mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
vkd3d-shader: Allow controlling alpha test through vkd3d-shader parameters.
This commit is contained in:
parent
c2ce15b623
commit
806363b765
Notes:
Henri Verbeet
2024-07-11 17:16:48 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/870
@ -492,6 +492,8 @@ enum vkd3d_shader_parameter_data_type
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VKD3D_SHADER_PARAMETER_DATA_TYPE_UNKNOWN,
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/** The parameter is provided as a 32-bit unsigned integer. */
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VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32,
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/** The parameter is provided as a 32-bit float. \since 1.13 */
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VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_DATA_TYPE),
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};
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@ -511,8 +513,46 @@ enum vkd3d_shader_parameter_name
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* provides no builtin ability to query this information from the shader.
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*
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* The default value is 1.
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*
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* The data type for this parameter must be
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* VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32.
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*/
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VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT,
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/**
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* Alpha test comparison function. When this parameter is provided, if the
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* alpha component of the pixel shader colour output at location 0 fails the
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* test, as defined by this function and the reference value provided by
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* VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_REF, the fragment will be
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* discarded.
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*
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* This parameter, along with VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_REF,
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* can be used to implement fixed function alpha test, as present in
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* Direct3D versions up to 9, if the target environment does not support
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* alpha test as part of its own fixed-function API (as Vulkan and core
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* OpenGL).
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*
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* The default value is VKD3D_SHADER_COMPARISON_FUNC_ALWAYS.
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*
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* The data type for this parameter must be
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* VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32. The value specified must be
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* a member of enum vkd3d_shader_comparison_func.
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*
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* Only VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT is supported in this
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* version of vkd3d-shader.
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*
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* \since 1.13
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*/
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VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_FUNC,
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/**
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* Alpha test reference value.
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* See VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_FUNC for documentation of
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* alpha test.
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*
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* The default value is zero.
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*
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* \since 1.13
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*/
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VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_REF,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_NAME),
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};
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@ -530,6 +570,13 @@ struct vkd3d_shader_parameter_immediate_constant
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* VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32.
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*/
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uint32_t u32;
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/**
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* The value if the parameter's data type is
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* VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32.
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*
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* \since 1.13
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*/
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float f32;
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} u;
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};
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@ -732,6 +732,12 @@ static void dst_param_init_temp_uint(struct vkd3d_shader_dst_param *dst, unsigne
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dst->write_mask = VKD3DSP_WRITEMASK_0;
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}
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static void src_param_init_temp_float(struct vkd3d_shader_src_param *src, unsigned int idx)
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{
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vsir_src_param_init(src, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
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src->reg.idx[0].offset = idx;
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}
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static void src_param_init_temp_uint(struct vkd3d_shader_src_param *src, unsigned int idx)
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{
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vsir_src_param_init(src, VKD3DSPR_TEMP, VKD3D_DATA_UINT, 1);
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@ -744,6 +750,12 @@ static void src_param_init_const_uint(struct vkd3d_shader_src_param *src, uint32
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src->reg.u.immconst_u32[0] = value;
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}
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static void src_param_init_parameter(struct vkd3d_shader_src_param *src, uint32_t idx, enum vkd3d_data_type type)
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{
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vsir_src_param_init(src, VKD3DSPR_PARAMETER, type, 1);
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src->reg.idx[0].offset = idx;
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}
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void vsir_instruction_init(struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,
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enum vkd3d_shader_opcode opcode)
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{
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@ -5348,6 +5360,203 @@ static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(stru
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return VKD3D_OK;
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}
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static bool find_colour_signature_idx(const struct shader_signature *signature, uint32_t *index)
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{
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for (unsigned int i = 0; i < signature->element_count; ++i)
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{
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if (signature->elements[i].sysval_semantic == VKD3D_SHADER_SV_TARGET
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&& !signature->elements[i].register_index)
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{
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*index = i;
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return true;
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}
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}
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return false;
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}
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static enum vkd3d_result insert_alpha_test_before_ret(struct vsir_program *program,
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const struct vkd3d_shader_instruction *ret, enum vkd3d_shader_comparison_func compare_func,
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const struct vkd3d_shader_parameter1 *ref, uint32_t colour_signature_idx, uint32_t colour_temp, size_t *ret_pos)
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{
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struct vkd3d_shader_instruction_array *instructions = &program->instructions;
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size_t pos = ret - instructions->elements;
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struct vkd3d_shader_instruction *ins;
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static const struct
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{
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enum vkd3d_shader_opcode float_opcode;
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enum vkd3d_shader_opcode uint_opcode;
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bool swap;
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}
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opcodes[] =
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{
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[VKD3D_SHADER_COMPARISON_FUNC_EQUAL] = {VKD3DSIH_EQO, VKD3DSIH_IEQ},
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[VKD3D_SHADER_COMPARISON_FUNC_NOT_EQUAL] = {VKD3DSIH_NEO, VKD3DSIH_INE},
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[VKD3D_SHADER_COMPARISON_FUNC_GREATER_EQUAL] = {VKD3DSIH_GEO, VKD3DSIH_UGE},
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[VKD3D_SHADER_COMPARISON_FUNC_LESS] = {VKD3DSIH_LTO, VKD3DSIH_ULT},
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[VKD3D_SHADER_COMPARISON_FUNC_LESS_EQUAL] = {VKD3DSIH_GEO, VKD3DSIH_UGE, true},
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[VKD3D_SHADER_COMPARISON_FUNC_GREATER] = {VKD3DSIH_LTO, VKD3DSIH_ULT, true},
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};
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if (compare_func == VKD3D_SHADER_COMPARISON_FUNC_NEVER)
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{
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if (!shader_instruction_array_insert_at(&program->instructions, pos, 1))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ins = &program->instructions.elements[pos];
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vsir_instruction_init_with_params(program, ins, &ret->location, VKD3DSIH_DISCARD, 0, 1);
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ins->flags = VKD3D_SHADER_CONDITIONAL_OP_Z;
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src_param_init_const_uint(&ins->src[0], 0);
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*ret_pos = pos + 1;
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return VKD3D_OK;
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}
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if (!shader_instruction_array_insert_at(&program->instructions, pos, 3))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ins = &program->instructions.elements[pos];
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switch (ref->data_type)
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{
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case VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32:
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vsir_instruction_init_with_params(program, ins, &ret->location, opcodes[compare_func].float_opcode, 1, 2);
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src_param_init_temp_float(&ins->src[opcodes[compare_func].swap ? 1 : 0], colour_temp);
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src_param_init_parameter(&ins->src[opcodes[compare_func].swap ? 0 : 1],
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VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_REF, VKD3D_DATA_FLOAT);
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break;
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case VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32:
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vsir_instruction_init_with_params(program, ins, &ret->location, opcodes[compare_func].uint_opcode, 1, 2);
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src_param_init_temp_uint(&ins->src[opcodes[compare_func].swap ? 1 : 0], colour_temp);
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src_param_init_parameter(&ins->src[opcodes[compare_func].swap ? 0 : 1],
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VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_REF, VKD3D_DATA_UINT);
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break;
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default:
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FIXME("Unhandled parameter data type %#x.\n", ref->data_type);
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return VKD3D_ERROR_NOT_IMPLEMENTED;
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}
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dst_param_init_ssa_bool(&ins->dst[0], program->ssa_count);
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ins->src[0].reg.dimension = VSIR_DIMENSION_VEC4;
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ins->src[0].swizzle = VKD3D_SHADER_SWIZZLE(W, W, W, W);
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ins->src[1].reg.dimension = VSIR_DIMENSION_VEC4;
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ins->src[1].swizzle = VKD3D_SHADER_SWIZZLE(W, W, W, W);
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++ins;
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vsir_instruction_init_with_params(program, ins, &ret->location, VKD3DSIH_DISCARD, 0, 1);
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ins->flags = VKD3D_SHADER_CONDITIONAL_OP_Z;
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src_param_init_ssa_bool(&ins->src[0], program->ssa_count);
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++program->ssa_count;
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++ins;
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vsir_instruction_init_with_params(program, ins, &ret->location, VKD3DSIH_MOV, 1, 1);
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vsir_dst_param_init(&ins->dst[0], VKD3DSPR_OUTPUT, VKD3D_DATA_FLOAT, 1);
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ins->dst[0].reg.idx[0].offset = colour_signature_idx;
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ins->dst[0].reg.dimension = VSIR_DIMENSION_VEC4;
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ins->dst[0].write_mask = program->output_signature.elements[colour_signature_idx].mask;
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src_param_init_temp_float(&ins->src[0], colour_temp);
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ins->src[0].reg.dimension = VSIR_DIMENSION_VEC4;
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ins->src[0].swizzle = VKD3D_SHADER_NO_SWIZZLE;
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*ret_pos = pos + 3;
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return VKD3D_OK;
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}
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static enum vkd3d_result vsir_program_insert_alpha_test(struct vsir_program *program,
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struct vkd3d_shader_message_context *message_context)
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{
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const struct vkd3d_shader_parameter1 *func = NULL, *ref = NULL;
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static const struct vkd3d_shader_location no_loc;
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enum vkd3d_shader_comparison_func compare_func;
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uint32_t colour_signature_idx, colour_temp;
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struct vkd3d_shader_instruction *ins;
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size_t new_pos;
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int ret;
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if (program->shader_version.type != VKD3D_SHADER_TYPE_PIXEL)
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return VKD3D_OK;
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if (!find_colour_signature_idx(&program->output_signature, &colour_signature_idx)
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|| !(program->output_signature.elements[colour_signature_idx].mask & VKD3DSP_WRITEMASK_3))
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return VKD3D_OK;
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for (unsigned int i = 0; i < program->parameter_count; ++i)
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{
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const struct vkd3d_shader_parameter1 *parameter = &program->parameters[i];
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if (parameter->name == VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_FUNC)
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func = parameter;
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else if (parameter->name == VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_REF)
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ref = parameter;
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}
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if (!func || !ref)
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return VKD3D_OK;
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if (func->type != VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
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{
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vkd3d_shader_error(message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
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"Unsupported alpha test function parameter type %#x.\n", func->type);
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return VKD3D_ERROR_NOT_IMPLEMENTED;
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}
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if (func->data_type != VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32)
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{
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vkd3d_shader_error(message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
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"Invalid alpha test function parameter data type %#x.\n", func->data_type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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compare_func = func->u.immediate_constant.u.u32;
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if (compare_func == VKD3D_SHADER_COMPARISON_FUNC_ALWAYS)
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return VKD3D_OK;
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/* We're going to be reading from the output, so we need to go
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* through the whole shader and convert it to a temp. */
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if (compare_func != VKD3D_SHADER_COMPARISON_FUNC_NEVER)
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colour_temp = program->temp_count++;
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for (size_t i = 0; i < program->instructions.count; ++i)
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{
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ins = &program->instructions.elements[i];
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if (vsir_instruction_is_dcl(ins))
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continue;
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if (ins->opcode == VKD3DSIH_RET)
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{
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if ((ret = insert_alpha_test_before_ret(program, ins, compare_func,
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ref, colour_signature_idx, colour_temp, &new_pos)) < 0)
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return ret;
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i = new_pos;
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continue;
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}
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/* No need to convert it if the comparison func is NEVER; we don't
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* read from the output in that case. */
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if (compare_func == VKD3D_SHADER_COMPARISON_FUNC_NEVER)
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continue;
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for (size_t j = 0; j < ins->dst_count; ++j)
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{
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struct vkd3d_shader_dst_param *dst = &ins->dst[j];
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/* Note we run after I/O normalization. */
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if (dst->reg.type == VKD3DSPR_OUTPUT && dst->reg.idx[0].offset == colour_signature_idx)
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{
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dst->reg.type = VKD3DSPR_TEMP;
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dst->reg.idx[0].offset = colour_temp;
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}
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}
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}
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return VKD3D_OK;
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}
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struct validation_context
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{
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struct vkd3d_shader_message_context *message_context;
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@ -6340,6 +6549,9 @@ enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t
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return result;
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}
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if ((result = vsir_program_insert_alpha_test(program, message_context)) < 0)
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return result;
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if (TRACE_ON())
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vkd3d_shader_trace(program);
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@ -3320,6 +3320,7 @@ static const struct vkd3d_spec_constant_info
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vkd3d_shader_parameters[] =
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{
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{VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT, 1, "sample_count"},
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{VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_REF, 0, "alpha_test_ref"},
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};
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static const struct vkd3d_spec_constant_info *get_spec_constant_info(enum vkd3d_shader_parameter_name name)
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@ -3358,7 +3359,7 @@ static uint32_t spirv_compiler_alloc_spec_constant_id(struct spirv_compiler *com
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}
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static uint32_t spirv_compiler_emit_spec_constant(struct spirv_compiler *compiler,
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enum vkd3d_shader_parameter_name name, uint32_t spec_id)
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enum vkd3d_shader_parameter_name name, uint32_t spec_id, enum vkd3d_data_type type)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_spec_constant_info *info;
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@ -3367,7 +3368,7 @@ static uint32_t spirv_compiler_emit_spec_constant(struct spirv_compiler *compile
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info = get_spec_constant_info(name);
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default_value = info ? info->default_value : 0;
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
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type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(type), 1);
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id = vkd3d_spirv_build_op_spec_constant(builder, type_id, default_value);
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vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationSpecId, spec_id);
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@ -3386,7 +3387,7 @@ static uint32_t spirv_compiler_emit_spec_constant(struct spirv_compiler *compile
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}
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static uint32_t spirv_compiler_get_spec_constant(struct spirv_compiler *compiler,
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enum vkd3d_shader_parameter_name name, uint32_t spec_id)
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enum vkd3d_shader_parameter_name name, uint32_t spec_id, enum vkd3d_data_type type)
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{
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unsigned int i;
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@ -3396,17 +3397,17 @@ static uint32_t spirv_compiler_get_spec_constant(struct spirv_compiler *compiler
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return compiler->spec_constants[i].id;
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}
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return spirv_compiler_emit_spec_constant(compiler, name, spec_id);
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return spirv_compiler_emit_spec_constant(compiler, name, spec_id, type);
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}
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static uint32_t spirv_compiler_get_buffer_parameter(struct spirv_compiler *compiler,
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const struct vkd3d_shader_parameter1 *parameter)
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const struct vkd3d_shader_parameter1 *parameter, enum vkd3d_data_type type)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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unsigned int index = parameter - compiler->parameters;
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uint32_t type_id, ptr_id, ptr_type_id;
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
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type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(type), 1);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
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ptr_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id,
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compiler->spirv_parameter_info[index].buffer_id,
|
||||
@ -3414,10 +3415,11 @@ static uint32_t spirv_compiler_get_buffer_parameter(struct spirv_compiler *compi
|
||||
return vkd3d_spirv_build_op_load(builder, type_id, ptr_id, SpvMemoryAccessMaskNone);
|
||||
}
|
||||
|
||||
static uint32_t spirv_compiler_emit_uint_shader_parameter(struct spirv_compiler *compiler,
|
||||
static uint32_t spirv_compiler_emit_shader_parameter(struct spirv_compiler *compiler,
|
||||
enum vkd3d_shader_parameter_name name)
|
||||
{
|
||||
const struct vkd3d_shader_parameter1 *parameter;
|
||||
enum vkd3d_data_type type = VKD3D_DATA_UINT;
|
||||
|
||||
if (!(parameter = spirv_compiler_get_shader_parameter(compiler, name)))
|
||||
{
|
||||
@ -3426,17 +3428,28 @@ static uint32_t spirv_compiler_emit_uint_shader_parameter(struct spirv_compiler
|
||||
}
|
||||
|
||||
if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
|
||||
return spirv_compiler_get_constant_uint(compiler, parameter->u.immediate_constant.u.u32);
|
||||
{
|
||||
if (parameter->data_type == VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32)
|
||||
return spirv_compiler_get_constant_float(compiler, parameter->u.immediate_constant.u.f32);
|
||||
else
|
||||
return spirv_compiler_get_constant_uint(compiler, parameter->u.immediate_constant.u.u32);
|
||||
}
|
||||
|
||||
if (parameter->data_type == VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32)
|
||||
type = VKD3D_DATA_FLOAT;
|
||||
else
|
||||
type = VKD3D_DATA_UINT;
|
||||
|
||||
if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT)
|
||||
return spirv_compiler_get_spec_constant(compiler, name, parameter->u.specialization_constant.id);
|
||||
return spirv_compiler_get_spec_constant(compiler, name, parameter->u.specialization_constant.id, type);
|
||||
if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_BUFFER)
|
||||
return spirv_compiler_get_buffer_parameter(compiler, parameter);
|
||||
return spirv_compiler_get_buffer_parameter(compiler, parameter, type);
|
||||
|
||||
FIXME("Unhandled parameter type %#x.\n", parameter->type);
|
||||
|
||||
default_parameter:
|
||||
return spirv_compiler_get_spec_constant(compiler,
|
||||
name, spirv_compiler_alloc_spec_constant_id(compiler));
|
||||
name, spirv_compiler_alloc_spec_constant_id(compiler), type);
|
||||
}
|
||||
|
||||
static uint32_t spirv_compiler_emit_construct_vector(struct spirv_compiler *compiler,
|
||||
@ -4211,6 +4224,8 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler,
|
||||
return spirv_compiler_emit_load_constant64(compiler, reg, swizzle, write_mask);
|
||||
else if (reg->type == VKD3DSPR_UNDEF)
|
||||
return spirv_compiler_emit_load_undef(compiler, reg, write_mask);
|
||||
else if (reg->type == VKD3DSPR_PARAMETER)
|
||||
return spirv_compiler_emit_shader_parameter(compiler, reg->idx[0].offset);
|
||||
|
||||
component_count = vsir_write_mask_component_count(write_mask);
|
||||
component_type = vkd3d_component_type_from_data_type(reg->data_type);
|
||||
@ -9550,7 +9565,7 @@ static uint32_t spirv_compiler_emit_query_sample_count(struct spirv_compiler *co
|
||||
|
||||
if (src->reg.type == VKD3DSPR_RASTERIZER)
|
||||
{
|
||||
val_id = spirv_compiler_emit_uint_shader_parameter(compiler,
|
||||
val_id = spirv_compiler_emit_shader_parameter(compiler,
|
||||
VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT);
|
||||
}
|
||||
else
|
||||
|
@ -619,6 +619,7 @@ enum vkd3d_shader_register_type
|
||||
VKD3DSPR_SSA,
|
||||
VKD3DSPR_WAVELANECOUNT,
|
||||
VKD3DSPR_WAVELANEINDEX,
|
||||
VKD3DSPR_PARAMETER,
|
||||
|
||||
VKD3DSPR_COUNT,
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user