tests: Add another combined sampler test.

Shader provided by Francisco Casas.
This commit is contained in:
Elizabeth Figura 2024-06-18 13:01:31 -05:00
parent 669e85171e
commit 8d946f3c20

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@ -16,8 +16,9 @@ filter linear linear linear
address clamp clamp clamp
[srv 0]
size (2d, 1, 1)
0.0 0.0 0.0 1.0
size (2d, 2, 2)
0.0 0.0 0.0 1.0 0.0 1.0 0.0 1.0
0.0 0.0 1.0 1.0 1.0 0.0 0.0 1.0
[srv 1]
size (2d, 1, 1)
@ -48,6 +49,22 @@ todo(glsl) draw quad
probe (0, 0) rgba (0, 0, 0, 1)
[pixel shader]
sampler sam;
float v;
float4 main() : sv_target
{
return tex2D(sam, float2(0, 0)) + v;
}
[test]
uniform 0 float4 0.5 0.0 0.0 0.0
todo(glsl) draw quad
probe (0, 0) rgba (0.5, 0.5, 0.5, 1.5)
% On sm4, textures for new separated samplers are allocated before regular textures.
% On sm1, textures for new combined samplers are allocated before regular samplers.
[pixel shader]