vkd3d-shader/asm: Output 'bias' flag for 'texld'.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-05-21 21:38:44 +02:00 committed by Henri Verbeet
parent ccbe36fb8d
commit a289393fe7
Notes: Henri Verbeet 2024-06-11 17:09:30 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/876
2 changed files with 8 additions and 2 deletions

View File

@ -1857,8 +1857,13 @@ static void shader_dump_instruction_flags(struct vkd3d_d3d_asm_compiler *compile
break;
case VKD3DSIH_TEX:
if (vkd3d_shader_ver_ge(&compiler->shader_version, 2, 0) && (ins->flags & VKD3DSI_TEXLD_PROJECT))
vkd3d_string_buffer_printf(buffer, "p");
if (vkd3d_shader_ver_ge(&compiler->shader_version, 2, 0))
{
if (ins->flags & VKD3DSI_TEXLD_PROJECT)
vkd3d_string_buffer_printf(buffer, "p");
else if (ins->flags & VKD3DSI_TEXLD_BIAS)
vkd3d_string_buffer_printf(buffer, "b");
}
break;
case VKD3DSIH_WAVE_OP_ADD:

View File

@ -809,6 +809,7 @@ enum vkd3d_tessellator_domain
#define VKD3DSI_NONE 0x0
#define VKD3DSI_TEXLD_PROJECT 0x1
#define VKD3DSI_TEXLD_BIAS 0x2
#define VKD3DSI_INDEXED_DYNAMIC 0x4
#define VKD3DSI_RESINFO_RCP_FLOAT 0x1
#define VKD3DSI_RESINFO_UINT 0x2