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vkd3d-shader/hlsl: Ignore bracket offsets for 'b' register types prior to SM 5.1.
This is a fxc quirk that was fixed for SM >= 5.1 only.
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parent
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commit
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Notes:
Henri Verbeet
2024-07-08 18:04:49 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/792
@ -1214,13 +1214,19 @@ static bool add_effect_group(struct hlsl_ctx *ctx, const char *name, struct hlsl
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return true;
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}
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static bool parse_reservation_index(const char *string, unsigned int bracket_offset,
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static bool parse_reservation_index(struct hlsl_ctx *ctx, const char *string, unsigned int bracket_offset,
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struct hlsl_reg_reservation *reservation)
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{
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char *endptr;
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reservation->reg_type = ascii_tolower(string[0]);
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/* Prior to SM5.1, fxc simply ignored bracket offsets for 'b' types. */
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if (reservation->reg_type == 'b' && hlsl_version_lt(ctx, 5, 1))
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{
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bracket_offset = 0;
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}
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if (string[1] == '\0')
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{
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reservation->reg_index = bracket_offset;
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@ -6557,7 +6563,7 @@ register_reservation:
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':' KW_REGISTER '(' any_identifier ')'
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{
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memset(&$$, 0, sizeof($$));
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if (!parse_reservation_index($4, 0, &$$))
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if (!parse_reservation_index(ctx, $4, 0, &$$))
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hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Invalid register reservation '%s'.", $4);
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@ -6566,7 +6572,7 @@ register_reservation:
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| ':' KW_REGISTER '(' any_identifier '[' expr ']' ')'
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{
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memset(&$$, 0, sizeof($$));
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if (!parse_reservation_index($4, evaluate_static_expression_as_uint(ctx, $6, &@6), &$$))
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if (!parse_reservation_index(ctx, $4, evaluate_static_expression_as_uint(ctx, $6, &@6), &$$))
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{
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hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Invalid register reservation '%s'.", $4);
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@ -6578,13 +6584,13 @@ register_reservation:
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| ':' KW_REGISTER '(' any_identifier ',' any_identifier ')'
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{
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memset(&$$, 0, sizeof($$));
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if (parse_reservation_index($6, 0, &$$))
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if (parse_reservation_index(ctx, $6, 0, &$$))
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{
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hlsl_fixme(ctx, &@4, "Reservation shader target %s.", $4);
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}
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else if (parse_reservation_space($6, &$$.reg_space))
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{
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if (!parse_reservation_index($4, 0, &$$))
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if (!parse_reservation_index(ctx, $4, 0, &$$))
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hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Invalid register reservation '%s'.", $4);
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}
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@ -6605,7 +6611,7 @@ register_reservation:
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hlsl_error(ctx, &@9, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Invalid register space reservation '%s'.", $9);
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if (!parse_reservation_index($4, evaluate_static_expression_as_uint(ctx, $6, &@6), &$$))
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if (!parse_reservation_index(ctx, $4, evaluate_static_expression_as_uint(ctx, $6, &@6), &$$))
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{
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hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Invalid register reservation '%s'.", $4);
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@ -6620,7 +6626,7 @@ register_reservation:
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hlsl_fixme(ctx, &@4, "Reservation shader target %s.", $4);
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memset(&$$, 0, sizeof($$));
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if (!parse_reservation_index($6, evaluate_static_expression_as_uint(ctx, $8, &@8), &$$))
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if (!parse_reservation_index(ctx, $6, evaluate_static_expression_as_uint(ctx, $8, &@8), &$$))
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{
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hlsl_error(ctx, &@6, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Invalid register reservation '%s'.", $6);
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@ -6635,7 +6641,7 @@ register_reservation:
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hlsl_fixme(ctx, &@4, "Reservation shader target %s.", $4);
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memset(&$$, 0, sizeof($$));
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if (!parse_reservation_index($6, 0, &$$))
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if (!parse_reservation_index(ctx, $6, 0, &$$))
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hlsl_error(ctx, &@6, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Invalid register reservation '%s'.", $6);
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@ -6652,7 +6658,7 @@ register_reservation:
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hlsl_fixme(ctx, &@4, "Reservation shader target %s.", $4);
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memset(&$$, 0, sizeof($$));
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if (!parse_reservation_index($6, evaluate_static_expression_as_uint(ctx, $8, &@8), &$$))
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if (!parse_reservation_index(ctx, $6, evaluate_static_expression_as_uint(ctx, $8, &@8), &$$))
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{
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hlsl_error(ctx, &@6, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Invalid register reservation '%s'.", $6);
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