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vkd3d-shader/hlsl: Handle "unsigned int" type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
36c123c005
commit
ea177a7750
Notes:
Alexandre Julliard
2024-05-30 23:26:49 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/871
@ -234,6 +234,7 @@ vkd3d_shader_tests = \
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tests/hlsl/uav-rwstructuredbuffer.shader_test \
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tests/hlsl/uav-rwtexture.shader_test \
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tests/hlsl/unbounded-array-5.1.shader_test \
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tests/hlsl/unsigned.shader_test \
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tests/hlsl/uniform-parameters.shader_test \
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tests/hlsl/uniform-semantics.shader_test \
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tests/hlsl/vector-indexing-uniform.shader_test \
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@ -49,7 +49,7 @@ static void update_location(struct hlsl_ctx *ctx, YYLTYPE *loc);
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RESERVED1 auto|catch|char|class|const_cast|delete|dynamic_cast|enum
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RESERVED2 explicit|friend|goto|long|mutable|new|operator|private|protected|public
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RESERVED3 reinterpret_cast|short|signed|sizeof|static_cast|template|this|throw|try
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RESERVED4 typename|union|unsigned|using|virtual
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RESERVED4 typename|union|using|virtual
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WS [ \t]
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NEWLINE (\n)|(\r\n)
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@ -164,6 +164,7 @@ textureCUBE {return KW_TEXTURECUBE; }
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TextureCubeArray {return KW_TEXTURECUBEARRAY; }
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true {return KW_TRUE; }
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typedef {return KW_TYPEDEF; }
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unsigned {return KW_UNSIGNED; }
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uniform {return KW_UNIFORM; }
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vector {return KW_VECTOR; }
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VertexShader {return KW_VERTEXSHADER; }
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@ -5566,6 +5566,7 @@ static bool state_block_add_entry(struct hlsl_state_block *state_block, struct h
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%token KW_TEXTURECUBEARRAY
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%token KW_TRUE
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%token KW_TYPEDEF
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%token KW_UNSIGNED
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%token KW_UNIFORM
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%token KW_VECTOR
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%token KW_VERTEXSHADER
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@ -6713,6 +6714,26 @@ type_no_void:
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}
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vkd3d_free($1);
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}
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| KW_UNSIGNED TYPE_IDENTIFIER
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{
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struct hlsl_type *type = hlsl_get_type(ctx->cur_scope, $2, true, true);
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if (hlsl_is_numeric_type(type) && type->e.numeric.type == HLSL_TYPE_INT)
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{
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if (!(type = hlsl_type_clone(ctx, type, 0, 0)))
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YYABORT;
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vkd3d_free((void *)type->name);
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type->name = NULL;
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type->e.numeric.type = HLSL_TYPE_UINT;
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}
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else
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{
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hlsl_error(ctx, &@2, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"The 'unsigned' keyword can't be used with type %s.", $2);
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}
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$$ = type;
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}
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| KW_STRUCT TYPE_IDENTIFIER
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{
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$$ = hlsl_get_type(ctx->cur_scope, $2, true, true);
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66
tests/hlsl/unsigned.shader_test
Normal file
66
tests/hlsl/unsigned.shader_test
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@ -0,0 +1,66 @@
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[pixel shader]
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unsigned int var1;
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unsigned int2x2 var2;
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unsigned int2 var3;
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unsigned int var4[2];
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typedef int Int;
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typedef int2x2 Int2x2;
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typedef int2 Int2;
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unsigned Int var5;
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unsigned Int2x2 var6;
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unsigned Int2 var7;
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float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail(sm<6)]
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unsigned uint var;
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float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail(sm<6)]
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unsigned uint2 var;
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float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail(sm<6)]
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unsigned uint2x2 var;
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float4 main() : sv_target
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{
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return 0;
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}
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[require]
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shader model >= 4.0
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[pixel shader]
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Texture2D<unsigned int> t;
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float4 main() : sv_target
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{
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return 0;
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}
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[require]
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shader model < 6.0
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[pixel shader fail]
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// crashes with dxc
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typedef int Int[2];
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unsigned Int var;
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float4 main() : sv_target
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{
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return 0;
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}
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