vkd3d-shader/hlsl: Pull evaluate_static_expression_as_uint() upwards.

This commit is contained in:
Victor Chiletto 2024-04-10 13:33:16 -03:00 committed by Henri Verbeet
parent 50e28f70ed
commit 323f53bd7d
Notes: Henri Verbeet 2024-07-11 00:40:50 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/786

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@ -573,6 +573,84 @@ static void check_loop_attributes(struct hlsl_ctx *ctx, const struct parse_attri
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Unroll attribute can't be used with 'fastopt' attribute.");
}
static union hlsl_constant_value_component evaluate_static_expression(struct hlsl_ctx *ctx,
struct hlsl_block *block, struct hlsl_type *dst_type, const struct vkd3d_shader_location *loc)
{
union hlsl_constant_value_component ret = {0};
struct hlsl_ir_constant *constant;
struct hlsl_ir_node *node;
struct hlsl_block expr;
struct hlsl_src src;
LIST_FOR_EACH_ENTRY(node, &block->instrs, struct hlsl_ir_node, entry)
{
switch (node->type)
{
case HLSL_IR_CONSTANT:
case HLSL_IR_EXPR:
case HLSL_IR_SWIZZLE:
case HLSL_IR_LOAD:
case HLSL_IR_INDEX:
continue;
case HLSL_IR_STORE:
if (hlsl_ir_store(node)->lhs.var->is_synthetic)
break;
/* fall-through */
case HLSL_IR_CALL:
case HLSL_IR_IF:
case HLSL_IR_LOOP:
case HLSL_IR_JUMP:
case HLSL_IR_RESOURCE_LOAD:
case HLSL_IR_RESOURCE_STORE:
case HLSL_IR_SWITCH:
case HLSL_IR_STATEBLOCK_CONSTANT:
hlsl_error(ctx, &node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"Expected literal expression.");
break;
}
}
if (!hlsl_clone_block(ctx, &expr, &ctx->static_initializers))
return ret;
hlsl_block_add_block(&expr, block);
if (!add_implicit_conversion(ctx, &expr, node_from_block(&expr), dst_type, loc))
{
hlsl_block_cleanup(&expr);
return ret;
}
/* Wrap the node into a src to allow the reference to survive the multiple const passes. */
hlsl_src_from_node(&src, node_from_block(&expr));
hlsl_run_const_passes(ctx, &expr);
node = src.node;
hlsl_src_remove(&src);
if (node->type == HLSL_IR_CONSTANT)
{
constant = hlsl_ir_constant(node);
ret = constant->value.u[0];
}
else
{
hlsl_error(ctx, &node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"Failed to evaluate constant expression.");
}
hlsl_block_cleanup(&expr);
return ret;
}
static unsigned int evaluate_static_expression_as_uint(struct hlsl_ctx *ctx, struct hlsl_block *block,
const struct vkd3d_shader_location *loc)
{
union hlsl_constant_value_component res;
res = evaluate_static_expression(ctx, block, hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), loc);
return res.u;
}
static struct hlsl_block *create_loop(struct hlsl_ctx *ctx, enum loop_type type,
const struct parse_attribute_list *attributes, struct hlsl_block *init, struct hlsl_block *cond,
struct hlsl_block *iter, struct hlsl_block *body, const struct vkd3d_shader_location *loc)
@ -1320,84 +1398,6 @@ static struct hlsl_block *make_block(struct hlsl_ctx *ctx, struct hlsl_ir_node *
return block;
}
static union hlsl_constant_value_component evaluate_static_expression(struct hlsl_ctx *ctx,
struct hlsl_block *block, struct hlsl_type *dst_type, const struct vkd3d_shader_location *loc)
{
union hlsl_constant_value_component ret = {0};
struct hlsl_ir_constant *constant;
struct hlsl_ir_node *node;
struct hlsl_block expr;
struct hlsl_src src;
LIST_FOR_EACH_ENTRY(node, &block->instrs, struct hlsl_ir_node, entry)
{
switch (node->type)
{
case HLSL_IR_CONSTANT:
case HLSL_IR_EXPR:
case HLSL_IR_SWIZZLE:
case HLSL_IR_LOAD:
case HLSL_IR_INDEX:
continue;
case HLSL_IR_STORE:
if (hlsl_ir_store(node)->lhs.var->is_synthetic)
break;
/* fall-through */
case HLSL_IR_CALL:
case HLSL_IR_IF:
case HLSL_IR_LOOP:
case HLSL_IR_JUMP:
case HLSL_IR_RESOURCE_LOAD:
case HLSL_IR_RESOURCE_STORE:
case HLSL_IR_SWITCH:
case HLSL_IR_STATEBLOCK_CONSTANT:
hlsl_error(ctx, &node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"Expected literal expression.");
break;
}
}
if (!hlsl_clone_block(ctx, &expr, &ctx->static_initializers))
return ret;
hlsl_block_add_block(&expr, block);
if (!add_implicit_conversion(ctx, &expr, node_from_block(&expr), dst_type, loc))
{
hlsl_block_cleanup(&expr);
return ret;
}
/* Wrap the node into a src to allow the reference to survive the multiple const passes. */
hlsl_src_from_node(&src, node_from_block(&expr));
hlsl_run_const_passes(ctx, &expr);
node = src.node;
hlsl_src_remove(&src);
if (node->type == HLSL_IR_CONSTANT)
{
constant = hlsl_ir_constant(node);
ret = constant->value.u[0];
}
else
{
hlsl_error(ctx, &node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"Failed to evaluate constant expression.");
}
hlsl_block_cleanup(&expr);
return ret;
}
static unsigned int evaluate_static_expression_as_uint(struct hlsl_ctx *ctx, struct hlsl_block *block,
const struct vkd3d_shader_location *loc)
{
union hlsl_constant_value_component res;
res = evaluate_static_expression(ctx, block, hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), loc);
return res.u;
}
static bool expr_compatible_data_types(struct hlsl_type *t1, struct hlsl_type *t2)
{
/* Scalar vars can be converted to pretty much everything */