vkd3d-shader/d3dbc: Introduce struct d3dbc_compiler.

This commit is contained in:
Francisco Casas 2024-05-17 21:25:29 -04:00 committed by Henri Verbeet
parent dd8aa2ec91
commit a333090288
Notes: Henri Verbeet 2024-07-09 21:08:22 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/877

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@ -1465,6 +1465,17 @@ bool hlsl_sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLU
return false;
}
struct d3dbc_compiler
{
struct vsir_program *program;
struct vkd3d_bytecode_buffer buffer;
struct vkd3d_shader_message_context *message_context;
/* OBJECTIVE: Store all the required information in the other fields so
* that this hlsl_ctx is no longer necessary. */
struct hlsl_ctx *ctx;
};
static uint32_t sm1_version(enum vkd3d_shader_type type, unsigned int major, unsigned int minor)
{
if (type == VKD3D_SHADER_TYPE_VERTEX)
@ -1882,9 +1893,10 @@ static void write_sm1_src_register(struct vkd3d_bytecode_buffer *buffer,
put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (reg->swizzle << 16) | reg->reg);
}
static void write_sm1_instruction(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct sm1_instruction *instr)
static void d3dbc_write_instruction(struct d3dbc_compiler *d3dbc, const struct sm1_instruction *instr)
{
struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
struct hlsl_ctx *ctx = d3dbc->ctx;
uint32_t token = instr->opcode;
unsigned int i;
@ -1906,9 +1918,8 @@ static void sm1_map_src_swizzle(struct sm1_src_register *src, unsigned int map_w
src->swizzle = hlsl_map_swizzle(src->swizzle, map_writemask);
}
static void write_sm1_dp2add(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2,
const struct hlsl_reg *src3)
static void d3dbc_write_dp2add(struct d3dbc_compiler *d3dbc, const struct hlsl_reg *dst,
const struct hlsl_reg *src1, const struct hlsl_reg *src2, const struct hlsl_reg *src3)
{
struct sm1_instruction instr =
{
@ -1931,12 +1942,12 @@ static void write_sm1_dp2add(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer
.src_count = 3,
};
write_sm1_instruction(ctx, buffer, &instr);
d3dbc_write_instruction(d3dbc, &instr);
}
static void write_sm1_ternary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst, const struct hlsl_reg *src1,
const struct hlsl_reg *src2, const struct hlsl_reg *src3)
static void d3dbc_write_ternary_op(struct d3dbc_compiler *d3dbc,
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
const struct hlsl_reg *src1, const struct hlsl_reg *src2, const struct hlsl_reg *src3)
{
struct sm1_instruction instr =
{
@ -1962,12 +1973,11 @@ static void write_sm1_ternary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buf
sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
sm1_map_src_swizzle(&instr.srcs[1], instr.dst.writemask);
sm1_map_src_swizzle(&instr.srcs[2], instr.dst.writemask);
write_sm1_instruction(ctx, buffer, &instr);
d3dbc_write_instruction(d3dbc, &instr);
}
static void write_sm1_binary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
const struct hlsl_reg *src1, const struct hlsl_reg *src2)
static void d3dbc_write_binary_op(struct d3dbc_compiler *d3dbc, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode,
const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2)
{
struct sm1_instruction instr =
{
@ -1989,12 +1999,11 @@ static void write_sm1_binary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buff
sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
sm1_map_src_swizzle(&instr.srcs[1], instr.dst.writemask);
write_sm1_instruction(ctx, buffer, &instr);
d3dbc_write_instruction(d3dbc, &instr);
}
static void write_sm1_binary_op_dot(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
const struct hlsl_reg *src1, const struct hlsl_reg *src2)
static void d3dbc_write_dot(struct d3dbc_compiler *d3dbc, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode,
const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2)
{
struct sm1_instruction instr =
{
@ -2014,12 +2023,12 @@ static void write_sm1_binary_op_dot(struct hlsl_ctx *ctx, struct vkd3d_bytecode_
.src_count = 2,
};
write_sm1_instruction(ctx, buffer, &instr);
d3dbc_write_instruction(d3dbc, &instr);
}
static void write_sm1_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
const struct hlsl_reg *src, D3DSHADER_PARAM_SRCMOD_TYPE src_mod, D3DSHADER_PARAM_DSTMOD_TYPE dst_mod)
static void d3dbc_write_unary_op(struct d3dbc_compiler *d3dbc, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode,
const struct hlsl_reg *dst, const struct hlsl_reg *src,
D3DSHADER_PARAM_SRCMOD_TYPE src_mod, D3DSHADER_PARAM_DSTMOD_TYPE dst_mod)
{
struct sm1_instruction instr =
{
@ -2039,16 +2048,16 @@ static void write_sm1_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
};
sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
write_sm1_instruction(ctx, buffer, &instr);
d3dbc_write_instruction(d3dbc, &instr);
}
static void write_sm1_cast(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct hlsl_ir_node *instr)
static void d3dbc_write_cast(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
{
struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
const struct hlsl_ir_node *arg1 = expr->operands[0].node;
const struct hlsl_type *dst_type = expr->node.data_type;
const struct hlsl_type *src_type = arg1->data_type;
struct hlsl_ctx *ctx = d3dbc->ctx;
/* Narrowing casts were already lowered. */
assert(src_type->dimx == dst_type->dimx);
@ -2065,7 +2074,7 @@ static void write_sm1_cast(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
/* Integrals are internally represented as floats, so no change is necessary.*/
case HLSL_TYPE_HALF:
case HLSL_TYPE_FLOAT:
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0);
d3dbc_write_unary_op(d3dbc, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0);
break;
case HLSL_TYPE_DOUBLE:
@ -2089,7 +2098,7 @@ static void write_sm1_cast(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
break;
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0);
d3dbc_write_unary_op(d3dbc, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0);
break;
case HLSL_TYPE_BOOL:
@ -2118,8 +2127,10 @@ static void write_sm1_cast(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
}
}
static void write_sm1_constant_defs(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
static void d3dbc_write_constant_defs(struct d3dbc_compiler *d3dbc)
{
struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
struct hlsl_ctx *ctx = d3dbc->ctx;
unsigned int i, x;
for (i = 0; i < ctx->constant_defs.count; ++i)
@ -2181,9 +2192,11 @@ static void write_sm1_semantic_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
write_sm1_dst_register(buffer, &reg);
}
static void write_sm1_semantic_dcls(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
static void d3dbc_write_semantic_dcls(struct d3dbc_compiler *d3dbc)
{
struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
bool write_in = false, write_out = false;
struct hlsl_ctx *ctx = d3dbc->ctx;
struct hlsl_ir_var *var;
if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL && ctx->profile->major_version >= 2)
@ -2243,8 +2256,10 @@ static void write_sm1_sampler_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_bu
write_sm1_dst_register(buffer, &reg);
}
static void write_sm1_sampler_dcls(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
static void d3dbc_write_sampler_dcls(struct d3dbc_compiler *d3dbc)
{
struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
struct hlsl_ctx *ctx = d3dbc->ctx;
enum hlsl_sampler_dim sampler_dim;
unsigned int i, count, reg_id;
struct hlsl_ir_var *var;
@ -2278,8 +2293,7 @@ static void write_sm1_sampler_dcls(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
}
}
static void write_sm1_constant(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct hlsl_ir_node *instr)
static void d3dbc_write_constant(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_constant *constant = hlsl_ir_constant(instr);
struct sm1_instruction sm1_instr =
@ -2300,10 +2314,10 @@ static void write_sm1_constant(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
assert(instr->reg.allocated);
assert(constant->reg.allocated);
sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
write_sm1_instruction(ctx, buffer, &sm1_instr);
d3dbc_write_instruction(d3dbc, &sm1_instr);
}
static void write_sm1_per_component_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
static void d3dbc_write_per_component_unary_op(struct d3dbc_compiler *d3dbc,
const struct hlsl_ir_node *instr, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode)
{
struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
@ -2316,28 +2330,29 @@ static void write_sm1_per_component_unary_op(struct hlsl_ctx *ctx, struct vkd3d_
src.writemask = hlsl_combine_writemasks(src.writemask, 1u << i);
dst.writemask = hlsl_combine_writemasks(dst.writemask, 1u << i);
write_sm1_unary_op(ctx, buffer, opcode, &dst, &src, 0, 0);
d3dbc_write_unary_op(d3dbc, opcode, &dst, &src, 0, 0);
}
}
static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
{
struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
struct hlsl_ir_node *arg1 = expr->operands[0].node;
struct hlsl_ir_node *arg2 = expr->operands[1].node;
struct hlsl_ir_node *arg3 = expr->operands[2].node;
struct hlsl_ctx *ctx = d3dbc->ctx;
assert(instr->reg.allocated);
if (expr->op == HLSL_OP1_REINTERPRET)
{
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0);
d3dbc_write_unary_op(d3dbc, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0);
return;
}
if (expr->op == HLSL_OP1_CAST)
{
write_sm1_cast(ctx, buffer, instr);
d3dbc_write_cast(d3dbc, instr);
return;
}
@ -2351,70 +2366,70 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
switch (expr->op)
{
case HLSL_OP1_ABS:
write_sm1_unary_op(ctx, buffer, D3DSIO_ABS, &instr->reg, &arg1->reg, 0, 0);
d3dbc_write_unary_op(d3dbc, D3DSIO_ABS, &instr->reg, &arg1->reg, 0, 0);
break;
case HLSL_OP1_DSX:
write_sm1_unary_op(ctx, buffer, D3DSIO_DSX, &instr->reg, &arg1->reg, 0, 0);
d3dbc_write_unary_op(d3dbc, D3DSIO_DSX, &instr->reg, &arg1->reg, 0, 0);
break;
case HLSL_OP1_DSY:
write_sm1_unary_op(ctx, buffer, D3DSIO_DSY, &instr->reg, &arg1->reg, 0, 0);
d3dbc_write_unary_op(d3dbc, D3DSIO_DSY, &instr->reg, &arg1->reg, 0, 0);
break;
case HLSL_OP1_EXP2:
write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_EXP);
d3dbc_write_per_component_unary_op(d3dbc, instr, D3DSIO_EXP);
break;
case HLSL_OP1_LOG2:
write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_LOG);
d3dbc_write_per_component_unary_op(d3dbc, instr, D3DSIO_LOG);
break;
case HLSL_OP1_NEG:
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG, 0);
d3dbc_write_unary_op(d3dbc, D3DSIO_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG, 0);
break;
case HLSL_OP1_SAT:
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, D3DSPDM_SATURATE);
d3dbc_write_unary_op(d3dbc, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, D3DSPDM_SATURATE);
break;
case HLSL_OP1_RCP:
write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_RCP);
d3dbc_write_per_component_unary_op(d3dbc, instr, D3DSIO_RCP);
break;
case HLSL_OP1_RSQ:
write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_RSQ);
d3dbc_write_per_component_unary_op(d3dbc, instr, D3DSIO_RSQ);
break;
case HLSL_OP2_ADD:
write_sm1_binary_op(ctx, buffer, D3DSIO_ADD, &instr->reg, &arg1->reg, &arg2->reg);
d3dbc_write_binary_op(d3dbc, D3DSIO_ADD, &instr->reg, &arg1->reg, &arg2->reg);
break;
case HLSL_OP2_MAX:
write_sm1_binary_op(ctx, buffer, D3DSIO_MAX, &instr->reg, &arg1->reg, &arg2->reg);
d3dbc_write_binary_op(d3dbc, D3DSIO_MAX, &instr->reg, &arg1->reg, &arg2->reg);
break;
case HLSL_OP2_MIN:
write_sm1_binary_op(ctx, buffer, D3DSIO_MIN, &instr->reg, &arg1->reg, &arg2->reg);
d3dbc_write_binary_op(d3dbc, D3DSIO_MIN, &instr->reg, &arg1->reg, &arg2->reg);
break;
case HLSL_OP2_MUL:
write_sm1_binary_op(ctx, buffer, D3DSIO_MUL, &instr->reg, &arg1->reg, &arg2->reg);
d3dbc_write_binary_op(d3dbc, D3DSIO_MUL, &instr->reg, &arg1->reg, &arg2->reg);
break;
case HLSL_OP1_FRACT:
write_sm1_unary_op(ctx, buffer, D3DSIO_FRC, &instr->reg, &arg1->reg, D3DSPSM_NONE, 0);
d3dbc_write_unary_op(d3dbc, D3DSIO_FRC, &instr->reg, &arg1->reg, D3DSPSM_NONE, 0);
break;
case HLSL_OP2_DOT:
switch (arg1->data_type->dimx)
{
case 4:
write_sm1_binary_op_dot(ctx, buffer, D3DSIO_DP4, &instr->reg, &arg1->reg, &arg2->reg);
d3dbc_write_dot(d3dbc, D3DSIO_DP4, &instr->reg, &arg1->reg, &arg2->reg);
break;
case 3:
write_sm1_binary_op_dot(ctx, buffer, D3DSIO_DP3, &instr->reg, &arg1->reg, &arg2->reg);
d3dbc_write_dot(d3dbc, D3DSIO_DP3, &instr->reg, &arg1->reg, &arg2->reg);
break;
default:
@ -2423,27 +2438,27 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
break;
case HLSL_OP2_LOGIC_AND:
write_sm1_binary_op(ctx, buffer, D3DSIO_MIN, &instr->reg, &arg1->reg, &arg2->reg);
d3dbc_write_binary_op(d3dbc, D3DSIO_MIN, &instr->reg, &arg1->reg, &arg2->reg);
break;
case HLSL_OP2_LOGIC_OR:
write_sm1_binary_op(ctx, buffer, D3DSIO_MAX, &instr->reg, &arg1->reg, &arg2->reg);
d3dbc_write_binary_op(d3dbc, D3DSIO_MAX, &instr->reg, &arg1->reg, &arg2->reg);
break;
case HLSL_OP2_SLT:
if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
hlsl_fixme(ctx, &instr->loc, "Lower SLT instructions for pixel shaders.");
write_sm1_binary_op(ctx, buffer, D3DSIO_SLT, &instr->reg, &arg1->reg, &arg2->reg);
d3dbc_write_binary_op(d3dbc, D3DSIO_SLT, &instr->reg, &arg1->reg, &arg2->reg);
break;
case HLSL_OP3_CMP:
if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX)
hlsl_fixme(ctx, &instr->loc, "Lower CMP instructions for vertex shaders.");
write_sm1_ternary_op(ctx, buffer, D3DSIO_CMP, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
d3dbc_write_ternary_op(d3dbc, D3DSIO_CMP, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
break;
case HLSL_OP3_DP2ADD:
write_sm1_dp2add(ctx, buffer, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
d3dbc_write_dp2add(d3dbc, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
break;
default:
@ -2452,10 +2467,9 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
}
}
static void write_sm1_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct hlsl_block *block);
static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_block *block);
static void write_sm1_if(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
static void d3dbc_write_if(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_if *iff = hlsl_ir_if(instr);
const struct hlsl_ir_node *condition;
@ -2481,21 +2495,21 @@ static void write_sm1_if(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
.src_count = 2,
};
write_sm1_instruction(ctx, buffer, &sm1_ifc);
write_sm1_block(ctx, buffer, &iff->then_block);
d3dbc_write_instruction(d3dbc, &sm1_ifc);
d3dbc_write_block(d3dbc, &iff->then_block);
if (!list_empty(&iff->else_block.instrs))
{
sm1_else = (struct sm1_instruction){.opcode = D3DSIO_ELSE};
write_sm1_instruction(ctx, buffer, &sm1_else);
write_sm1_block(ctx, buffer, &iff->else_block);
d3dbc_write_instruction(d3dbc, &sm1_else);
d3dbc_write_block(d3dbc, &iff->else_block);
}
sm1_endif = (struct sm1_instruction){.opcode = D3DSIO_ENDIF};
write_sm1_instruction(ctx, buffer, &sm1_endif);
d3dbc_write_instruction(d3dbc, &sm1_endif);
}
static void write_sm1_jump(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
static void d3dbc_write_jump(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_jump *jump = hlsl_ir_jump(instr);
@ -2515,18 +2529,19 @@ static void write_sm1_jump(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
.has_dst = 1,
};
write_sm1_instruction(ctx, buffer, &sm1_instr);
d3dbc_write_instruction(d3dbc, &sm1_instr);
break;
}
default:
hlsl_fixme(ctx, &jump->node.loc, "Jump type %s.", hlsl_jump_type_to_string(jump->type));
hlsl_fixme(d3dbc->ctx, &jump->node.loc, "Jump type %s.", hlsl_jump_type_to_string(jump->type));
}
}
static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
static void d3dbc_write_load(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_load *load = hlsl_ir_load(instr);
struct hlsl_ctx *ctx = d3dbc->ctx;
const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &load->src);
struct sm1_instruction sm1_instr =
{
@ -2564,17 +2579,17 @@ static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
}
sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
write_sm1_instruction(ctx, buffer, &sm1_instr);
d3dbc_write_instruction(d3dbc, &sm1_instr);
}
static void write_sm1_resource_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct hlsl_ir_node *instr)
static void d3dbc_write_resource_load(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_resource_load *load = hlsl_ir_resource_load(instr);
struct hlsl_ir_node *coords = load->coords.node;
struct hlsl_ir_node *ddx = load->ddx.node;
struct hlsl_ir_node *ddy = load->ddy.node;
unsigned int sampler_offset, reg_id;
struct hlsl_ctx *ctx = d3dbc->ctx;
struct sm1_instruction sm1_instr;
sampler_offset = hlsl_offset_from_deref_safe(ctx, &load->resource);
@ -2635,15 +2650,15 @@ static void write_sm1_resource_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_
assert(instr->reg.allocated);
write_sm1_instruction(ctx, buffer, &sm1_instr);
d3dbc_write_instruction(d3dbc, &sm1_instr);
}
static void write_sm1_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct hlsl_ir_node *instr)
static void d3dbc_write_store(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_store *store = hlsl_ir_store(instr);
const struct hlsl_ir_node *rhs = store->rhs.node;
struct hlsl_ctx *ctx = d3dbc->ctx;
const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &store->lhs);
const struct hlsl_ir_node *rhs = store->rhs.node;
struct sm1_instruction sm1_instr =
{
.opcode = D3DSIO_MOV,
@ -2686,11 +2701,10 @@ static void write_sm1_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
assert(reg.allocated);
sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
write_sm1_instruction(ctx, buffer, &sm1_instr);
d3dbc_write_instruction(d3dbc, &sm1_instr);
}
static void write_sm1_swizzle(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct hlsl_ir_node *instr)
static void d3dbc_write_swizzle(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(instr);
const struct hlsl_ir_node *val = swizzle->val.node;
@ -2713,12 +2727,12 @@ static void write_sm1_swizzle(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer
assert(instr->reg.allocated);
assert(val->reg.allocated);
sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
write_sm1_instruction(ctx, buffer, &sm1_instr);
d3dbc_write_instruction(d3dbc, &sm1_instr);
}
static void write_sm1_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct hlsl_block *block)
static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_block *block)
{
struct hlsl_ctx *ctx = d3dbc->ctx;
const struct hlsl_ir_node *instr;
LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry)
@ -2738,38 +2752,38 @@ static void write_sm1_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
vkd3d_unreachable();
case HLSL_IR_CONSTANT:
write_sm1_constant(ctx, buffer, instr);
d3dbc_write_constant(d3dbc, instr);
break;
case HLSL_IR_EXPR:
write_sm1_expr(ctx, buffer, instr);
d3dbc_write_expr(d3dbc, instr);
break;
case HLSL_IR_IF:
if (hlsl_version_ge(ctx, 2, 1))
write_sm1_if(ctx, buffer, instr);
d3dbc_write_if(d3dbc, instr);
else
hlsl_fixme(ctx, &instr->loc, "Flatten \"if\" conditionals branches.");
break;
case HLSL_IR_JUMP:
write_sm1_jump(ctx, buffer, instr);
d3dbc_write_jump(d3dbc, instr);
break;
case HLSL_IR_LOAD:
write_sm1_load(ctx, buffer, instr);
d3dbc_write_load(d3dbc, instr);
break;
case HLSL_IR_RESOURCE_LOAD:
write_sm1_resource_load(ctx, buffer, instr);
d3dbc_write_resource_load(d3dbc, instr);
break;
case HLSL_IR_STORE:
write_sm1_store(ctx, buffer, instr);
d3dbc_write_store(d3dbc, instr);
break;
case HLSL_IR_SWIZZLE:
write_sm1_swizzle(ctx, buffer, instr);
d3dbc_write_swizzle(d3dbc, instr);
break;
default:
@ -2787,30 +2801,35 @@ int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context,
struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
{
struct vkd3d_bytecode_buffer buffer = {0};
struct d3dbc_compiler d3dbc = {0};
struct vkd3d_bytecode_buffer *buffer = &d3dbc.buffer;
put_u32(&buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
d3dbc.ctx = ctx;
d3dbc.program = program;
d3dbc.message_context = message_context;
bytecode_put_bytes(&buffer, ctab->code, ctab->size);
put_u32(buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
write_sm1_constant_defs(ctx, &buffer);
write_sm1_semantic_dcls(ctx, &buffer);
write_sm1_sampler_dcls(ctx, &buffer);
write_sm1_block(ctx, &buffer, &entry_func->body);
bytecode_put_bytes(buffer, ctab->code, ctab->size);
put_u32(&buffer, D3DSIO_END);
d3dbc_write_constant_defs(&d3dbc);
d3dbc_write_semantic_dcls(&d3dbc);
d3dbc_write_sampler_dcls(&d3dbc);
d3dbc_write_block(&d3dbc, &entry_func->body);
if (buffer.status)
ctx->result = buffer.status;
put_u32(buffer, D3DSIO_END);
if (buffer->status)
ctx->result = buffer->status;
if (!ctx->result)
{
out->code = buffer.data;
out->size = buffer.size;
out->code = buffer->data;
out->size = buffer->size;
}
else
{
vkd3d_free(buffer.data);
vkd3d_free(buffer->data);
}
return ctx->result;
}