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vkd3d-shader/hlsl: Allocate register spaces for objects.
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parent
7b61b0219e
commit
4355e6ca69
Notes:
Henri Verbeet
2024-06-11 17:09:29 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/865
@ -3823,15 +3823,16 @@ static void allocate_register_reservations(struct hlsl_ctx *ctx)
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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const struct hlsl_reg_reservation *reservation = &var->reg_reservation;
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unsigned int r;
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if (var->reg_reservation.reg_type)
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if (reservation->reg_type)
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{
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for (r = 0; r <= HLSL_REGSET_LAST_OBJECT; ++r)
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{
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if (var->regs[r].allocation_size > 0)
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{
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if (var->reg_reservation.reg_type != get_regset_name(r))
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if (reservation->reg_type != get_regset_name(r))
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{
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struct vkd3d_string_buffer *type_string;
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@ -3847,7 +3848,8 @@ static void allocate_register_reservations(struct hlsl_ctx *ctx)
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else
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{
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var->regs[r].allocated = true;
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var->regs[r].index = var->reg_reservation.reg_index;
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var->regs[r].space = reservation->reg_space;
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var->regs[r].index = reservation->reg_index;
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}
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}
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}
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@ -5002,7 +5004,7 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
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}
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static const struct hlsl_ir_var *get_allocated_object(struct hlsl_ctx *ctx, enum hlsl_regset regset,
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uint32_t index, bool allocated_only)
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uint32_t space, uint32_t index, bool allocated_only)
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{
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const struct hlsl_ir_var *var;
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unsigned int start, count;
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@ -5017,11 +5019,17 @@ static const struct hlsl_ir_var *get_allocated_object(struct hlsl_ctx *ctx, enum
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start = var->reg_reservation.reg_index;
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count = var->data_type->reg_size[regset];
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if (var->reg_reservation.reg_space != space)
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continue;
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if (!var->regs[regset].allocated && allocated_only)
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continue;
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}
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else if (var->regs[regset].allocated)
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{
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if (var->regs[regset].space != space)
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continue;
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start = var->regs[regset].index;
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count = var->regs[regset].allocation_size;
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}
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@ -5063,7 +5071,7 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_regset regset)
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if (var->regs[regset].allocated)
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{
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const struct hlsl_ir_var *reserved_object, *last_reported = NULL;
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unsigned int index, i;
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unsigned int i;
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if (var->regs[regset].index < min_index)
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{
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@ -5076,19 +5084,20 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_regset regset)
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for (i = 0; i < count; ++i)
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{
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index = var->regs[regset].index + i;
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unsigned int space = var->regs[regset].space;
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unsigned int index = var->regs[regset].index + i;
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/* get_allocated_object() may return "var" itself, but we
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* actually want that, otherwise we'll end up reporting the
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* same conflict between the same two variables twice. */
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reserved_object = get_allocated_object(ctx, regset, index, true);
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reserved_object = get_allocated_object(ctx, regset, space, index, true);
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if (reserved_object && reserved_object != var && reserved_object != last_reported)
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{
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hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS,
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"Multiple variables bound to %c%u.", regset_name, index);
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"Multiple variables bound to space %u, %c%u.", regset_name, space, index);
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hlsl_note(ctx, &reserved_object->loc, VKD3D_SHADER_LOG_ERROR,
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"Variable '%s' is already bound to %c%u.", reserved_object->name,
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regset_name, index);
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"Variable '%s' is already bound to space %u, %c%u.",
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reserved_object->name, regset_name, space, index);
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last_reported = reserved_object;
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}
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}
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@ -5097,8 +5106,8 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_regset regset)
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var->regs[regset].id = id++;
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else
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var->regs[regset].id = var->regs[regset].index;
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TRACE("Allocated reserved variable %s to indices %c%u-%c%u, id %u.\n",
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var->name, regset_name, var->regs[regset].index,
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TRACE("Allocated reserved variable %s to space %u, indices %c%u-%c%u, id %u.\n",
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var->name, var->regs[regset].space, regset_name, var->regs[regset].index,
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regset_name, var->regs[regset].index + count, var->regs[regset].id);
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}
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else
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@ -5108,7 +5117,7 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_regset regset)
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while (available < count)
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{
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if (get_allocated_object(ctx, regset, index, false))
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if (get_allocated_object(ctx, regset, 0, index, false))
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available = 0;
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else
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++available;
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@ -5116,13 +5125,14 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_regset regset)
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}
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index -= count;
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var->regs[regset].space = 0;
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var->regs[regset].index = index;
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if (hlsl_version_ge(ctx, 5, 1))
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var->regs[regset].id = id++;
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else
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var->regs[regset].id = var->regs[regset].index;
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var->regs[regset].allocated = true;
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TRACE("Allocated variable %s to indices %c%u-%c%u, id %u.\n", var->name,
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TRACE("Allocated variable %s to space 0, indices %c%u-%c%u, id %u.\n", var->name,
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regset_name, index, regset_name, index + count, var->regs[regset].id);
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++index;
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}
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@ -137,3 +137,32 @@ float4 main() : sv_target
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todo(sm<6) draw quad
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if(sm>=6) probe all rgba (2, 2, 2, 99)
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if(sm<6) probe all rgba (1, 1, 1, 99)
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% Test conflicts.
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[pixel shader fail]
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Texture2D t : register(t1, space1);
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Texture2D t2 : register(t1, space1);
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float4 main() : sv_target
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{
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return t.Load(0) + t2.Load(0);
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}
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[pixel shader fail]
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cbuffer a : register(b1, space1)
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{
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float4 f;
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}
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cbuffer a : register(b1, space1)
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{
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float4 g;
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}
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float4 main() : sv_target
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{
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return f + g;
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}
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