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vkd3d-shader/spirv: Pass a vkd3d_data_type to spirv_compiler_emit_shader_parameter().
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commit
1db7c03185
Notes:
Henri Verbeet
2024-07-23 21:19:32 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/957
@ -3391,10 +3391,19 @@ static uint32_t spirv_compiler_get_buffer_parameter(struct spirv_compiler *compi
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}
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static uint32_t spirv_compiler_emit_shader_parameter(struct spirv_compiler *compiler,
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enum vkd3d_shader_parameter_name name)
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enum vkd3d_shader_parameter_name name, enum vkd3d_data_type type)
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{
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const struct vkd3d_shader_parameter1 *parameter;
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enum vkd3d_data_type type = VKD3D_DATA_UINT;
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static const struct
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{
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enum vkd3d_data_type type;
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}
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type_map[] =
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{
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[VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32] = {VKD3D_DATA_FLOAT},
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[VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32] = {VKD3D_DATA_UINT},
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};
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if (!(parameter = vsir_program_get_parameter(compiler->program, name)))
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{
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@ -3402,6 +3411,9 @@ static uint32_t spirv_compiler_emit_shader_parameter(struct spirv_compiler *comp
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goto default_parameter;
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}
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if (type_map[parameter->data_type].type != type)
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ERR("Expected data type %#x for parameter %#x, got %#x.\n", type, name, parameter->data_type);
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if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
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{
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if (parameter->data_type == VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32)
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@ -3410,11 +3422,6 @@ static uint32_t spirv_compiler_emit_shader_parameter(struct spirv_compiler *comp
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return spirv_compiler_get_constant_uint(compiler, parameter->u.immediate_constant.u.u32);
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}
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if (parameter->data_type == VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32)
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type = VKD3D_DATA_FLOAT;
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else
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type = VKD3D_DATA_UINT;
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if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT)
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return spirv_compiler_get_spec_constant(compiler, name, parameter->u.specialization_constant.id, type);
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if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_BUFFER)
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@ -4200,7 +4207,7 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler,
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else if (reg->type == VKD3DSPR_UNDEF)
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return spirv_compiler_emit_load_undef(compiler, reg, write_mask);
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else if (reg->type == VKD3DSPR_PARAMETER)
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return spirv_compiler_emit_shader_parameter(compiler, reg->idx[0].offset);
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return spirv_compiler_emit_shader_parameter(compiler, reg->idx[0].offset, reg->data_type);
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component_count = vsir_write_mask_component_count(write_mask);
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component_type = vkd3d_component_type_from_data_type(reg->data_type);
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@ -9541,7 +9548,7 @@ static uint32_t spirv_compiler_emit_query_sample_count(struct spirv_compiler *co
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if (src->reg.type == VKD3DSPR_RASTERIZER)
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{
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val_id = spirv_compiler_emit_shader_parameter(compiler,
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VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT);
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VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT, VKD3D_DATA_UINT);
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}
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else
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{
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