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vkd3d-shader/hlsl: Support expressions as register offsets.
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parent
d11c777092
commit
e13eb64d4c
Notes:
Henri Verbeet
2024-07-08 18:04:49 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/792
@ -1214,12 +1214,23 @@ static bool add_effect_group(struct hlsl_ctx *ctx, const char *name, struct hlsl
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return true;
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}
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static bool parse_reservation_index(const char *string, char *type, uint32_t *index)
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static bool parse_reservation_index(const char *string, char *type, uint32_t *index, unsigned int bracket_offset)
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{
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if (!sscanf(string + 1, "%u", index))
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return false;
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char *endptr;
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*type = ascii_tolower(string[0]);
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if (string[1] == '\0')
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{
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*index = bracket_offset;
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return true;
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}
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*index = strtoul(string + 1, &endptr, 10) + bracket_offset;
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if (endptr == string + 1)
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return false;
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return true;
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}
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@ -6545,22 +6556,35 @@ register_reservation:
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':' KW_REGISTER '(' any_identifier ')'
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{
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memset(&$$, 0, sizeof($$));
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if (!parse_reservation_index($4, &$$.reg_type, &$$.reg_index))
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if (!parse_reservation_index($4, &$$.reg_type, &$$.reg_index, 0))
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hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Invalid register reservation '%s'.", $4);
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vkd3d_free($4);
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}
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| ':' KW_REGISTER '(' any_identifier '[' expr ']' ')'
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{
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memset(&$$, 0, sizeof($$));
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if (!parse_reservation_index($4, &$$.reg_type, &$$.reg_index,
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evaluate_static_expression_as_uint(ctx, $6, &@6)))
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{
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hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Invalid register reservation '%s'.", $4);
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}
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vkd3d_free($4);
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vkd3d_free($6);
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}
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| ':' KW_REGISTER '(' any_identifier ',' any_identifier ')'
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{
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memset(&$$, 0, sizeof($$));
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if (parse_reservation_index($6, &$$.reg_type, &$$.reg_index))
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if (parse_reservation_index($6, &$$.reg_type, &$$.reg_index, 0))
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{
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hlsl_fixme(ctx, &@4, "Reservation shader target %s.", $4);
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}
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else if (parse_reservation_space($6, &$$.reg_space))
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{
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if (!parse_reservation_index($4, &$$.reg_type, &$$.reg_index))
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if (!parse_reservation_index($4, &$$.reg_type, &$$.reg_index, 0))
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hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Invalid register reservation '%s'.", $4);
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}
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@ -6573,12 +6597,47 @@ register_reservation:
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vkd3d_free($4);
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vkd3d_free($6);
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}
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| ':' KW_REGISTER '(' any_identifier '[' expr ']' ',' any_identifier ')'
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{
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memset(&$$, 0, sizeof($$));
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if (!parse_reservation_space($9, &$$.reg_space))
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hlsl_error(ctx, &@9, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Invalid register space reservation '%s'.", $9);
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if (!parse_reservation_index($4, &$$.reg_type, &$$.reg_index,
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evaluate_static_expression_as_uint(ctx, $6, &@6)))
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{
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hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Invalid register reservation '%s'.", $4);
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}
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vkd3d_free($4);
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vkd3d_free($6);
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vkd3d_free($9);
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}
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| ':' KW_REGISTER '(' any_identifier ',' any_identifier '[' expr ']' ')'
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{
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hlsl_fixme(ctx, &@4, "Reservation shader target %s.", $4);
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memset(&$$, 0, sizeof($$));
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if (!parse_reservation_index($6, &$$.reg_type, &$$.reg_index,
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evaluate_static_expression_as_uint(ctx, $8, &@8)))
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{
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hlsl_error(ctx, &@6, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Invalid register reservation '%s'.", $6);
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}
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vkd3d_free($4);
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vkd3d_free($6);
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vkd3d_free($8);
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}
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| ':' KW_REGISTER '(' any_identifier ',' any_identifier ',' any_identifier ')'
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{
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hlsl_fixme(ctx, &@4, "Reservation shader target %s.", $4);
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memset(&$$, 0, sizeof($$));
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if (!parse_reservation_index($6, &$$.reg_type, &$$.reg_index))
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if (!parse_reservation_index($6, &$$.reg_type, &$$.reg_index, 0))
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hlsl_error(ctx, &@6, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Invalid register reservation '%s'.", $6);
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@ -6590,6 +6649,27 @@ register_reservation:
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vkd3d_free($6);
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vkd3d_free($8);
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}
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| ':' KW_REGISTER '(' any_identifier ',' any_identifier '[' expr ']' ',' any_identifier ')'
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{
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hlsl_fixme(ctx, &@4, "Reservation shader target %s.", $4);
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memset(&$$, 0, sizeof($$));
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if (!parse_reservation_index($6, &$$.reg_type, &$$.reg_index,
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evaluate_static_expression_as_uint(ctx, $8, &@8)))
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{
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hlsl_error(ctx, &@6, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Invalid register reservation '%s'.", $6);
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}
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if (!parse_reservation_space($11, &$$.reg_space))
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hlsl_error(ctx, &@11, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Invalid register space reservation '%s'.", $11);
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vkd3d_free($4);
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vkd3d_free($6);
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vkd3d_free($8);
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vkd3d_free($11);
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}
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packoffset_reservation:
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':' KW_PACKOFFSET '(' any_identifier ')'
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@ -296,7 +296,7 @@ uniform 0 float 1.0
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todo(glsl) draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader todo]
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[pixel shader]
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// Numeric expr, no offset in the identifier. DXC ignores this.
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float a : register (c[1 + 1 * 2 * 0]);
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@ -308,11 +308,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float 1.0
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uniform 4 float 2.0
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todo(glsl|sm<6) draw quad
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todo(glsl) draw quad
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if(sm<6) probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)
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if(sm>=6) probe (0, 0) rgba(1.0, 1.0, 1.0, 1.0)
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[pixel shader todo]
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[pixel shader]
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// Numeric expr. DXC also ignores this.
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float a : register (c0[1 + 1 * 2 * 0]);
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@ -324,11 +324,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float 0.0
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uniform 4 float 1.0
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todo(glsl|sm<6) draw quad
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todo(glsl) draw quad
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if(sm<6) probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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if(sm>=6) probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader todo]
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[pixel shader]
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// Float offsets truncate.
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float a : register (c0[0.6 + 0.6]);
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@ -340,11 +340,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float 0.0
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uniform 4 float 1.0
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todo(glsl|sm<6) draw quad
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todo(glsl) draw quad
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if(sm<6) probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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if(sm>=6) probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader todo]
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[pixel shader]
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// Booleans are interpreted as integers in the usual way.
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float a : register (c0[true + false * true]);
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@ -356,11 +356,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float 0.0
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uniform 4 float 1.0
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todo(glsl|sm<6) draw quad
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todo(glsl) draw quad
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if(sm<6) probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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if(sm>=6) probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader fail(sm>=6) todo]
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[pixel shader fail(sm>=6)]
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// Negative offsets. DXC fails to compile this.
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float a : register (c2[-1]);
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@ -371,7 +371,7 @@ float4 main() : sv_target
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[test]
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uniform 4 float 1.0
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todo draw quad
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todo(glsl) draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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% Weird FXC behavior.
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@ -484,7 +484,7 @@ size (2d, 1, 2)
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[require]
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shader model >= 4.0
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[pixel shader todo]
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[pixel shader]
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Texture2D tex : register(t[1]);
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sampler sam : register(s[1]);
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@ -494,6 +494,6 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6) draw quad
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todo(glsl) draw quad
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if(sm<6) probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
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if(sm>=6) probe (0, 0) rgba(0.5, 0.5, 0.5, 0.5)
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@ -30,7 +30,7 @@ todo(glsl) draw quad
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probe (0, 0) rgba (1, 1, 1, 99)
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% Bracket syntax for registers. Ignored in SM>=6.
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[pixel shader todo]
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[pixel shader]
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Texture2D tex1 : register(t[1], space0);
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float4 main() : sv_target
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@ -39,7 +39,7 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6) draw quad
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todo(glsl) draw quad
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if(sm>=6) probe (0, 0) rgba (0, 0, 0, 99)
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if(sm<6) probe (0, 0) rgba (1, 1, 1, 99)
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