vkd3d-shader/glsl: Implement VKD3DSIH_MOV.

This commit is contained in:
Atharva Nimbalkar 2021-07-14 03:41:32 +05:30 committed by Henri Verbeet
parent c7589d8f19
commit 337a030908
Notes: Henri Verbeet 2024-07-30 16:37:56 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/969

View File

@ -18,10 +18,23 @@
#include "vkd3d_shader_private.h"
struct glsl_src
{
struct vkd3d_string_buffer *str;
};
struct glsl_dst
{
const struct vkd3d_shader_dst_param *vsir;
struct vkd3d_string_buffer *register_name;
struct vkd3d_string_buffer *mask;
};
struct vkd3d_glsl_generator
{
struct vsir_program *program;
struct vkd3d_string_buffer buffer;
struct vkd3d_string_buffer_cache string_buffers;
struct vkd3d_string_buffer *buffer;
struct vkd3d_shader_location location;
struct vkd3d_shader_message_context *message_context;
unsigned int indent;
@ -45,18 +58,140 @@ static void shader_glsl_print_indent(struct vkd3d_string_buffer *buffer, unsigne
vkd3d_string_buffer_printf(buffer, "%*s", 4 * indent, "");
}
static void shader_glsl_print_register_name(struct vkd3d_string_buffer *buffer,
struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_register *reg)
{
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled register type %#x.", reg->type);
vkd3d_string_buffer_printf(buffer, "<unrecognised register %#x>", reg->type);
}
static void shader_glsl_print_swizzle(struct vkd3d_string_buffer *buffer, uint32_t swizzle, uint32_t mask)
{
const char swizzle_chars[] = "xyzw";
unsigned int i;
vkd3d_string_buffer_printf(buffer, ".");
for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (mask & (VKD3DSP_WRITEMASK_0 << i))
vkd3d_string_buffer_printf(buffer, "%c", swizzle_chars[vsir_swizzle_get_component(swizzle, i)]);
}
}
static void shader_glsl_print_write_mask(struct vkd3d_string_buffer *buffer, uint32_t write_mask)
{
vkd3d_string_buffer_printf(buffer, ".");
if (write_mask & VKD3DSP_WRITEMASK_0)
vkd3d_string_buffer_printf(buffer, "x");
if (write_mask & VKD3DSP_WRITEMASK_1)
vkd3d_string_buffer_printf(buffer, "y");
if (write_mask & VKD3DSP_WRITEMASK_2)
vkd3d_string_buffer_printf(buffer, "z");
if (write_mask & VKD3DSP_WRITEMASK_3)
vkd3d_string_buffer_printf(buffer, "w");
}
static void glsl_src_cleanup(struct glsl_src *src, struct vkd3d_string_buffer_cache *cache)
{
vkd3d_string_buffer_release(cache, src->str);
}
static void glsl_src_init(struct glsl_src *glsl_src, struct vkd3d_glsl_generator *gen,
const struct vkd3d_shader_src_param *vsir_src, uint32_t mask)
{
const struct vkd3d_shader_register *reg = &vsir_src->reg;
glsl_src->str = vkd3d_string_buffer_get(&gen->string_buffers);
if (reg->non_uniform)
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled 'non-uniform' modifer.");
if (vsir_src->modifiers)
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled source modifier(s) %#x.", vsir_src->modifiers);
shader_glsl_print_register_name(glsl_src->str, gen, reg);
if (reg->dimension == VSIR_DIMENSION_VEC4)
shader_glsl_print_swizzle(glsl_src->str, vsir_src->swizzle, mask);
}
static void glsl_dst_cleanup(struct glsl_dst *dst, struct vkd3d_string_buffer_cache *cache)
{
vkd3d_string_buffer_release(cache, dst->mask);
vkd3d_string_buffer_release(cache, dst->register_name);
}
static uint32_t glsl_dst_init(struct glsl_dst *glsl_dst, struct vkd3d_glsl_generator *gen,
const struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_dst_param *vsir_dst)
{
uint32_t write_mask = vsir_dst->write_mask;
if (ins->flags & VKD3DSI_PRECISE_XYZW)
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled 'precise' modifer.");
if (vsir_dst->reg.non_uniform)
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled 'non-uniform' modifer.");
glsl_dst->vsir = vsir_dst;
glsl_dst->register_name = vkd3d_string_buffer_get(&gen->string_buffers);
glsl_dst->mask = vkd3d_string_buffer_get(&gen->string_buffers);
shader_glsl_print_register_name(glsl_dst->register_name, gen, &vsir_dst->reg);
shader_glsl_print_write_mask(glsl_dst->mask, write_mask);
return write_mask;
}
static void VKD3D_PRINTF_FUNC(3, 4) shader_glsl_print_assignment(
struct vkd3d_glsl_generator *gen, struct glsl_dst *dst, const char *format, ...)
{
va_list args;
if (dst->vsir->shift)
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled destination shift %#x.", dst->vsir->shift);
if (dst->vsir->modifiers)
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled destination modifier(s) %#x.", dst->vsir->modifiers);
shader_glsl_print_indent(gen->buffer, gen->indent);
vkd3d_string_buffer_printf(gen->buffer, "%s%s = ", dst->register_name->buffer, dst->mask->buffer);
va_start(args, format);
vkd3d_string_buffer_vprintf(gen->buffer, format, args);
va_end(args);
vkd3d_string_buffer_printf(gen->buffer, ";\n");
}
static void shader_glsl_unhandled(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
shader_glsl_print_indent(&gen->buffer, gen->indent);
vkd3d_string_buffer_printf(&gen->buffer, "/* <unhandled instruction %#x> */\n", ins->opcode);
shader_glsl_print_indent(gen->buffer, gen->indent);
vkd3d_string_buffer_printf(gen->buffer, "/* <unhandled instruction %#x> */\n", ins->opcode);
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled instruction %#x.", ins->opcode);
}
static void shader_glsl_ret(struct vkd3d_glsl_generator *generator,
const struct vkd3d_shader_instruction *ins)
static void shader_glsl_mov(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
const struct vkd3d_shader_version *version = &generator->program->shader_version;
struct glsl_src src;
struct glsl_dst dst;
uint32_t mask;
mask = glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
glsl_src_init(&src, gen, &ins->src[0], mask);
shader_glsl_print_assignment(gen, &dst, "%s", src.str->buffer);
glsl_src_cleanup(&src, &gen->string_buffers);
glsl_dst_cleanup(&dst, &gen->string_buffers);
}
static void shader_glsl_ret(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
const struct vkd3d_shader_version *version = &gen->program->shader_version;
/*
* TODO: Implement in_subroutine
@ -64,28 +199,31 @@ static void shader_glsl_ret(struct vkd3d_glsl_generator *generator,
*/
if (version->major >= 4)
{
shader_glsl_print_indent(&generator->buffer, generator->indent);
vkd3d_string_buffer_printf(&generator->buffer, "return;\n");
shader_glsl_print_indent(gen->buffer, gen->indent);
vkd3d_string_buffer_printf(gen->buffer, "return;\n");
}
}
static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator,
const struct vkd3d_shader_instruction *instruction)
static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
const struct vkd3d_shader_instruction *ins)
{
generator->location = instruction->location;
gen->location = ins->location;
switch (instruction->opcode)
switch (ins->opcode)
{
case VKD3DSIH_DCL_INPUT:
case VKD3DSIH_DCL_OUTPUT:
case VKD3DSIH_DCL_OUTPUT_SIV:
case VKD3DSIH_NOP:
break;
case VKD3DSIH_MOV:
shader_glsl_mov(gen, ins);
break;
case VKD3DSIH_RET:
shader_glsl_ret(generator, instruction);
shader_glsl_ret(gen, ins);
break;
default:
shader_glsl_unhandled(generator, instruction);
shader_glsl_unhandled(gen, ins);
break;
}
}
@ -93,7 +231,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator
static int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *gen, struct vkd3d_shader_code *out)
{
const struct vkd3d_shader_instruction_array *instructions = &gen->program->instructions;
struct vkd3d_string_buffer *buffer = &gen->buffer;
struct vkd3d_string_buffer *buffer = gen->buffer;
unsigned int i;
void *code;
@ -132,7 +270,8 @@ static int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *gen, struc
static void vkd3d_glsl_generator_cleanup(struct vkd3d_glsl_generator *gen)
{
vkd3d_string_buffer_cleanup(&gen->buffer);
vkd3d_string_buffer_release(&gen->string_buffers, gen->buffer);
vkd3d_string_buffer_cache_cleanup(&gen->string_buffers);
}
static void vkd3d_glsl_generator_init(struct vkd3d_glsl_generator *gen,
@ -140,7 +279,8 @@ static void vkd3d_glsl_generator_init(struct vkd3d_glsl_generator *gen,
{
memset(gen, 0, sizeof(*gen));
gen->program = program;
vkd3d_string_buffer_init(&gen->buffer);
vkd3d_string_buffer_cache_init(&gen->string_buffers);
gen->buffer = vkd3d_string_buffer_get(&gen->string_buffers);
gen->message_context = message_context;
}