vkd3d-shader/d3dbc: Fix implicit enum conversion warning.

This slipped through and broke CI.
This commit is contained in:
Victor Chiletto 2024-07-09 18:37:36 -03:00 committed by Henri Verbeet
parent 746222b349
commit 67c690aa07
Notes: Henri Verbeet 2024-07-10 11:48:10 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/939

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@ -2670,11 +2670,11 @@ static void d3dbc_write_resource_load(struct d3dbc_compiler *d3dbc, const struct
case HLSL_RESOURCE_SAMPLE_GRAD:
sm1_instr.opcode = D3DSIO_TEXLDD;
sm1_instr.srcs[2].type = D3DSPR_TEMP;
sm1_instr.srcs[2].type = VKD3DSPR_TEMP;
sm1_instr.srcs[2].reg = ddx->reg.id;
sm1_instr.srcs[2].swizzle = hlsl_swizzle_from_writemask(ddx->reg.writemask);
sm1_instr.srcs[3].type = D3DSPR_TEMP;
sm1_instr.srcs[3].type = VKD3DSPR_TEMP;
sm1_instr.srcs[3].reg = ddy->reg.id;
sm1_instr.srcs[3].swizzle = hlsl_swizzle_from_writemask(ddy->reg.writemask);