vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.h.

This commit is contained in:
Giovanni Mascellani 2024-08-02 10:32:58 +02:00 committed by Henri Verbeet
parent 969cae8b67
commit 97a7ec8914
Notes: Henri Verbeet 2024-08-05 16:15:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/976

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@ -1049,85 +1049,85 @@ struct hlsl_resource_load_params
static inline struct hlsl_ir_call *hlsl_ir_call(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_CALL);
VKD3D_ASSERT(node->type == HLSL_IR_CALL);
return CONTAINING_RECORD(node, struct hlsl_ir_call, node);
}
static inline struct hlsl_ir_constant *hlsl_ir_constant(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_CONSTANT);
VKD3D_ASSERT(node->type == HLSL_IR_CONSTANT);
return CONTAINING_RECORD(node, struct hlsl_ir_constant, node);
}
static inline struct hlsl_ir_expr *hlsl_ir_expr(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_EXPR);
VKD3D_ASSERT(node->type == HLSL_IR_EXPR);
return CONTAINING_RECORD(node, struct hlsl_ir_expr, node);
}
static inline struct hlsl_ir_if *hlsl_ir_if(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_IF);
VKD3D_ASSERT(node->type == HLSL_IR_IF);
return CONTAINING_RECORD(node, struct hlsl_ir_if, node);
}
static inline struct hlsl_ir_jump *hlsl_ir_jump(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_JUMP);
VKD3D_ASSERT(node->type == HLSL_IR_JUMP);
return CONTAINING_RECORD(node, struct hlsl_ir_jump, node);
}
static inline struct hlsl_ir_load *hlsl_ir_load(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_LOAD);
VKD3D_ASSERT(node->type == HLSL_IR_LOAD);
return CONTAINING_RECORD(node, struct hlsl_ir_load, node);
}
static inline struct hlsl_ir_loop *hlsl_ir_loop(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_LOOP);
VKD3D_ASSERT(node->type == HLSL_IR_LOOP);
return CONTAINING_RECORD(node, struct hlsl_ir_loop, node);
}
static inline struct hlsl_ir_resource_load *hlsl_ir_resource_load(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_RESOURCE_LOAD);
VKD3D_ASSERT(node->type == HLSL_IR_RESOURCE_LOAD);
return CONTAINING_RECORD(node, struct hlsl_ir_resource_load, node);
}
static inline struct hlsl_ir_resource_store *hlsl_ir_resource_store(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_RESOURCE_STORE);
VKD3D_ASSERT(node->type == HLSL_IR_RESOURCE_STORE);
return CONTAINING_RECORD(node, struct hlsl_ir_resource_store, node);
}
static inline struct hlsl_ir_store *hlsl_ir_store(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_STORE);
VKD3D_ASSERT(node->type == HLSL_IR_STORE);
return CONTAINING_RECORD(node, struct hlsl_ir_store, node);
}
static inline struct hlsl_ir_swizzle *hlsl_ir_swizzle(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_SWIZZLE);
VKD3D_ASSERT(node->type == HLSL_IR_SWIZZLE);
return CONTAINING_RECORD(node, struct hlsl_ir_swizzle, node);
}
static inline struct hlsl_ir_index *hlsl_ir_index(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_INDEX);
VKD3D_ASSERT(node->type == HLSL_IR_INDEX);
return CONTAINING_RECORD(node, struct hlsl_ir_index, node);
}
static inline struct hlsl_ir_switch *hlsl_ir_switch(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_SWITCH);
VKD3D_ASSERT(node->type == HLSL_IR_SWITCH);
return CONTAINING_RECORD(node, struct hlsl_ir_switch, node);
}
static inline struct hlsl_ir_stateblock_constant *hlsl_ir_stateblock_constant(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_STATEBLOCK_CONSTANT);
VKD3D_ASSERT(node->type == HLSL_IR_STATEBLOCK_CONSTANT);
return CONTAINING_RECORD(node, struct hlsl_ir_stateblock_constant, node);
}