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vkd3d-shader/d3dbc: Use enum vkd3d_shader_register_type in struct sm1_instruction.
This commit is contained in:
parent
4f67675a51
commit
6db2bc3eff
Notes:
Henri Verbeet
2024-07-09 21:08:22 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/877
@ -1355,7 +1355,7 @@ int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t c
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}
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bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
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bool output, D3DSHADER_PARAM_REGISTER_TYPE *type, unsigned int *reg)
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bool output, enum vkd3d_shader_register_type *type, unsigned int *reg)
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{
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unsigned int i;
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@ -1365,42 +1365,42 @@ bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_sem
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bool output;
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enum vkd3d_shader_type shader_type;
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unsigned int major_version;
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D3DSHADER_PARAM_REGISTER_TYPE type;
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enum vkd3d_shader_register_type type;
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unsigned int offset;
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}
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register_table[] =
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{
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{"color", false, VKD3D_SHADER_TYPE_PIXEL, 1, D3DSPR_INPUT},
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{"texcoord", false, VKD3D_SHADER_TYPE_PIXEL, 1, D3DSPR_TEXTURE},
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{"color", false, VKD3D_SHADER_TYPE_PIXEL, 1, VKD3DSPR_INPUT},
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{"texcoord", false, VKD3D_SHADER_TYPE_PIXEL, 1, VKD3DSPR_TEXTURE},
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{"color", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_COLOROUT},
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{"depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_DEPTHOUT},
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{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_DEPTHOUT},
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{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_COLOROUT},
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{"color", false, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_INPUT},
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{"texcoord", false, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_TEXTURE},
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{"color", true, VKD3D_SHADER_TYPE_PIXEL, 2, VKD3DSPR_COLOROUT},
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{"depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, VKD3DSPR_DEPTHOUT},
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{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, VKD3DSPR_DEPTHOUT},
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{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 2, VKD3DSPR_COLOROUT},
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{"color", false, VKD3D_SHADER_TYPE_PIXEL, 2, VKD3DSPR_INPUT},
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{"texcoord", false, VKD3D_SHADER_TYPE_PIXEL, 2, VKD3DSPR_TEXTURE},
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{"color", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_COLOROUT},
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{"depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_DEPTHOUT},
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{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_DEPTHOUT},
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{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_COLOROUT},
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{"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_POSITION},
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{"vface", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_FACE},
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{"vpos", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_POSITION},
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{"color", true, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3DSPR_COLOROUT},
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{"depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3DSPR_DEPTHOUT},
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{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3DSPR_DEPTHOUT},
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{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3DSPR_COLOROUT},
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{"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3DSPR_MISCTYPE, D3DSMO_POSITION},
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{"vface", false, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3DSPR_MISCTYPE, D3DSMO_FACE},
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{"vpos", false, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3DSPR_MISCTYPE, D3DSMO_POSITION},
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{"color", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_ATTROUT},
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{"fog", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_FOG},
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{"position", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POSITION},
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{"psize", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POINT_SIZE},
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{"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POSITION},
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{"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_TEXCRDOUT},
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{"color", true, VKD3D_SHADER_TYPE_VERTEX, 1, VKD3DSPR_ATTROUT},
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{"fog", true, VKD3D_SHADER_TYPE_VERTEX, 1, VKD3DSPR_RASTOUT, D3DSRO_FOG},
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{"position", true, VKD3D_SHADER_TYPE_VERTEX, 1, VKD3DSPR_RASTOUT, D3DSRO_POSITION},
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{"psize", true, VKD3D_SHADER_TYPE_VERTEX, 1, VKD3DSPR_RASTOUT, D3DSRO_POINT_SIZE},
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{"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 1, VKD3DSPR_RASTOUT, D3DSRO_POSITION},
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{"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 1, VKD3DSPR_TEXCRDOUT},
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{"color", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_ATTROUT},
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{"fog", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_FOG},
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{"position", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POSITION},
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{"psize", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POINT_SIZE},
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{"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POSITION},
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{"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_TEXCRDOUT},
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{"color", true, VKD3D_SHADER_TYPE_VERTEX, 2, VKD3DSPR_ATTROUT},
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{"fog", true, VKD3D_SHADER_TYPE_VERTEX, 2, VKD3DSPR_RASTOUT, D3DSRO_FOG},
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{"position", true, VKD3D_SHADER_TYPE_VERTEX, 2, VKD3DSPR_RASTOUT, D3DSRO_POSITION},
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{"psize", true, VKD3D_SHADER_TYPE_VERTEX, 2, VKD3DSPR_RASTOUT, D3DSRO_POINT_SIZE},
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{"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 2, VKD3DSPR_RASTOUT, D3DSRO_POSITION},
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{"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 2, VKD3DSPR_TEXCRDOUT},
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};
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for (i = 0; i < ARRAY_SIZE(register_table); ++i)
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@ -1411,7 +1411,7 @@ bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_sem
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&& ctx->profile->major_version == register_table[i].major_version)
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{
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*type = register_table[i].type;
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if (register_table[i].type == D3DSPR_MISCTYPE || register_table[i].type == D3DSPR_RASTOUT)
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if (register_table[i].type == VKD3DSPR_MISCTYPE || register_table[i].type == VKD3DSPR_RASTOUT)
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*reg = register_table[i].offset;
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else
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*reg = semantic->index;
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@ -1840,7 +1840,7 @@ static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
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set_u32(buffer, size_offset, vkd3d_make_u32(D3DSIO_COMMENT, (ctab_end - ctab_offset) / sizeof(uint32_t)));
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}
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static uint32_t sm1_encode_register_type(D3DSHADER_PARAM_REGISTER_TYPE type)
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static uint32_t sm1_encode_register_type(enum vkd3d_shader_register_type type)
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{
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return ((type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK)
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| ((type << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2);
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@ -1853,7 +1853,7 @@ struct sm1_instruction
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struct sm1_dst_register
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{
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D3DSHADER_PARAM_REGISTER_TYPE type;
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enum vkd3d_shader_register_type type;
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D3DSHADER_PARAM_DSTMOD_TYPE mod;
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unsigned int writemask;
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uint32_t reg;
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@ -1861,7 +1861,7 @@ struct sm1_instruction
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struct sm1_src_register
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{
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D3DSHADER_PARAM_REGISTER_TYPE type;
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enum vkd3d_shader_register_type type;
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D3DSHADER_PARAM_SRCMOD_TYPE mod;
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unsigned int swizzle;
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uint32_t reg;
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@ -1915,18 +1915,18 @@ static void write_sm1_dp2add(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer
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{
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.opcode = D3DSIO_DP2ADD,
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.dst.type = D3DSPR_TEMP,
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.dst.type = VKD3DSPR_TEMP,
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.dst.writemask = dst->writemask,
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.dst.reg = dst->id,
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.has_dst = 1,
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.srcs[0].type = D3DSPR_TEMP,
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.srcs[0].type = VKD3DSPR_TEMP,
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.srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
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.srcs[0].reg = src1->id,
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.srcs[1].type = D3DSPR_TEMP,
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.srcs[1].type = VKD3DSPR_TEMP,
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.srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
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.srcs[1].reg = src2->id,
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.srcs[2].type = D3DSPR_TEMP,
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.srcs[2].type = VKD3DSPR_TEMP,
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.srcs[2].swizzle = hlsl_swizzle_from_writemask(src3->writemask),
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.srcs[2].reg = src3->id,
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.src_count = 3,
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@ -1943,18 +1943,18 @@ static void write_sm1_ternary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buf
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{
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.opcode = opcode,
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.dst.type = D3DSPR_TEMP,
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.dst.type = VKD3DSPR_TEMP,
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.dst.writemask = dst->writemask,
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.dst.reg = dst->id,
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.has_dst = 1,
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.srcs[0].type = D3DSPR_TEMP,
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.srcs[0].type = VKD3DSPR_TEMP,
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.srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
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.srcs[0].reg = src1->id,
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.srcs[1].type = D3DSPR_TEMP,
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.srcs[1].type = VKD3DSPR_TEMP,
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.srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
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.srcs[1].reg = src2->id,
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.srcs[2].type = D3DSPR_TEMP,
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.srcs[2].type = VKD3DSPR_TEMP,
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.srcs[2].swizzle = hlsl_swizzle_from_writemask(src3->writemask),
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.srcs[2].reg = src3->id,
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.src_count = 3,
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@ -1974,15 +1974,15 @@ static void write_sm1_binary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buff
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{
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.opcode = opcode,
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.dst.type = D3DSPR_TEMP,
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.dst.type = VKD3DSPR_TEMP,
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.dst.writemask = dst->writemask,
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.dst.reg = dst->id,
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.has_dst = 1,
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.srcs[0].type = D3DSPR_TEMP,
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.srcs[0].type = VKD3DSPR_TEMP,
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.srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
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.srcs[0].reg = src1->id,
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.srcs[1].type = D3DSPR_TEMP,
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.srcs[1].type = VKD3DSPR_TEMP,
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.srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
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.srcs[1].reg = src2->id,
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.src_count = 2,
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@ -2001,15 +2001,15 @@ static void write_sm1_binary_op_dot(struct hlsl_ctx *ctx, struct vkd3d_bytecode_
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{
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.opcode = opcode,
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.dst.type = D3DSPR_TEMP,
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.dst.type = VKD3DSPR_TEMP,
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.dst.writemask = dst->writemask,
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.dst.reg = dst->id,
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.has_dst = 1,
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.srcs[0].type = D3DSPR_TEMP,
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.srcs[0].type = VKD3DSPR_TEMP,
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.srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
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.srcs[0].reg = src1->id,
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.srcs[1].type = D3DSPR_TEMP,
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.srcs[1].type = VKD3DSPR_TEMP,
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.srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
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.srcs[1].reg = src2->id,
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.src_count = 2,
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@ -2026,13 +2026,13 @@ static void write_sm1_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
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{
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.opcode = opcode,
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.dst.type = D3DSPR_TEMP,
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.dst.type = VKD3DSPR_TEMP,
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.dst.mod = dst_mod,
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.dst.writemask = dst->writemask,
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.dst.reg = dst->id,
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.has_dst = 1,
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.srcs[0].type = D3DSPR_TEMP,
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.srcs[0].type = VKD3DSPR_TEMP,
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.srcs[0].swizzle = hlsl_swizzle_from_writemask(src->writemask),
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.srcs[0].reg = src->id,
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.srcs[0].mod = src_mod,
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@ -2129,7 +2129,7 @@ static void write_sm1_constant_defs(struct hlsl_ctx *ctx, struct vkd3d_bytecode_
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uint32_t token = D3DSIO_DEF;
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const struct sm1_dst_register reg =
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{
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.type = D3DSPR_CONST,
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.type = VKD3DSPR_CONST,
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.writemask = VKD3DSP_WRITEMASK_ALL,
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.reg = constant_reg->index,
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};
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@ -2164,7 +2164,7 @@ static void write_sm1_semantic_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
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{
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ret = hlsl_sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx);
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assert(ret);
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reg.type = output ? D3DSPR_OUTPUT : D3DSPR_INPUT;
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reg.type = output ? VKD3DSPR_OUTPUT : VKD3DSPR_INPUT;
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reg.reg = var->regs[HLSL_REGSET_NUMERIC].id;
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}
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@ -2237,7 +2237,7 @@ static void write_sm1_sampler_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_bu
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token |= res_type << VKD3D_SM1_RESOURCE_TYPE_SHIFT;
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put_u32(buffer, token);
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reg.type = D3DSPR_SAMPLER;
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reg.type = VKD3DSPR_COMBINED_SAMPLER;
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reg.writemask = VKD3DSP_WRITEMASK_ALL;
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reg.reg = reg_id;
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@ -2287,12 +2287,12 @@ static void write_sm1_constant(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
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{
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.opcode = D3DSIO_MOV,
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.dst.type = D3DSPR_TEMP,
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.dst.type = VKD3DSPR_TEMP,
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.dst.reg = instr->reg.id,
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.dst.writemask = instr->reg.writemask,
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.has_dst = 1,
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.srcs[0].type = D3DSPR_CONST,
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.srcs[0].type = VKD3DSPR_CONST,
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.srcs[0].reg = constant->reg.id,
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.srcs[0].swizzle = hlsl_swizzle_from_writemask(constant->reg.writemask),
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.src_count = 1,
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@ -2470,12 +2470,12 @@ static void write_sm1_if(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
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.opcode = D3DSIO_IFC,
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.flags = VKD3D_SHADER_REL_OP_NE, /* Make it a "if_ne" instruction. */
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.srcs[0].type = D3DSPR_TEMP,
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.srcs[0].type = VKD3DSPR_TEMP,
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.srcs[0].swizzle = hlsl_swizzle_from_writemask(condition->reg.writemask),
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.srcs[0].reg = condition->reg.id,
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.srcs[0].mod = 0,
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.srcs[1].type = D3DSPR_TEMP,
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.srcs[1].type = VKD3DSPR_TEMP,
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.srcs[1].swizzle = hlsl_swizzle_from_writemask(condition->reg.writemask),
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.srcs[1].reg = condition->reg.id,
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.srcs[1].mod = D3DSPSM_NEG,
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@ -2510,7 +2510,7 @@ static void write_sm1_jump(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
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{
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.opcode = D3DSIO_TEXKILL,
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.dst.type = D3DSPR_TEMP,
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.dst.type = VKD3DSPR_TEMP,
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.dst.reg = reg->id,
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.dst.writemask = reg->writemask,
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.has_dst = 1,
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@ -2533,12 +2533,12 @@ static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
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{
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.opcode = D3DSIO_MOV,
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.dst.type = D3DSPR_TEMP,
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.dst.type = VKD3DSPR_TEMP,
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.dst.reg = instr->reg.id,
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.dst.writemask = instr->reg.writemask,
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.has_dst = 1,
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.srcs[0].type = D3DSPR_TEMP,
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.srcs[0].type = VKD3DSPR_TEMP,
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.srcs[0].reg = reg.id,
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.srcs[0].swizzle = hlsl_swizzle_from_writemask(reg.writemask),
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.src_count = 1,
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@ -2549,7 +2549,7 @@ static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
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if (load->src.var->is_uniform)
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{
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assert(reg.allocated);
|
||||
sm1_instr.srcs[0].type = D3DSPR_CONST;
|
||||
sm1_instr.srcs[0].type = VKD3DSPR_CONST;
|
||||
}
|
||||
else if (load->src.var->is_input_semantic)
|
||||
{
|
||||
@ -2557,7 +2557,7 @@ static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
|
||||
false, &sm1_instr.srcs[0].type, &sm1_instr.srcs[0].reg))
|
||||
{
|
||||
assert(reg.allocated);
|
||||
sm1_instr.srcs[0].type = D3DSPR_INPUT;
|
||||
sm1_instr.srcs[0].type = VKD3DSPR_INPUT;
|
||||
sm1_instr.srcs[0].reg = reg.id;
|
||||
}
|
||||
else
|
||||
@ -2583,16 +2583,16 @@ static void write_sm1_resource_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_
|
||||
|
||||
sm1_instr = (struct sm1_instruction)
|
||||
{
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.type = VKD3DSPR_TEMP,
|
||||
.dst.reg = instr->reg.id,
|
||||
.dst.writemask = instr->reg.writemask,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].type = VKD3DSPR_TEMP,
|
||||
.srcs[0].reg = coords->reg.id,
|
||||
.srcs[0].swizzle = hlsl_swizzle_from_writemask(coords->reg.writemask),
|
||||
|
||||
.srcs[1].type = D3DSPR_SAMPLER,
|
||||
.srcs[1].type = VKD3DSPR_COMBINED_SAMPLER,
|
||||
.srcs[1].reg = reg_id,
|
||||
.srcs[1].swizzle = hlsl_swizzle_from_writemask(VKD3DSP_WRITEMASK_ALL),
|
||||
|
||||
@ -2649,12 +2649,12 @@ static void write_sm1_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
|
||||
{
|
||||
.opcode = D3DSIO_MOV,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.type = VKD3DSPR_TEMP,
|
||||
.dst.reg = reg.id,
|
||||
.dst.writemask = hlsl_combine_writemasks(reg.writemask, store->writemask),
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].type = VKD3DSPR_TEMP,
|
||||
.srcs[0].reg = rhs->reg.id,
|
||||
.srcs[0].swizzle = hlsl_swizzle_from_writemask(rhs->reg.writemask),
|
||||
.src_count = 1,
|
||||
@ -2670,14 +2670,14 @@ static void write_sm1_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
|
||||
{
|
||||
if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL && ctx->profile->major_version == 1)
|
||||
{
|
||||
sm1_instr.dst.type = D3DSPR_TEMP;
|
||||
sm1_instr.dst.type = VKD3DSPR_TEMP;
|
||||
sm1_instr.dst.reg = 0;
|
||||
}
|
||||
else if (!hlsl_sm1_register_from_semantic(ctx, &store->lhs.var->semantic,
|
||||
true, &sm1_instr.dst.type, &sm1_instr.dst.reg))
|
||||
{
|
||||
assert(reg.allocated);
|
||||
sm1_instr.dst.type = D3DSPR_OUTPUT;
|
||||
sm1_instr.dst.type = VKD3DSPR_OUTPUT;
|
||||
sm1_instr.dst.reg = reg.id;
|
||||
}
|
||||
else
|
||||
@ -2699,12 +2699,12 @@ static void write_sm1_swizzle(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer
|
||||
{
|
||||
.opcode = D3DSIO_MOV,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.type = VKD3DSPR_TEMP,
|
||||
.dst.reg = instr->reg.id,
|
||||
.dst.writemask = instr->reg.writemask,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].type = VKD3DSPR_TEMP,
|
||||
.srcs[0].reg = val->reg.id,
|
||||
.srcs[0].swizzle = hlsl_combine_swizzles(hlsl_swizzle_from_writemask(val->reg.writemask),
|
||||
swizzle->swizzle, instr->data_type->dimx),
|
||||
|
@ -1470,7 +1470,7 @@ bool hlsl_transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx,
|
||||
D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type);
|
||||
D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type);
|
||||
bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
|
||||
bool output, D3DSHADER_PARAM_REGISTER_TYPE *type, unsigned int *reg);
|
||||
bool output, enum vkd3d_shader_register_type *type, unsigned int *reg);
|
||||
bool hlsl_sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLUSAGE *usage, uint32_t *usage_idx);
|
||||
int hlsl_sm1_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out);
|
||||
|
||||
|
@ -4716,7 +4716,6 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
|
||||
|
||||
if (ctx->profile->major_version < 4)
|
||||
{
|
||||
D3DSHADER_PARAM_REGISTER_TYPE sm1_type;
|
||||
D3DDECLUSAGE usage;
|
||||
uint32_t usage_idx;
|
||||
|
||||
@ -4724,7 +4723,7 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
|
||||
if (ctx->profile->major_version == 1 && output && ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
|
||||
return;
|
||||
|
||||
builtin = hlsl_sm1_register_from_semantic(ctx, &var->semantic, output, &sm1_type, ®);
|
||||
builtin = hlsl_sm1_register_from_semantic(ctx, &var->semantic, output, &type, ®);
|
||||
if (!builtin && !hlsl_sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx))
|
||||
{
|
||||
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
|
||||
@ -4734,7 +4733,6 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
|
||||
|
||||
if ((!output && !var->last_read) || (output && !var->first_write))
|
||||
return;
|
||||
type = (enum vkd3d_shader_register_type)sm1_type;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user