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tests: Terminate the Agility SDK path with a slash.
That's what the documentation recommends. It used to work for me without the slash, but maybe they changed something in recent versions.
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Henri Verbeet
2024-07-17 16:01:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/948
2
README
2
README
@ -153,4 +153,4 @@ these steps:
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* It's also possible to use '-DVKD3D_AGILITY_SDK_PATH=/path/to/sdk/' to
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specify the directory to load the Agility SDK DLLs from at runtime.
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If relative, the path is intended to be relative to the executable
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path. If unspecified the path defaults to '.'.
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path. If unspecified the path defaults to './'.
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@ -268,7 +268,7 @@ static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12Comm
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VKD3D_EXPORT const char *D3D12SDKPath = VKD3D_EXPAND_AND_STRINGIFY(VKD3D_AGILITY_SDK_PATH);
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# else
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# define VKD3D_AGILITY_SDK_EXPORT_PATH \
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VKD3D_EXPORT const char *D3D12SDKPath = ".";
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VKD3D_EXPORT const char *D3D12SDKPath = "./";
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# endif
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# define VKD3D_AGILITY_SDK_EXPORTS \
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VKD3D_AGILITY_SDK_EXPORT_VERSION \
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