures. 2022-09-28 19:11:13 +02:00
Zebediah Figura
b74a546034 vkd3d-shader/hlsl: Use hlsl_new_constant() in more places. 2022-09-28 19:11:08 +02:00
Zebediah Figura
f8da100052 vkd3d-shader/hlsl: Use hlsl_new_int_constant() in the "primary_expr" rule. 2022-09-28 19:11:05 +02:00
Zebediah Figura
3fc2fdc37f vkd3d-shader/hlsl: Introduce a hlsl_new_bool_constant() helper. 2022-09-28 19:11:02 +02:00
Zebediah Figura
4c5fd9c7b9 vkd3d-shader/hlsl: Introduce a hlsl_new_float_constant() helper. 2022-09-28 19:10:58 +02:00
Zebediah Figura
15a0b44ada vkd3d-shader/hlsl: Pass the arguments to hlsl_new_resource_load() as an indirect structure.
The function has far too many arguments, including multiple different arguments
with the same type. Use a structure for clarity and to avoid errors.

Merge hlsl_new_sample_lod() into hlsl_new_resource_load() accordingly.
2022-09-27 20:14:54 +02:00
Zebediah Figura
fb724d60e3 vkd3d-shader/hlsl: Make the source parameter to hlsl_copy_deref() const. 2022-09-27 20:14:53 +02:00
Zebediah Figura
e3123f5bd0 vkd3d-shader/hlsl: Pass only a template string to hlsl_new_synthetic_var().
Synthesize the internal name from the template inside of this function.
2022-09-27 20:14:51 +02:00
Zebediah Figura
991cddd139 vkd3d-shader/hlsl: Handle failure from hlsl_copy_deref(). 2022-09-27 20:14:49 +02:00
Zebediah Figura
32999fc12b vkd3d-common: Tweak the WARN for VKD3D_ERROR_INVALID_SHADER.
vkd3d-shader does not consume only bytecode anymore.
2022-09-27 20:14:42 +02:00
Zebediah Figura
27a6963d6a vkd3d: Avoid an unused variable warning when building for Win32. 2022-09-27 20:14:35 +02:00
Giovanni Mascellani
d5fd309ef8 vkd3d: Add a macro to mark unreachable code.
This should silence warnings about some branches non returning any value
without requiring additional "return 0" statement or similar.

Also, in theory this might enable to compiler to optimize the program
a little bit more, though that's unlikely to have any measurable effect.
2022-09-27 20:14:27 +02:00
Henri Verbeet
56b2f56b86 Release 1.5. 2022-09-21 16:47:49 +02:00
Henri Verbeet
d484a08d10 vkd3d-shader: Add version information to enum vkd3d_shader_compile_option_typed_uav. 2022-09-21 16:47:49 +02:00
Henri Verbeet
6381bc4857 vkd3d-shader: Add a VKD3D_FORCE_32_BIT_ENUM element to enum vkd3d_shader_api_version. 2022-09-21 16:47:49 +02:00
Henri Verbeet
1e559cd51d vkd3d: Add a VKD3D_FORCE_32_BIT_ENUM element to enum vkd3d_api_version. 2022-09-21 16:47:47 +02:00
Zebediah Figura
b7c94b0213 tests: Check for failure from init_test_context() in the d3d11 runner. 2022-09-19 21:51:30 +02:00
Zebediah Figura
53d6966a5d tests: Mark test_hull_shader_relative_addressing() as broken on radv.
Broken for me with "AMD Radeon RX 560 Series (RADV POLARIS11)" (1002:67ef) but works with llvmpipe; Mesa 22.2.0-rc3.
2022-09-19 21:51:30 +02:00
Zebediah Figura
7393e6ed13 tests: Transition back to D3D12_RESOURCE_STATE_RENDER_TARGET in test_bufinfo_instruction(). 2022-09-19 20:13:57 +02:00
Francisco Casas
8e07423ba1 vkd3d-shader/hlsl: Add offset parameter to 'Load' method.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
609632279f vkd3d-shader/hlsl: Properly check argument count in gather methods. 2022-08-23 15:57:54 -05:00
Francisco Casas
32e6f594f2 vkd3d-shader/hlsl: Properly check argument count in SampleLevel method.
Also, TextureCube and TextureCubeArray don't support the offset
argument, so this check is updated here too.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
15b19b15c0 vkd3d-shader/hlsl: Use proper dimensions on SampleLevel method offset parameter. 2022-08-23 15:57:54 -05:00
Francisco Casas
c4be4a4ebf vkd3d-shader/hlsl: Properly check argument count in Sample method.
Also, TextureCube and TextureCubeArray don't support the offset
argument, so this check is updated.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
562f647c2a vkd3d-shader/hlsl: Use proper dimensions on gather methods offset parameter. 2022-08-23 15:57:54 -05:00
Francisco Casas
652906aea7 vkd3d-shader/hlsl: Use proper dimensions on Sample method offset parameter.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Zebediah Figura
d6f45b730f vkd3d-shader/hlsl: Parse the SampleLevel method. 2022-08-23 15:57:54 -05:00
Francisco Casas
3d9baef321 vkd3d-shader/hlsl: Support initialization of implicit size arrays.
HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT (zero) is used as a temporal value
for elements_count for implicit size arrays.
This value is replaced by the correct one after parsing the initializer.

In case the implicit array is not initialized correctly, hlsl_error()
is called but the array size is kept at 0. So the rest of the code
must handle these cases.

In shader model 5.1, unlike in 5.0, declaring a multi-dimensional
object-type array with the last dimension implicit results in
an error. This happens even in presence of an initializer.

So, both gen_struct_fields() and declare_vars() first check if the
shader model is 5.1, the array elements are objects, and if there is
at least one implicit array size to handle the whole type as an
unbounded resource array.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
96a7236700 vkd3d-shader/hlsl: Set objects' register size back to 0.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
6989266e76 vkd3d-shader/hlsl: Check for non-static object references.
It is responsibility of the shader's programmer to ensure that
object references can be solved statically.

Resource arrays for ps_5_1 and vs_5_1 are an exception which is not
properly handled yet. They probably deserve a different object type.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
1bba18aa75 vkd3d-shader/hlsl: Invalidate components more precisely in copy propagation.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
b5b08bd8a0 vkd3d-shader/hlsl: Replace register offsets with index paths in copy propagation.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
10bd0c48f8 vkd3d-shader/hlsl: Print halfs in dump_ir_constant().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
a8b77b85ca vkd3d-shader/hlsl: Skip implicit conversion if types are equal.
Otherwise we get false in implicit_compatible_data_types() when passing
types that are equal but not convertible according to
convertible_data_type(); e.g. getting:

"Can't implicitly convert from Texture2D<float4> to Texture2D<float4>."

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
732f1737f4 vkd3d-shader/hlsl: Set component count for objects to 1.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
e9829fdc65 tests: Test object references.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
f3432966da vkd3d-shader/hlsl: Emit a fixme on complex resource load object derefs.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
f843a7babb vkd3d-shader/hlsl: Rename 'inner_type' to 'element_type' in function name.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Martin Storsjö
1c61b20616 vkd3d-shader/spirv: Fix the signature of vkd3d_spirv_build_op_type_image.
Don't assume that enums and uint32_t parameters are identical. Clang
16 changes the diagonstic for incompatible function pointer types
from a warning into an error by default.

This fixes the following error, when built (for aarch64, but probably
also for other architectures) in MSVC mode:

../src/libs/vkd3d/libs/vkd3d-shader/spirv.c:1083:13: error: incompatible function pointer types passing 'uint32_t (struct vkd3d_spirv_builder *, uint32_t, SpvDim, uint32_t, uint32_t, uint32_t, uint32_t, SpvImageFormat)' (aka 'unsigned int (struct vkd3d_spirv_builder *, unsigned int, enum SpvDim_, unsigned int, unsigned int, unsigned int, unsigned int, enum SpvImageFormat_)') to parameter of type 'vkd3d_spirv_build7_pfn' (aka 'unsigned int (*)(struct vkd3d_spirv_builder *, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int)') [-Wincompatible-function-pointer-types]
            vkd3d_spirv_build_op_type_image);
            ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../src/libs/vkd3d/libs/vkd3d-shader/spirv.c:612:68: note: passing argument to parameter 'build_pfn' here
        SpvOp op, const uint32_t *operands, vkd3d_spirv_build7_pfn build_pfn)
                                                                   ^

Signed-off-by: Martin Storsjö <martin@martin.st>
2022-08-15 21:59:38 +02:00
Francisco Casas
577014c017 vkd3d-shader/hlsl: Replace register offsets with index paths in split copies.
hlsl_new_store() and hlsl_new_load() are deleted, so now there are no more
direct ways to create derefs with offsets in hlsl.c and hlsl.h.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:34:19 +02:00
Francisco Casas
d7d2fe145f vkd3d-shader/hlsl: Replace register offsets with index paths in input/output copies.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:34:08 +02:00
Francisco Casas
1b69adbd13 vkd3d-shader/hlsl: Add input and output variables using the same function.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:34:05 +02:00
Francisco Casas
c572adbf2a vkd3d-shader/hlsl: Move register offset functions to hlsl_codegen.c.
This can be done now, to ensure that register offsets are no longer used
in hlsl.c and hlsl.h.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:34:01 +02:00
Francisco Casas
349aab2a6a vkd3d-shader/hlsl: Replace register offsets with index paths in resource loads initialization.
At this point, the parse code is free of offsets; it only uses index
paths.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:58 +02:00
Francisco Casas
5b664c7a5c vkd3d-shader/hlsl: Introduce hlsl_new_store_index().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:55 +02:00
Francisco Casas
f3289e1661 vkd3d-shader/hlsl: Introduce hlsl_new_store_component().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:51 +02:00
Francisco Casas
7515b8255b vkd3d-shader/hlsl: Print index paths in dump_deref().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:46 +02:00
Francisco Casas
4fede46c9a vkd3d-shader/hlsl: Replace register offsets with index paths in load initializations.
The transform_deref_paths_into_offsets pass turns these index paths back
into register offsets.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:37 +02:00
Zebediah Figura
a2996c2d59 include: Add list_move_after() and list_move_before().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:33 +02:00
Francisco Casas
2dcfc888fb vkd3d-shader/hlsl: Unify type minor/major size functions.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:29 +02:00
Francisco Casas
039b69ace9 vkd3d-shader/hlsl: Introduce add_load_index().
At this point add_load() is split into add_load_component() and
add_load_index(); register offsets are hidden for these functions.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:25 +02:00
Francisco Casas
a32157f586 vkd3d-shader/hlsl: Introduce add_load_component().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:19 +02:00
Giovanni Mascellani
4112c36076 vkd3d: Do not store the latch bit in an object that could be overwritten.
Once a event is signaled, the corresponding struct vkd3d_waiting_event
entry is considered dead and could be overwritten, so it's not safe to
keep a pointer to it in d3d12_fence_SetEventOnCompletion(). Instead,
keep the latch bit in d3d12_fence_SetEventOnCompletion() and put a
pointer to it in struct vkd3d_waiting_event.
2022-08-09 22:14:30 +02:00
Conor McCarthy
4afe69d04a vkd3d: Send typed UAV unknown format read support info to vkd3d-shader.
Fixes reflections in Control appearing with only their red component.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52146
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
2022-08-09 22:14:28 +02:00
Conor McCarthy
971ab01add vkd3d: Check specific formats for typed UAV load feature support.
Vulkan's shaderStorageImageExtendedFormats includes more formats than are
required by D3D12.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
2022-08-09 22:14:28 +02:00
Conor McCarthy
3dbd2ceca6 vkd3d-shader: Introduce a compile option to use Unknown format for typed UAV loads.
Specifying R32 for UAVs created with a vector format, e.g. R32G32B32A32_FLOAT,
results in only the red being loaded/stored, potentially causing images to
contain only the red component.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
2022-08-09 22:14:28 +02:00
Conor McCarthy
d7554accbc tests: Test float4 UAV buffer load/store.
This currently fails if the shader loads from the UAV, because it causes
vkd3d-shader to specify the R32f format instead of Unknown.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
2022-08-09 22:14:08 +02:00
Giovanni Mascellani
5168929edc vkd3d: Remove unused field fence_destruction_cond. 2022-08-08 18:55:22 +02:00
Giovanni Mascellani
5749ae4700 vkd3d: Unlock fence worker mutex before exiting.
Pthread mandates that a mutex must be unlocked before being destroyed.
In pratice I doubt this make a difference on any platform (certainly
it doesn't on Linux), but let's comply to standards.
2022-08-08 18:55:19 +02:00
Stefan Dösinger
aae4e31ba8 vkd3d-shader: Initialize counter_var_info unconditionally. 2022-07-25 21:09:30 +02:00
Conor McCarthy
3b579f6fe7 vkd3d: Delay unlocking the fence until after the blocked command queue op is written.
An unblocking Signal() on the CPU must be handled after the blocked op
is written, or the op will not be flushed until the next signal.

The device is locked while the fence is already locked, so the fence must
never be locked after locking the device. Currently this never occurs.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-20 22:28:53 +02:00
Conor McCarthy
c1071fda52 vkd3d: Delay adding a command queue to the blocked list until after the op is written.
Otherwise the following sequence can occur:
1. A command queue is added to the blocked list during a Wait() call.
2. An unblocking Signal() occurs on the CPU in another thread, flushing the
   blocked ops, but as no op has been written, the queue is removed from the
   blocked list.
3. The blocked op is written.
3. Another op is queued and the queue is not re-added to the blocked
   list because this only happens for the first op.

World of Warcraft triggers this issue.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-20 22:28:49 +02:00
Francisco Casas
a7a4eb95e5 vkd3d-shader/hlsl: Introduce function to clean up hlsl_derefs.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-18 22:07:42 +02:00
Francisco Casas
b9435fb1ff vkd3d-shader/hlsl: Pass field to add_record_load() via index.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-18 22:07:33 +02:00
Francisco Casas
300a6c8fc3 vkd3d-shader/hlsl: Handle errors in recursive calls in hlsl_type_clone().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-18 22:07:30 +02:00
Zebediah Figura
e5905bbf0f vkd3d-shader/hlsl: Store the struct fields as an array.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-18 22:07:26 +02:00
Giovanni Mascellani
2ec6d4d3ff tests: Test arithmetic int operations without constant operands.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-05 22:43:30 +02:00
Giovanni Mascellani
448f856c09 vkd3d-shader/hlsl: Write SM4 logic or instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-05 22:43:28 +02:00
Giovanni Mascellani
15e4b9bafb vkd3d-shader/hlsl: Write SM4 logic and instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-05 22:43:25 +02:00
Giovanni Mascellani
02d92c9af6 vkd3d-shader/hlsl: Write SM4 logic not instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-05 22:43:22 +02:00
Giovanni Mascellani
3e88a46d4c vkd3d-shader/hlsl: Write SM4 casts from bool.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-05 22:43:18 +02:00
Giovanni Mascellani
98ebe9b69c vkd3d-shader/hlsl: Fold constant integral bitwise or.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-28 22:20:27 +02:00
Giovanni Mascellani
06c22b6a65 vkd3d-shader/hlsl: Fold constant integral bitwise and.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-28 22:20:24 +02:00
Giovanni Mascellani
4016ddff77 vkd3d-shader/hlsl: Fold constant integral bitwise xor.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-28 22:20:22 +02:00
Giovanni Mascellani
4a692dca4e vkd3d-shader/hlsl: Fold constant integral min().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-28 22:20:17 +02:00
Giovanni Mascellani
8cb865d65a vkd3d-shader/hlsl: Fold constant integral max().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-28 22:20:11 +02:00
Zebediah Figura
0ddaa80616 vkd3d-shader/hlsl: Fold constant swizzles.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-28 22:20:08 +02:00
Giovanni Mascellani
7682da58a8 vkd3d-shader/hlsl: Parse lerp() intrinsic.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-27 21:23:33 +02:00
Zebediah Figura
bb32ffad18 vkd3d-shader/hlsl: Parse the ldexp() intrinsic.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-27 21:23:31 +02:00
Giovanni Mascellani
c7198bc964 vkd3d-shader/hlsl: Write SM4 dot product instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-27 21:23:28 +02:00
Giovanni Mascellani
58d017ccc1 vkd3d-shader/hlsl: Parse dot() intrinsic.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-27 21:23:26 +02:00
Giovanni Mascellani
80586bf7a9 tests: Test lerp() intrinsic.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-27 21:23:24 +02:00
Giovanni Mascellani
0462d81484 tests: Test ldexp() intrinsic.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-27 21:23:22 +02:00
Giovanni Mascellani
7b6e782139 tests: Test dot() intrinsic.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-27 21:23:19 +02:00
Henri Verbeet
9d4df5e704 Release 1.4.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-22 18:31:51 +02:00
Henri Verbeet
2cad32d7fa build: Add tests/vulkan_procs.h to the distribution.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-22 17:28:38 +02:00
Henri Verbeet
780da51b65 build: Add the d3d9 and d3d11 shader runners to the distribution.
We don't want to add these to tests_shader_runner_SOURCES, because
they're only supposed to get built for the "crosstest" target.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-22 17:28:35 +02:00
Henri Verbeet
4093fe49bf vkd3d-compiler: Default to VKD3D_SHADER_SOURCE_HLSL when the source size is smaller than a uint32_t.
For example, when the input is an empty file. Leaving the source type as
VKD3D_SHADER_SOURCE_NONE would cause (potential) subsequent
get_source_type_info() calls to return NULL, resulting in a segmentation
fault.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-22 17:28:33 +02:00
Biswapriyo Nath
a021b0a7d3 include: Add ID3D12Device3 declaration in vkd3d_d3d12.idl.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-21 20:16:35 +02:00
Biswapriyo Nath
f9921fc691 include: Add more D3D12_HEAP_FLAGS in vkd3d_d3d12.idl.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-21 20:16:30 +02:00
Biswapriyo Nath
b7fbac1c09 include: Add ID3D12Device2 declaration in vkd3d_d3d12.idl.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-10 11:59:57 +02:00
Biswapriyo Nath
694e5c865b include: Add ID3D12SharingContract interface declarations in vkd3d_d3d12sdklayers.idl.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-10 11:59:52 +02:00
Biswapriyo Nath
abd82c9e6d include: Add ID3D12DebugDevice interface declarations in vkd3d_d3d12sdklayers.idl.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-10 11:59:47 +02:00
Giovanni Mascellani
10917a7f47 vkd3d-shader/hlsl: Parse the mul() intrinsic.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-09 19:13:29 +02:00
Giovanni Mascellani
62fa53f9b6 vkd3d-shader/hlsl: Split matrix operations.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-09 19:13:27 +02:00
Giovanni Mascellani
3a755cb0e2 vkd3d-shader/hlsl: Lower matrix casts.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-09 19:13:22 +02:00
Giovanni Mascellani
41df40b4ed tests: Test how matrix types interact with semantics.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-09 19:13:18 +02:00
Zebediah Figura
f821a1b29a tests: Add a test for multiple render targets.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-09 19:13:12 +02:00
Zebediah Figura
08e2a8e9bb tests: Add a basic shader test for UAVs.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-09 19:13:09 +02:00
Zebediah Figura
2b69ee67bd tests/shader_runner: Make the render target into a resource.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-09 19:13:06 +02:00
Zebediah Figura
d2d29d1b88 tests/shader_runner: Create the render pass and framebuffer in vulkan_runner_draw().
Prepare to allow for dynamically changing the bound attachments in consecutive
draw calls.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-09 19:13:03 +02:00
Zebediah Figura
ac404afe93 tests/shader_runner: Allow creating UAV resources.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-09 19:12:59 +02:00
Giovanni Mascellani
76bb1b7439 vkd3d-shader/hlsl: Have add_expr() return hlsl_ir_node*.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-08 18:51:38 +02:00
Giovanni Mascellani
e37ac63813 vkd3d-shader/hlsl: Introduce add_cast() helper.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-08 18:51:32 +02:00
Giovanni Mascellani
8cd4995958 vkd3d-shader/hlsl: Allocate enough space for temporary matrices.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-08 18:51:28 +02:00
Zebediah Figura
ea38ecc4ff vkd3d-shader/hlsl: Split matrices into multiple variables in prepend_input_copy().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-08 18:51:03 +02:00
Zebediah Figura
d2d4bc24e9 vkd3d-shader/hlsl: Split matrices into multiple variables in append_output_copy().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-08 18:50:52 +02:00
Biswapriyo Nath
4647209f27 include: Add ID3D12Debug interface declarations in vkd3d_d3d12sdklayers.idl.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-08 18:50:40 +02:00
Zebediah Figura
14f77294b1 vkd3d-shader/spirv: Do not print a warning for VKD3D_SHADER_COMPILE_OPTION_API_VERSION.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-07 19:39:52 +02:00
Zebediah Figura
64b784dbb9 vkd3d-utils: Allow writing log output via a custom callback.
When using PE vkd3d through Wine, debug output may be swallowed by writing to
Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine
output.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-07 19:39:01 +02:00
Zebediah Figura
46b1266809 vkd3d: Allow writing log output via a custom callback.
When using PE vkd3d through Wine, debug output may be swallowed by writing to
Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine
output.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-07 19:38:57 +02:00
Zebediah Figura
174172887b vkd3d-shader: Allow writing log output via a custom callback.
When using PE vkd3d through Wine, debug output may be swallowed by writing to
Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine
output.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-07 19:38:49 +02:00
Giovanni Mascellani
6ff6cb4ed2 tests/shader_runner: Allow probing a single component.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-31 21:53:26 +02:00
Zebediah Figura
4a9d675c49 tests/shader_runner: Move the check_readback_data_vec4() call to shader_runner.c.
Split the probe_vec4() directive into get_rt_readback() and release_readback().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-31 21:53:21 +02:00
Zebediah Figura
e6ea409bbf tests: Move check_readback_data_vec4() to utils.h.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-31 21:53:16 +02:00
Zebediah Figura
1e8e0650c9 tests/shader_runner: Use the resource_readback structure in the Vulkan shader runner.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-31 21:53:11 +02:00
Zebediah Figura
ccdb702d53 tests/shader_runner: Use the common resource_readback structure in d3d9 and d3d11 readback structures.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-31 21:53:08 +02:00
Zebediah Figura
b5e773058c tests: Separate generic and d3d12-specific readback fields.
Move the "resource" field to a new "d3d12_resource_readback" structure
encapsulating struct resource_readback.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-31 21:52:49 +02:00
Giovanni Mascellani
bb49bdba6a vkd3d-shader/hlsl: Allow majority modifiers on function declarations.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-13 18:21:15 +02:00
Giovanni Mascellani
e39559690b vkd3d-shader/hlsl: Offset register id for input/ouput variables.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-13 18:21:12 +02:00
Francisco Casas
1fc44e7be4 tests: Test textures in initializers.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-13 18:20:45 +02:00
Francisco Casas
719e1bad1d tests: Add additional subtests to implicit array initialization.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-13 18:20:43 +02:00
Conor McCarthy
8cae046803 vkd3d: Map timeline semaphore values to fence virtual values and buffer out-of-order waits.
Strictly increasing timeline values must be mapped to fence virtual values
to avoid invalid use of Vulkan timeline semaphores. In particular, non-
increasing values and value jumps of >= 4G are permitted in d3d12.

Different virtual D3D12 command queues may map to the same Vulkan queue.
If a wait of value N is submitted on one command queue, and then a signal
for >= N is submitted on another, but they are sent to the same Vk queue,
the wait will never complete. The solution is to buffer out-of-order waits
and any subsequent queue commands until an unblocking signal value is
submitted to a different D3D12 queue, or signaled on the CPU.

Buffering out-of-order waits also fixes the old fence implementation so it
is fully functional, though a bit less efficient than timeline semaphores.

Based in part on vkd3d-proton patches by Hans-Kristian Arntzen. Unlike the
vkd3d-proton implementation, this patch does not use worker threads for
submissions to the Vulkan queue.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-13 18:20:10 +02:00
Conor McCarthy
a5c63dc4b9 vkd3d: Always destroy created objects on d3d12_fence_init() failure.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-13 18:20:08 +02:00
Matteo Bruni
228f7ab5cd vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-12 19:33:56 +02:00
Andrey Gusev
a9dc39dd92 include: Add more D3D12_ROOT_SIGNATURE_FLAGS enums.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-12 19:33:01 +02:00
Giovanni Mascellani
e6ce077ad4 vkd3d-shader/hlsl: Handle loops in copy propagation.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-04 18:32:35 +02:00
Giovanni Mascellani
ec85eb538b vkd3d-shader/hlsl: Remove the location parameter from initialize_var_components().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-04 18:32:26 +02:00
Giovanni Mascellani
9ad6ad7065 vkd3d-shader/hlsl: Use a more sensible source location in add_constructor().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-04 18:32:22 +02:00
Conor McCarthy
07e38212ec vkd3d: Replace the signaled semaphore list with a resizable array.
Order does not need to be preserved here, and another function will add
to this array when mapped timeline semaphores are implemented.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-02 20:19:35 +02:00
Conor McCarthy
488722b9b5 vkd3d: Create one fence worker thread per command queue.
Simplifies the handling of GPU waits, and in vkd3d-proton is reported
to increase performance when support for multiple Vulkan queues is
enabled, because it avoids the problem of fences being signaled while
they sit in the pending buffer waiting to be moved to the wait buffer.

Based on a vkd3d-proton patch by Philip Rebohle.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-02 20:19:32 +02:00
Conor McCarthy
34e7b87966 vkd3d: Introduce an internal refcount to d3d12_fence to replace the thread waiting mechanism.
Simplifies the preservation of fence objects until worker threads are
done with them, and will be needed when threaded queue submission is
added.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-02 20:19:29 +02:00
Giovanni Mascellani
6167b3a4e2 vkd3d-shader/hlsl: Handle branches in copy propagation.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-02 11:30:21 +02:00
Giovanni Mascellani
38d7913f5f vkd3d-shader/hlsl: Allow storing to matrices.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-02 11:30:18 +02:00
Francisco Casas
1240a947d2 tests: Test initialization of implicit size arrays.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-02 11:30:04 +02:00
Francisco Casas
4b4537b874 tests: Test complex broadcasts.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-02 11:30:00 +02:00
Francisco Casas
a58c0e7c9d vkd3d-shader/hlsl: Detect missing loads on rhs when splitting copies of non-numeric types.
Otherwise we can get failed assertions:
assert(node->type == HLSL_IR_LOAD);
because broadcasts to these types are not implemented yet.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-02 11:29:54 +02:00
Zebediah Figura
f34db84c62 configure: Allow specifying the Vulkan library path with VULKAN_LIBS.
Do not define it for the vkd3d build, but restore support for overriding it as a
configure argument.

This partially reverts 99a3adcc19.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52915
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-27 21:46:18 +02:00
Giovanni Mascellani
cf7cf05cb7 vkd3d-shader/hlsl: Parse matrix constructors.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-27 21:45:45 +02:00
Giovanni Mascellani
ff3ec5d4a5 vkd3d-shader/hlsl: Support matrix indexing.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-27 21:45:43 +02:00
Francisco Casas
246ff14511 vkd3d-shader/hlsl: Support all complex initalizers.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-27 21:45:41 +02:00
Giovanni Mascellani
e2b4f01a9f vkd3d-shader/hlsl: Simplify flow in add_array_load().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-27 21:45:39 +02:00
Giovanni Mascellani
c5c50a8b9b vkd3d-shader/hlsl: Do not generate useless swizzles.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-27 21:45:37 +02:00
Giovanni Mascellani
6b6ff48ece vkd3d-shader/hlsl: Test the INT_MIN / -1 constant folding special case.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-27 21:45:35 +02:00
Giovanni Mascellani
4d181bc622 vkd3d-shader/hlsl: Do not allow NaNs in SM1.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-27 21:45:32 +02:00
Zebediah Figura
eb2c3b0b90 tests: Test depth comparison sampling with cubemap array textures.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-26 16:02:13 +02:00
Zebediah Figura
9839850b87 vkd3d-shader: Remove the workaround for sample_c.
The current workaround is broken for texture cube arrays, which already have 4
components.

Sampling with the components not packed together apparently succeeds with newer
NVidia drivers, so just remove the workaround. Tested with 470.103.01 on a GTX
1060.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52886
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-26 16:02:09 +02:00
Francisco Casas
535bbfa6f8 tests: Test matrix initialization.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-25 22:12:59 +02:00
Giovanni Mascellani
74273ccadd vkd3d-shader/hlsl: Do not handle vector types in major_size() and minor_size().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-25 22:12:55 +02:00
Giovanni Mascellani
3bbb90a3cb tests: Test matrix copying with a non-square matrix.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-25 22:12:49 +02:00
Giovanni Mascellani
d2ba10a696 vkd3d-shader/hlsl: Update split_copy()'s introductory comment.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-25 22:12:39 +02:00
Giovanni Mascellani
0e8098ccfe vkd3d-shader/hlsl: Add trailing dots to warning messages.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-25 22:12:23 +02:00
Giovanni Mascellani
c680b674d6 vkd3d-shader/hlsl: Do not generate infinities in SM1.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-25 22:12:17 +02:00
Conor McCarthy
6b893b597b vkd3d: Prevent a null pointer dereference when a descriptor is not a UAV.
Fixes crashes in Shadow of the Tomb Raider, GRID 2019 and probably others.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-25 22:12:04 +02:00
Zebediah Figura
cab16fe903 configure: Allow specifying the shared object name of the Vulkan library at configure time.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-25 22:11:55 +02:00
Zebediah Figura
99a3adcc19 configure: Remove the no longer used check for VULKAN_LIBS.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-25 22:11:47 +02:00
Zebediah Figura
f9c7b123d8 demos: Load libvulkan dynamically.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-25 22:11:43 +02:00
Giovanni Mascellani
e38ee49e99 vkd3d-shader/hlsl: Split matrix copies.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-20 23:02:14 +02:00
Giovanni Mascellani
d1fac2660c vkd3d-shader/hlsl: Support vector indexing.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-20 23:02:11 +02:00
Zebediah Figura
aaa743033a vkd3d-shader/hlsl: Return bool from add_record_load() and add_array_load().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-20 23:02:00 +02:00
Zebediah Figura
367bd15ec5 tests: Simplify "probe" directive syntax and parsing a bit.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-20 23:01:04 +02:00
Zebediah Figura
f187b48792 tests: Mark individual invalid shaders as todo.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-20 23:00:57 +02:00
Zebediah Figura
0929ec7462 tests: Load libvulkan dynamically in d3d12_crosstest.h.
We would like to allow overriding the soname of libvulkan, in which case the
tests and demos should respect that override.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-20 16:41:46 +02:00
Zebediah Figura
beffe5f367 tests: Load libvulkan dynamically in shader_runner_vulkan.c.
We would like to allow overriding the soname of libvulkan, in which case the
tests and demos should respect that override.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-20 16:41:44 +02:00
Zebediah Figura
bcad6d6997 tests: Load libvulkan dynamically in vkd3d_api.c.
We would like to allow overriding the soname of libvulkan, in which case the
tests and demos should respect that override.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-20 16:41:42 +02:00
Zebediah Figura
d087b9ea5b include: Implement vkd3d_dl*() wrappers for Win32 platforms.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-20 16:41:39 +02:00
Zebediah Figura
a58e713314 include: Move vkd3d_dl*() helpers to vkd3d_common.h.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-20 16:41:37 +02:00
Giovanni Mascellani
16da0b3300 tests: Add another vector indexing test.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-15 21:18:24 +02:00
Giovanni Mascellani
564883a201 tests: Test matrix indexing.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-15 21:18:22 +02:00
Giovanni Mascellani
2b23b7329c vkd3d-shader/hlsl: Fold constant modulus.
This commit includes work by Francisco Casas.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-15 21:18:20 +02:00
Giovanni Mascellani
40b299c727 vkd3d-shader/hlsl: Fold constant division.
This commit includes work by Francisco Casas.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-15 21:18:17 +02:00
Francisco Casas
aefadb87b6 vkd3d-shader/hlsl: Support complex numeric initializers.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-15 21:18:15 +02:00
Francisco Casas
9c518b45d1 vkd3d-shader/hlsl: Handle static struct initializer instructions.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-15 21:18:13 +02:00
Francisco Casas
7cee81cf3e vkd3d-shader/hlsl: Remove instruction list parameter in struct_var_initializer().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-15 21:18:11 +02:00
Zebediah Figura
c3a5cd7c13 tests: Do not abort when an invalid shader test fails.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-15 21:18:09 +02:00
Zebediah Figura
98a36dfa41 tests: Mark individual test directives as todo.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-15 21:18:06 +02:00
Zebediah Figura
c0562e2a1e tests: Introduce support for marking individual test directives as todo.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-15 21:18:04 +02:00
Zebediah Figura
26b89cc338 tests: Skip probe directives if the last render failed.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-15 21:18:01 +02:00
Zebediah Figura
e3f78706ec tests: Introduce a Vulkan shader runner.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-12 19:00:19 +02:00
Zebediah Figura
3e8b5a9fc3 tests: Store samplers in a fixed-size array.
We will need to allocate some structures in the Vulkan backend; this is easier
if we don't need to worry about allocating them dynamically.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-12 19:00:16 +02:00
Zebediah Figura
e208d87847 tests: Store resources in a fixed-size array.
We will need to allocate some structures in the Vulkan backend; this is easier
if we don't need to worry about allocating them dynamically.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-12 19:00:14 +02:00
Zebediah Figura
02182ce4f7 tests: Transition back to D3D12_RESOURCE_STATE_RENDER_TARGET in d3d12_runner_probe_vec4().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-12 19:00:11 +02:00
Francisco Casas
7d31fd1788 vkd3d-shader/hlsl: Ensure that SM4 endif has 0 source registers.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-11 22:45:59 +02:00
Zebediah Figura
93c6fd0eb0 tests: Introduce a D3D9 shader runner.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-08 11:49:33 +02:00
Zebediah Figura
90b4cbc1f2 tests: Try to avoid using SV_Position from shaders which can be tested with SM1.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-08 11:49:31 +02:00
Zebediah Figura
d2872fa33a tests: Specify the arguments to "probe rect" as right and bottom, instead of width and height.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-08 11:49:27 +02:00
Zebediah Figura
83a3de8529 tests: Allow skipping shader tests if requirements are not met.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-08 11:49:27 +02:00
Zebediah Figura
c7a7cf498d tests: Use a vertex buffer to draw quads for shader tests.
For compatibility with shader models before 4.0.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-08 11:49:16 +02:00
Zebediah Figura
94fcd52031 tests: Mark some more tests as requiring shader model 4.0.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 18:32:21 +02:00
Giovanni Mascellani
53d7433054 vkd3d-shader/hlsl: Write SM4 right shift instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 18:32:13 +02:00
Giovanni Mascellani
95df144c69 vkd3d-shader/hlsl: Assert that bool values are not bit-shifted.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 18:32:10 +02:00
Giovanni Mascellani
ed921151b0 vkd3d-shader/hlsl: Write SM4 uint modulus instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 18:32:07 +02:00
Giovanni Mascellani
e37f1ed26d vkd3d-shader/hlsl: Write SM4 uint division instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 18:32:04 +02:00
Giovanni Mascellani
f3e81645be vkd3d-shader/hlsl: Write SM4 uint negation instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 18:32:00 +02:00
Giovanni Mascellani
c92897ffd2 vkd3d-shader/hlsl: Write SM4 int multiplication instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 18:31:55 +02:00
Giovanni Mascellani
8c086b5c91 vkd3d-shader/hlsl: Lower casts to bool to comparisons.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 18:31:52 +02:00
Matteo Bruni
8fa196cf51 vkd3d-shader/hlsl: Handle HLSL_TYPE_DOUBLE in sm4_base_type().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 18:31:46 +02:00
Matteo Bruni
233157649c vkd3d-shader/hlsl: Drop extra '\n' from hlsl_error() messages.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 18:31:44 +02:00
Matteo Bruni
4ab4d42468 vkd3d-shader/hlsl: Drop extra '\n' from hlsl_fixme() messages.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 18:31:42 +02:00
Zebediah Figura
2e4367a470 build: Do not cross-compile tests if tests are not enabled.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:52:21 +02:00
Zebediah Figura
2f082de904 build: Do not make cross-compiled import libs an explicit dependency of the "crosstest" targets.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:52:19 +02:00
Zebediah Figura
113303c730 build: Do not cross-compile demos if demos are not enabled.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:52:12 +02:00
Zebediah Figura
d3347554a2 configure: Check for xcb-event and xcb-icccm.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:52:03 +02:00
Giovanni Mascellani
1ec00d8eba vkd3d-shader/hlsl: Fold constant not-equal expressions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
d9dc79de66 vkd3d-shader/hlsl: Store boolean constants as unsigned.
With this change it is possible to store booleans as 0xffffffff,
similarly as what happens at runtime.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
5b24f7a06c vkd3d-shader/hlsl: Add a helper to create constants of arbitrary type.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
39bd9b0943 vkd3d-shader/hlsl: Pass a pointer to the location to hlsl_new_*_constant().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
58956922df vkd3d-shader/hlsl: Abort on inconsistent types in fold_cast().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
c63fbbda06 vkd3d-shader/hlsl: Abort on inconsistent types in write_sm4_cast().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
4739cf1d33 vkd3d-shader/hlsl: Check types when folding constants.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
bc7c89bc1f vkd3d-shader/hlsl: Use an unsigned variable for iteration.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:51:07 +02:00
Zebediah Figura
08d198ba6f tests: Make test_shader_interstage_interface() into a shader test.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:50:22 +02:00
Zebediah Figura
6e966bcf23 vkd3d-shader/hlsl: Allow "nointerpolation" to be specified on struct fields.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:50:19 +02:00
Matteo Bruni
428a6b4033 vkd3d-shader/hlsl: Report failure when encountering matrix instructions.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:50:17 +02:00
Zebediah Figura
ea93c5c767 vkd3d-shader/hlsl: Write SM4 integer addition instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-04 21:12:57 +02:00
Zebediah Figura
c9b7669240 vkd3d-shader/hlsl: Declare integer semantics as having constant interpolation.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-04 21:12:52 +02:00
Zebediah Figura
e6dabf22bf vkd3d-shader/hlsl: Respect the 'nointerpolation' modifier.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-04 21:12:47 +02:00
Zebediah Figura
8e07f65595 vkd3d-shader/hlsl: Allow mixing "in" and "out" with other modifiers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-04 21:12:41 +02:00
Giovanni Mascellani
8e6c526779 vkd3d-shader/hlsl: Write SM4 bitwise NOT instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-04 21:12:38 +02:00
Giovanni Mascellani
2959ad74f7 vkd3d-shader/hlsl: Write SM4 bitwise XOR instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-04 21:12:34 +02:00
Giovanni Mascellani
f22d866cee vkd3d-shader/hlsl: Write SM4 bitwise OR instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-04 21:12:30 +02:00
Matteo Bruni
d2104522fe vkd3d-shader/preproc: Don't add additional spaces after whitespace tokens.
This is especially a problem when e.g. it introduces a whitespace
before a #pragma directive, breaking shader compilation.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-31 21:24:56 +02:00
Francisco Casas
a75560af3d vkd3d-shader/hlsl: Treat all braceless initializers as assignments.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-31 21:24:53 +02:00
Francisco Casas
6284cf7d57 vkd3d-shader/hlsl: Don't check exact number of components for braceless initialization of numeric types.
The implicit conversion in add_assignment() takes responsability now.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-31 21:24:49 +02:00
Francisco Casas
22f0b1df77 vkd3d-shader/hlsl: Properly free parse_variable_def memory.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-31 21:24:46 +02:00
Francisco Casas
426c08eba4 vkd3d-shader/hlsl: Add 'braces' flag to parse initializers.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-31 21:24:43 +02:00
Francisco Casas
d9dc1a4554 vkd3d-shader/hlsl: Concatenate nested initializers.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-31 21:24:39 +02:00
Francisco Casas
bed085cf9a vkd3d-shader/hlsl: Avoid leaks on memory allocation failures when parsing initializers.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-31 21:24:35 +02:00
Conor McCarthy
889e5af5dd tests: Test signalling a fence to a lower value after a GPU wait.
Ensures the new fence implementation using timeline semaphores handles
this correctly.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-24 23:23:15 +01:00
Conor McCarthy
22d8665300 vkd3d: Use Vulkan timeline semaphores for D3D12 fences.
D3D12 supports signalling a fence to a lower value, while Vulkan timeline
semaphores do not. On the GPU side this is handled by simply submitting
the signal anyway, if a test for this passes on device creation, because
working around this is impractical. For CPU signals the Vulkan semaphore
is replaced with a new one at the lower value only if no waits and/or
signals are pending on the GPU. Otherwise, a fixme is emitted.

Partly based on a vkd3d-proton patch by Hans-Kristian Arntzen (not
including the handling of lower fence values).

The old implementation is used if KHR_timeline_semaphore is not
available or GPU signals do not work for a lower value.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-24 19:47:24 +01:00
Conor McCarthy
e3045090a8 vkd3d: Write a resource null descriptor to all applicable sets when one set is written.
Binding a shader with the wrong null descriptor type works in Windows. The
introduction of Vulkan-backed heaps may cause a regression in clients which
do this, because the written index will remain unpopulated in all other sets,
but a shader may access it in one of them.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-24 19:46:20 +01:00
Conor McCarthy
0627462192 vkd3d: Use Vulkan null descriptors if EXT_robustness2 is available.
This implements all remaining unsupported image view dimensions and saves
a small amount of resources because null buffers and images are no longer
needed. It matches the D3D12 requirement that all reads return zero,
which is not strictly true of the existing implementation using resources
of small but non-zero size. Warnings on null view creation are silenced
because there should no longer be a difference from D3D12 behaviour.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-24 19:46:13 +01:00
Conor McCarthy
f34168481d vkd3d: Remove an invalid NULL check.
The pointer is never NULL.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-23 18:40:58 +01:00
Conor McCarthy
ae2219a7f7 vkd3d: Do not enable Vulkan-backed descriptor heaps if required update-after-bind features are missing.
descriptorBindingUniformBufferUpdateAfterBind is false for Intel Skylake
(and maybe others).

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-23 18:40:56 +01:00
Zebediah Figura
24a27daf98 tests: Add a test for the "nointerpolation" modifier.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 18:41:43 +01:00
Zebediah Figura
c7623262cc tests: Specify the primitive type from the shader runner frontend.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 18:41:41 +01:00
Zebediah Figura
492cd135e3 tests: Specify the vertex count from the shader runner frontend.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 18:41:39 +01:00
Zebediah Figura
84c73f82f7 tests: Allow specifying a custom vertex buffer.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 18:41:37 +01:00
Zebediah Figura
f11f7032cd tests: Make the "texture" structure more generic.
Use it to hold any type of resource, regardless of type and binding.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 18:41:35 +01:00
Zebediah Figura
3ed4c6fe23 tests: Allow specifying a custom input layout.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 18:41:32 +01:00
Zebediah Figura
16b383aef5 tests: Specify the default vertex shader in the shader runner frontend.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 18:41:29 +01:00
Zebediah Figura
52223250d7 tests: Add support for running shader tests with a custom vertex shader.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 18:41:26 +01:00
Zebediah Figura
71db328d38 tests: Remove NULL rect handling from d3d11_runner_probe_vec4().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-21 22:35:05 +01:00
Zebediah Figura
099df706f0 tests: Use a macro to define the render target size.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-21 22:35:03 +01:00
Zebediah Figura
e5be178fe2 tests: Rename struct d3d11_shader_context to struct d3d11_shader_runner.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-21 22:35:01 +01:00
Zebediah Figura
39459d6c3e tests: Rename struct d3d12_shader_context to struct d3d12_shader_runner.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-21 22:34:59 +01:00
Zebediah Figura
5841e79102 tests: Rename struct shader_context to struct shader_runner.
This is a bit clearer, and avoids colliding with other things named "context",
e.g. struct test_context, or d3d11 device contexts.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-21 22:34:57 +01:00
Zebediah Figura
ead5cc3113 tests: Use SV_VertexID to draw a triangle in d3d11_runner_draw_quad().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Zebediah Figura
41d75fde22 vkd3d-shader/hlsl: Write SM4 left shift instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Zebediah Figura
ccb3326516 vkd3d-shader/hlsl: Write SM4 bitwise AND instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Zebediah Figura
5251ecff89 vkd3d-shader/hlsl: Parse the sv_vertexid semantic.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Zebediah Figura
6569b37e97 vkd3d-shader/hlsl: Reverse the switch order in write_sm4_expr().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Zebediah Figura
8fe4d7d37e vkd3d-shader/hlsl: Cast pow() input to float.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Francisco Casas
a7e6d6b9d2 vkd3d-shader/hlsl: Remove redundant type check in declare_vars().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Giovanni Mascellani
84059d61c3 vkd3d-shader/hlsl: Allow offsets for scalar and vector variables.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Zebediah Figura
ee764359d0 vkd3d-shader/hlsl: Correctly calculate offsets for array elements.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:32 +01:00
Conor McCarthy
2b0fd2a055 vkd3d: Do not copy descriptors having identical views.
Improves performance in Control, which copies large numbers of descriptors
per frame where often only ~10% are not identical.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 12:40:02 +01:00
Conor McCarthy
5e4f1e1ead vkd3d: Optimise descriptor copying for Vulkan-backed heaps.
Source descriptors are copied to separate arrays to facilitate use of
pre-initialised Vulkan structures, and allow arrayed writes where
possible.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 12:40:02 +01:00
Conor McCarthy
2b71ea406f vkd3d: Back descriptor heaps with Vulkan descriptor sets if descriptor indexing is available.
The existing implementation using virtual descriptor heaps, where Vk
descriptor sets are created for the bindings in the root descriptor tables,
is inefficient when multiple command lists are used with large descriptor
heaps. It also cannot support updating a descriptor set after it is bound.

This patch creates Vk sets for each D3D12 heap. Because D3D12 heaps
can contain CBV, SRV and UAV descriptors in the same heap, multiple Vk sets
are needed for each heap, however the total number of populated descriptors
is never more than (heap size + UAV counter count).

A new 'virtual_heaps' config option is introduced to make the old
implementation available when needed. It's not always possible to determine
if this is necessary when the device is created.

Up to nine Vk descriptor sets may be used. It's theoretically possible to
reduce this to eight by placing immutable samplers in the push descriptor
set layout, but contradictions in earlier versions of the Vulkan spec made
driver support inconsistent. The documentation was corrected in version
1.2.203.

This patch also adds support for UAV counter descriptor arrays. It's not
practical to add this in a separate patch due to complications with
combining the old UAV counter implementation with the new descriptor heap
implementation.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47713
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47154
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 12:38:53 +01:00
Giovanni Mascellani
500ce146c3 tests: Mark atomic operations as done on AMD.
They seem to work with mesa 21.3.7. Since some developers are
using older releases where the bug is not yet fixed, I am leaving
it marked as a bug.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-17 20:52:30 +01:00
Giovanni Mascellani
90827313f5 tests: Mark NaN conversion as todo on NVIDIA.
D3D mandates that NaN becomes zero when converted to unsigned[1],
while it doesn't look like that SPIR-V's OpConvertFToU has a similar
provision[2]. In practice, this seems to work on AMD and fails on
NVIDIA, where 0x80000000 is produced instead.

 [1] https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec.htm#22.17.4%20dtou
 [2] https://www.khronos.org/registry/SPIR-V/specs/unified1/SPIRV.html#Conversion

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-17 20:52:30 +01:00
Giovanni Mascellani
8efbd4de51 tests: Work around a rounding difference between NVIDIA and AMD.
NVIDIA and AMD round differently the assignment of 0.5f to a UAV
of type R16G16_UNORM. NVIDIA rounds to 0x7fff and AMD to 0x8000.
According to both Vulkan and D3D12 specifications, both values
are acceptable, but the discrepancy currently appears as a
failure on NVIDIA cards.

Work around the issue by using 0.25f instead of 0.5f, which is
rounded as 0x4000 on both implementations.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-17 20:52:30 +01:00
Zebediah Figura
fa17a170b1 vkd3d-shader/sm4: Recognise the msad opcode.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-14 18:31:08 +01:00
Zebediah Figura
0ca2444e9b tests: Use only one heap for textures in the d3d12 shader runner.
The d3d12 specification forbids simultaneously binding more than one heap of a
given type.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-14 18:26:50 +01:00
David Gow
13ca6322c7 vkd3d: Handle D3D12_APPEND_ALIGNED_ELEMENT for <4 byte wide elements.
In d3d12, input element alignment needs to be the _minimum_ of 4 and the size of
the type. See the D3D11 spec, section 4.4.6, which behaves similarly:
https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec.htm#4.4.6%20Element%20Alignment

This is correctly taken into account when generating, e.g., the
vertex_buffer_stride_align_mask used for validation, but is not taken
into account when D3D12_APPEND_ALIGNED_ELEMENT is used to automatically
place input elements. Currently, vkd3d always assumes the alignment is
4.

This means that, for example, bytes or shorts should be packed tightly
together when D3D12_APPEND_ALIGNED_ELEMENT is used, but are instead
padded to 4 bytes.

Fixing this makes units appear in Age of Empires IV.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-09 20:53:15 +01:00
Zebediah Figura
721ea8fa60 tests: Mark some tests as requiring shader model 4.0.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-08 17:45:21 +01:00
Zebediah Figura
1f4056125d tests: Avoid using non-float uniforms where possible.
SM1 encodes these differently.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-08 17:45:18 +01:00
Zebediah Figura
efd9e9e990 tests: Use SM1-compatible uniform layouts in shader tests.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-08 17:45:16 +01:00
Zebediah Figura
9bbce56dad tests: Avoid depending on float accuracy in the round() test.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-08 17:45:14 +01:00
Zebediah Figura
e9ff88469e tests: Split hlsl-operations into individual test units.
Partly to make the tests easier to navigate, and partly to allow marking some
tests as SM4+.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-08 17:45:11 +01:00
Francois Gouget
b64482e7c7 vkd3d-shader/spirv: Fix the spelling of some comments.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 16:39:09 +01:00
Francois Gouget
ab3855133d announce: Fix a typo in the libvkd3d-shader new interfaces section.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 16:31:31 +01:00
Francois Gouget
419c746806 vkd3d: Fix the spelling of a couple of trace message.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 16:31:28 +01:00
Francois Gouget
c1e376911e vkd3d: Add a trailing linefeed to a couple of WARN() messages.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 16:31:25 +01:00
Zebediah Figura
fc5df4d330 vkd3d-utils: Simplify handling of shader messages a bit.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 16:30:44 +01:00
Zebediah Figura
e9fd9a79a1 vkd3d-utils: Avoid leaking "messages" when vkd3d_blob_create() fails.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 16:30:37 +01:00
136 changed files with 16491 additions and 5264 deletions

152
ANNOUNCE
View File

@@ -1,156 +1,60 @@
The Wine team is proud to announce that release 1.3 of vkd3d, the Direct3D to
The Wine team is proud to announce that release 1.6 of vkd3d, the Direct3D to
Vulkan translation library, is now available.
This release contains improvements that are listed in the release notes below.
The main highlights are:
- Initial HLSL compilation support.
- Shader model 5.1 descriptor array support.
- Support for disassembling Direct3D shaders.
- Initial support for HLSL compute shaders.
- More support for HLSL features and intrinsics.
- Miscellaneous bug fixes.
The source is available from the following location:
https://dl.winehq.org/vkd3d/source/vkd3d-1.3.tar.xz
https://dl.winehq.org/vkd3d/source/vkd3d-1.6.tar.xz
The current source can also be pulled directly from the git repository:
https://source.winehq.org/git/vkd3d.git/
https://gitlab.winehq.org/wine/vkd3d.git
Vkd3d is available thanks to the work of multiple people. See the file AUTHORS
for the complete list.
----------------------------------------------------------------
What's new in vkd3d 1.3
What's new in vkd3d 1.6
=======================
*** libvkd3d
- Newly implemented Direct3D 12 features:
- Root signature support for unbounded descriptor tables.
- Unordered-access view counters in pixel shaders. These were previously
only supported in compute shaders.
- Output merger logical operations.
- Retrieving CPU/GPU timestamp calibration values. This requires support for
the VK_EXT_calibrated_timestamps extension.
- The `mirror_once' texture addressing mode. This requires support for the
VK_KHR_sampler_mirror_clamp_to_edge extension.
- New interfaces:
- The vkd3d_host_time_domain_info structure extends the
vkd3d_instance_create_info structure, and can be used to specify how to
convert between timestamps and tick counts. If left unspecified, a tick
is assumed to take 100 nanoseconds.
- Various bug fixes.
*** libvkd3d-shader
- New features:
- Initial support for HLSL compilation and preprocessing. This is an ongoing
effort; although support for many features is already implemented, support
for many more isn't yet.
- Support for disassembling Direct3D byte-code shaders to Direct3D assembly.
- Support for parsing the legacy Direct3D byte-code format used by Direct3D
shader model 1, 2, and 3 shaders. In the current vkd3d-shader release,
only Direct3D assembly is supported as a target for these; we intend to
support SPIR-V as a target in a future release.
- New features for the HLSL source type:
- Initial support for compute shaders.
- Improved support for initialisation and assignment of compound objects
like structures and arrays, including casts and implicit conversions.
- Support for loads and stores of texture resource unordered-access views.
- Support for function attributes. In particular, the required "numthreads"
attribute for compute shader entry points is now supported.
- Support for the asuint() intrinsic function.
- Support for the length() intrinsic function.
- Support for the normalize() intrinsic function.
- Support for integer division and modulus.
- Support for taking the absolute value of integers.
- Support for floating-point modulus.
- New features for the SPIR-V target:
- Support for various aspects of Direct3D shader model 5.1 descriptor
arrays, including unbounded descriptor arrays, UAV counter arrays, dynamic
indexing of descriptor arrays, and non-uniform indexing of descriptor
arrays. With the exception of some special cases, this requires support
for the SPV_EXT_descriptor_indexing extension in the target environment.
- Support for double precision floating-point operations.
- Support for indirect addressing of tessellation control shader inputs.
- Stencil export. I.e., writing stencil values from shaders. This requires
support for the SPV_EXT_shader_stencil_export extension in the target
environment.
- Support for the Direct3D shader model 4+ `precise' modifier.
- Support for Direct3D shader model 4+ global resource memory barriers.
New interfaces:
- vkd3d_shader_preprocess() provides support for preprocessing shaders.
- The vkd3d_shader_preprocess_info structure extends the
vkd3d_shader_compile_info structure, and can be used to specify
preprocessing parameters like preprocessor macro definitions.
- The vkd3d_shader_hlsl_source_info structure extends the
vkd3d_shader_compile_info structure, and can be used to specify HLSL
compilation parameters like the target profile and entry point.
- The vkd3d_shader_descriptor_offset_info structure extends the
vkd3d_shader_interface_info structure, and can be used to specify offsets
into descriptor arrays referenced by shader interface bindings. This
allows mapping multiple descriptor arrays in a shader to a single binding
point in the target environment, and helps with mapping between the
Direct3D 12 and Vulkan binding models.
- The VKD3D_SHADER_COMPILE_OPTION_API_VERSION compile option can
be used to specify the version of the libvkd3d-shader API the
application is targetting. If left unspecified,
VKD3D_SHADER_API_VERSION_1_2 will be used.
- Various shader translation fixes, for tessellation shaders in particular.
*** vkd3d-compiler
- New source and target types:
- The `hlsl' source type specifies High Level Shader Language source code.
- The `d3d-asm' target type specifies Direct3D assembly shaders.
- The `d3dbc' format specifies legacy Direct3D byte-code, which is used for
Direct3D shader model 1, 2, and 3 shaders.
- The existing `dxbc-tpf' format can now also be used as a target format.
- New command line options:
- `-E' can be used to specify the input should only be preprocessed.
- `-e'/`--entry' can be used to specify the entry point for HLSL and/or
SPIR-V shaders.
- `-p'/`--profile' can be used to specify the target profile for HLSL
shaders.
- When no source type is explicitly specified, vkd3d-compiler will attempt to
determine the source type from the provided input. Note that this is
intended as a convenience for interactive usage only, and the heuristics
used are subject to future change. Non-interactive usage of vkd3d-compiler,
for example in build scripts, should always explicitly specify source and
target types.
- When no target type is explicitly specified, a default will be chosen based
on the source type. Like the earlier mentioned source type detection, this
is intended for interactive usage only.
- vkd3d-compiler will default to colour output if it can determine that the
output is a colour-capable teleprinter.
- New environment variables:
- NO_COLOUR/NO_COLOR can be used to disable default colour output.
See the README for more detailed descriptions and how to use these.
*** libvkd3d-utils
- New interfaces:
- D3DCreateBlob() provides support for creating ID3DBlob objects.
- D3DPreprocess() provides support for preprocessing HLSL source code.
- D3DCompile() and D3DCompile2() provide support for compiling HLSL source
code.
- The VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_ATOMICS descriptor info flag is
used to indicate that atomic operations are used on unordered-access view
descriptors.
*** build
*** libvkd3d-common
- The `gears' and `triangle' demo applications are installed as `vkd3d-gears'
and `vkd3d-triangle'. These were originally intended more as documentation
than as end-user executables, but there's some value in using them for
diagnostic purposes, much like e.g. `glxgears'.
- vkd3d debug output is prefixed with "vkd3d:" in order to make it easier to
distinguish from output produced by applications or other libraries.
- The VULKAN_LIBS configure variable is used when detecting the Vulkan
library.
- Builds for the Microsoft Windows target platform no longer require support
for POSIX threads. Windows synchronisation primitives are used instead.
*** demos
- If ncurses is available, it will be use by vkd3d-compiler to determine the
capabilities of the connected teleprinter, if any.
- The demos now use libvkd3d-shader to compile HLSL shaders at run-time.

View File

@@ -3,10 +3,13 @@ Andrew Eikum
Andrey Gusev
Atharva Nimbalkar
Biswapriyo Nath
Brendan Shanks
Chip Davis
Conor McCarthy
David Gow
Derek Lesho
Francisco Casas
Francois Gouget
Giovanni Mascellani
Hans-Kristian Arntzen
Henri Verbeet
@@ -14,6 +17,7 @@ Isabella Bosia
Jactry Zeng
Joshua Ashton
JĂłzef Kucia
Martin Storsjö
Matteo Bruni
Nikolay Sivov
Philip Rebohle

View File

@@ -31,15 +31,6 @@ vkd3d_public_headers = \
include/vkd3d_utils.h \
include/vkd3d_windows.h
vkd3d_demos_shaders = \
demos/gears.hlsl \
demos/gears_ps_flat.h \
demos/gears_ps_smooth.h \
demos/gears_vs.h \
demos/triangle.hlsl \
demos/triangle_ps.h \
demos/triangle_vs.h
vkd3d_tests = \
tests/vkd3d_api \
tests/vkd3d_common \
@@ -52,17 +43,30 @@ vkd3d_cross_tests = \
vkd3d_shader_tests = \
tests/abs.shader_test \
tests/arithmetic-float.shader_test \
tests/arithmetic-float-uniform.shader_test \
tests/arithmetic-int.shader_test \
tests/arithmetic-int-uniform.shader_test \
tests/arithmetic-uint.shader_test \
tests/bitwise.shader_test \
tests/cast-broadcast.shader_test \
tests/cast-componentwise-equal.shader_test \
tests/cast-componentwise-compatible.shader_test \
tests/cast-to-float.shader_test \
tests/cast-to-half.shader_test \
tests/cast-to-int.shader_test \
tests/cast-to-uint.shader_test \
tests/cbuffer.shader_test \
tests/compute.shader_test \
tests/conditional.shader_test \
tests/floor.shader_test \
tests/hlsl-array-dimension.shader_test \
tests/hlsl-attributes.shader_test \
tests/hlsl-bool-cast.shader_test \
tests/hlsl-clamp.shader_test \
tests/hlsl-comma.shader_test \
tests/hlsl-cross.shader_test \
tests/hlsl-dot.shader_test \
tests/hlsl-duplicate-modifiers.shader_test \
tests/hlsl-for.shader_test \
tests/hlsl-function.shader_test \
@@ -72,20 +76,28 @@ vkd3d_shader_tests = \
tests/hlsl-gather.shader_test \
tests/hlsl-initializer-flatten.shader_test \
tests/hlsl-initializer-invalid-arg-count.shader_test \
tests/hlsl-initializer-implicit-array.shader_test \
tests/hlsl-initializer-local-array.shader_test \
tests/hlsl-initializer-objects.shader_test \
tests/hlsl-initializer-nested.shader_test \
tests/hlsl-initializer-numeric.shader_test \
tests/hlsl-initializer-matrix.shader_test \
tests/hlsl-initializer-static-array.shader_test \
tests/hlsl-initializer-struct.shader_test \
tests/hlsl-intrinsic-override.shader_test \
tests/hlsl-invalid.shader_test \
tests/hlsl-ldexp.shader_test \
tests/hlsl-length.shader_test \
tests/hlsl-lerp.shader_test \
tests/hlsl-majority-pragma.shader_test \
tests/hlsl-majority-typedef.shader_test \
tests/hlsl-matrix-indexing.shader_test \
tests/hlsl-mul.shader_test \
tests/hlsl-nested-arrays.shader_test \
tests/hlsl-normalize.shader_test \
tests/hlsl-numeric-constructor-truncation.shader_test \
tests/hlsl-numeric-types.shader_test \
tests/hlsl-operations.shader_test \
tests/hlsl-numthreads.shader_test \
tests/hlsl-return-implicit-conversion.shader_test \
tests/hlsl-return-void.shader_test \
tests/hlsl-shape.shader_test \
@@ -93,11 +105,18 @@ vkd3d_shader_tests = \
tests/hlsl-state-block-syntax.shader_test \
tests/hlsl-static-initializer.shader_test \
tests/hlsl-storage-qualifiers.shader_test \
tests/hlsl-struct-array.shader_test \
tests/hlsl-struct-assignment.shader_test \
tests/hlsl-struct-semantics.shader_test \
tests/hlsl-vector-indexing.shader_test \
tests/hlsl-vector-indexing-uniform.shader_test \
tests/logic-operations.shader_test \
tests/math.shader_test \
tests/matrix-semantics.shader_test \
tests/max.shader_test \
tests/multiple-rt.shader_test \
tests/nointerpolation.shader_test \
tests/object-references.shader_test \
tests/pow.shader_test \
tests/preproc-if.shader_test \
tests/preproc-ifdef.shader_test \
@@ -109,6 +128,7 @@ vkd3d_shader_tests = \
tests/sampler.shader_test \
tests/sampler-offset.shader_test \
tests/saturate.shader_test \
tests/shader-interstage-interface.shader_test \
tests/swizzle-0.shader_test \
tests/swizzle-1.shader_test \
tests/swizzle-2.shader_test \
@@ -120,6 +140,8 @@ vkd3d_shader_tests = \
tests/texture-load.shader_test \
tests/texture-load-typed.shader_test \
tests/trigonometry.shader_test \
tests/uav.shader_test \
tests/uav-load.shader_test \
tests/writemask-assignop-0.shader_test \
tests/writemask-assignop-1.shader_test \
tests/writemask-assignop-2.shader_test \
@@ -129,7 +151,8 @@ vkd3d_test_headers = \
tests/d3d12_crosstest.h \
tests/d3d12_test_utils.h \
tests/shader_runner.h \
tests/utils.h
tests/utils.h \
tests/vulkan_procs.h
vkd3d_demos = \
demos/vkd3d-gears \
@@ -151,6 +174,7 @@ libvkd3d_common_la_SOURCES = \
libs/vkd3d-common/error.c \
libs/vkd3d-common/memory.c \
libs/vkd3d-common/utf8.c
libvkd3d_common_la_LIBADD = @PTHREAD_LIBS@
lib_LTLIBRARIES = libvkd3d-shader.la libvkd3d.la libvkd3d-utils.la
@@ -221,7 +245,7 @@ libvkd3d_shader_la_SOURCES = \
libs/vkd3d-shader/vkd3d_shader_main.c \
libs/vkd3d-shader/vkd3d_shader_private.h
libvkd3d_shader_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SHADER_SOURCE -I$(srcdir)/libs/vkd3d-shader @SPIRV_TOOLS_CFLAGS@
libvkd3d_shader_la_LDFLAGS = $(AM_LDFLAGS) -version-info 2:0:1
libvkd3d_shader_la_LDFLAGS = $(AM_LDFLAGS) -version-info 5:0:4
libvkd3d_shader_la_LIBADD = libvkd3d-common.la @SPIRV_TOOLS_LIBS@ -lm
if HAVE_LD_VERSION_SCRIPT
libvkd3d_shader_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-shader/vkd3d_shader.map
@@ -255,7 +279,7 @@ libvkd3d_la_SOURCES = \
libs/vkd3d/vkd3d_shaders.h \
libs/vkd3d/vulkan_procs.h
libvkd3d_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SOURCE
libvkd3d_la_LDFLAGS = $(AM_LDFLAGS) -version-info 4:0:3
libvkd3d_la_LDFLAGS = $(AM_LDFLAGS) -version-info 7:0:6
libvkd3d_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la @DL_LIBS@ @PTHREAD_LIBS@
if HAVE_LD_VERSION_SCRIPT
libvkd3d_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d/vkd3d.map
@@ -267,7 +291,7 @@ libvkd3d_utils_la_SOURCES = \
libs/vkd3d-utils/vkd3d_utils_main.c \
libs/vkd3d-utils/vkd3d_utils_private.h
libvkd3d_utils_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_UTILS_SOURCE
libvkd3d_utils_la_LDFLAGS = $(AM_LDFLAGS) -version-info 3:0:2
libvkd3d_utils_la_LDFLAGS = $(AM_LDFLAGS) -version-info 4:2:3
libvkd3d_utils_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la libvkd3d.la @PTHREAD_LIBS@
if HAVE_LD_VERSION_SCRIPT
libvkd3d_utils_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-utils/vkd3d_utils.map
@@ -290,7 +314,7 @@ vkd3d_compiler_SOURCES = programs/vkd3d-compiler/main.c
vkd3d_compiler_CFLAGS = $(AM_CFLAGS) @NCURSES_CFLAGS@
vkd3d_compiler_LDADD = libvkd3d-shader.la @NCURSES_LIBS@
LDADD = libvkd3d.la libvkd3d-utils.la
LDADD = libvkd3d.la libvkd3d-shader.la libvkd3d-utils.la
AM_DEFAULT_SOURCE_EXT = .c
TEST_EXTENSIONS = .shader_test
@@ -298,67 +322,31 @@ TEST_EXTENSIONS = .shader_test
if BUILD_TESTS
check_PROGRAMS = $(vkd3d_tests) $(vkd3d_cross_tests) tests/shader_runner
TESTS = $(vkd3d_tests) $(vkd3d_cross_tests) $(vkd3d_shader_tests)
tests_d3d12_LDADD = $(LDADD) @PTHREAD_LIBS@ @VULKAN_LIBS@
tests_d3d12_invalid_usage_LDADD = $(LDADD) @VULKAN_LIBS@
tests_hlsl_d3d12_LDADD = $(LDADD) @VULKAN_LIBS@
tests_shader_runner_LDADD = $(LDADD) @VULKAN_LIBS@
tests_d3d12_LDADD = $(LDADD) @PTHREAD_LIBS@ @DL_LIBS@
tests_d3d12_invalid_usage_LDADD = $(LDADD) @DL_LIBS@
tests_hlsl_d3d12_LDADD = $(LDADD) @DL_LIBS@
tests_shader_runner_LDADD = $(LDADD) @DL_LIBS@
tests_shader_runner_SOURCES = \
tests/shader_runner.c \
tests/shader_runner_d3d12.c
tests_vkd3d_api_LDADD = libvkd3d.la @VULKAN_LIBS@
tests/shader_runner_d3d12.c \
tests/shader_runner_vulkan.c
tests_vkd3d_api_LDADD = libvkd3d.la @DL_LIBS@
tests_vkd3d_shader_api_LDADD = libvkd3d-shader.la
SHADER_TEST_LOG_COMPILER = tests/shader_runner
XFAIL_TESTS = \
tests/cast-to-float.shader_test \
tests/cast-to-half.shader_test \
tests/cast-to-int.shader_test \
tests/cast-to-uint.shader_test \
tests/hlsl-array-dimension.shader_test \
tests/hlsl-initializer-flatten.shader_test \
tests/hlsl-initializer-invalid-arg-count.shader_test \
tests/hlsl-initializer-local-array.shader_test \
tests/hlsl-initializer-nested.shader_test \
tests/hlsl-initializer-numeric.shader_test \
tests/hlsl-initializer-static-array.shader_test \
tests/hlsl-initializer-struct.shader_test \
tests/hlsl-duplicate-modifiers.shader_test \
tests/hlsl-for.shader_test \
tests/hlsl-function.shader_test \
tests/hlsl-function-cast.shader_test \
tests/hlsl-function-overload.shader_test \
tests/hlsl-gather.shader_test \
tests/hlsl-intrinsic-override.shader_test \
tests/hlsl-majority-pragma.shader_test \
tests/hlsl-majority-typedef.shader_test \
tests/hlsl-mul.shader_test \
tests/hlsl-nested-arrays.shader_test \
tests/hlsl-numeric-constructor-truncation.shader_test \
tests/hlsl-numeric-types.shader_test \
tests/hlsl-operations.shader_test \
tests/hlsl-return-implicit-conversion.shader_test \
tests/hlsl-return-void.shader_test \
tests/hlsl-shape.shader_test \
tests/hlsl-static-initializer.shader_test \
tests/hlsl-storage-qualifiers.shader_test \
tests/hlsl-vector-indexing.shader_test \
tests/hlsl-vector-indexing-uniform.shader_test \
tests/max.shader_test \
tests/sampler-offset.shader_test \
tests/trigonometry.shader_test
endif
EXTRA_DIST += $(vkd3d_shader_tests)
if BUILD_DEMOS
DEMOS_LDADD = $(LDADD) libvkd3d-shader.la @DEMO_LIBS@ @VULKAN_LIBS@
DEMOS_LDADD = $(LDADD) libvkd3d-shader.la @DL_LIBS@ @DEMO_LIBS@
DEMOS_CFLAGS = $(AM_CFLAGS) @DEMO_CFLAGS@
bin_PROGRAMS += $(vkd3d_demos)
demos_vkd3d_gears_SOURCES = demos/gears.c
demos_vkd3d_gears_SOURCES = demos/gears.c demos/gears_hlsl.h
demos_vkd3d_gears_CFLAGS = $(DEMOS_CFLAGS)
demos_vkd3d_gears_LDADD = $(DEMOS_LDADD) -lm
demos_vkd3d_triangle_SOURCES = demos/triangle.c
demos_vkd3d_triangle_SOURCES = demos/triangle.c demos/triangle_hlsl.h
demos_vkd3d_triangle_CFLAGS = $(DEMOS_CFLAGS)
demos_vkd3d_triangle_LDADD = $(DEMOS_LDADD)
endif
@@ -381,8 +369,6 @@ else
@echo "widl is required to generate $@"
endif
EXTRA_DIST += $(vkd3d_demos_shaders)
libvkd3d-utils.pc: $(srcdir)/libs/vkd3d-utils/libvkd3d-utils.pc.in Makefile
$(AM_V_GEN)$(SED) -e 's![@]prefix[@]!$(prefix)!g' \
-e 's![@]exec_prefix[@]!$(exec_prefix)!g' \
@@ -425,9 +411,11 @@ cross_implibs = crosslibs/d3d12
CROSS_CPPFLAGS = -I$(srcdir)/include -I$(srcdir)/include/private -I$(builddir)/include
CROSS_CFLAGS = -g -O2 -Wall -municode ${CROSS_CPPFLAGS} -D__USE_MINGW_ANSI_STDIO=0
EXTRA_DIST += $(cross_implibs:=.cross32.def) $(cross_implibs:=.cross64.def)
EXTRA_DIST += tests/shader_runner_d3d11.c tests/shader_runner_d3d9.c
shader_runner_cross_sources = \
$(srcdir)/tests/shader_runner.c \
$(srcdir)/tests/shader_runner_d3d9.c \
$(srcdir)/tests/shader_runner_d3d11.c \
$(srcdir)/tests/shader_runner_d3d12.c
@@ -435,11 +423,20 @@ if HAVE_CROSSTARGET32
CROSS32_CC = @CROSSCC32@
CROSS32_DLLTOOL = @CROSSTARGET32@-dlltool
CROSS32_IMPLIBS = $(cross_implibs:=.cross32.a)
CROSS32_EXEFILES = $(vkd3d_cross_tests:=.cross32.exe) \
$(vkd3d_demos:demos/vkd3d-%=demos/%.cross32.exe)
CROSS32_FILES = $(CROSS32_IMPLIBS) $(CROSS32_EXEFILES) tests/shader_runner.cross32.exe
CROSS32_EXEFILES =
if BUILD_TESTS
CROSS32_EXEFILES += $(vkd3d_cross_tests:=.cross32.exe)
endif
if BUILD_DEMOS
CROSS32_EXEFILES += $(vkd3d_demos:demos/vkd3d-%=demos/%.cross32.exe)
endif
CLEANFILES += $(CROSS32_FILES)
CROSS32_FILES = $(CROSS32_EXEFILES)
if BUILD_TESTS
CROSS32_FILES += tests/shader_runner.cross32.exe
endif
CLEANFILES += $(CROSS32_IMPLIBS) $(CROSS32_FILES)
crosstest32: $(CROSS32_FILES)
-include tests/$(DEPDIR)/*.cross32.Po
@@ -467,11 +464,20 @@ if HAVE_CROSSTARGET64
CROSS64_CC = @CROSSCC64@
CROSS64_DLLTOOL = @CROSSTARGET64@-dlltool
CROSS64_IMPLIBS = $(cross_implibs:=.cross64.a)
CROSS64_EXEFILES = $(vkd3d_cross_tests:=.cross64.exe) \
$(vkd3d_demos:demos/vkd3d-%=demos/%.cross64.exe)
CROSS64_FILES = $(CROSS64_IMPLIBS) $(CROSS64_EXEFILES) tests/shader_runner.cross64.exe
CROSS64_EXEFILES =
if BUILD_TESTS
CROSS64_EXEFILES += $(vkd3d_cross_tests:=.cross64.exe)
endif
if BUILD_DEMOS
CROSS64_EXEFILES += $(vkd3d_demos:demos/vkd3d-%=demos/%.cross64.exe)
endif
CLEANFILES += $(CROSS64_FILES)
CROSS64_FILES = $(CROSS64_EXEFILES)
if BUILD_TESTS
CROSS64_FILES += tests/shader_runner.cross64.exe
endif
CLEANFILES += $(CROSS64_IMPLIBS) $(CROSS64_FILES)
crosstest64: $(CROSS64_FILES)
-include tests/$(DEPDIR)/*.cross64.Po

5
README
View File

@@ -9,7 +9,7 @@ similar, but not identical, to Direct3D 12.
Building vkd3d
==============
Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.1.113).
Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.2.139).
Vkd3d generates some of its headers from IDL files. If you are using the
release tarballs, then these headers are pre-generated and are included. If
@@ -51,6 +51,9 @@ commas or semicolons.
even when the output supports colour.
* VKD3D_CONFIG - a list of options that change the behavior of libvkd3d.
* virtual_heaps - Create descriptors for each D3D12 root signature
descriptor range instead of entire descriptor heaps. Useful when push
constant or bound descriptor limits are exceeded.
* vk_debug - enables Vulkan debug extensions.
* VKD3D_DEBUG - controls the debug level for log messages produced by

View File

@@ -1,5 +1,5 @@
AC_PREREQ([2.69])
AC_INIT([vkd3d],[1.3])
AC_INIT([vkd3d],[1.6])
AC_CONFIG_AUX_DIR([bin])
AC_CONFIG_MACRO_DIR([m4])
@@ -81,7 +81,7 @@ AS_IF([test "x$ac_cv_header_spirv_unified1_GLSL_std_450_h" != "xyes" \
-a "x$ac_cv_header_vulkan_GLSL_std_450_h" != "xyes"],
[AC_MSG_ERROR([GLSL.std.450.h not found.])])
VKD3D_CHECK_VULKAN_HEADER_VERSION([113], [AC_MSG_ERROR([Vulkan headers are too old, 1.1.113 is required.])])
VKD3D_CHECK_VULKAN_HEADER_VERSION([139], [AC_MSG_ERROR([Vulkan headers are too old, 1.2.139 is required.])])
AC_CHECK_DECL([SpvCapabilityDemoteToHelperInvocationEXT],, [AC_MSG_ERROR([SPIR-V headers are too old.])], [
#ifdef HAVE_SPIRV_UNIFIED1_SPIRV_H
@@ -112,8 +112,11 @@ case $host_os in
;;
esac
AC_ARG_VAR([SONAME_LIBVULKAN], [shared object name for the Vulkan library])
AC_ARG_VAR([VULKAN_LIBS], [linker flags for the Vulkan library])
VKD3D_CHECK_VULKAN
AS_IF([test "x$SONAME_LIBVULKAN" = "x"],
[VKD3D_CHECK_VULKAN],
[AC_DEFINE_UNQUOTED([SONAME_LIBVULKAN],["$SONAME_LIBVULKAN"],[Define to the shared object name of the Vulkan library.])])
AS_IF([test "x$with_ncurses" != "xno"],
[PKG_CHECK_MODULES([NCURSES], [ncurses],
@@ -126,7 +129,7 @@ AS_IF([test "x$with_spirv_tools" = "xyes"],
HAVE_XCB=no
AS_IF([test "x$with_xcb" != "xno"],
[PKG_CHECK_MODULES([XCB], [xcb xcb-keysyms],
[PKG_CHECK_MODULES([XCB], [xcb xcb-event xcb-icccm xcb-keysyms],
[AC_DEFINE([HAVE_XCB], [1], [Define to 1 if you have libxcb.])
HAVE_XCB=yes],
[HAVE_XCB=no])])
@@ -162,9 +165,11 @@ AC_OUTPUT
dnl Output configuration summary
AS_IF([test "x$CROSSTARGET32" != "xno" -o "x$CROSSTARGET64" != "xno"],
[HAVE_CROSSTEST=yes], [HAVE_CROSSTEST=no])
[HAVE_CROSSTARGET=yes], [HAVE_CROSSTARGET=no])
AS_IF([test $DX_FLAG_doc = 1], [HAVE_DOCS=yes], [HAVE_DOCS=no])
AS_IF([test "x$enable_demos" != "xyes" -a "x$enable_tests" = "xno"], [CROSSTARGET64=no CROSSTARGET32=no])
AS_ECHO(["
Configuration summary for $PACKAGE $VERSION
@@ -177,8 +182,10 @@ AS_ECHO(["
Building demos: ${enable_demos}
Building tests: ${enable_tests}
Building documentation: ${HAVE_DOCS}
"])
Building crosstests: ${HAVE_CROSSTEST}"])
AS_IF([test "x$enable_demos" = "xyes"], [AS_ECHO([" Cross-compiling demos: ${HAVE_CROSSTARGET}"])])
AS_IF([test "x$enable_tests" != "xno"], [AS_ECHO([" Cross-compiling tests: ${HAVE_CROSSTARGET}"])])
AS_IF([test "x$CROSSTARGET32" != "xno"], [AS_ECHO([" Using 32-bit cross compiler: $CROSSCC32"])])
AS_IF([test "x$CROSSTARGET64" != "xno"], [AS_ECHO([" Using 64-bit cross compiler: $CROSSCC64"])])
AS_ECHO([])

View File

@@ -18,6 +18,7 @@
*/
#include <vkd3d_dxgi1_4.h>
#include <vkd3d_d3dcompiler.h>
#include <stdbool.h>
#include <stdio.h>

View File

@@ -17,18 +17,65 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define VK_NO_PROTOTYPES
#define VK_USE_PLATFORM_XCB_KHR
#define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_3
#define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_6
#include "config.h"
#include <vkd3d.h>
#include <vkd3d_utils.h>
#include <xcb/xcb_event.h>
#include <xcb/xcb_icccm.h>
#include <xcb/xcb_keysyms.h>
#include <sys/stat.h>
#include <dlfcn.h>
#include <limits.h>
#include <unistd.h>
#include <fcntl.h>
#include <stdbool.h>
#include <stdio.h>
#define DECLARE_VK_PFN(name) PFN_##name name;
DECLARE_VK_PFN(vkAcquireNextImageKHR)
DECLARE_VK_PFN(vkCreateFence)
DECLARE_VK_PFN(vkCreateSwapchainKHR)
DECLARE_VK_PFN(vkCreateXcbSurfaceKHR)
DECLARE_VK_PFN(vkDestroyFence)
DECLARE_VK_PFN(vkDestroySurfaceKHR)
DECLARE_VK_PFN(vkDestroySwapchainKHR)
DECLARE_VK_PFN(vkGetPhysicalDeviceSurfaceCapabilitiesKHR)
DECLARE_VK_PFN(vkGetPhysicalDeviceSurfaceFormatsKHR)
DECLARE_VK_PFN(vkGetPhysicalDeviceSurfaceSupportKHR)
DECLARE_VK_PFN(vkGetSwapchainImagesKHR)
DECLARE_VK_PFN(vkQueuePresentKHR)
DECLARE_VK_PFN(vkResetFences)
DECLARE_VK_PFN(vkWaitForFences)
static void load_vulkan_procs(void)
{
void *libvulkan;
if (!(libvulkan = dlopen(SONAME_LIBVULKAN, RTLD_NOW)))
{
fprintf(stderr, "Failed to load %s: %s.\n", SONAME_LIBVULKAN, dlerror());
exit(1);
}
#define LOAD_VK_PFN(name) name = (void *)dlsym(libvulkan, #name);
LOAD_VK_PFN(vkAcquireNextImageKHR)
LOAD_VK_PFN(vkCreateFence)
LOAD_VK_PFN(vkCreateSwapchainKHR)
LOAD_VK_PFN(vkCreateXcbSurfaceKHR)
LOAD_VK_PFN(vkDestroyFence)
LOAD_VK_PFN(vkDestroySurfaceKHR)
LOAD_VK_PFN(vkDestroySwapchainKHR)
LOAD_VK_PFN(vkGetPhysicalDeviceSurfaceCapabilitiesKHR)
LOAD_VK_PFN(vkGetPhysicalDeviceSurfaceFormatsKHR)
LOAD_VK_PFN(vkGetPhysicalDeviceSurfaceSupportKHR)
LOAD_VK_PFN(vkGetSwapchainImagesKHR)
LOAD_VK_PFN(vkQueuePresentKHR)
LOAD_VK_PFN(vkResetFences)
LOAD_VK_PFN(vkWaitForFences)
}
struct demo
{
@@ -330,6 +377,8 @@ static inline struct demo_swapchain *demo_swapchain_create(ID3D12CommandQueue *c
VkImage *vk_images;
VkFormat format;
load_vulkan_procs();
if ((format = vkd3d_get_vk_format(desc->format)) == VK_FORMAT_UNDEFINED)
return NULL;

View File

@@ -48,9 +48,7 @@
#include <math.h>
#include "demo.h"
#include "gears_vs.h"
#include "gears_ps_flat.h"
#include "gears_ps_smooth.h"
#include "gears_hlsl.h"
struct cxg_fence
{
@@ -659,6 +657,7 @@ static void cxg_load_assets(struct cx_gears *cxg)
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
D3D12_CPU_DESCRIPTOR_HANDLE dsv_handle;
D3D12_ROOT_PARAMETER root_parameter;
ID3DBlob *vs, *ps_flat, *ps_smooth;
D3D12_RESOURCE_DESC resource_desc;
D3D12_HEAP_PROPERTIES heap_desc;
D3D12_RANGE read_range = {0, 0};
@@ -682,14 +681,21 @@ static void cxg_load_assets(struct cx_gears *cxg)
hr = demo_create_root_signature(cxg->device, &root_signature_desc, &cxg->root_signature);
assert(SUCCEEDED(hr));
hr = D3DCompile(gears_hlsl, strlen(gears_hlsl), NULL, NULL, NULL, "vs_main", "vs_5_0", 0, 0, &vs, NULL);
assert(SUCCEEDED(hr));
hr = D3DCompile(gears_hlsl, strlen(gears_hlsl), NULL, NULL, NULL, "ps_main_flat", "ps_5_0", 0, 0, &ps_flat, NULL);
assert(SUCCEEDED(hr));
hr = D3DCompile(gears_hlsl, strlen(gears_hlsl), NULL, NULL, NULL, "ps_main_smooth", "ps_5_0", 0, 0, &ps_smooth, NULL);
assert(SUCCEEDED(hr));
memset(&pso_desc, 0, sizeof(pso_desc));
pso_desc.InputLayout.pInputElementDescs = il_desc;
pso_desc.InputLayout.NumElements = ARRAY_SIZE(il_desc);
pso_desc.pRootSignature = cxg->root_signature;
pso_desc.VS.pShaderBytecode = g_vs_main;
pso_desc.VS.BytecodeLength = sizeof(g_vs_main);
pso_desc.PS.pShaderBytecode = g_ps_main_flat;
pso_desc.PS.BytecodeLength = sizeof(g_ps_main_flat);
pso_desc.VS.pShaderBytecode = ID3D10Blob_GetBufferPointer(vs);
pso_desc.VS.BytecodeLength = ID3D10Blob_GetBufferSize(vs);
pso_desc.PS.pShaderBytecode = ID3D10Blob_GetBufferPointer(ps_flat);
pso_desc.PS.BytecodeLength = ID3D10Blob_GetBufferSize(ps_flat);
demo_rasterizer_desc_init_default(&pso_desc.RasterizerState);
pso_desc.RasterizerState.FrontCounterClockwise = TRUE;
@@ -708,12 +714,16 @@ static void cxg_load_assets(struct cx_gears *cxg)
&IID_ID3D12PipelineState, (void **)&cxg->pipeline_state_flat);
assert(SUCCEEDED(hr));
pso_desc.PS.pShaderBytecode = g_ps_main_smooth;
pso_desc.PS.BytecodeLength = sizeof(g_ps_main_smooth);
pso_desc.PS.pShaderBytecode = ID3D10Blob_GetBufferPointer(ps_smooth);
pso_desc.PS.BytecodeLength = ID3D10Blob_GetBufferSize(ps_smooth);
hr = ID3D12Device_CreateGraphicsPipelineState(cxg->device, &pso_desc,
&IID_ID3D12PipelineState, (void **)&cxg->pipeline_state_smooth);
assert(SUCCEEDED(hr));
ID3D10Blob_Release(vs);
ID3D10Blob_Release(ps_flat);
ID3D10Blob_Release(ps_smooth);
for (i = 0; i < ARRAY_SIZE(cxg->command_list); ++i)
{
hr = ID3D12Device_CreateCommandList(cxg->device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,

View File

@@ -1,55 +0,0 @@
cbuffer gear_block : register(b0)
{
float4x4 mvp_matrix;
float3x3 normal_matrix;
};
struct vs_in
{
float4 position : POSITION;
float3 normal : NORMAL;
float3 diffuse : DIFFUSE;
float4 transform : TRANSFORM;
};
struct vs_out
{
float4 position : SV_POSITION;
float4 colour : COLOR;
};
struct vs_out vs_main(struct vs_in i)
{
const float3 l_pos = float3(5.0, 5.0, 10.0);
float3 dir, normal;
float4 position;
struct vs_out o;
float att;
position.x = i.transform.x * i.position.x - i.transform.y * i.position.y + i.transform.z;
position.y = i.transform.x * i.position.y + i.transform.y * i.position.x + i.transform.w;
position.zw = i.position.zw;
o.position = mul(mvp_matrix, position);
dir = normalize(l_pos - o.position.xyz / o.position.w);
normal.x = i.transform.x * i.normal.x - i.transform.y * i.normal.y;
normal.y = i.transform.x * i.normal.y + i.transform.y * i.normal.x;
normal.z = i.normal.z;
att = 0.2 + dot(dir, normalize(mul(normal_matrix, normal)));
o.colour.xyz = i.diffuse.xyz * att;
o.colour.w = 1.0;
return o;
}
float4 ps_main_smooth(float4 position : SV_POSITION, float4 colour : COLOR) : SV_TARGET
{
return colour;
}
float4 ps_main_flat(float4 position : SV_POSITION, nointerpolation float4 colour : COLOR) : SV_TARGET
{
return colour;
}

56
demos/gears_hlsl.h Normal file
View File

@@ -0,0 +1,56 @@
static const char gears_hlsl[] =
"cbuffer gear_block : register(b0)\n"
"{\n"
" float4x4 mvp_matrix;\n"
" float3x3 normal_matrix;\n"
"};\n"
"\n"
"struct vs_in\n"
"{\n"
" float4 position : POSITION;\n"
" float3 normal : NORMAL;\n"
" float3 diffuse : DIFFUSE;\n"
" float4 transform : TRANSFORM;\n"
"};\n"
"\n"
"struct vs_out\n"
"{\n"
" float4 position : SV_POSITION;\n"
" float4 colour : COLOR;\n"
"};\n"
"\n"
"struct vs_out vs_main(struct vs_in i)\n"
"{\n"
" const float3 l_pos = float3(5.0, 5.0, 10.0);\n"
" float3 dir, normal;\n"
" float4 position;\n"
" struct vs_out o;\n"
" float att;\n"
"\n"
" position.x = i.transform.x * i.position.x - i.transform.y * i.position.y + i.transform.z;\n"
" position.y = i.transform.x * i.position.y + i.transform.y * i.position.x + i.transform.w;\n"
" position.zw = i.position.zw;\n"
"\n"
" o.position = mul(mvp_matrix, position);\n"
" dir = normalize(l_pos - o.position.xyz / o.position.w);\n"
"\n"
" normal.x = i.transform.x * i.normal.x - i.transform.y * i.normal.y;\n"
" normal.y = i.transform.x * i.normal.y + i.transform.y * i.normal.x;\n"
" normal.z = i.normal.z;\n"
" att = 0.2 + dot(dir, normalize(mul(normal_matrix, normal)));\n"
"\n"
" o.colour.xyz = i.diffuse.xyz * att;\n"
" o.colour.w = 1.0;\n"
"\n"
" return o;\n"
"}\n"
"\n"
"float4 ps_main_smooth(float4 position : SV_POSITION, float4 colour : COLOR) : SV_TARGET\n"
"{\n"
" return colour;\n"
"}\n"
"\n"
"float4 ps_main_flat(float4 position : SV_POSITION, nointerpolation float4 colour : COLOR) : SV_TARGET\n"
"{\n"
" return colour;\n"
"}\n";

View File

@@ -1,73 +0,0 @@
#if 0
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// COLOR 0 xyzw 1 NONE float xyzw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_input_ps constant v1.xyzw
dcl_output o0.xyzw
mov o0.xyzw, v1.xyzw
ret
// Approximately 0 instruction slots used
#endif
const BYTE g_ps_main_flat[] =
{
68, 88, 66, 67, 254, 211,
50, 72, 228, 208, 73, 13,
143, 221, 134, 105, 6, 165,
26, 140, 1, 0, 0, 0,
248, 0, 0, 0, 3, 0,
0, 0, 44, 0, 0, 0,
128, 0, 0, 0, 180, 0,
0, 0, 73, 83, 71, 78,
76, 0, 0, 0, 2, 0,
0, 0, 8, 0, 0, 0,
56, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
68, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 15, 15, 0, 0,
83, 86, 95, 80, 79, 83,
73, 84, 73, 79, 78, 0,
67, 79, 76, 79, 82, 0,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 69, 88, 60, 0,
0, 0, 80, 0, 0, 0,
15, 0, 0, 0, 106, 8,
0, 1, 98, 8, 0, 3,
242, 16, 16, 0, 1, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0,
0, 0, 54, 0, 0, 5,
242, 32, 16, 0, 0, 0,
0, 0, 70, 30, 16, 0,
1, 0, 0, 0, 62, 0,
0, 1
};

View File

@@ -1,73 +0,0 @@
#if 0
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// COLOR 0 xyzw 1 NONE float xyzw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_input_ps linear v1.xyzw
dcl_output o0.xyzw
mov o0.xyzw, v1.xyzw
ret
// Approximately 0 instruction slots used
#endif
const BYTE g_ps_main_smooth[] =
{
68, 88, 66, 67, 80, 239,
109, 26, 0, 147, 6, 156,
240, 104, 206, 124, 185, 57,
18, 98, 1, 0, 0, 0,
248, 0, 0, 0, 3, 0,
0, 0, 44, 0, 0, 0,
128, 0, 0, 0, 180, 0,
0, 0, 73, 83, 71, 78,
76, 0, 0, 0, 2, 0,
0, 0, 8, 0, 0, 0,
56, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
68, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 15, 15, 0, 0,
83, 86, 95, 80, 79, 83,
73, 84, 73, 79, 78, 0,
67, 79, 76, 79, 82, 0,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 69, 88, 60, 0,
0, 0, 80, 0, 0, 0,
15, 0, 0, 0, 106, 8,
0, 1, 98, 16, 0, 3,
242, 16, 16, 0, 1, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0,
0, 0, 54, 0, 0, 5,
242, 32, 16, 0, 0, 0,
0, 0, 70, 30, 16, 0,
1, 0, 0, 0, 62, 0,
0, 1
};

View File

@@ -1,272 +0,0 @@
#if 0
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION 0 xyzw 0 NONE float xyzw
// NORMAL 0 xyz 1 NONE float xyz
// DIFFUSE 0 xyz 2 NONE float xyz
// TRANSFORM 0 xyzw 3 NONE float xyzw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float xyzw
// COLOR 0 xyzw 1 NONE float xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[7], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xyz
dcl_input v3.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_temps 2
mul r0.x, v0.y, v3.y
mad r0.x, v3.x, v0.x, -r0.x
dp2 r0.y, v3.yxyy, v0.xyxx
add r0.xy, r0.xyxx, v3.zwzz
mul r1.xyzw, r0.yyyy, cb0[1].xyzw
mad r0.xyzw, cb0[0].xyzw, r0.xxxx, r1.xyzw
mad r0.xyzw, cb0[2].xyzw, v0.zzzz, r0.xyzw
mad r0.xyzw, cb0[3].xyzw, v0.wwww, r0.xyzw
mov o0.xyzw, r0.xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r0.xyz, -r0.xyzx, l(5.000000, 5.000000, 10.000000, 0.000000)
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r0.w, v1.y, v3.y
mad r0.w, v3.x, v1.x, -r0.w
dp2 r1.x, v3.yxyy, v1.xyxx
mul r1.xyz, r1.xxxx, cb0[5].xyzx
mad r1.xyz, cb0[4].xyzx, r0.wwww, r1.xyzx
mad r1.xyz, cb0[6].xyzx, v1.zzzz, r1.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r0.x, r0.xyzx, r1.xyzx
add r0.x, r0.x, l(0.200000)
mul o1.xyz, r0.xxxx, v2.xyzx
mov o1.w, l(1.000000)
ret
// Approximately 0 instruction slots used
#endif
const BYTE g_vs_main[] =
{
68, 88, 66, 67, 82, 90,
22, 185, 41, 66, 113, 173,
43, 53, 199, 35, 30, 50,
78, 7, 1, 0, 0, 0,
208, 4, 0, 0, 3, 0,
0, 0, 44, 0, 0, 0,
192, 0, 0, 0, 20, 1,
0, 0, 73, 83, 71, 78,
140, 0, 0, 0, 4, 0,
0, 0, 8, 0, 0, 0,
104, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 15, 0, 0,
113, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 7, 7, 0, 0,
120, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 2, 0,
0, 0, 7, 7, 0, 0,
128, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 3, 0,
0, 0, 15, 15, 0, 0,
80, 79, 83, 73, 84, 73,
79, 78, 0, 78, 79, 82,
77, 65, 76, 0, 68, 73,
70, 70, 85, 83, 69, 0,
84, 82, 65, 78, 83, 70,
79, 82, 77, 0, 171, 171,
79, 83, 71, 78, 76, 0,
0, 0, 2, 0, 0, 0,
8, 0, 0, 0, 56, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 68, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
15, 0, 0, 0, 83, 86,
95, 80, 79, 83, 73, 84,
73, 79, 78, 0, 67, 79,
76, 79, 82, 0, 171, 171,
83, 72, 69, 88, 180, 3,
0, 0, 80, 0, 1, 0,
237, 0, 0, 0, 106, 8,
0, 1, 89, 0, 0, 4,
70, 142, 32, 0, 0, 0,
0, 0, 7, 0, 0, 0,
95, 0, 0, 3, 242, 16,
16, 0, 0, 0, 0, 0,
95, 0, 0, 3, 114, 16,
16, 0, 1, 0, 0, 0,
95, 0, 0, 3, 114, 16,
16, 0, 2, 0, 0, 0,
95, 0, 0, 3, 242, 16,
16, 0, 3, 0, 0, 0,
103, 0, 0, 4, 242, 32,
16, 0, 0, 0, 0, 0,
1, 0, 0, 0, 101, 0,
0, 3, 242, 32, 16, 0,
1, 0, 0, 0, 104, 0,
0, 2, 2, 0, 0, 0,
56, 0, 0, 7, 18, 0,
16, 0, 0, 0, 0, 0,
26, 16, 16, 0, 0, 0,
0, 0, 26, 16, 16, 0,
3, 0, 0, 0, 50, 0,
0, 10, 18, 0, 16, 0,
0, 0, 0, 0, 10, 16,
16, 0, 3, 0, 0, 0,
10, 16, 16, 0, 0, 0,
0, 0, 10, 0, 16, 128,
65, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 7,
34, 0, 16, 0, 0, 0,
0, 0, 22, 21, 16, 0,
3, 0, 0, 0, 70, 16,
16, 0, 0, 0, 0, 0,
0, 0, 0, 7, 50, 0,
16, 0, 0, 0, 0, 0,
70, 0, 16, 0, 0, 0,
0, 0, 230, 26, 16, 0,
3, 0, 0, 0, 56, 0,
0, 8, 242, 0, 16, 0,
1, 0, 0, 0, 86, 5,
16, 0, 0, 0, 0, 0,
70, 142, 32, 0, 0, 0,
0, 0, 1, 0, 0, 0,
50, 0, 0, 10, 242, 0,
16, 0, 0, 0, 0, 0,
70, 142, 32, 0, 0, 0,
0, 0, 0, 0, 0, 0,
6, 0, 16, 0, 0, 0,
0, 0, 70, 14, 16, 0,
1, 0, 0, 0, 50, 0,
0, 10, 242, 0, 16, 0,
0, 0, 0, 0, 70, 142,
32, 0, 0, 0, 0, 0,
2, 0, 0, 0, 166, 26,
16, 0, 0, 0, 0, 0,
70, 14, 16, 0, 0, 0,
0, 0, 50, 0, 0, 10,
242, 0, 16, 0, 0, 0,
0, 0, 70, 142, 32, 0,
0, 0, 0, 0, 3, 0,
0, 0, 246, 31, 16, 0,
0, 0, 0, 0, 70, 14,
16, 0, 0, 0, 0, 0,
54, 0, 0, 5, 242, 32,
16, 0, 0, 0, 0, 0,
70, 14, 16, 0, 0, 0,
0, 0, 14, 0, 0, 7,
114, 0, 16, 0, 0, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 246, 15,
16, 0, 0, 0, 0, 0,
0, 0, 0, 11, 114, 0,
16, 0, 0, 0, 0, 0,
70, 2, 16, 128, 65, 0,
0, 0, 0, 0, 0, 0,
2, 64, 0, 0, 0, 0,
160, 64, 0, 0, 160, 64,
0, 0, 32, 65, 0, 0,
0, 0, 16, 0, 0, 7,
130, 0, 16, 0, 0, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 70, 2,
16, 0, 0, 0, 0, 0,
68, 0, 0, 5, 130, 0,
16, 0, 0, 0, 0, 0,
58, 0, 16, 0, 0, 0,
0, 0, 56, 0, 0, 7,
114, 0, 16, 0, 0, 0,
0, 0, 246, 15, 16, 0,
0, 0, 0, 0, 70, 2,
16, 0, 0, 0, 0, 0,
56, 0, 0, 7, 130, 0,
16, 0, 0, 0, 0, 0,
26, 16, 16, 0, 1, 0,
0, 0, 26, 16, 16, 0,
3, 0, 0, 0, 50, 0,
0, 10, 130, 0, 16, 0,
0, 0, 0, 0, 10, 16,
16, 0, 3, 0, 0, 0,
10, 16, 16, 0, 1, 0,
0, 0, 58, 0, 16, 128,
65, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 7,
18, 0, 16, 0, 1, 0,
0, 0, 22, 21, 16, 0,
3, 0, 0, 0, 70, 16,
16, 0, 1, 0, 0, 0,
56, 0, 0, 8, 114, 0,
16, 0, 1, 0, 0, 0,
6, 0, 16, 0, 1, 0,
0, 0, 70, 130, 32, 0,
0, 0, 0, 0, 5, 0,
0, 0, 50, 0, 0, 10,
114, 0, 16, 0, 1, 0,
0, 0, 70, 130, 32, 0,
0, 0, 0, 0, 4, 0,
0, 0, 246, 15, 16, 0,
0, 0, 0, 0, 70, 2,
16, 0, 1, 0, 0, 0,
50, 0, 0, 10, 114, 0,
16, 0, 1, 0, 0, 0,
70, 130, 32, 0, 0, 0,
0, 0, 6, 0, 0, 0,
166, 26, 16, 0, 1, 0,
0, 0, 70, 2, 16, 0,
1, 0, 0, 0, 16, 0,
0, 7, 130, 0, 16, 0,
0, 0, 0, 0, 70, 2,
16, 0, 1, 0, 0, 0,
70, 2, 16, 0, 1, 0,
0, 0, 68, 0, 0, 5,
130, 0, 16, 0, 0, 0,
0, 0, 58, 0, 16, 0,
0, 0, 0, 0, 56, 0,
0, 7, 114, 0, 16, 0,
1, 0, 0, 0, 246, 15,
16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 1, 0,
0, 0, 16, 0, 0, 7,
18, 0, 16, 0, 0, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 70, 2,
16, 0, 1, 0, 0, 0,
0, 0, 0, 7, 18, 0,
16, 0, 0, 0, 0, 0,
10, 0, 16, 0, 0, 0,
0, 0, 1, 64, 0, 0,
205, 204, 76, 62, 56, 0,
0, 7, 114, 32, 16, 0,
1, 0, 0, 0, 6, 0,
16, 0, 0, 0, 0, 0,
70, 18, 16, 0, 2, 0,
0, 0, 54, 0, 0, 5,
130, 32, 16, 0, 1, 0,
0, 0, 1, 64, 0, 0,
0, 0, 128, 63, 62, 0,
0, 1
};

View File

@@ -45,8 +45,7 @@
#include <assert.h>
#include "demo.h"
#include "triangle_vs.h"
#include "triangle_ps.h"
#include "triangle_hlsl.h"
struct cxt_fence
{
@@ -277,6 +276,7 @@ static void cxt_load_assets(struct cx_triangle *cxt)
D3D12_RESOURCE_DESC resource_desc;
D3D12_HEAP_PROPERTIES heap_desc;
D3D12_RANGE read_range = {0, 0};
ID3DBlob *vs, *ps;
HRESULT hr;
void *data;
@@ -285,14 +285,19 @@ static void cxt_load_assets(struct cx_triangle *cxt)
hr = demo_create_root_signature(cxt->device, &root_signature_desc, &cxt->root_signature);
assert(SUCCEEDED(hr));
hr = D3DCompile(triangle_hlsl, strlen(triangle_hlsl), NULL, NULL, NULL, "vs_main", "vs_5_0", 0, 0, &vs, NULL);
assert(SUCCEEDED(hr));
hr = D3DCompile(triangle_hlsl, strlen(triangle_hlsl), NULL, NULL, NULL, "ps_main", "ps_5_0", 0, 0, &ps, NULL);
assert(SUCCEEDED(hr));
memset(&pso_desc, 0, sizeof(pso_desc));
pso_desc.InputLayout.pInputElementDescs = il_desc;
pso_desc.InputLayout.NumElements = ARRAY_SIZE(il_desc);
pso_desc.pRootSignature = cxt->root_signature;
pso_desc.VS.pShaderBytecode = g_vs_main;
pso_desc.VS.BytecodeLength = sizeof(g_vs_main);
pso_desc.PS.pShaderBytecode = g_ps_main;
pso_desc.PS.BytecodeLength = sizeof(g_ps_main);
pso_desc.VS.pShaderBytecode = ID3D10Blob_GetBufferPointer(vs);
pso_desc.VS.BytecodeLength = ID3D10Blob_GetBufferSize(vs);
pso_desc.PS.pShaderBytecode = ID3D10Blob_GetBufferPointer(ps);
pso_desc.PS.BytecodeLength = ID3D10Blob_GetBufferSize(ps);
demo_rasterizer_desc_init_default(&pso_desc.RasterizerState);
demo_blend_desc_init_default(&pso_desc.BlendState);
pso_desc.DepthStencilState.DepthEnable = FALSE;
@@ -306,6 +311,9 @@ static void cxt_load_assets(struct cx_triangle *cxt)
&IID_ID3D12PipelineState, (void **)&cxt->pipeline_state);
assert(SUCCEEDED(hr));
ID3D10Blob_Release(vs);
ID3D10Blob_Release(ps);
hr = ID3D12Device_CreateCommandList(cxt->device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT, cxt->command_allocator,
cxt->pipeline_state, &IID_ID3D12GraphicsCommandList, (void **)&cxt->command_list);
assert(SUCCEEDED(hr));

View File

@@ -1,20 +0,0 @@
struct ps_in
{
float4 position : SV_POSITION;
float4 colour : COLOR;
};
struct ps_in vs_main(float4 position : POSITION, float4 colour : COLOR)
{
struct ps_in o;
o.position = position;
o.colour = colour;
return o;
}
float4 ps_main(struct ps_in i) : SV_TARGET
{
return i.colour;
}

21
demos/triangle_hlsl.h Normal file
View File

@@ -0,0 +1,21 @@
static const char triangle_hlsl[] =
"struct ps_in\n"
"{\n"
" float4 position : SV_POSITION;\n"
" float4 colour : COLOR;\n"
"};\n"
"\n"
"struct ps_in vs_main(float4 position : POSITION, float4 colour : COLOR)\n"
"{\n"
" struct ps_in o;\n"
"\n"
" o.position = position;\n"
" o.colour = colour;\n"
"\n"
" return o;\n"
"}\n"
"\n"
"float4 ps_main(struct ps_in i) : SV_TARGET\n"
"{\n"
" return i.colour;\n"
"}\n";

View File

@@ -1,73 +0,0 @@
#if 0
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// COLOR 0 xyzw 1 NONE float xyzw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_input_ps linear v1.xyzw
dcl_output o0.xyzw
mov o0.xyzw, v1.xyzw
ret
// Approximately 0 instruction slots used
#endif
const BYTE g_ps_main[] =
{
68, 88, 66, 67, 80, 239,
109, 26, 0, 147, 6, 156,
240, 104, 206, 124, 185, 57,
18, 98, 1, 0, 0, 0,
248, 0, 0, 0, 3, 0,
0, 0, 44, 0, 0, 0,
128, 0, 0, 0, 180, 0,
0, 0, 73, 83, 71, 78,
76, 0, 0, 0, 2, 0,
0, 0, 8, 0, 0, 0,
56, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
68, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 15, 15, 0, 0,
83, 86, 95, 80, 79, 83,
73, 84, 73, 79, 78, 0,
67, 79, 76, 79, 82, 0,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 69, 88, 60, 0,
0, 0, 80, 0, 0, 0,
15, 0, 0, 0, 106, 8,
0, 1, 98, 16, 0, 3,
242, 16, 16, 0, 1, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0,
0, 0, 54, 0, 0, 5,
242, 32, 16, 0, 0, 0,
0, 0, 70, 30, 16, 0,
1, 0, 0, 0, 62, 0,
0, 1
};

View File

@@ -1,89 +0,0 @@
#if 0
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION 0 xyzw 0 NONE float xyzw
// COLOR 0 xyzw 1 NONE float xyzw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float xyzw
// COLOR 0 xyzw 1 NONE float xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
mov o0.xyzw, v0.xyzw
mov o1.xyzw, v1.xyzw
ret
// Approximately 0 instruction slots used
#endif
const BYTE g_vs_main[] =
{
68, 88, 66, 67, 17, 201,
143, 165, 233, 56, 0, 40,
84, 255, 207, 20, 40, 195,
63, 228, 1, 0, 0, 0,
68, 1, 0, 0, 3, 0,
0, 0, 44, 0, 0, 0,
124, 0, 0, 0, 208, 0,
0, 0, 73, 83, 71, 78,
72, 0, 0, 0, 2, 0,
0, 0, 8, 0, 0, 0,
56, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 15, 0, 0,
65, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 15, 15, 0, 0,
80, 79, 83, 73, 84, 73,
79, 78, 0, 67, 79, 76,
79, 82, 0, 171, 79, 83,
71, 78, 76, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 15, 0,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 67, 79, 76, 79,
82, 0, 171, 171, 83, 72,
69, 88, 108, 0, 0, 0,
80, 0, 1, 0, 27, 0,
0, 0, 106, 8, 0, 1,
95, 0, 0, 3, 242, 16,
16, 0, 0, 0, 0, 0,
95, 0, 0, 3, 242, 16,
16, 0, 1, 0, 0, 0,
103, 0, 0, 4, 242, 32,
16, 0, 0, 0, 0, 0,
1, 0, 0, 0, 101, 0,
0, 3, 242, 32, 16, 0,
1, 0, 0, 0, 54, 0,
0, 5, 242, 32, 16, 0,
0, 0, 0, 0, 70, 30,
16, 0, 0, 0, 0, 0,
54, 0, 0, 5, 242, 32,
16, 0, 1, 0, 0, 0,
70, 30, 16, 0, 1, 0,
0, 0, 62, 0, 0, 1
};

View File

@@ -150,8 +150,8 @@ static inline unsigned int list_count( const struct list *list )
return count;
}
/* move all elements from src to the tail of dst */
static inline void list_move_tail( struct list *dst, struct list *src )
/* move all elements from src to before the specified element */
static inline void list_move_before( struct list *dst, struct list *src )
{
if (list_empty(src)) return;
@@ -162,8 +162,8 @@ static inline void list_move_tail( struct list *dst, struct list *src )
list_init(src);
}
/* move all elements from src to the head of dst */
static inline void list_move_head( struct list *dst, struct list *src )
/* move all elements from src to after the specified element */
static inline void list_move_after( struct list *dst, struct list *src )
{
if (list_empty(src)) return;
@@ -174,6 +174,18 @@ static inline void list_move_head( struct list *dst, struct list *src )
list_init(src);
}
/* move all elements from src to the head of dst */
static inline void list_move_head( struct list *dst, struct list *src )
{
list_move_after( dst, src );
}
/* move all elements from src to the tail of dst */
static inline void list_move_tail( struct list *dst, struct list *src )
{
list_move_before( dst, src );
}
/* iterate through the list */
#define LIST_FOR_EACH(cursor,list) \
for ((cursor) = (list)->next; (cursor) != (list); (cursor) = (cursor)->next)

View File

@@ -27,6 +27,7 @@
#include <limits.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#ifdef _MSC_VER
#include <intrin.h>
@@ -53,14 +54,32 @@ static inline size_t align(size_t addr, size_t alignment)
#ifdef __GNUC__
# define VKD3D_NORETURN __attribute__((noreturn))
# define VKD3D_PRINTF_FUNC(fmt, args) __attribute__((format(printf, fmt, args)))
# ifdef __MINGW_PRINTF_FORMAT
# define VKD3D_PRINTF_FUNC(fmt, args) __attribute__((format(__MINGW_PRINTF_FORMAT, fmt, args)))
# else
# define VKD3D_PRINTF_FUNC(fmt, args) __attribute__((format(printf, fmt, args)))
# endif
# define VKD3D_UNUSED __attribute__((unused))
# define VKD3D_UNREACHABLE __builtin_unreachable()
#else
# define VKD3D_NORETURN
# define VKD3D_PRINTF_FUNC(fmt, args)
# define VKD3D_UNUSED
# define VKD3D_UNREACHABLE (void)0
#endif /* __GNUC__ */
VKD3D_NORETURN static inline void vkd3d_unreachable_(const char *filename, unsigned int line)
{
fprintf(stderr, "%s:%u: Aborting, reached unreachable code.\n", filename, line);
abort();
}
#ifdef NDEBUG
#define vkd3d_unreachable() VKD3D_UNREACHABLE
#else
#define vkd3d_unreachable() vkd3d_unreachable_(__FILE__, __LINE__)
#endif
static inline unsigned int vkd3d_popcount(unsigned int v)
{
#ifdef _MSC_VER
@@ -210,6 +229,10 @@ static inline LONG InterlockedIncrement(LONG volatile *x)
{
return __sync_add_and_fetch(x, 1);
}
static inline LONG64 InterlockedIncrement64(LONG64 volatile *x)
{
return __sync_add_and_fetch(x, 1);
}
static inline LONG InterlockedAdd(LONG volatile *x, LONG val)
{
return __sync_add_and_fetch(x, val);
@@ -242,4 +265,74 @@ static inline void vkd3d_parse_version(const char *version, int *major, int *min
HRESULT hresult_from_vkd3d_result(int vkd3d_result);
#ifdef _WIN32
static inline void *vkd3d_dlopen(const char *name)
{
return LoadLibraryA(name);
}
static inline void *vkd3d_dlsym(void *handle, const char *symbol)
{
return GetProcAddress(handle, symbol);
}
static inline int vkd3d_dlclose(void *handle)
{
return FreeLibrary(handle);
}
static inline const char *vkd3d_dlerror(void)
{
unsigned int error = GetLastError();
static char message[256];
if (FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM, NULL, error, 0, message, sizeof(message), NULL))
return message;
sprintf(message, "Unknown error %u.\n", error);
return message;
}
#elif defined(HAVE_DLFCN_H)
#include <dlfcn.h>
static inline void *vkd3d_dlopen(const char *name)
{
return dlopen(name, RTLD_NOW);
}
static inline void *vkd3d_dlsym(void *handle, const char *symbol)
{
return dlsym(handle, symbol);
}
static inline int vkd3d_dlclose(void *handle)
{
return dlclose(handle);
}
static inline const char *vkd3d_dlerror(void)
{
return dlerror();
}
#else
static inline void *vkd3d_dlopen(const char *name)
{
return NULL;
}
static inline void *vkd3d_dlsym(void *handle, const char *symbol)
{
return NULL;
}
static inline int vkd3d_dlclose(void *handle)
{
return 0;
}
static inline const char *vkd3d_dlerror(void)
{
return "Not implemented for this platform.\n";
}
#endif
#endif /* __VKD3D_COMMON_H */

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