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vkd3d-shader/asm: Output 'bias' flag for 'texld'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Henri Verbeet
2024-06-11 17:09:30 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/876
@ -1857,8 +1857,13 @@ static void shader_dump_instruction_flags(struct vkd3d_d3d_asm_compiler *compile
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break;
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case VKD3DSIH_TEX:
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if (vkd3d_shader_ver_ge(&compiler->shader_version, 2, 0) && (ins->flags & VKD3DSI_TEXLD_PROJECT))
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vkd3d_string_buffer_printf(buffer, "p");
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if (vkd3d_shader_ver_ge(&compiler->shader_version, 2, 0))
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{
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if (ins->flags & VKD3DSI_TEXLD_PROJECT)
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vkd3d_string_buffer_printf(buffer, "p");
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else if (ins->flags & VKD3DSI_TEXLD_BIAS)
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vkd3d_string_buffer_printf(buffer, "b");
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}
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break;
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case VKD3DSIH_WAVE_OP_ADD:
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@ -809,6 +809,7 @@ enum vkd3d_tessellator_domain
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#define VKD3DSI_NONE 0x0
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#define VKD3DSI_TEXLD_PROJECT 0x1
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#define VKD3DSI_TEXLD_BIAS 0x2
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#define VKD3DSI_INDEXED_DYNAMIC 0x4
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#define VKD3DSI_RESINFO_RCP_FLOAT 0x1
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#define VKD3DSI_RESINFO_UINT 0x2
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