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https://gitlab.winehq.org/wine/vkd3d.git
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vkd3d-shader/hlsl: Parse string constants.
This commit is contained in:
parent
4b2e847d11
commit
090df488ba
Notes:
Henri Verbeet
2024-08-07 16:01:12 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/962
@ -1499,6 +1499,24 @@ struct hlsl_ir_node *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n
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return hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), &value, loc);
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}
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struct hlsl_ir_node *hlsl_new_string_constant(struct hlsl_ctx *ctx, const char *str,
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const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_string_constant *s;
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if (!(s = hlsl_alloc(ctx, sizeof(*s))))
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return NULL;
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init_node(&s->node, HLSL_IR_STRING_CONSTANT, ctx->builtin_types.string, loc);
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if (!(s->string = hlsl_strdup(ctx, str)))
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{
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hlsl_free_instr(&s->node);
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return NULL;
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}
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return &s->node;
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}
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struct hlsl_ir_node *hlsl_new_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op,
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struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS],
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struct hlsl_type *data_type, const struct vkd3d_shader_location *loc)
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@ -2054,6 +2072,11 @@ static struct hlsl_ir_node *clone_resource_store(struct hlsl_ctx *ctx,
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return &dst->node;
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}
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static struct hlsl_ir_node *clone_string_constant(struct hlsl_ctx *ctx, struct hlsl_ir_string_constant *src)
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{
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return hlsl_new_string_constant(ctx, src->string, &src->node.loc);
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}
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static struct hlsl_ir_node *clone_store(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_ir_store *src)
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{
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struct hlsl_ir_store *dst;
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@ -2220,6 +2243,9 @@ static struct hlsl_ir_node *clone_instr(struct hlsl_ctx *ctx,
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case HLSL_IR_RESOURCE_STORE:
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return clone_resource_store(ctx, map, hlsl_ir_resource_store(instr));
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case HLSL_IR_STRING_CONSTANT:
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return clone_string_constant(ctx, hlsl_ir_string_constant(instr));
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case HLSL_IR_STORE:
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return clone_store(ctx, map, hlsl_ir_store(instr));
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@ -2626,19 +2652,21 @@ const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type)
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{
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static const char * const names[] =
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{
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[HLSL_IR_CALL ] = "HLSL_IR_CALL",
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[HLSL_IR_CONSTANT ] = "HLSL_IR_CONSTANT",
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[HLSL_IR_EXPR ] = "HLSL_IR_EXPR",
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[HLSL_IR_IF ] = "HLSL_IR_IF",
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[HLSL_IR_INDEX ] = "HLSL_IR_INDEX",
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[HLSL_IR_LOAD ] = "HLSL_IR_LOAD",
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[HLSL_IR_LOOP ] = "HLSL_IR_LOOP",
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[HLSL_IR_JUMP ] = "HLSL_IR_JUMP",
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[HLSL_IR_RESOURCE_LOAD ] = "HLSL_IR_RESOURCE_LOAD",
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[HLSL_IR_RESOURCE_STORE] = "HLSL_IR_RESOURCE_STORE",
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[HLSL_IR_STORE ] = "HLSL_IR_STORE",
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[HLSL_IR_SWITCH ] = "HLSL_IR_SWITCH",
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[HLSL_IR_SWIZZLE ] = "HLSL_IR_SWIZZLE",
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[HLSL_IR_CALL ] = "HLSL_IR_CALL",
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[HLSL_IR_CONSTANT ] = "HLSL_IR_CONSTANT",
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[HLSL_IR_EXPR ] = "HLSL_IR_EXPR",
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[HLSL_IR_IF ] = "HLSL_IR_IF",
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[HLSL_IR_INDEX ] = "HLSL_IR_INDEX",
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[HLSL_IR_LOAD ] = "HLSL_IR_LOAD",
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[HLSL_IR_LOOP ] = "HLSL_IR_LOOP",
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[HLSL_IR_JUMP ] = "HLSL_IR_JUMP",
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[HLSL_IR_RESOURCE_LOAD ] = "HLSL_IR_RESOURCE_LOAD",
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[HLSL_IR_RESOURCE_STORE ] = "HLSL_IR_RESOURCE_STORE",
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[HLSL_IR_STRING_CONSTANT] = "HLSL_IR_STRING_CONSTANT",
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[HLSL_IR_STORE ] = "HLSL_IR_STORE",
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[HLSL_IR_SWITCH ] = "HLSL_IR_SWITCH",
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[HLSL_IR_SWIZZLE ] = "HLSL_IR_SWIZZLE",
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[HLSL_IR_STATEBLOCK_CONSTANT] = "HLSL_IR_STATEBLOCK_CONSTANT",
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};
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if (type >= ARRAY_SIZE(names))
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@ -3044,6 +3072,11 @@ static void dump_ir_resource_store(struct vkd3d_string_buffer *buffer, const str
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vkd3d_string_buffer_printf(buffer, ")");
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}
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static void dump_ir_string(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_string_constant *string)
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{
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vkd3d_string_buffer_printf(buffer, "\"%s\"", debugstr_a(string->string));
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}
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static void dump_ir_store(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_store *store)
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{
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vkd3d_string_buffer_printf(buffer, "= (");
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@ -3163,6 +3196,10 @@ static void dump_instr(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer,
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dump_ir_resource_store(buffer, hlsl_ir_resource_store(instr));
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break;
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case HLSL_IR_STRING_CONSTANT:
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dump_ir_string(buffer, hlsl_ir_string_constant(instr));
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break;
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case HLSL_IR_STORE:
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dump_ir_store(buffer, hlsl_ir_store(instr));
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break;
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@ -3341,6 +3378,12 @@ static void free_ir_resource_load(struct hlsl_ir_resource_load *load)
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vkd3d_free(load);
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}
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static void free_ir_string_constant(struct hlsl_ir_string_constant *string)
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{
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vkd3d_free(string->string);
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vkd3d_free(string);
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}
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static void free_ir_resource_store(struct hlsl_ir_resource_store *store)
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{
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hlsl_cleanup_deref(&store->resource);
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@ -3425,6 +3468,10 @@ void hlsl_free_instr(struct hlsl_ir_node *node)
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free_ir_resource_load(hlsl_ir_resource_load(node));
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break;
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case HLSL_IR_STRING_CONSTANT:
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free_ir_string_constant(hlsl_ir_string_constant(node));
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break;
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case HLSL_IR_RESOURCE_STORE:
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free_ir_resource_store(hlsl_ir_resource_store(node));
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break;
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@ -3868,6 +3915,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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ctx->builtin_types.sampler[bt] = type;
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}
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ctx->builtin_types.string = hlsl_new_simple_type(ctx, "STRING", HLSL_CLASS_STRING);
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ctx->builtin_types.Void = hlsl_new_simple_type(ctx, "void", HLSL_CLASS_VOID);
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hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "DepthStencilView", HLSL_CLASS_DEPTH_STENCIL_VIEW));
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hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "DepthStencilState", HLSL_CLASS_DEPTH_STENCIL_STATE));
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@ -3876,7 +3924,6 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "pixelshader", HLSL_CLASS_PIXEL_SHADER));
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hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "RasterizerState", HLSL_CLASS_RASTERIZER_STATE));
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hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "RenderTargetView", HLSL_CLASS_RENDER_TARGET_VIEW));
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hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "STRING", HLSL_CLASS_STRING));
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hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "texture", HLSL_CLASS_TEXTURE));
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hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "vertexshader", HLSL_CLASS_VERTEX_SHADER));
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hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "ComputeShader", HLSL_CLASS_COMPUTE_SHADER));
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@ -309,6 +309,7 @@ enum hlsl_ir_node_type
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HLSL_IR_JUMP,
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HLSL_IR_RESOURCE_LOAD,
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HLSL_IR_RESOURCE_STORE,
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HLSL_IR_STRING_CONSTANT,
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HLSL_IR_STORE,
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HLSL_IR_SWIZZLE,
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HLSL_IR_SWITCH,
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@ -841,6 +842,12 @@ struct hlsl_ir_constant
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struct hlsl_reg reg;
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};
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struct hlsl_ir_string_constant
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{
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struct hlsl_ir_node node;
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char *string;
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};
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/* Stateblock constants are undeclared values found on state blocks or technique passes descriptions,
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* that do not concern regular pixel, vertex, or compute shaders, except for parsing. */
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struct hlsl_ir_stateblock_constant
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@ -987,6 +994,7 @@ struct hlsl_ctx
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/* matrix[HLSL_TYPE_FLOAT][1][3] is a float4x2, i.e. dimx = 2, dimy = 4 */
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struct hlsl_type *matrix[HLSL_TYPE_LAST_SCALAR + 1][4][4];
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struct hlsl_type *sampler[HLSL_SAMPLER_DIM_LAST_SAMPLER + 1];
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struct hlsl_type *string;
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struct hlsl_type *Void;
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} builtin_types;
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@ -1062,6 +1070,12 @@ static inline struct hlsl_ir_constant *hlsl_ir_constant(const struct hlsl_ir_nod
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return CONTAINING_RECORD(node, struct hlsl_ir_constant, node);
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}
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static inline struct hlsl_ir_string_constant *hlsl_ir_string_constant(const struct hlsl_ir_node *node)
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{
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VKD3D_ASSERT(node->type == HLSL_IR_STRING_CONSTANT);
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return CONTAINING_RECORD(node, struct hlsl_ir_string_constant, node);
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}
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static inline struct hlsl_ir_expr *hlsl_ir_expr(const struct hlsl_ir_node *node)
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{
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VKD3D_ASSERT(node->type == HLSL_IR_EXPR);
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@ -1421,6 +1435,8 @@ struct hlsl_ir_node *hlsl_new_swizzle(struct hlsl_ctx *ctx, uint32_t s, unsigned
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struct hlsl_ir_node *val, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_stateblock_constant(struct hlsl_ctx *ctx, const char *name,
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struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_string_constant(struct hlsl_ctx *ctx, const char *str,
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const struct vkd3d_shader_location *loc);
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struct hlsl_ir_var *hlsl_new_synthetic_var(struct hlsl_ctx *ctx, const char *template,
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struct hlsl_type *type, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_var *hlsl_new_synthetic_var_named(struct hlsl_ctx *ctx, const char *name,
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@ -208,6 +208,15 @@ while {return KW_WHILE; }
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return NEW_IDENTIFIER;
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}
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{STRING} {
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struct hlsl_ctx *ctx = yyget_extra(yyscanner);
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char *string = hlsl_strdup(ctx, yytext + 1);
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string[strlen(string) - 1] = 0;
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yylval->name = string;
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return STRING;
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}
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[0-9]*\.[0-9]+([eE][+-]?[0-9]+)?[h|H|f|F]? {
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yylval->floatval = atof(yytext);
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return C_FLOAT;
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@ -590,6 +590,7 @@ static union hlsl_constant_value_component evaluate_static_expression(struct hls
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{
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case HLSL_IR_CONSTANT:
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case HLSL_IR_EXPR:
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case HLSL_IR_STRING_CONSTANT:
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case HLSL_IR_SWIZZLE:
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case HLSL_IR_LOAD:
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case HLSL_IR_INDEX:
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@ -633,6 +634,10 @@ static union hlsl_constant_value_component evaluate_static_expression(struct hls
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constant = hlsl_ir_constant(node);
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ret = constant->value.u[0];
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}
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else if (node->type == HLSL_IR_STRING_CONSTANT)
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{
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hlsl_fixme(ctx, &node->loc, "Evaluate string constants as static expressions.");
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}
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else
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{
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hlsl_error(ctx, &node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
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@ -8264,6 +8269,23 @@ primary_expr:
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YYABORT;
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}
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}
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| STRING
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{
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struct hlsl_ir_node *c;
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if (!(c = hlsl_new_string_constant(ctx, $1, &@1)))
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{
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vkd3d_free($1);
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YYABORT;
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}
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vkd3d_free($1);
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if (!($$ = make_block(ctx, c)))
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{
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hlsl_free_instr(c);
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YYABORT;
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}
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}
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| VAR_IDENTIFIER
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{
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struct hlsl_ir_load *load;
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@ -3933,6 +3933,7 @@ static bool dce(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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case HLSL_IR_INDEX:
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case HLSL_IR_LOAD:
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case HLSL_IR_RESOURCE_LOAD:
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case HLSL_IR_STRING_CONSTANT:
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case HLSL_IR_SWIZZLE:
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if (list_empty(&instr->uses))
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{
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@ -4213,6 +4214,7 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
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break;
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}
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case HLSL_IR_CONSTANT:
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case HLSL_IR_STRING_CONSTANT:
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break;
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}
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}
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@ -17,17 +17,17 @@ float4 main() : sv_target { return 0; }
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[numthreads(1)]
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float4 main() : sv_target { return 0; }
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[pixel shader todo fail(sm>=6)]
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[pixel shader fail(sm>=6)]
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[numthreads("")]
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float4 main() : sv_target { return 0; }
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[pixel shader todo fail(sm>=6)]
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[pixel shader fail(sm>=6)]
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[numthreads("one")]
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float4 main() : sv_target { return 0; }
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[pixel shader todo fail(sm>=6)]
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[pixel shader fail(sm>=6)]
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uniform float4 f;
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@ -18,7 +18,7 @@ sampler sam
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float4 main() : sv_target { return 0; }
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[pixel shader todo]
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[pixel shader]
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sampler sam
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{
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SetComputeShader("random string");
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@ -420,7 +420,7 @@ float4 main() : sv_target { return 0; }
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% State blocks may have bracket initializers on the rhs.
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[pixel shader todo]
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[pixel shader]
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sampler sam
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{
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MaxAnisotropy = 3;
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@ -475,7 +475,7 @@ float4 main() : sv_target { return 0; }
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% Same rules apply for technique passes
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[pixel shader todo]
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[pixel shader]
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technique
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{
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pass
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