Henri Verbeet
0e72aba0bc
Release 1.13.
2024-08-29 12:08:46 +02:00
Elizabeth Figura
eb71a1722a
vkd3d-shader: Use an extended version of vkd3d_shader_immediate_constant in vkd3d_shader_parameter1.
...
This is a proposed API change in 946, which won't make it into this release.
The intent is to allow slightly larger constants to be specified in the updated
vkd3d_shader_parameter1 structure. In particular, this is large enough to pass
4-dimensional integer or float vectors inline, which the proposed clip plane
implementation will use, as well as other Direct3D FFP parameters.
We could also simply add vkd3d_shader_immediate_constant1 as a separate union
member in vkd3d_shader_parameter1, but this API is a bit cleaner and simpler.
2024-08-28 12:08:37 +02:00
Henri Verbeet
f318e565f2
vkd3d-shader/spirv: Decorate non-array descriptor variables as well.
...
Commits 343c7942e1
and
94c74d2c00
moved applying the NonReadable
and Coherent decorations from spirv_compiler_emit_resource_declaration()
to spirv_compiler_build_descriptor_variable(), but unfortunately missed
the non-array path in the latter function.
The missing NonReadable decoration causes segmentation faults in
rasteriser-ordered-views.shader_test (among others) on my Intel SKL GT2
setup in particular.
2024-08-26 11:24:01 +02:00
Conor McCarthy
80e607e3e7
vkd3d: Free descriptor range information on error paths in d3d12_root_signature_info_from_desc(). (Valgrind)
...
Fixes memory leaks in test_create_root_signature().
2024-08-26 11:20:54 +02:00
Henri Verbeet
32dc7ff43b
build: Actually run bitwise-assignment.shader_test.
...
Also fix the order of a couple of tests while we're touching this.
2024-08-22 16:32:40 +02:00
Francisco Casas
f5ed0d9efd
tests/test-driver: Avoid double space when printing details.
...
Save screen real estate.
2024-08-22 16:22:29 +02:00
Francisco Casas
b701f8d393
tests/shader_runner: Explicitly require UAV load support.
...
The used UAV formats are explicitly added in the [require] section of
every test that uses them.
Some of these tests were failing on Intel UHD graphics 770 because of
missing support for additional UAV load types, explicitly requiring
these formats allows these tests to be skipped.
2024-08-22 16:22:18 +02:00
Francisco Casas
fb153bf5d4
tests/shader_runner: Don't skip shader compilation on missing caps.
...
Currently we are skipping compilation tests ([* shader] blocks) on
missing capabilities. This is not really necessary and it is useful to
test shader compilation even on machines that can't run these tests.
So, this commit moves the checks to the [test] blocks, skipping them
entirely when caps are not met.
To make the effects of enum test_action values more explicit, these
are renamed to TEST_ACTION_SKIP_COMPILATION and
TEST_ACTION_SKIP_EXECUTION.
2024-08-22 16:01:37 +02:00
Francisco Casas
19c23ca6f2
tests/shader_runner: Replace spaces with dashes in format names.
...
Probably good if we want to allow specifying several formats in the same
line, separated by spaces.
While at it, rename "r32g32 int" to "r32g32-sint".
2024-08-22 16:01:37 +02:00
Francisco Casas
cec62c54ad
tests/shader_runner: Move parse_format() up.
2024-08-22 16:01:32 +02:00
Francisco Casas
164076d176
tests/shader_runner: Require explicit formats for UAV resources.
...
The current default is r32g32b32a32 but it requires special support
which is not available on all GPUs, so it is not a very convenient
default.
Instead of changing the default making it different from RTV resoures,
the format is required to always be explicit for UAVs.
The exceptions are counter_buffer and buffers with "stride", which don't
require a format because it is already implied.
2024-08-22 16:01:26 +02:00
Conor McCarthy
738ecc9eb1
vkd3d-shader/spirv: Free the spirv parameter info.
2024-08-20 21:27:58 +02:00
Francisco Casas
56cd64ccba
tests: Test shader compilation with default values.
2024-08-20 21:26:26 +02:00
Francisco Casas
9fa8921b50
tests: Test shader compilation within braces.
2024-08-20 21:26:26 +02:00
Francisco Casas
1d24587405
tests: Test compile syntax on effects.
2024-08-20 21:26:26 +02:00
Francisco Casas
e9260bba3a
tests: Test shader compilation within function definitions.
2024-08-20 21:26:26 +02:00
Francisco Casas
7363fd2816
tests: Add additional tests for function calls in state block rhs.
2024-08-20 21:26:26 +02:00
Francisco Casas
becdcec147
vkd3d-shader: Avoid div by zero on assert in vkd3d_calloc() (ubsan).
2024-08-20 21:26:26 +02:00
Anna (navi) Figueiredo Gomes
94c74d2c00
vkd3d-shader/spirv: Avoid decorating variables multiple times with Coherent.
2024-08-20 21:25:15 +02:00
Anna (navi) Figueiredo Gomes
a47c23fa1f
vkd3d-shader/spirv: Use unique SPIR-V variables for descriptors where visibility differs.
...
In the case two uav descriptors are mapped to the same variable, and one is
read from while the other is not, the variable would get the NonReadable
decorator, while being read from later.
2024-08-20 21:23:31 +02:00
Anna (navi) Figueiredo Gomes
343c7942e1
vkd3d-shader/spirv: Avoid decorating variables multiple times with NonReadable.
...
The existing code reuses the same SPIR-V variable for all descriptors mapped to
the same Vulkan binding, and applies the NonReadable decoration based on the
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ only. This potentially causes the
decoration to be applied twice, should two non-read descriptors be mapped to
the same variable, which isn't allowed in SPIR-V, and the validator complains.
2024-08-20 21:20:33 +02:00
Nikolay Sivov
c8cc1b1a24
vkd3d-shader/fx: Fix the matrix type class for fx_2_0.
...
CTAB type correctly reflects matrix majority, unlike effects
type data that does not respond to majority modifiers at all.
It doesn't transpose default values either.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-19 14:21:59 +02:00
Nikolay Sivov
b9e894f232
include: Fix a few typos in the IDL files.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-19 14:20:28 +02:00
Nikolay Sivov
f0a2e4bc25
vkd3d-shader/glsl: Fix a typo in a few messages.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-19 14:20:21 +02:00
Nikolay Sivov
d1b8a7e745
vkd3d: Fix a few typos in the comments.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-19 14:17:41 +02:00
Petrichor Park
4467c655f0
vkd3d-shader/hlsl: Factor out add_binary_expr() and use it for assignment operators.
...
This fixes a lot of internal compiler errors with assignment operators,
especially bitwise ones. The bitwise-assignment test has the motivating
examples.
2024-08-19 14:15:43 +02:00
Nikolay Sivov
ebc039d128
vkd3d-shader/fx: Resolve NULL values for SamplerState.Texture field.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-15 17:53:46 +02:00
Nikolay Sivov
873b182021
vkd3d-shader/fx: Support NULL constants for object fields.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-15 17:53:46 +02:00
Nikolay Sivov
c3075d6fb4
vkd3d-shader/hlsl: Adjust NULL type properties to make it usable in transformations.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-15 17:53:46 +02:00
Nikolay Sivov
aa0ea548e4
vkd3d-shader/fx: Handle SetPixelShader() and SetVertexShader().
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-15 17:53:46 +02:00
Nikolay Sivov
2c533e494a
vkd3d-shader/fx: Handle SetBlendState().
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-15 17:53:46 +02:00
Anna (navi) Figueiredo Gomes
16e9872718
vkd3d: Use D3D12_SHADER_VISIBILITY_ALL for 32-bit root constants when using vk_heaps.
...
The existing code sets "stageFlags" to VK_SHADER_STAGE_ALL when
"use_vk_heaps" is true, but doesn't adjust the visibility. This
potentially violates the "Any two elements of pPushConstantRanges must
not include the same stage in stageFlags" constraint, and causes the
validation layers to complain accordingly.
2024-08-15 17:53:46 +02:00
Anna (navi) Figueiredo Gomes
6226f533af
Add a .editorconfig file.
2024-08-14 22:05:59 +02:00
Nikolay Sivov
60ce81112b
vkd3d-shader/fx: Support string annotations for fx_4+.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-14 22:00:35 +02:00
Nikolay Sivov
d4ae844bb6
vkd3d-shader/fx: Enable writing string objects for fx_4+.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-14 22:00:35 +02:00
Nikolay Sivov
89be723ad7
vkd3d-shader/hlsl: Treat "string" type name as case-insensitive.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-14 22:00:35 +02:00
Nikolay Sivov
1ce68cee2c
vkd3d-shader/hlsl: Tokenize 'String' the same as 'string'.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-14 22:00:35 +02:00
Francisco Casas
412f91a14c
vkd3d-shader/hlsl: Always work with the extern resource's component type.
...
We need to distinguish between the data type of a resource and the data
type of its components. These are usually the same except for 4.0
profiles where an array (or multi-dimensional array) of resources is
still considered a single resource, so it is possible for it to hold
more than one component.
In the latter case, we often need to access the type of a single
component (all components have the same type) instead of the type of the
whole array which often doesn't contain the required information, such
as sampler dimension.
This patch replaces the extern_resource.data_type field with the
extern_resource.component_type field, which points to the type of a
single component in the resource. Using it relieves many other code
paths from considering the possibility of the resource being an array.
This fixes runtime errors reported by UBSan, such as this:
vkd3d/libs/vkd3d-shader/tpf.c:6075:87: runtime error: load of value 7, which is not a valid value for type '_Bool'
when trying to compile shaders that contain UAV arrays on 4.0 profiles.
Before this commit, tpf.c accesses the
hlsl_type->e.resource.rasteriser_ordered
field, but on 4.0 and 4.1 profiles these code paths can also be reached
by UAV arrays which are HLSL_CLASS_ARRAY and this field is not supposed
to be accessed.
By coincidence, the value of hlsl_type->e.array.elements_count was being
read because these fields have the same offset in the hlsl_type.e union.
2024-08-14 21:57:21 +02:00
Henri Verbeet
9cf479d4bb
vkd3d: Do not include assert.h.
2024-08-13 21:20:28 +02:00
Henri Verbeet
114578fc8a
vkd3d-shader/fx: Replace assert() with VKD3D_ASSERT().
2024-08-13 21:20:28 +02:00
Henri Verbeet
cd9879f237
vkd3d-common: Replace assert() with VKD3D_ASSERT().
2024-08-13 21:20:28 +02:00
Francisco Casas
355d4c4a86
vkd3d-shader/hlsl: Skip writing string default values.
...
This causes a crash in the native compiler, but can only happen in
ps_5_0 were it is possible to declare structs that are both used in the
shader and contain strings.
struct
{
float a;
string b;
} apple = {1, "foobar"};
float4 main() : sv_target
{
return apple.a;
}
In our case, hlsl_type_get_component_offset() triggered an assertion
failure because it does not expect the string type. So this is replaced
by an hlsl_error().
2024-08-13 21:19:04 +02:00
Francisco Casas
094e298c1c
vkd3d-shader/hlsl: Parse string default values.
2024-08-13 21:19:01 +02:00
Francisco Casas
f8108a4753
tests: Add additional string tests.
2024-08-13 21:16:46 +02:00
Nikolay Sivov
e0b5fe1288
vkd3d-shader/hlsl: Add a test for assigning to DSV and RTV variables.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-13 21:11:48 +02:00
Nikolay Sivov
b4d957f848
vkd3d-shader/hlsl: Handle NULL constants.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-13 21:10:45 +02:00
Nikolay Sivov
d945d5e78c
vkd3d-shader/hlsl: Check MS texture declaration without sample count only for used variables.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-13 21:10:29 +02:00
Anna (navi) Figueiredo Gomes
80b2a2eb55
vkd3d-shader/ir: Periodically flush buffers when tracing blocks.
...
Avoids overflowing the output buffer for the trace in cases where the
output is too long, which raises an exception.
2024-08-12 14:19:13 +02:00
Nikolay Sivov
b0ca3627bf
vkd3d-shader/fx: Turn assignments to arrays to element assignments for certain states.
2024-08-12 14:15:14 +02:00
Nikolay Sivov
25e1c3e374
vkd3d-shader/fx: Explicitly handle bool values in state entries.
2024-08-12 14:15:14 +02:00
Nikolay Sivov
c81223d086
vkd3d-shader/fx: Handle states of a BlendState object.
2024-08-12 14:15:14 +02:00
Nikolay Sivov
2affc8f5c5
vkd3d-shader/fx: Run full set of constants passes on state block entries values.
2024-08-12 14:15:14 +02:00
Nikolay Sivov
f1e65ecc83
vkd3d-shader/fx: Enable writing BlendState variables.
2024-08-12 14:15:14 +02:00
Nikolay Sivov
91e88fac2e
vkd3d-shader/hlsl: Add parser support for BlendState type.
2024-08-12 14:15:14 +02:00
Nikolay Sivov
1be0d99b76
vkd3d-shader/fx: Check destination array index when checking for duplicate state entries.
2024-08-12 14:15:14 +02:00
Nikolay Sivov
b23874dad6
vkd3d-shader/hlsl: Add parser support for GeometryShader type.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-08 23:42:37 +02:00
Nikolay Sivov
de48960b33
vkd3d-shader/fx: Add support for the OMSetRenderTargets() state.
2024-08-08 23:42:37 +02:00
Nikolay Sivov
c565a60b9e
vkd3d-shader/fx: Add an array size field to the states description table.
2024-08-08 23:42:37 +02:00
Nikolay Sivov
d55a709992
vkd3d-shader/fx: Use more descriptive names for FX-specific types.
2024-08-08 23:42:37 +02:00
Nikolay Sivov
9fb23b9090
vkd3d-shader/fx: Handle "Texture" field of the sampler state objects.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-08 23:42:37 +02:00
Giovanni Mascellani
8b6ab9627d
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in vkd3d_shader_private.h.
2024-08-08 23:39:23 +02:00
Giovanni Mascellani
27bceec965
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in vkd3d_shader_main.c.
2024-08-08 23:39:23 +02:00
Giovanni Mascellani
0294aa62f3
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in tpf.c.
2024-08-08 23:38:02 +02:00
Giovanni Mascellani
d5126b4d98
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in spirv.c.
2024-08-08 23:36:23 +02:00
Victor Chiletto
8c3a5e5458
vkd3d-shader/hlsl: Implement f16tof32 intrinsic.
2024-08-08 23:35:02 +02:00
Victor Chiletto
693e89c74e
vkd3d-shader/hlsl: Push a new scope when compiling internal functions.
...
This allows for typedef usage without interfering with user code.
Thanks Zeb for the suggestion.
2024-08-08 23:35:02 +02:00
Francisco Casas
016be7e591
vkd3d-shader/hlsl: Lower non-constant row_major matrix loads for SM1.
2024-08-08 23:33:33 +02:00
Francisco Casas
87f01f5205
vkd3d-shader/hlsl: Remove SM1 fixme for matrix writemasks.
...
hlsl_ir_store instructions don't use writemasks for whole matrices.
2024-08-08 23:32:03 +02:00
Francisco Casas
9f515a9daa
vkd3d-shader/hlsl: Lower non-constant array loads for SM1.
...
This is achieved by means of creating a variable storing zero,
loading every array element, comparing if the non-constant index
matches the index of that element at runtime, and in that case
store the corresponding element in the variable.
This seems to be the same strategy that the native compiler uses.
2024-08-08 23:30:39 +02:00
Francisco Casas
e0cfd8f86a
tests: Add additional non-constant array indexing tests.
2024-08-08 23:28:31 +02:00
Francisco Casas
eb2d320596
vkd3d-shader/hlsl: Avoid dereferencing rel_offset if it is NULL.
...
We are currently using &offset_node->loc when offset_node is NULL.
A NULL dereference of rel_offset can also happen if
hlsl_offset_from_deref() fails because the dereference is out of
bounds.
2024-08-08 23:28:31 +02:00
Francisco Casas
51abec8c99
tests: Introduce VKD3D_TEST_DETAILED for the test driver.
...
Useful to know which tests on which backends were skipped.
2024-08-07 15:54:36 +02:00
Francisco Casas
9dec7403d9
tests/shader-runner: Add missing trace for wave_ops caps.
2024-08-07 15:54:36 +02:00
Francisco Casas
2efc79bb81
tests: Report tests skipped because of missing capabilities.
2024-08-07 15:54:36 +02:00
Francisco Casas
84676c378f
tests: Add missing double precission require directives.
...
Otherwise these tests fail on Intel UHD Graphics 770.
2024-08-07 15:54:36 +02:00
Francisco Casas
e8354ac499
vkd3d-shader/hlsl: Parse string type.
2024-08-07 15:53:07 +02:00
Francisco Casas
652db433e1
vkd3d-shader/hlsl: Parse string escape sequences.
2024-08-07 15:51:43 +02:00
Francisco Casas
090df488ba
vkd3d-shader/hlsl: Parse string constants.
2024-08-07 15:48:59 +02:00
Francisco Casas
4b2e847d11
tests: Test string escape sequences.
2024-08-07 15:45:24 +02:00
Nikolay Sivov
c44a18b3d1
vkd3d-shader/fx: Add support for SetDomainShader(), SetComputeShader(), and SetHullShader() states.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-06 16:54:19 +02:00
Nikolay Sivov
1559237780
vkd3d-shader/fx: Fix state block entry array shifting when decomposing.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-06 16:54:19 +02:00
Nikolay Sivov
7c3677b114
vkd3d-shader/hlsl: Add parser support for ComputeShader, DomainShader, and HullShader types.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-06 16:54:19 +02:00
Nikolay Sivov
2cbad81b55
vkd3d-shader/fx: Handle SetRasterizerState().
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-06 16:54:19 +02:00
Giovanni Mascellani
784e69a366
vkd3d: Check the entire root signature for register conflicts.
...
Not just each descriptor table individually.
2024-08-06 16:53:06 +02:00
Nikolay Sivov
a3f4785720
vkd3d-shader/fx: Decompose function-style state assignments to individual states.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-05 16:01:33 +02:00
Stefan Dösinger
d4c2a7f22b
vkd3d: Pass a proper struct shader_cache_key * to rb_put() in vkd3d_shader_cache_add_entry().
2024-08-05 15:59:53 +02:00
Giovanni Mascellani
46aec9fba8
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.y.
2024-08-05 15:57:56 +02:00
Giovanni Mascellani
625327653b
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.l.
2024-08-05 15:57:56 +02:00
Giovanni Mascellani
351220f182
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.h.
2024-08-05 15:57:56 +02:00
Giovanni Mascellani
4a04324ecc
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in ir.c.
2024-08-05 15:57:56 +02:00
Giovanni Mascellani
5e1ae5aaa3
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.y.
2024-08-05 15:57:56 +02:00
Giovanni Mascellani
97a7ec8914
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.h.
2024-08-05 15:57:56 +02:00
Conor McCarthy
969cae8b67
vkd3d: Add support for the ID3D12CommandList6 interface.
2024-08-05 15:56:09 +02:00
Giovanni Mascellani
9ff5b2ce7a
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.c.
2024-08-01 15:18:15 +02:00
Giovanni Mascellani
4e7d0faaf0
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl_constant_ops.c.
2024-08-01 15:18:15 +02:00
Giovanni Mascellani
eff30577af
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl_codegen.c.
2024-08-01 15:18:15 +02:00
Giovanni Mascellani
02ef731b9a
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in fx.c.
2024-08-01 15:18:15 +02:00
Giovanni Mascellani
7d3e8f49e4
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in dxil.c.
2024-08-01 15:18:15 +02:00
Francisco Casas
e6e82ad3f6
vkd3d-shader/hlsl: Add missing src1 and src2 constants to sincos on SM2.
...
The sincos instruction expects two specific constants on 2.0 and 2.1 profiles.
Consider the following shader:
uniform float u;
float4 main() : sv_target
{
return sin(u);
}
On native, with ps_2_0, this compiles as:
ps_2_0
def c3, 0.159154937, 0.5, 6.28318548, -3.14159274
def c1, -1.55009923e-006, -2.17013894e-005, 0.00260416674, 0.00026041668
def c2, -0.020833334, -0.125, 1, 0.5
mov r0.xy, c3
mad r0.x, c0.x, r0.x, r0.y
frc r0.x, r0.x
mad r0.x, r0.x, c3.z, c3.w
sincos r1.y, r0.x, c1, c2
mov r0, r1.y
mov oC0, r0
We are not emitting the src1 and src2 constant arguments before this
patch.
2024-07-31 22:22:38 +02:00
Giovanni Mascellani
9f4a568868
tests: Mark a couple of tests as working on recent NVIDIA GPUs.
...
I don't know the exact version that fixed this todo, but on the
same hardware this test was failing a couple of years ago, so
I presume something was fixed at some point. I am writing my
current driver version, but a lower one might turn out to be
sufficient.
2024-07-31 20:50:58 +02:00
Giovanni Mascellani
4094e5dbeb
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in dxbc.c.
2024-07-30 16:32:59 +02:00
Giovanni Mascellani
bcffcb4a29
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in d3dbc.c
2024-07-30 16:32:59 +02:00
Giovanni Mascellani
8e08fa6bf2
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in d3d_asm.c.
2024-07-30 16:32:59 +02:00
Giovanni Mascellani
5af138b247
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in checksum.c.
2024-07-30 16:32:59 +02:00
Giovanni Mascellani
ba381497cc
vkd3d-common: Remove an assertion in vkd3d_dbg_printf().
...
We want to get rid of assertions and only use the new VKD3D_ASSERT(),
but this cannot be done here, because a failing VKD3D_ASSERT() would
call back again to vkd3d_dbg_printf().
At the same time the asserted condition should be simple enough to
debug even without the assertion, since logging with a bad level
will likely result in either a crash or writing garbage to the log.
2024-07-30 16:32:59 +02:00
Atharva Nimbalkar
2170fdc633
vkd3d-shader/glsl: Implement support for VKD3DSPR_TEMP registers.
2024-07-30 16:31:59 +02:00
Atharva Nimbalkar
337a030908
vkd3d-shader/glsl: Implement VKD3DSIH_MOV.
2024-07-30 16:31:59 +02:00
Henri Verbeet
c7589d8f19
vkd3d-shader/ir: Remove VKD3DSIH_DCL_SAMPLER instructions.
2024-07-30 16:31:44 +02:00
Henri Verbeet
fffe521b80
vkd3d-shader/ir: Remove VKD3DSIH_DCL instructions.
2024-07-30 16:31:44 +02:00
Giovanni Mascellani
240d31c793
vkd3d: Replace assert() with VKD3D_ASSERT() in vkd3d_private.h.
2024-07-29 19:12:13 +02:00
Giovanni Mascellani
529647142c
vkd3d: Replace assert() with VKD3D_ASSERT() in utils.c.
2024-07-29 19:12:13 +02:00
Giovanni Mascellani
bd75396b38
vkd3d: Replace assert() with VKD3D_ASSERT() in state.c.
2024-07-29 19:12:13 +02:00
Giovanni Mascellani
02b898bec0
vkd3d: Replace assert() with VKD3D_ASSERT() in resource.c.
2024-07-29 19:12:13 +02:00
Giovanni Mascellani
150bf69da9
vkd3d: Replace assert() with VKD3D_ASSERT() in command.c.
2024-07-29 19:12:13 +02:00
Giovanni Mascellani
507cc2976f
tests: Test register conflicts in a root signature.
2024-07-29 13:19:10 +02:00
Giovanni Mascellani
51b65688e1
ci: Abort on assertions on the CI.
2024-07-29 13:17:19 +02:00
Giovanni Mascellani
fb55c2b227
vkd3d: Emit an ERR() when reaching unreachable code.
...
This way the ERR() configuration is reused for unreachable code.
2024-07-29 13:17:19 +02:00
Giovanni Mascellani
4ada72a397
vkd3d: Allow aborting on ERR().
2024-07-29 13:17:19 +02:00
Giovanni Mascellani
d7fc2693c4
vkd3d: Introduce a softer form of assertion.
...
Triggering an ERR() instead of aborting the program.
2024-07-29 13:17:19 +02:00
Giovanni Mascellani
a484063cd2
vkd3d: Introduce debug severity MESSAGE.
...
That's intended for messages that it's pretty important that the
user receives, but that are not proper error messages.
2024-07-29 13:17:19 +02:00
Giovanni Mascellani
021a7f030a
vkd3d: Allow disabling ERR() by defining VKD3D_NO_ERROR_MESSAGES.
2024-07-29 13:17:19 +02:00
Giovanni Mascellani
60ecf8c12b
vkd3d: Disable FIXME_ONCE() when VKD3D_NO_DEBUG_MESSAGES is defined.
...
Similarly to FIXME().
2024-07-29 13:17:19 +02:00
Giovanni Mascellani
4c1cc6101f
vkd3d: Disable WARN_ON() when VKD3D_NO_DEBUG_MESSAGES is defined.
...
Similarly to WARN().
2024-07-29 13:17:19 +02:00
Elizabeth Figura
947b937a1a
tests: Test shade mode.
2024-07-24 16:08:10 +02:00
Elizabeth Figura
ae5cd6573f
vkd3d-shader: Allow controlling d3d color shade mode through vkd3d-shader parameters.
2024-07-24 16:08:10 +02:00
Elizabeth Figura
d20d0fc69f
vkd3d-shader: Use the program parameters in spirv_compiler_alloc_spec_constant_id().
2024-07-24 16:07:13 +02:00
Victor Chiletto
a0de05f0b4
vkd3d-shader/hlsl: Implement the asint() intrinsic.
2024-07-24 16:06:03 +02:00
Nikolay Sivov
91dce79227
vkd3d-shader/fx: Correct one of the object counters in the fx_2_0 header.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-24 16:04:21 +02:00
Elizabeth Figura
97cd941710
vkd3d-shader: Do not make the alpha test ref parameter VSIR_DIMENSION_VEC4.
2024-07-23 21:12:28 +02:00
Elizabeth Figura
1db7c03185
vkd3d-shader/spirv: Pass a vkd3d_data_type to spirv_compiler_emit_shader_parameter().
2024-07-23 21:11:15 +02:00
Elizabeth Figura
f6dd6d52b3
vkd3d-shader: Factor out a vsir_program_get_parameter() helper.
2024-07-23 21:10:00 +02:00
Elizabeth Figura
6b58b6f261
vkd3d-shader/spirv: Allocate output_info after normalization.
...
Normalization may change the signatures.
2024-07-23 21:09:00 +02:00
Shaun Ren
49caeee1fd
vkd3d-shader/hlsl: Support default values for function parameters.
2024-07-23 15:36:32 +02:00
Nikolay Sivov
29699d3d22
vkd3d-shader/fx: Set total pass count for fx_2_0.
...
Binaries with that field set incorrectly fail to load on Windows.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-23 15:23:54 +02:00
Nikolay Sivov
dcf4ce753b
vkd3d-shader/fx: Correct empty pass check.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-23 15:23:54 +02:00
Nikolay Sivov
958117df2f
vkd3d-shader/hlsl: Allow annotations on global variables.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-23 15:23:54 +02:00
Giovanni Mascellani
ba0fec4c51
vkd3d: Propagate errors out of d3d12_root_signature_append_vk_binding().
2024-07-22 16:01:37 +02:00
Giovanni Mascellani
4b7fe26b33
vkd3d: Remove the temporary pointers in vkd3d_physical_device_info_init().
...
They were rather pointless now.
2024-07-22 16:00:28 +02:00
Giovanni Mascellani
75c64e55cd
vkd3d: Rebuild the vkd3d_physical_device_info chain before creating the device.
...
vkd3d might decide to disable some extensions after the chain is created,
so the chain must be recreated with only the structures corresponding to
enabled extensions.
2024-07-22 16:00:28 +02:00
Giovanni Mascellani
7eb63a7c0d
vkd3d: Document how to install "Graphics Tools" to use the Agility SDK.
...
This is a required step, otherwise the debug layer will not work.
2024-07-17 15:54:31 +02:00
Giovanni Mascellani
7e557420b1
tests: Terminate the Agility SDK path with a slash.
...
That's what the documentation recommends. It used to work for me without
the slash, but maybe they changed something in recent versions.
2024-07-17 15:54:31 +02:00
Giovanni Mascellani
e4e7368c1c
tests: Pad the constant buffer in test_update_compute_descriptor_tables() to 256 bytes.
...
The D3D12 debug layer signals an error otherwise.
2024-07-17 15:53:31 +02:00
Giovanni Mascellani
a876e0b192
vkd3d: Allocate temporary arrays on the stack in d3d12_command_list_update_push_descriptors().
2024-07-17 15:52:37 +02:00
Conor McCarthy
ae0faf4500
vkd3d: Limit the workgroup X count for buffer UAV clears to the supported max.
2024-07-17 15:51:39 +02:00
Conor McCarthy
3e25356abb
tests: Add a test for clearing a large buffer UAV.
...
Large buffers can exceed the maximum workgroup X count.
2024-07-17 15:51:39 +02:00
Conor McCarthy
15f8657d74
vkd3d: Create a descriptor pool for static samplers when Vulkan-backed heaps are used.
...
Static samplers may be allocated from these pools.
2024-07-17 15:50:24 +02:00
Shaun Ren
0202393d41
vkd3d-shader/d3dbc: Implement HLSL_OP1_{COS,SIN}_REDUCED for SM1.
...
Also enable SM1 trigonometry function tests.
2024-07-16 19:03:52 +02:00
Shaun Ren
ea2ffc0b6c
vkd3d-shader/hlsl: Allocate registers for HLSL_OP1_{COS,SIN}_REDUCED with the required writemasks.
2024-07-16 19:02:01 +02:00
Shaun Ren
8724cbe5d5
vkd3d-shader/d3dbc: Implement HLSL_OP3_MAD for SM1.
2024-07-16 18:56:44 +02:00
Shaun Ren
b4845b9dca
vkd3d-shader/hlsl: Implement sin/cos for SM1.
...
Also introduce HLSL_OP3_MAD.
2024-07-16 18:55:22 +02:00
Shaun Ren
b3a11a9ec4
vkd3d-shader/ir: Lower SM1 SINCOS to SM4 SINCOS.
2024-07-16 15:24:58 +02:00
Elizabeth Figura
5a53b73995
tests: Test alpha test.
2024-07-11 17:02:53 +02:00
Elizabeth Figura
7e868f1f4b
tests: Factor out a set_default_target() helper.
2024-07-11 17:02:45 +02:00
Elizabeth Figura
ded0733ff8
tests: Offset the viewport by 0.5 when running d3dbc shaders.
2024-07-11 17:02:40 +02:00
Elizabeth Figura
806363b765
vkd3d-shader: Allow controlling alpha test through vkd3d-shader parameters.
2024-07-11 17:02:11 +02:00
Elizabeth Figura
c2ce15b623
vkd3d-shader/spirv: Respect VKD3D_SHADER_CONDITIONAL_OP_Z when discard has a bool argument.
2024-07-11 16:59:06 +02:00
Elizabeth Figura
9e59e57cb3
tests: Add a test for the vkd3d_shader_parameter APIs.
2024-07-11 16:58:56 +02:00
Elizabeth Figura
e8bdac8147
vkd3d-shader/spirv: Support passing shader parameters through uniform buffers.
2024-07-11 16:58:52 +02:00
Elizabeth Figura
3dff608bf8
include: Document shader parameters.
2024-07-11 16:48:09 +02:00
Elizabeth Figura
98def3214b
vkd3d-shader: Introduce struct vkd3d_shader_parameter_info and struct vkd3d_shader_parameter1.
...
As the newly added documentation describes, this reroll serves two purposes:
* to allow shader parameters to be used for any target type (which allows using
parameters for things like Direct3D 8-9 alpha test),
* to allow the union in struct vkd3d_shader_parameter to contain types larger
than 32 bits (by specifying them indirectly through a pointer).
2024-07-11 16:48:09 +02:00
Petrichor Park
bec4f413dc
vkd3d-shader/tpf: Implmenent HLSL_OP1_RCP.
...
SM5 comes with a RCP opcode; for SM4, implement it as `DIV dst, 1, x`.
2024-07-11 16:44:16 +02:00
Petrichor Park
b3f0cd5788
vkd3d-shader/hlsl: Implement the rcp() intrinisic.
...
SM1 already has the RCP opcode implemented; SM4 implementation is in the
next commit.
2024-07-11 16:44:02 +02:00
Petrichor Park
3a49852075
vkd3d-shader/hlsl: Implement tests for the rcp() intrinsic.
2024-07-11 16:43:48 +02:00
Nikolay Sivov
c792114a6a
vkd3d-shader/fx: Do not output empty strings for missing semantics for fx_2_0.
...
This is directly visible in parameter description. For a parameter without semantic
it should return null, instead of a pointer to an empty string.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-11 00:36:05 +02:00
Giovanni Mascellani
85fe4c421b
tests: Define WIDL macros in utils.h.
...
This way other headers including utils.h, like d3d12_test_utils.h,
are self-contained.
2024-07-11 00:34:58 +02:00
Giovanni Mascellani
9ebf779ef0
vkd3d: Propagate a failure in d3d12_descriptor_heap_init().
2024-07-11 00:34:58 +02:00
Elizabeth Figura
59f770214a
vkd3d-shader/hlsl: Implement output SV_Coverage.
2024-07-11 00:33:57 +02:00
Elizabeth Figura
71a3d55e8c
vkd3d-shader/hlsl: Implement the GetRenderTargetSampleCount() intrinsic.
2024-07-11 00:33:57 +02:00
Elizabeth Figura
a5a75d45d3
tests: Implement multisampling in the GL renderer.
2024-07-11 00:33:57 +02:00
Elizabeth Figura
737967604e
tests: Implement multisampling in the Vulkan renderer.
2024-07-11 00:33:57 +02:00
Elizabeth Figura
fe21318b5f
tests/shader_runner: Factor out a resource_desc structure.
2024-07-11 00:33:57 +02:00
Elizabeth Figura
fa570ee1f3
tests/shader_runner: Use resource->width instead of resource->size for buffer width.
2024-07-11 00:33:57 +02:00
Victor Chiletto
76ae871f5b
tests/hlsl: Test loop unrolling edge cases.
2024-07-11 00:32:53 +02:00
Victor Chiletto
2034a8bab9
vkd3d-shader/hlsl: Implement loop unrolling.
...
Based on a patch by Nikolay Sivov.
Co-authored-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-11 00:32:53 +02:00
Victor Chiletto
7edd7dcf79
vkd3d-shader/hlsl: Allow cloned blocks to contain external references.
2024-07-11 00:32:53 +02:00
Victor Chiletto
5bc56d43bb
vkd3d-shader/hlsl: Parse loop and unroll loop attributes.
...
Based on a patch by Nikolay Sivov.
Co-authored-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-11 00:32:53 +02:00
Victor Chiletto
323f53bd7d
vkd3d-shader/hlsl: Pull evaluate_static_expression_as_uint() upwards.
2024-07-11 00:32:53 +02:00
Victor Chiletto
50e28f70ed
vkd3d-shader/hlsl: Defer bounds checks to after copy propagation.
...
We potentially generate OOB accesses during loop unrolling that are later deleted.
2024-07-11 00:32:53 +02:00
Victor Chiletto
317bd46efd
vkd3d-shader/hlsl: Use a switch in validate_static_object_references().
2024-07-11 00:32:49 +02:00
Victor Chiletto
900433e371
tests/hlsl: Add a test for dynamically indexed multisampled texture loads.
2024-07-11 00:31:06 +02:00
Victor Chiletto
67c690aa07
vkd3d-shader/d3dbc: Fix implicit enum conversion warning.
...
This slipped through and broke CI.
2024-07-10 00:06:14 +02:00
Petrichor Park
746222b349
vkd3d-shader/hlsl: Implement the faceforward() intrinsic.
2024-07-09 20:43:41 +02:00
Francisco Casas
60c8a813a3
vkd3d-shader/hlsl: Validate state block function calls.
2024-07-09 20:38:08 +02:00
Francisco Casas
af7c4010f4
tests: Test whether valid state block function names are case-sensitive.
2024-07-09 20:37:20 +02:00
Francisco Casas
b5f2e7daeb
vkd3d-shader/hlsl: Parse function call syntax on state blocks.
2024-07-09 20:36:28 +02:00
Francisco Casas
f15d8dc9e9
tests: Separate the valid stateblock function names test from the string arg test.
...
This test is important because it checks that all the valid names for
stateblock functions with the expected amount of arguments are tested,
but, after parsing state block function calls, the only reason it is
not passing is that we don't parse strings yet.
2024-07-09 20:34:17 +02:00
Francisco Casas
7bd53cf6d9
vkd3d-shader/hlsl: Free array sizes on function parameters (Valgrind).
2024-07-09 20:32:25 +02:00
Francisco Casas
b92baa40ec
vkd3d-shader/d3dbc: Don't write inconsequential MOVs.
...
CASTs from floats to integers are implemented as mere MOVs. These often,
but not always, end up moving the value from one register to the same
register.
This patch avoids writing the MOV instructions if they have no effect.
2024-07-09 20:32:25 +02:00
Francisco Casas
daa13934a4
vkd3d-shader/d3dbc: Use vsir_program I/O signatures to write dcls.
...
Instead of relying on ctx->extern vars, semantics are now stored in the
vsir_program signatures, and then read to write the declarations.
2024-07-09 20:31:14 +02:00
Francisco Casas
704ce03561
vkd3d-shader/d3dbc: Don't require a hlsl_semantic to get register and usage.
2024-07-09 20:12:47 +02:00
Francisco Casas
003f4c7600
vkd3d-shader/d3dbc: Use program->shader_version instead of ctx->profile.
2024-07-09 20:06:23 +02:00
Francisco Casas
a333090288
vkd3d-shader/d3dbc: Introduce struct d3dbc_compiler.
2024-07-09 19:44:03 +02:00
Francisco Casas
dd8aa2ec91
vkd3d-shader/hlsl: Generate CTAB outside d3dbc_compile().
...
There is no way to store this information from the vsir_program alone,
so we make d3dbc_compile() expect the CTAB blob.
2024-07-09 18:59:54 +02:00
Francisco Casas
130b3335cb
vkd3d-shader/d3dbc: Split hlsl_sm1_write().
...
The idea is to start splitting the
HLSL IR -> d3dbc
translation into
HLSL IR -> vsir -> d3dbc
So hlsl_sm1_write is split into two functions, sm1_generate_vsir()
which should handle the first part and d3dbc_compile() which should
handle the second part.
This translation should be completed once the hlsl_ctx and entry_func
are no longer used in d3dbc_compile().
2024-07-09 18:38:00 +02:00
Zebediah Figura
6db2bc3eff
vkd3d-shader/d3dbc: Use enum vkd3d_shader_register_type in struct sm1_instruction.
2024-07-09 16:59:02 +02:00
Giovanni Mascellani
4f67675a51
tests: Support using the Agility SDK in the crosstests.
2024-07-09 16:57:03 +02:00
Giovanni Mascellani
c49daadce1
tests: Enable the d3d12 debug layer message callbacks.
2024-07-09 15:24:18 +02:00
Giovanni Mascellani
e3ddb76a3e
tests: Improve feedback when enabling d3d12 debug layers.
2024-07-09 14:55:55 +02:00
Nikolay Sivov
3dc43e8945
vkd3d-shader: Disallow object structure fields for fx profiles.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-08 18:49:28 +02:00
Nikolay Sivov
c8720f1229
tests: Add some fx profiles tests for structure types containing objects.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-08 18:49:28 +02:00
Giovanni Mascellani
7958babb39
vkd3d: Do not synchronize with the tessellation shader stages if they're not enabled.
...
Similarly to a54187f3c9
, this fixes some validation
errors on devices that do not support tessellation; the Adreno 540 on my OnePlus 5
phone in my specific case.
2024-07-08 18:49:28 +02:00
Giovanni Mascellani
3ff8130566
tests: Check that depth/stencil formats are supported before using them.
...
This fixes a crash with the Qualcomm proprietary driver on an Adreno 540
GPU on my OnePlus 5 phone.
2024-07-08 18:49:28 +02:00
Giovanni Mascellani
9f056f3989
tests: Transition resources to PIXEL_SHADER_RESOURCE in test_sample_c_lz().
2024-07-08 18:49:28 +02:00
Giovanni Mascellani
fe787cf77f
tests: Skip sampling cube textures on Qualcomm.
...
They seem to always crash on the Adreno 540 on my OnePlus 5 phone with the
Qualcomm proprietary driver.
2024-07-08 18:49:28 +02:00
Nikolay Sivov
937a80ead6
vkd3d-shader/fx: Write annotations for fx_4+ profiles.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-08 18:49:28 +02:00
Nikolay Sivov
0f7ac0a054
vkd3d-shader/hlsl: Set default values for annotations variables.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-08 18:49:06 +02:00
Nikolay Sivov
4d2ce385a7
vkd3d-shader/hlsl: Do not crash on initialization of a redefined variable.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-08 18:24:46 +02:00
Nikolay Sivov
0a344bd3c9
vkd3d-shader/fx: Add missing fields for structure types on fx_5_0.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-08 18:24:46 +02:00
Nikolay Sivov
8738e4662e
vkd3d-shader/fx: Preserve parsing order of initializer components.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-08 18:24:46 +02:00
Nikolay Sivov
c97c652ff0
vkd3d-shader/fx: Fix packed size for fx_4+ types.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-08 18:24:46 +02:00
Nikolay Sivov
856686b2a2
vkd3d-shader/fx: Write default numeric values.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-08 18:24:46 +02:00
Nikolay Sivov
aea36be94c
vkd3d-shader/fx: Fix structure type data written for fx_4.
...
Strings and field types are written to the same unstructured area
as structure type itself, so it has to be done in two passes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-08 18:24:46 +02:00
Nikolay Sivov
2176294df8
vkd3d-shader/hlsl: Implement tex*grad() functions.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-08 18:23:38 +02:00
Nikolay Sivov
4ff288bd32
vkd3d-shader: Implement tex*() functions variants with gradient arguments.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-08 18:23:38 +02:00
Elizabeth Figura
4cd2dd50f9
vkd3d-shader/hlsl: Separate an "array" rule.
2024-07-08 18:22:39 +02:00
Nikolay Sivov
94130c2394
vkd3d-shader/fx: Add support for writing RasterizerState objects.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-08 18:12:03 +02:00
Nikolay Sivov
f03cb7e911
vkd3d-shader/hlsl: Add RasterizerState type.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-08 18:12:03 +02:00
Nikolay Sivov
12947aa50d
vkd3d-shader/fx: Add support for writing DepthStencilState objects.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-08 18:12:03 +02:00
Nikolay Sivov
1008c49ce6
vkd3d-shader/fx: Cast state block field values to target type.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-08 18:12:03 +02:00
Francisco Casas
597e55691a
vkd3d-shader/hlsl: Only error out on bind_count register reservation overlaps for SM1.
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While on SM1 a register reservation reserves the whole size in
registers of the variable's data type, overlapping conflicts are only
checked up to the bind_count (used size) for each variable.
2024-07-08 18:12:03 +02:00
Francisco Casas
2179c79c91
tests: Test register reservations on unused variables.
2024-07-08 18:12:03 +02:00
Nikolay Sivov
48ff7de8ef
vkd3d-shader/hlsl: Add support for ConstantBuffer<> type.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-08 18:12:03 +02:00
Victor Chiletto
44725a651b
tests: Add reflection tests for register expressions.
2024-07-03 17:09:16 -03:00
Victor Chiletto
abbcf0461f
vkd3d-shader/hlsl: Reserve register slots for unused buffers.
2024-07-03 17:09:16 -03:00
Victor Chiletto
da36a447b8
vkd3d-shader/hlsl: Validate cbuffer register allocations.
2024-07-03 17:09:16 -03:00
Victor Chiletto
27414ef928
vkd3d-shader/hlsl: Do not immediately fail parsing for malformed 'b' register reservations.
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This is a fxc quirk. In most cases, this throws an error, but for global
variables it's completely ignored.
2024-07-03 17:09:16 -03:00
Victor Chiletto
b5b3c8b9ff
vkd3d-shader/hlsl: Ignore bracket offsets for 'b' register types prior to SM 5.1.
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This is a fxc quirk that was fixed for SM >= 5.1 only.
2024-07-03 14:34:45 -03:00
Victor Chiletto
8fb3b604bf
vkd3d-shader/hlsl: Pass a pointer to struct hlsl_reg_reservation in parse_reservation_index.
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Instead of passing the struct components individually.
2024-07-03 14:05:58 -03:00
Victor Chiletto
e13eb64d4c
vkd3d-shader/hlsl: Support expressions as register offsets.
2024-07-03 14:05:58 -03:00
Victor Chiletto
d11c777092
tests: Add more register reservations tests.
2024-07-03 14:05:58 -03:00
Yuxuan Shui
ccb6150aab
vkd3d-shader/hlsl: Implement storing to a swizzled matrix.
2024-06-20 12:39:46 +02:00
Elizabeth Figura
acc9d79fbb
vkd3d-shader/hlsl: Only allocate the aligned size for uniforms.
2024-06-18 13:19:44 -05:00
Elizabeth Figura
7fe581203b
vkd3d-shader/hlsl: Respect the coords writemask in write_sm1_resource_load().
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Spotted by Francisco Casas.
2024-06-18 13:19:44 -05:00
Elizabeth Figura
8d946f3c20
tests: Add another combined sampler test.
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Shader provided by Francisco Casas.
2024-06-18 13:01:31 -05:00
Elizabeth Figura
669e85171e
tests: Run combined-samplers.shader_test on sm1 as well.
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Now that we have if() this is easier.
2024-06-18 13:00:59 -05:00
Giovanni Mascellani
46a1b66df7
ci: Assume an Apple Silicon-based environment for the macOS CI job.
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The previous Intel-based macOS runner was replaced with another one
running as a virtual machine on top of an Apple Silicon host.
Since the current macOS runner is not yet able to deal with
different exit codes, we temporarily allow failure unconditionally.
This will be reverted as soon as the runner issue is fixed.
2024-06-17 12:32:33 +02:00
Elizabeth Figura
d3ba810c98
tests: Stop probing all pixels when drawing a uniform colour.
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This is simply unnecessary and wastes time.
As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.
In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00
Stefan Dösinger
021eb28584
include: Get rid of the RB_FOR_EACH* macros.
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They're largely unused, and RB_FOR_EACH_ENTRY_DESTRUCTOR is broken
because it uses WINE_RB_ENTRY_VALUE which doesn't exist in vkd3d.
2024-06-13 23:44:43 +02:00
Henri Verbeet
90f26759b5
vkd3d: Always use UINT views to clear UAVs with integer formats.
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We would previously try to use float pipelines for SINT formats.
2024-06-13 23:26:35 +02:00
Giovanni Mascellani
a54187f3c9
vkd3d: Do not synchronize with the geometry shader stage if it's not enabled.
2024-06-13 23:24:22 +02:00
Giovanni Mascellani
a1a07de8ca
vkd3d: Enable VK_KHR_portability_subset if available.
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We don't check it, but at least the validation layer does not complain
when using MoltenVK.
2024-06-13 23:24:22 +02:00
Giovanni Mascellani
3254eff328
vkd3d: Do not request VK_EXT_debug_marker if debug is disabled.
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Because it requires VK_EXT_debug_report.
2024-06-13 23:24:22 +02:00
Giovanni Mascellani
3ad4d984ad
tests: Mark some root signature unbounded range failures as todo on MoltenVK.
2024-06-13 23:24:22 +02:00
Yuxuan Shui
8a459f5903
tests: Pass the correct buffer size to vsnprintf() in vkd3d_test_push_context().
2024-06-12 19:04:22 +02:00
Nikolay Sivov
222c52380b
vkd3d-shader/fx: Fix variable buffer offset value.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-06-12 19:02:20 +02:00
Nikolay Sivov
402dc94259
vkd3d-shader/fx: Set EXPLICIT_BIND_POINT flag for packoffset() reservations as well.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-06-12 19:02:20 +02:00
Conor McCarthy
da1d96f708
tests/shader-runner: Create a new runner object for the shader model 6 tests.
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If cleaning up the old runner is not completed, descriptors for
destroyed resources may remain on the heap.
2024-06-11 15:56:43 +02:00
Conor McCarthy
7534b88a15
tests/shader-runner: Set the correct flag and format for raw UAVs.
2024-06-11 15:55:48 +02:00
Elizabeth Figura
2f88442d7d
vkd3d-shader/hlsl: Always initialize $$ when parsing modifiers from an arbitrary string.
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This avoids spurious errors like "row_major and column_major are mutually
exclusive" when an invalid modifier is used.
Fixes: cf7c05f431
2024-06-11 15:54:10 +02:00
Nikolay Sivov
72ddea6030
vkd3d-shader/fx: Use original full semantic name.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-06-11 15:53:19 +02:00
Nikolay Sivov
1124ea46ee
vkd3d-shader/hlsl: Store original semantic name.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-06-11 15:53:19 +02:00
Conor McCarthy
47d077e5ce
vkd3d: Interpret a null vertex buffer 'views' pointer as a null buffer.
2024-06-11 15:52:28 +02:00
Conor McCarthy
c3ea43b619
tests/d3d12: Test a null vertex buffer 'views' pointer on multiple slots.
2024-06-11 15:52:28 +02:00
Conor McCarthy
589ed1e358
vkd3d: Allow block compressed textures to have unaligned width and height.
2024-06-11 15:51:34 +02:00
Conor McCarthy
9244f2b536
tests/d3d12: Check for unaligned block texture support in test_create_committed_resource().
2024-06-11 15:51:33 +02:00
Nikolay Sivov
ba18035260
vkd3d-shader/d3dbc: Write load instruction for tex2Dbias().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-06-11 15:50:34 +02:00
Nikolay Sivov
a289393fe7
vkd3d-shader/asm: Output 'bias' flag for 'texld'.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-06-11 15:50:34 +02:00
Nikolay Sivov
ccbe36fb8d
vkd3d-shader/hlsl: Implement tex2Dbias().
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56701
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-06-11 15:50:34 +02:00
Elizabeth Figura
f0cd35b40d
tests: Add reflection tests for register space.
2024-06-11 15:49:30 +02:00
Elizabeth Figura
33e5553158
vkd3d-shader/hlsl: Write SM5.1 binding reflection data.
2024-06-11 15:49:30 +02:00
Elizabeth Figura
bb41947fc6
vkd3d-shader: Write SM5.1 register spaces.
2024-06-11 15:49:30 +02:00
Elizabeth Figura
4355e6ca69
vkd3d-shader/hlsl: Allocate register spaces for objects.
2024-06-11 15:49:30 +02:00
Elizabeth Figura
7b61b0219e
vkd3d-shader/hlsl: Allocate register spaces for constant buffers.
2024-06-11 15:49:30 +02:00
Elizabeth Figura
28a5e23814
vkd3d-shader: Write SM5.1 register indices.
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Separate ID and index. Allocate IDs for all external resources (but ignore them
for shader models other than 5).
2024-06-11 15:49:30 +02:00
Elizabeth Figura
19a13740de
vkd3d-shader/hlsl: Put constant buffers into the extern_resources struct.
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Mostly to get the same sorting logic.
2024-06-11 15:49:30 +02:00
Elizabeth Figura
558320b52f
vkd3d-shader/hlsl: Add a hlsl_fixme() for 5.1 resource arrays.
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These are a bit trickier to handle, and need more tests.
2024-06-11 15:49:30 +02:00
Conor McCarthy
9b070edf01
vkd3d-shader/spirv: Implement the QUAD_READ_LANE_AT instruction.
2024-06-11 15:48:21 +02:00
Conor McCarthy
0b8b5b2d0f
vkd3d-shader/dxil: Implement DX intrinsic QuadReadLaneAt.
2024-06-11 15:48:21 +02:00
Conor McCarthy
c298493e4f
vkd3d-shader/spirv: Implement the QUAD_READ_ACROSS_* instructions.
2024-06-11 15:48:21 +02:00
Conor McCarthy
8a15642f45
vkd3d-shader/dxil: Implement DX intrinsic QuadOp.
2024-06-11 15:48:21 +02:00
Francisco Casas
f5bfa728eb
vkd3d-shader/hlsl: Reorder default values for matrices for SM4.
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Default value initializers behave differently than regular initializers
for matrices on SM4 profiles.
While regular initializers assign the rhs elements in reading-order
(completing one row at the time), default initializers assing the rhs
elements in Chinese reading-order (completing one column at the time).
So after lowering a default value to a constant, the index of the
component to which this default value is stored is computed to meet
this expectation. This can be done because the default values.
For reference, compiling this shader:
row_major int2x3 m = {1, 2, 3, 4, 5, 6};
float4 main() : sv_target
{
return float4(m[0][0], 99, 99, 99);
}
gives the following buffer definition:
// cbuffer $Globals
// {
//
// row_major int2x3 m; // Offset: 0 Size: 28
// = 0x00000001 0x00000003 0x00000005 0x00000000
// 0x00000002 0x00000004 0x00000006
//
// }
Given that the matrix is column-major, m's default value is actually
{{1, 3, 5}, {2, 4, 6}}, unlike the {{1, 2, 3}, {4, 5, 6}} one would
expect in a regular initializer.
SM1 profiles assign the elements in regular reading order.
2024-06-11 15:46:40 +02:00
Francisco Casas
ab01fedc5d
vkd3d-shader/hlsl: Fix numeric register offset for matrix components.
2024-06-11 15:46:40 +02:00
Francisco Casas
ade3daa311
tests: Test matrix default value initializers.
2024-06-11 15:46:40 +02:00
Francisco Casas
affadf319c
vkd3d-shader/d3dbc: Write default values for SM1.
2024-06-11 15:46:40 +02:00
Francisco Casas
253c994155
vkd3d-shader/tpf: Write default values for SM4.
2024-06-11 15:46:40 +02:00
Francisco Casas
b44a25ce19
tests: Test default values using reflection.
2024-06-11 15:46:40 +02:00
Francisco Casas
099a64aeb2
vkd3d-shader/hlsl: Initialize default values with braceless initializers.
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It is hard to initialize default values on add_assignment() and calling
add_assignment() for initializers is not really necessary: the only
thing we need from it the implicit cast.
2024-06-11 15:46:40 +02:00
Francisco Casas
e8dbc36bd2
vkd3d-shader/hlsl: Record default values for uniforms and constant buffers.
2024-06-11 15:46:40 +02:00
Henri Verbeet
1fe7a6581b
vkd3d-shader/ir: Rename the "handler_idx" field of struct vkd3d_shader_instruction to "opcode".
2024-05-30 19:57:01 +02:00
Nikolay Sivov
5265fbb789
vkd3d-shader/fx: Do not write shared buffers block when not compiling as a child effect.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-05-30 19:56:50 +02:00
Nikolay Sivov
727aacca18
tests: Add a few tests for the NULL value.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-05-30 19:56:44 +02:00
Nikolay Sivov
163aaf9729
tests: Add some basic tests for ConstantBuffer type.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-05-30 19:56:39 +02:00
Nikolay Sivov
ea177a7750
vkd3d-shader/hlsl: Handle "unsigned int" type.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-05-30 19:56:29 +02:00