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vkd3d-shader/hlsl: Allow annotations on global variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Henri Verbeet
2024-07-23 15:42:44 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/937
@ -73,6 +73,7 @@ struct parse_variable_def
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struct hlsl_semantic semantic;
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struct hlsl_reg_reservation reg_reservation;
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struct parse_initializer initializer;
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struct hlsl_scope *annotations;
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struct hlsl_type *basic_type;
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uint32_t modifiers;
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@ -2498,6 +2499,8 @@ static void declare_var(struct hlsl_ctx *ctx, struct parse_variable_def *v)
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return;
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}
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var->annotations = v->annotations;
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if (constant_buffer && ctx->cur_scope == ctx->globals)
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{
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if (!(var_name = vkd3d_strdup(v->name)))
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@ -2567,6 +2570,12 @@ static void declare_var(struct hlsl_ctx *ctx, struct parse_variable_def *v)
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hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_INITIALIZER,
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"Const variable \"%s\" is missing an initializer.", var->name);
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}
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if (var->annotations)
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{
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hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
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"Annotations are only allowed for objects in the global scope.");
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}
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}
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if ((var->storage_modifiers & HLSL_STORAGE_STATIC) && type_has_numeric_components(var->data_type)
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@ -7370,7 +7379,7 @@ variables_def_typed:
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}
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variable_decl:
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any_identifier arrays colon_attribute
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any_identifier arrays colon_attribute annotations_opt
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{
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$$ = hlsl_alloc(ctx, sizeof(*$$));
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$$->loc = @1;
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@ -7378,6 +7387,7 @@ variable_decl:
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$$->arrays = $2;
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$$->semantic = $3.semantic;
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$$->reg_reservation = $3.reg_reservation;
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$$->annotations = $4;
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}
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state_block_start:
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@ -52,6 +52,19 @@ technique10 < int a = 1, b = 2; > {}
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// Majority modifier
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technique10 < row_major float3x2 m = {1, 2, 3, 4, 5, 6}; > {}
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[effect]
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float4 var : SEMANTIC < int a = 123; > = 123;
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technique10 {}
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[effect]
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float4 main() : sv_target
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{
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float var < > = 0;
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return 0;
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}
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technique10 {}
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[effect fail]
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// Without closing semicolon
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technique10 t1 < int a = 1 > {}
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@ -88,3 +101,12 @@ technique10 < int a = 1, b = a; > {}
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[effect fail]
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technique10 < int a = 1; int b = a; > {}
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[effect fail]
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float4 main() : sv_target
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{
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float var < int a = 1; > = 0;
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return 0;
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}
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technique10 {}
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