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vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.h.
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Notes:
Henri Verbeet
2024-08-05 16:15:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/976
@ -1049,85 +1049,85 @@ struct hlsl_resource_load_params
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static inline struct hlsl_ir_call *hlsl_ir_call(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_CALL);
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VKD3D_ASSERT(node->type == HLSL_IR_CALL);
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return CONTAINING_RECORD(node, struct hlsl_ir_call, node);
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}
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static inline struct hlsl_ir_constant *hlsl_ir_constant(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_CONSTANT);
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VKD3D_ASSERT(node->type == HLSL_IR_CONSTANT);
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return CONTAINING_RECORD(node, struct hlsl_ir_constant, node);
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}
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static inline struct hlsl_ir_expr *hlsl_ir_expr(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_EXPR);
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VKD3D_ASSERT(node->type == HLSL_IR_EXPR);
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return CONTAINING_RECORD(node, struct hlsl_ir_expr, node);
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}
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static inline struct hlsl_ir_if *hlsl_ir_if(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_IF);
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VKD3D_ASSERT(node->type == HLSL_IR_IF);
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return CONTAINING_RECORD(node, struct hlsl_ir_if, node);
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}
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static inline struct hlsl_ir_jump *hlsl_ir_jump(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_JUMP);
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VKD3D_ASSERT(node->type == HLSL_IR_JUMP);
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return CONTAINING_RECORD(node, struct hlsl_ir_jump, node);
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}
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static inline struct hlsl_ir_load *hlsl_ir_load(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_LOAD);
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VKD3D_ASSERT(node->type == HLSL_IR_LOAD);
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return CONTAINING_RECORD(node, struct hlsl_ir_load, node);
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}
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static inline struct hlsl_ir_loop *hlsl_ir_loop(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_LOOP);
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VKD3D_ASSERT(node->type == HLSL_IR_LOOP);
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return CONTAINING_RECORD(node, struct hlsl_ir_loop, node);
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}
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static inline struct hlsl_ir_resource_load *hlsl_ir_resource_load(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_RESOURCE_LOAD);
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VKD3D_ASSERT(node->type == HLSL_IR_RESOURCE_LOAD);
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return CONTAINING_RECORD(node, struct hlsl_ir_resource_load, node);
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}
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static inline struct hlsl_ir_resource_store *hlsl_ir_resource_store(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_RESOURCE_STORE);
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VKD3D_ASSERT(node->type == HLSL_IR_RESOURCE_STORE);
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return CONTAINING_RECORD(node, struct hlsl_ir_resource_store, node);
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}
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static inline struct hlsl_ir_store *hlsl_ir_store(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_STORE);
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VKD3D_ASSERT(node->type == HLSL_IR_STORE);
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return CONTAINING_RECORD(node, struct hlsl_ir_store, node);
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}
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static inline struct hlsl_ir_swizzle *hlsl_ir_swizzle(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_SWIZZLE);
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VKD3D_ASSERT(node->type == HLSL_IR_SWIZZLE);
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return CONTAINING_RECORD(node, struct hlsl_ir_swizzle, node);
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}
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static inline struct hlsl_ir_index *hlsl_ir_index(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_INDEX);
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VKD3D_ASSERT(node->type == HLSL_IR_INDEX);
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return CONTAINING_RECORD(node, struct hlsl_ir_index, node);
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}
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static inline struct hlsl_ir_switch *hlsl_ir_switch(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_SWITCH);
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VKD3D_ASSERT(node->type == HLSL_IR_SWITCH);
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return CONTAINING_RECORD(node, struct hlsl_ir_switch, node);
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}
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static inline struct hlsl_ir_stateblock_constant *hlsl_ir_stateblock_constant(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_STATEBLOCK_CONSTANT);
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VKD3D_ASSERT(node->type == HLSL_IR_STATEBLOCK_CONSTANT);
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return CONTAINING_RECORD(node, struct hlsl_ir_stateblock_constant, node);
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}
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