mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
vkd3d-shader/hlsl: Add support for ConstantBuffer<> type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
44725a651b
commit
48ff7de8ef
Notes:
Henri Verbeet
2024-07-08 18:18:40 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/906
@ -1504,6 +1504,7 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
|
||||
case HLSL_CLASS_TECHNIQUE:
|
||||
case HLSL_CLASS_UAV:
|
||||
case HLSL_CLASS_VOID:
|
||||
case HLSL_CLASS_CONSTANT_BUFFER:
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1600,6 +1601,7 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
|
||||
case HLSL_CLASS_TECHNIQUE:
|
||||
case HLSL_CLASS_UAV:
|
||||
case HLSL_CLASS_VOID:
|
||||
case HLSL_CLASS_CONSTANT_BUFFER:
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -464,6 +464,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
|
||||
case HLSL_CLASS_EFFECT_GROUP:
|
||||
case HLSL_CLASS_PASS:
|
||||
case HLSL_CLASS_TECHNIQUE:
|
||||
case HLSL_CLASS_CONSTANT_BUFFER:
|
||||
vkd3d_unreachable();
|
||||
|
||||
case HLSL_CLASS_STRING:
|
||||
@ -862,6 +863,7 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
|
||||
case HLSL_CLASS_EFFECT_GROUP:
|
||||
case HLSL_CLASS_PASS:
|
||||
case HLSL_CLASS_TECHNIQUE:
|
||||
case HLSL_CLASS_CONSTANT_BUFFER:
|
||||
/* This cannot appear as an extern variable. */
|
||||
break;
|
||||
}
|
||||
|
@ -378,6 +378,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
|
||||
case HLSL_CLASS_TECHNIQUE:
|
||||
case HLSL_CLASS_VERTEX_SHADER:
|
||||
case HLSL_CLASS_VOID:
|
||||
case HLSL_CLASS_CONSTANT_BUFFER:
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -452,6 +453,7 @@ static bool type_is_single_component(const struct hlsl_type *type)
|
||||
case HLSL_CLASS_MATRIX:
|
||||
case HLSL_CLASS_STRUCT:
|
||||
case HLSL_CLASS_ARRAY:
|
||||
case HLSL_CLASS_CONSTANT_BUFFER:
|
||||
return false;
|
||||
|
||||
case HLSL_CLASS_EFFECT_GROUP:
|
||||
@ -530,6 +532,12 @@ static unsigned int traverse_path_from_component_index(struct hlsl_ctx *ctx,
|
||||
vkd3d_unreachable();
|
||||
}
|
||||
|
||||
case HLSL_CLASS_CONSTANT_BUFFER:
|
||||
{
|
||||
*type_ptr = type->e.resource.format;
|
||||
return traverse_path_from_component_index(ctx, type_ptr, index_ptr);
|
||||
}
|
||||
|
||||
default:
|
||||
vkd3d_unreachable();
|
||||
}
|
||||
@ -597,6 +605,7 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty
|
||||
case HLSL_CLASS_TECHNIQUE:
|
||||
case HLSL_CLASS_VOID:
|
||||
case HLSL_CLASS_SCALAR:
|
||||
case HLSL_CLASS_CONSTANT_BUFFER:
|
||||
vkd3d_unreachable();
|
||||
}
|
||||
type = next_type;
|
||||
@ -870,6 +879,20 @@ struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim
|
||||
return type;
|
||||
}
|
||||
|
||||
struct hlsl_type *hlsl_new_cb_type(struct hlsl_ctx *ctx, struct hlsl_type *format)
|
||||
{
|
||||
struct hlsl_type *type;
|
||||
|
||||
if (!(type = hlsl_alloc(ctx, sizeof(*type))))
|
||||
return NULL;
|
||||
type->class = HLSL_CLASS_CONSTANT_BUFFER;
|
||||
type->dimy = 1;
|
||||
type->e.resource.format = format;
|
||||
hlsl_type_calculate_reg_size(ctx, type);
|
||||
list_add_tail(&ctx->types, &type->entry);
|
||||
return type;
|
||||
}
|
||||
|
||||
static const char * get_case_insensitive_typename(const char *name)
|
||||
{
|
||||
static const char *const names[] =
|
||||
@ -961,6 +984,9 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type)
|
||||
case HLSL_CLASS_ARRAY:
|
||||
return hlsl_type_component_count(type->e.array.type) * type->e.array.elements_count;
|
||||
|
||||
case HLSL_CLASS_CONSTANT_BUFFER:
|
||||
return hlsl_type_component_count(type->e.resource.format);
|
||||
|
||||
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
|
||||
case HLSL_CLASS_PIXEL_SHADER:
|
||||
case HLSL_CLASS_RENDER_TARGET_VIEW:
|
||||
@ -1043,6 +1069,9 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
|
||||
case HLSL_CLASS_TECHNIQUE:
|
||||
return t1->e.version == t2->e.version;
|
||||
|
||||
case HLSL_CLASS_CONSTANT_BUFFER:
|
||||
return hlsl_types_are_equal(t1->e.resource.format, t2->e.resource.format);
|
||||
|
||||
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
|
||||
case HLSL_CLASS_EFFECT_GROUP:
|
||||
case HLSL_CLASS_PASS:
|
||||
@ -2413,6 +2442,15 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
|
||||
}
|
||||
return string;
|
||||
|
||||
case HLSL_CLASS_CONSTANT_BUFFER:
|
||||
vkd3d_string_buffer_printf(string, "ConstantBuffer");
|
||||
if ((inner_string = hlsl_type_to_string(ctx, type->e.resource.format)))
|
||||
{
|
||||
vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);
|
||||
hlsl_release_string_buffer(ctx, inner_string);
|
||||
}
|
||||
return string;
|
||||
|
||||
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
|
||||
case HLSL_CLASS_EFFECT_GROUP:
|
||||
case HLSL_CLASS_PASS:
|
||||
|
@ -89,6 +89,7 @@ enum hlsl_type_class
|
||||
HLSL_CLASS_TEXTURE,
|
||||
HLSL_CLASS_UAV,
|
||||
HLSL_CLASS_VERTEX_SHADER,
|
||||
HLSL_CLASS_CONSTANT_BUFFER,
|
||||
HLSL_CLASS_VOID,
|
||||
};
|
||||
|
||||
@ -1391,6 +1392,7 @@ struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_
|
||||
unsigned int sample_count);
|
||||
struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
|
||||
struct hlsl_type *format, bool rasteriser_ordered);
|
||||
struct hlsl_type *hlsl_new_cb_type(struct hlsl_ctx *ctx, struct hlsl_type *format);
|
||||
struct hlsl_ir_node *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
|
||||
const struct vkd3d_shader_location *loc);
|
||||
struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,
|
||||
|
@ -198,7 +198,9 @@ while {return KW_WHILE; }
|
||||
struct hlsl_ctx *ctx = yyget_extra(yyscanner);
|
||||
|
||||
yylval->name = hlsl_strdup(ctx, yytext);
|
||||
if (hlsl_get_var(ctx->cur_scope, yytext) || hlsl_get_function(ctx, yytext))
|
||||
if (hlsl_version_ge(ctx, 5, 1) && !strcmp(yytext, "ConstantBuffer"))
|
||||
return KW_CONSTANTBUFFER;
|
||||
else if (hlsl_get_var(ctx->cur_scope, yytext) || hlsl_get_function(ctx, yytext))
|
||||
return VAR_IDENTIFIER;
|
||||
else if (hlsl_get_type(ctx->cur_scope, yytext, true, true))
|
||||
return TYPE_IDENTIFIER;
|
||||
|
@ -2376,6 +2376,7 @@ static void declare_var(struct hlsl_ctx *ctx, struct parse_variable_def *v)
|
||||
struct hlsl_semantic new_semantic;
|
||||
uint32_t modifiers = v->modifiers;
|
||||
bool unbounded_res_array = false;
|
||||
bool constant_buffer = false;
|
||||
struct hlsl_ir_var *var;
|
||||
struct hlsl_type *type;
|
||||
bool local = true;
|
||||
@ -2395,6 +2396,12 @@ static void declare_var(struct hlsl_ctx *ctx, struct parse_variable_def *v)
|
||||
unbounded_res_array |= (v->arrays.sizes[i] == HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT);
|
||||
}
|
||||
|
||||
if (type->class == HLSL_CLASS_CONSTANT_BUFFER)
|
||||
{
|
||||
type = type->e.resource.format;
|
||||
constant_buffer = true;
|
||||
}
|
||||
|
||||
if (unbounded_res_array)
|
||||
{
|
||||
if (v->arrays.count == 1)
|
||||
@ -2476,7 +2483,16 @@ static void declare_var(struct hlsl_ctx *ctx, struct parse_variable_def *v)
|
||||
return;
|
||||
}
|
||||
|
||||
var->buffer = ctx->cur_buffer;
|
||||
if (constant_buffer && ctx->cur_scope == ctx->globals)
|
||||
{
|
||||
if (!(var_name = vkd3d_strdup(v->name)))
|
||||
return;
|
||||
var->buffer = hlsl_new_buffer(ctx, HLSL_BUFFER_CONSTANT, var_name, modifiers, &v->reg_reservation, NULL, &v->loc);
|
||||
}
|
||||
else
|
||||
{
|
||||
var->buffer = ctx->cur_buffer;
|
||||
}
|
||||
|
||||
if (var->buffer == ctx->globals_buffer)
|
||||
{
|
||||
@ -5723,6 +5739,7 @@ static bool state_block_add_entry(struct hlsl_state_block *state_block, struct h
|
||||
%token KW_BREAK
|
||||
%token KW_BUFFER
|
||||
%token KW_CASE
|
||||
%token KW_CONSTANTBUFFER
|
||||
%token KW_CBUFFER
|
||||
%token KW_CENTROID
|
||||
%token KW_COLUMN_MAJOR
|
||||
@ -7069,6 +7086,13 @@ type_no_void:
|
||||
{
|
||||
$$ = hlsl_get_type(ctx->cur_scope, "PixelShader", true, true);
|
||||
}
|
||||
| KW_CONSTANTBUFFER '<' type '>'
|
||||
{
|
||||
if ($3->class != HLSL_CLASS_STRUCT)
|
||||
hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
|
||||
"ConstantBuffer<...> requires user-defined structure type.");
|
||||
$$ = hlsl_new_cb_type(ctx, $3);
|
||||
}
|
||||
|
||||
type:
|
||||
type_no_void
|
||||
|
@ -1643,6 +1643,7 @@ static bool copy_propagation_transform_load(struct hlsl_ctx *ctx,
|
||||
case HLSL_CLASS_MATRIX:
|
||||
case HLSL_CLASS_ARRAY:
|
||||
case HLSL_CLASS_STRUCT:
|
||||
case HLSL_CLASS_CONSTANT_BUFFER:
|
||||
/* FIXME: Actually we shouldn't even get here, but we don't split
|
||||
* matrices yet. */
|
||||
return false;
|
||||
|
@ -2997,6 +2997,7 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
|
||||
case HLSL_CLASS_UAV:
|
||||
case HLSL_CLASS_VERTEX_SHADER:
|
||||
case HLSL_CLASS_VOID:
|
||||
case HLSL_CLASS_CONSTANT_BUFFER:
|
||||
break;
|
||||
}
|
||||
vkd3d_unreachable();
|
||||
|
@ -864,7 +864,7 @@ probe (0, 0) rgba (124.0, 135.0, 146.0, 150.5)
|
||||
[require]
|
||||
shader model >= 5.1
|
||||
|
||||
[pixel shader fail todo]
|
||||
[pixel shader fail]
|
||||
float4 ConstantBuffer;
|
||||
|
||||
float4 main() : sv_target
|
||||
@ -886,7 +886,7 @@ float4 main() : sv_target
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader fail(sm>=6) todo]
|
||||
[pixel shader fail(sm>=6)]
|
||||
struct s
|
||||
{
|
||||
float4 m;
|
||||
@ -903,10 +903,32 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo draw quad
|
||||
todo(glsl) draw quad
|
||||
probe (0, 0) rgba (1.1, 1.1, 1.1, 1.1)
|
||||
|
||||
[pixel shader fail]
|
||||
[pixel shader]
|
||||
struct s
|
||||
{
|
||||
float4 m;
|
||||
};
|
||||
ConstantBuffer<s> cb;
|
||||
|
||||
float4 func(s arg)
|
||||
{
|
||||
return arg.m;
|
||||
}
|
||||
|
||||
float4 main() : sv_target
|
||||
{
|
||||
return func(cb);
|
||||
}
|
||||
|
||||
[test]
|
||||
uniform 0 float4 1.0 2.0 3.0 4.0
|
||||
todo(glsl) draw quad
|
||||
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
|
||||
|
||||
[pixel shader fail todo]
|
||||
struct s
|
||||
{
|
||||
float4 m;
|
||||
@ -919,7 +941,7 @@ float4 main() : sv_target
|
||||
return cb.m;
|
||||
}
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
struct s
|
||||
{
|
||||
float4 m;
|
||||
@ -938,6 +960,22 @@ float4 main() : sv_target
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader fail todo]
|
||||
struct s
|
||||
{
|
||||
float4 m;
|
||||
};
|
||||
|
||||
ConstantBuffer<s> func(s arg)
|
||||
{
|
||||
return arg;
|
||||
}
|
||||
|
||||
float4 main() : sv_target
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
[require]
|
||||
shader model >= 2.0
|
||||
shader model < 5.1
|
||||
|
Loading…
Reference in New Issue
Block a user