tests: Run combined-samplers.shader_test on sm1 as well.

Now that we have if() this is easier.
This commit is contained in:
Elizabeth Figura 2024-06-18 12:56:27 -05:00
parent 46a1b66df7
commit 669e85171e

View File

@ -1,5 +1,4 @@
[require]
shader model >= 4.0
shader model < 6.0
options: backcompat
@ -49,7 +48,8 @@ todo(glsl) draw quad
probe (0, 0) rgba (0, 0, 0, 1)
% Textures for new separated samplers are allocated before regular textures.
% On sm4, textures for new separated samplers are allocated before regular textures.
% On sm1, textures for new combined samplers are allocated before regular samplers.
[pixel shader]
Texture2D tex;
sampler sam;
@ -61,7 +61,23 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe (0, 0) rgba (10, 10, 10, 11)
if(sm<4) todo probe (0, 0) rgba (1, 1, 1, 11)
if(sm>=4) probe (0, 0) rgba (10, 10, 10, 11)
[pixel shader]
Texture2D tex;
sampler sam;
float4 main() : sv_target
{
return 10 * tex.Sample(sam, float2(0, 0)) + tex2D(sam, float2(0, 0));
}
[test]
todo(glsl) draw quad
if(sm<4) todo probe (0, 0) rgba (1, 1, 1, 11)
if(sm>=4) probe (0, 0) rgba (10, 10, 10, 11)
[pixel shader todo(sm<4)]
@ -74,7 +90,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
todo(sm<4 | glsl) draw quad
probe (0, 0) rgba (21, 21, 21, 11)
@ -91,10 +107,11 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe (0, 0) rgba (12, 12, 12, 111)
if(sm<4) probe (0, 0) rgba (102, 102, 102, 111)
if(sm>=4) probe (0, 0) rgba (12, 12, 12, 111)
[pixel shader]
[pixel shader notimpl(sm<4)]
Texture2D tex[2][2];
sampler sam;