vkd3d-shader/hlsl: Parse function call syntax on state blocks.

This commit is contained in:
Francisco Casas 2024-03-19 16:06:12 -03:00 committed by Henri Verbeet
parent f15d8dc9e9
commit b5f2e7daeb
Notes: Henri Verbeet 2024-07-09 21:10:32 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/915
4 changed files with 47 additions and 9 deletions

View File

@ -1290,6 +1290,9 @@ static bool state_block_contains_state(const char *name, unsigned int start, str
for (i = start; i < block->count; ++i)
{
if (block->entries[i]->is_function_call)
continue;
if (!ascii_strcasecmp(block->entries[i]->name, name))
return true;
}

View File

@ -507,22 +507,31 @@ struct hlsl_ir_var
* name[lhs_index] = args[0]
* - or -
* name[lhs_index] = {args[0], args[1], ...};
*
* This struct also represents function call syntax:
* name(args[0], args[1], ...)
*/
struct hlsl_state_block_entry
{
/* For assignments, the name in the lhs. */
/* Whether this entry is a function call. */
bool is_function_call;
/* For assignments, the name in the lhs.
* For functions, the name of the function. */
char *name;
/* Resolved format-specific property identifier. */
unsigned int name_id;
/* Whether the lhs in the assignment is indexed and, in that case, its index. */
/* For assignments, whether the lhs of an assignment is indexed and, in
* that case, its index. */
bool lhs_has_index;
unsigned int lhs_index;
/* Instructions present in the rhs. */
/* Instructions present in the rhs or the function arguments. */
struct hlsl_block *instrs;
/* For assignments, arguments of the rhs initializer. */
/* For assignments, arguments of the rhs initializer.
* For function calls, the arguments themselves. */
struct hlsl_src *args;
unsigned int args_count;
};

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@ -7379,6 +7379,32 @@ state_block:
hlsl_src_from_node(&entry->args[i], $5.args[i]);
vkd3d_free($5.args);
$$ = $1;
state_block_add_entry($$, entry);
}
| state_block any_identifier '(' func_arguments ')' ';'
{
struct hlsl_state_block_entry *entry;
unsigned int i;
if (!(entry = hlsl_alloc(ctx, sizeof(*entry))))
YYABORT;
entry->is_function_call = true;
entry->name = $2;
entry->lhs_has_index = false;
entry->lhs_index = 0;
entry->instrs = $4.instrs;
entry->args_count = $4.args_count;
if (!(entry->args = hlsl_alloc(ctx, sizeof(*entry->args) * entry->args_count)))
YYABORT;
for (i = 0; i < entry->args_count; ++i)
hlsl_src_from_node(&entry->args[i], $4.args[i]);
vkd3d_free($4.args);
$$ = $1;
state_block_add_entry($$, entry);
}

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@ -1,6 +1,6 @@
% Unlike assignment syntax, only these names are allowed.
% The parameter count is also checked.
[pixel shader todo]
[pixel shader]
sampler sam
{
SetBlendState(foo, bar, baz); // 3 parameters
@ -27,7 +27,7 @@ sampler sam
float4 main() : sv_target { return 0; }
[pixel shader fail(sm<6)]
[pixel shader fail(sm<6) todo]
sampler sam
{
SetSomeotherState();
@ -37,7 +37,7 @@ float4 main() : sv_target { return 0; }
% It is allowed to use functions together with assignment syntax.
[pixel shader todo]
[pixel shader]
sampler sam
{
SetDepthStencilState(foo, bar);
@ -48,7 +48,7 @@ float4 main() : sv_target { return 0; }
% Test complex expression on the arguments, including function calls.
[pixel shader todo]
[pixel shader]
float4 addition(float4 a, float4 b)
{
return a + b;
@ -63,7 +63,7 @@ float4 main() : sv_target { return 0; }
% Test the same thing on technique passes
[pixel shader todo]
[pixel shader]
technique tech1
{
pass pass1