vkd3d-shader/ir: Rename the "handler_idx" field of struct vkd3d_shader_instruction to "opcode".

This commit is contained in:
Henri Verbeet 2024-04-24 20:34:42 +02:00 committed by Alexandre Julliard
parent 5265fbb789
commit 1fe7a6581b
Notes: Alexandre Julliard 2024-05-30 23:27:39 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/898
9 changed files with 215 additions and 214 deletions

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@ -1199,7 +1199,7 @@ static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const
{
bool untyped = false;
switch (compiler->current->handler_idx)
switch (compiler->current->opcode)
{
case VKD3DSIH_MOV:
case VKD3DSIH_MOVC:
@ -1755,7 +1755,7 @@ static void shader_dump_instruction_flags(struct vkd3d_d3d_asm_compiler *compile
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
switch (ins->handler_idx)
switch (ins->opcode)
{
case VKD3DSIH_BREAKP:
case VKD3DSIH_CONTINUEP:
@ -1937,9 +1937,9 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
if (ins->coissue)
vkd3d_string_buffer_printf(buffer, "+");
shader_print_opcode(compiler, ins->handler_idx);
shader_print_opcode(compiler, ins->opcode);
switch (ins->handler_idx)
switch (ins->opcode)
{
case VKD3DSIH_DCL:
case VKD3DSIH_DCL_UAV_TYPED:
@ -2430,7 +2430,7 @@ enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
{
struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
switch (ins->handler_idx)
switch (ins->opcode)
{
case VKD3DSIH_ELSE:
case VKD3DSIH_ENDIF:
@ -2459,7 +2459,7 @@ enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
shader_dump_instruction(&compiler, ins);
switch (ins->handler_idx)
switch (ins->opcode)
{
case VKD3DSIH_ELSE:
case VKD3DSIH_IF:

View File

@ -1060,7 +1060,7 @@ static void shader_sm1_read_comment(struct vkd3d_shader_sm1_parser *sm1)
static void shader_sm1_validate_instruction(struct vkd3d_shader_sm1_parser *sm1, struct vkd3d_shader_instruction *ins)
{
if ((ins->handler_idx == VKD3DSIH_BREAKP || ins->handler_idx == VKD3DSIH_IF) && ins->flags)
if ((ins->opcode == VKD3DSIH_BREAKP || ins->opcode == VKD3DSIH_IF) && ins->flags)
{
vkd3d_shader_parser_warning(&sm1->p, VKD3D_SHADER_WARNING_D3DBC_IGNORED_INSTRUCTION_FLAGS,
"Ignoring unexpected instruction flags %#x.", ins->flags);
@ -1142,23 +1142,23 @@ static void shader_sm1_read_instruction(struct vkd3d_shader_sm1_parser *sm1, str
goto fail;
}
if (ins->handler_idx == VKD3DSIH_DCL)
if (ins->opcode == VKD3DSIH_DCL)
{
shader_sm1_read_semantic(sm1, &p, &ins->declaration.semantic);
}
else if (ins->handler_idx == VKD3DSIH_DEF)
else if (ins->opcode == VKD3DSIH_DEF)
{
shader_sm1_read_dst_param(sm1, &p, dst_param);
shader_sm1_read_immconst(sm1, &p, &src_params[0], VSIR_DIMENSION_VEC4, VKD3D_DATA_FLOAT);
shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, true);
}
else if (ins->handler_idx == VKD3DSIH_DEFB)
else if (ins->opcode == VKD3DSIH_DEFB)
{
shader_sm1_read_dst_param(sm1, &p, dst_param);
shader_sm1_read_immconst(sm1, &p, &src_params[0], VSIR_DIMENSION_SCALAR, VKD3D_DATA_UINT);
shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, true);
}
else if (ins->handler_idx == VKD3DSIH_DEFI)
else if (ins->opcode == VKD3DSIH_DEFI)
{
shader_sm1_read_dst_param(sm1, &p, dst_param);
shader_sm1_read_immconst(sm1, &p, &src_params[0], VSIR_DIMENSION_VEC4, VKD3D_DATA_INT);
@ -1195,7 +1195,7 @@ static void shader_sm1_read_instruction(struct vkd3d_shader_sm1_parser *sm1, str
return;
fail:
ins->handler_idx = VKD3DSIH_INVALID;
ins->opcode = VKD3DSIH_INVALID;
*ptr = sm1->end;
}
@ -1326,7 +1326,7 @@ int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t c
ins = &instructions->elements[instructions->count];
shader_sm1_read_instruction(&sm1, ins);
if (ins->handler_idx == VKD3DSIH_INVALID)
if (ins->opcode == VKD3DSIH_INVALID)
{
WARN("Encountered unrecognized or invalid instruction.\n");
vsir_program_cleanup(program);

View File

@ -3755,21 +3755,21 @@ static enum vkd3d_result sm6_parser_globals_init(struct sm6_parser *sm6)
for (i = 0; i < sm6->p.program->instructions.count; ++i)
{
ins = &sm6->p.program->instructions.elements[i];
if (ins->handler_idx == VKD3DSIH_DCL_INDEXABLE_TEMP && ins->declaration.indexable_temp.initialiser)
if (ins->opcode == VKD3DSIH_DCL_INDEXABLE_TEMP && ins->declaration.indexable_temp.initialiser)
{
ins->declaration.indexable_temp.initialiser = resolve_forward_initialiser(
(uintptr_t)ins->declaration.indexable_temp.initialiser, sm6);
}
else if (ins->handler_idx == VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER)
else if (ins->opcode == VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER)
{
ins->declaration.icb = resolve_forward_initialiser((uintptr_t)ins->declaration.icb, sm6);
}
else if (ins->handler_idx == VKD3DSIH_DCL_TGSM_RAW)
else if (ins->opcode == VKD3DSIH_DCL_TGSM_RAW)
{
ins->declaration.tgsm_raw.zero_init = resolve_forward_zero_initialiser(ins->flags, sm6);
ins->flags = 0;
}
else if (ins->handler_idx == VKD3DSIH_DCL_TGSM_STRUCTURED)
else if (ins->opcode == VKD3DSIH_DCL_TGSM_STRUCTURED)
{
ins->declaration.tgsm_structured.zero_init = resolve_forward_zero_initialiser(ins->flags, sm6);
ins->flags = 0;
@ -4402,7 +4402,7 @@ static void sm6_parser_emit_br(struct sm6_parser *sm6, const struct dxil_record
code_block->terminator.false_block = sm6_function_get_block(function, record->operands[1], sm6);
}
ins->handler_idx = VKD3DSIH_NOP;
ins->opcode = VKD3DSIH_NOP;
}
static bool sm6_parser_emit_reg_composite_construct(struct sm6_parser *sm6, const struct vkd3d_shader_register **operand_regs,
@ -4962,7 +4962,7 @@ static void sm6_parser_emit_dx_create_handle(struct sm6_parser *sm6, enum dx_int
reg->non_uniform = !!sm6_value_get_constant_uint(operands[3]);
/* NOP is used to flag no instruction emitted. */
ins->handler_idx = VKD3DSIH_NOP;
ins->opcode = VKD3DSIH_NOP;
}
static void sm6_parser_emit_dx_stream(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
@ -6381,7 +6381,7 @@ static void sm6_parser_emit_unhandled(struct sm6_parser *sm6, struct vkd3d_shade
{
const struct sm6_type *type;
ins->handler_idx = VKD3DSIH_NOP;
ins->opcode = VKD3DSIH_NOP;
if (!dst->type)
return;
@ -6628,7 +6628,7 @@ static void sm6_parser_emit_cast(struct sm6_parser *sm6, const struct dxil_recor
{
*dst = *value;
dst->type = type;
ins->handler_idx = VKD3DSIH_NOP;
ins->opcode = VKD3DSIH_NOP;
return;
}
@ -6739,7 +6739,7 @@ static void sm6_parser_emit_cmp2(struct sm6_parser *sm6, const struct dxil_recor
* do not otherwise occur, so deleting these avoids the need for backend support. */
if (sm6_type_is_bool(type_a) && code == ICMP_NE && sm6_value_is_constant_zero(b))
{
ins->handler_idx = VKD3DSIH_NOP;
ins->opcode = VKD3DSIH_NOP;
*dst = *a;
return;
}
@ -7039,7 +7039,7 @@ static void sm6_parser_emit_gep(struct sm6_parser *sm6, const struct dxil_record
reg->idx_count = 2;
dst->structure_stride = src->structure_stride;
ins->handler_idx = VKD3DSIH_NOP;
ins->opcode = VKD3DSIH_NOP;
}
static void sm6_parser_emit_load(struct sm6_parser *sm6, const struct dxil_record *record,
@ -7189,7 +7189,7 @@ static void sm6_parser_emit_phi(struct sm6_parser *sm6, const struct dxil_record
incoming[j].block = sm6_function_get_block(function, record->operands[i + 1], sm6);
}
ins->handler_idx = VKD3DSIH_NOP;
ins->opcode = VKD3DSIH_NOP;
qsort(incoming, phi->incoming_count, sizeof(*incoming), phi_incoming_compare);
@ -7224,7 +7224,7 @@ static void sm6_parser_emit_ret(struct sm6_parser *sm6, const struct dxil_record
code_block->terminator.type = TERMINATOR_RET;
ins->handler_idx = VKD3DSIH_NOP;
ins->opcode = VKD3DSIH_NOP;
}
static void sm6_parser_emit_store(struct sm6_parser *sm6, const struct dxil_record *record,
@ -7384,7 +7384,7 @@ static void sm6_parser_emit_switch(struct sm6_parser *sm6, const struct dxil_rec
terminator->cases[i / 2u].value = sm6_value_get_constant_uint64(src);
}
ins->handler_idx = VKD3DSIH_NOP;
ins->opcode = VKD3DSIH_NOP;
}
static void sm6_parser_emit_vselect(struct sm6_parser *sm6, const struct dxil_record *record,
@ -7843,7 +7843,7 @@ static enum vkd3d_result sm6_parser_function_init(struct sm6_parser *sm6, const
}
ins = &code_block->instructions[code_block->instruction_count];
ins->handler_idx = VKD3DSIH_INVALID;
ins->opcode = VKD3DSIH_INVALID;
dst = sm6_parser_get_current_value(sm6);
fwd_type = dst->type;
@ -7922,7 +7922,6 @@ static enum vkd3d_result sm6_parser_function_init(struct sm6_parser *sm6, const
if (sm6->p.failed)
return VKD3D_ERROR;
assert(ins->handler_idx != VKD3DSIH_INVALID);
if (record->attachment)
metadata_attachment_record_apply(record->attachment, record->code, ins, dst, sm6);
@ -7933,9 +7932,7 @@ static enum vkd3d_result sm6_parser_function_init(struct sm6_parser *sm6, const
code_block = (block_idx < function->block_count) ? function->blocks[block_idx] : NULL;
}
if (code_block)
code_block->instruction_count += ins->handler_idx != VKD3DSIH_NOP;
else
assert(ins->handler_idx == VKD3DSIH_NOP);
code_block->instruction_count += ins->opcode != VKD3DSIH_NOP;
if (dst->type && fwd_type && dst->type != fwd_type)
{
@ -8735,7 +8732,7 @@ static struct vkd3d_shader_resource *sm6_parser_resources_load_common_info(struc
if (!m)
{
ins->handler_idx = is_uav ? VKD3DSIH_DCL_UAV_RAW : VKD3DSIH_DCL_RESOURCE_RAW;
ins->opcode = is_uav ? VKD3DSIH_DCL_UAV_RAW : VKD3DSIH_DCL_RESOURCE_RAW;
ins->declaration.raw_resource.resource.reg.write_mask = 0;
return &ins->declaration.raw_resource.resource;
}
@ -8760,7 +8757,7 @@ static struct vkd3d_shader_resource *sm6_parser_resources_load_common_info(struc
"A typed resource has no data type.");
}
ins->handler_idx = is_uav ? VKD3DSIH_DCL_UAV_TYPED : VKD3DSIH_DCL;
ins->opcode = is_uav ? VKD3DSIH_DCL_UAV_TYPED : VKD3DSIH_DCL;
for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
ins->declaration.semantic.resource_data_type[i] = resource_values.data_type;
ins->declaration.semantic.resource_type = resource_type;
@ -8770,14 +8767,14 @@ static struct vkd3d_shader_resource *sm6_parser_resources_load_common_info(struc
}
else if (kind == RESOURCE_KIND_RAWBUFFER)
{
ins->handler_idx = is_uav ? VKD3DSIH_DCL_UAV_RAW : VKD3DSIH_DCL_RESOURCE_RAW;
ins->opcode = is_uav ? VKD3DSIH_DCL_UAV_RAW : VKD3DSIH_DCL_RESOURCE_RAW;
ins->declaration.raw_resource.resource.reg.write_mask = 0;
return &ins->declaration.raw_resource.resource;
}
else if (kind == RESOURCE_KIND_STRUCTUREDBUFFER)
{
ins->handler_idx = is_uav ? VKD3DSIH_DCL_UAV_STRUCTURED : VKD3DSIH_DCL_RESOURCE_STRUCTURED;
ins->opcode = is_uav ? VKD3DSIH_DCL_UAV_STRUCTURED : VKD3DSIH_DCL_RESOURCE_STRUCTURED;
ins->declaration.structured_resource.byte_stride = resource_values.byte_stride;
ins->declaration.structured_resource.resource.reg.write_mask = 0;
@ -8858,7 +8855,7 @@ static enum vkd3d_result sm6_parser_resources_load_srv(struct sm6_parser *sm6,
d->kind = kind;
d->reg_type = VKD3DSPR_RESOURCE;
d->reg_data_type = (ins->resource_type == VKD3D_SHADER_RESOURCE_BUFFER) ? VKD3D_DATA_UINT : VKD3D_DATA_RESOURCE;
d->resource_data_type = (ins->handler_idx == VKD3DSIH_DCL)
d->resource_data_type = (ins->opcode == VKD3DSIH_DCL)
? ins->declaration.semantic.resource_data_type[0] : VKD3D_DATA_UNUSED;
init_resource_declaration(resource, VKD3DSPR_RESOURCE, d->reg_data_type, d->id, &d->range);
@ -8932,7 +8929,7 @@ static enum vkd3d_result sm6_parser_resources_load_uav(struct sm6_parser *sm6,
d->kind = values[0];
d->reg_type = VKD3DSPR_UAV;
d->reg_data_type = (ins->resource_type == VKD3D_SHADER_RESOURCE_BUFFER) ? VKD3D_DATA_UINT : VKD3D_DATA_UAV;
d->resource_data_type = (ins->handler_idx == VKD3DSIH_DCL_UAV_TYPED)
d->resource_data_type = (ins->opcode == VKD3DSIH_DCL_UAV_TYPED)
? ins->declaration.semantic.resource_data_type[0] : VKD3D_DATA_UNUSED;
init_resource_declaration(resource, VKD3DSPR_UAV, d->reg_data_type, d->id, &d->range);

View File

@ -48,9 +48,9 @@ static void shader_glsl_print_indent(struct vkd3d_string_buffer *buffer, unsigne
static void shader_glsl_unhandled(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
shader_glsl_print_indent(&gen->buffer, gen->indent);
vkd3d_string_buffer_printf(&gen->buffer, "/* <unhandled instruction %#x> */\n", ins->handler_idx);
vkd3d_string_buffer_printf(&gen->buffer, "/* <unhandled instruction %#x> */\n", ins->opcode);
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled instruction %#x.", ins->handler_idx);
"Internal compiler error: Unhandled instruction %#x.", ins->opcode);
}
static void shader_glsl_ret(struct vkd3d_glsl_generator *generator,
@ -74,7 +74,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator
{
generator->location = instruction->location;
switch (instruction->handler_idx)
switch (instruction->opcode)
{
case VKD3DSIH_DCL_INPUT:
case VKD3DSIH_DCL_OUTPUT:

View File

@ -46,9 +46,9 @@ static inline bool shader_register_is_phase_instance_id(const struct vkd3d_shade
static bool vsir_instruction_is_dcl(const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_shader_opcode handler_idx = instruction->handler_idx;
return (VKD3DSIH_DCL <= handler_idx && handler_idx <= VKD3DSIH_DCL_VERTICES_OUT)
|| handler_idx == VKD3DSIH_HS_DECLS;
enum vkd3d_shader_opcode opcode = instruction->opcode;
return (VKD3DSIH_DCL <= opcode && opcode <= VKD3DSIH_DCL_VERTICES_OUT)
|| opcode == VKD3DSIH_HS_DECLS;
}
static void vkd3d_shader_instruction_make_nop(struct vkd3d_shader_instruction *ins)
@ -60,9 +60,9 @@ static void vkd3d_shader_instruction_make_nop(struct vkd3d_shader_instruction *i
static bool vsir_instruction_init_with_params(struct vsir_program *program,
struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,
enum vkd3d_shader_opcode handler_idx, unsigned int dst_count, unsigned int src_count)
enum vkd3d_shader_opcode opcode, unsigned int dst_count, unsigned int src_count)
{
vsir_instruction_init(ins, location, handler_idx);
vsir_instruction_init(ins, location, opcode);
ins->dst_count = dst_count;
ins->src_count = src_count;
@ -287,7 +287,7 @@ static enum vkd3d_result vsir_program_lower_precise_mad(struct vsir_program *pro
mul_ins = &instructions->elements[pos];
add_ins = &instructions->elements[pos + 1];
mul_ins->handler_idx = VKD3DSIH_MUL;
mul_ins->opcode = VKD3DSIH_MUL;
mul_ins->src_count = 2;
if (!(vsir_instruction_init_with_params(program, add_ins, &mul_ins->location, VKD3DSIH_ADD, 1, 2)))
@ -322,7 +322,7 @@ static enum vkd3d_result vsir_program_lower_instructions(struct vsir_program *pr
{
struct vkd3d_shader_instruction *ins = &instructions->elements[i];
switch (ins->handler_idx)
switch (ins->opcode)
{
case VKD3DSIH_IFC:
if ((ret = vsir_program_lower_ifc(program, ins, &tmp_idx, message_context)) < 0)
@ -492,26 +492,26 @@ static void flattener_eliminate_phase_related_dcls(struct hull_flattener *normal
struct shader_phase_location *loc;
bool b;
if (ins->handler_idx == VKD3DSIH_HS_FORK_PHASE || ins->handler_idx == VKD3DSIH_HS_JOIN_PHASE)
if (ins->opcode == VKD3DSIH_HS_FORK_PHASE || ins->opcode == VKD3DSIH_HS_JOIN_PHASE)
{
b = flattener_is_in_fork_or_join_phase(normaliser);
/* Reset the phase info. */
normaliser->phase_body_idx = ~0u;
normaliser->phase = ins->handler_idx;
normaliser->phase = ins->opcode;
normaliser->instance_count = 1;
/* Leave the first occurrence and delete the rest. */
if (b)
vkd3d_shader_instruction_make_nop(ins);
return;
}
else if (ins->handler_idx == VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
|| ins->handler_idx == VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT)
else if (ins->opcode == VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
|| ins->opcode == VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT)
{
normaliser->instance_count = ins->declaration.count + !ins->declaration.count;
vkd3d_shader_instruction_make_nop(ins);
return;
}
else if (ins->handler_idx == VKD3DSIH_DCL_INPUT && shader_register_is_phase_instance_id(
else if (ins->opcode == VKD3DSIH_DCL_INPUT && shader_register_is_phase_instance_id(
&ins->declaration.dst.reg))
{
vkd3d_shader_instruction_make_nop(ins);
@ -524,7 +524,7 @@ static void flattener_eliminate_phase_related_dcls(struct hull_flattener *normal
if (normaliser->phase_body_idx == ~0u)
normaliser->phase_body_idx = index;
if (ins->handler_idx == VKD3DSIH_RET)
if (ins->opcode == VKD3DSIH_RET)
{
normaliser->last_ret_location = ins->location;
vkd3d_shader_instruction_make_nop(ins);
@ -679,11 +679,11 @@ static void src_param_init_const_uint(struct vkd3d_shader_src_param *src, uint32
}
void vsir_instruction_init(struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,
enum vkd3d_shader_opcode handler_idx)
enum vkd3d_shader_opcode opcode)
{
memset(ins, 0, sizeof(*ins));
ins->location = *location;
ins->handler_idx = handler_idx;
ins->opcode = opcode;
}
static bool vsir_instruction_init_label(struct vkd3d_shader_instruction *ins,
@ -865,12 +865,12 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i
{
ins = &instructions->elements[i];
switch (ins->handler_idx)
switch (ins->opcode)
{
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
case VKD3DSIH_HS_FORK_PHASE:
case VKD3DSIH_HS_JOIN_PHASE:
normaliser.phase = ins->handler_idx;
normaliser.phase = ins->opcode;
break;
default:
if (vsir_instruction_is_dcl(ins))
@ -888,7 +888,7 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i
{
ins = &instructions->elements[i];
switch (ins->handler_idx)
switch (ins->opcode)
{
case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
input_control_point_count = ins->declaration.count;
@ -1526,7 +1526,7 @@ static void shader_instruction_normalise_io_params(struct vkd3d_shader_instructi
struct vkd3d_shader_register *reg;
unsigned int i;
switch (ins->handler_idx)
switch (ins->opcode)
{
case VKD3DSIH_DCL_INPUT:
if (normaliser->shader_type == VKD3D_SHADER_TYPE_HULL)
@ -1560,7 +1560,7 @@ static void shader_instruction_normalise_io_params(struct vkd3d_shader_instructi
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
case VKD3DSIH_HS_FORK_PHASE:
case VKD3DSIH_HS_JOIN_PHASE:
normaliser->phase = ins->handler_idx;
normaliser->phase = ins->opcode;
memset(normaliser->input_dcl_params, 0, sizeof(normaliser->input_dcl_params));
memset(normaliser->output_dcl_params, 0, sizeof(normaliser->output_dcl_params));
memset(normaliser->pc_dcl_params, 0, sizeof(normaliser->pc_dcl_params));
@ -1594,7 +1594,7 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program
{
ins = &program->instructions.elements[i];
switch (ins->handler_idx)
switch (ins->opcode)
{
case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT:
normaliser.output_control_point_count = ins->declaration.count;
@ -1608,7 +1608,7 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program
/* fall through */
case VKD3DSIH_HS_FORK_PHASE:
case VKD3DSIH_HS_JOIN_PHASE:
normaliser.phase = ins->handler_idx;
normaliser.phase = ins->opcode;
break;
default:
break;
@ -1740,7 +1740,7 @@ static enum vkd3d_result instruction_array_normalise_flat_constants(struct vsir_
{
struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
if (ins->handler_idx == VKD3DSIH_DEF || ins->handler_idx == VKD3DSIH_DEFI || ins->handler_idx == VKD3DSIH_DEFB)
if (ins->opcode == VKD3DSIH_DEF || ins->opcode == VKD3DSIH_DEFI || ins->opcode == VKD3DSIH_DEFB)
{
struct flat_constant_def *def;
@ -1779,7 +1779,7 @@ static void remove_dead_code(struct vsir_program *program)
{
struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
switch (ins->handler_idx)
switch (ins->opcode)
{
case VKD3DSIH_IF:
case VKD3DSIH_LOOP:
@ -1799,7 +1799,7 @@ static void remove_dead_code(struct vsir_program *program)
{
if (depth > 0)
{
if (ins->handler_idx != VKD3DSIH_ELSE)
if (ins->opcode != VKD3DSIH_ELSE)
--depth;
vkd3d_shader_instruction_make_nop(ins);
}
@ -1870,14 +1870,14 @@ static enum vkd3d_result vsir_program_normalise_combined_samplers(struct vsir_pr
struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
struct vkd3d_shader_src_param *srcs;
switch (ins->handler_idx)
switch (ins->opcode)
{
case VKD3DSIH_TEX:
if (!(srcs = shader_src_param_allocator_get(&program->instructions.src_params, 3)))
return VKD3D_ERROR_OUT_OF_MEMORY;
memset(srcs, 0, sizeof(*srcs) * 3);
ins->handler_idx = VKD3DSIH_SAMPLE;
ins->opcode = VKD3DSIH_SAMPLE;
srcs[0] = ins->src[0];
@ -1919,7 +1919,7 @@ static enum vkd3d_result vsir_program_normalise_combined_samplers(struct vsir_pr
case VKD3DSIH_TEXREG2RGB:
vkd3d_shader_error(message_context, &ins->location, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
"Aborting due to not yet implemented feature: "
"Combined sampler instruction %#x.", ins->handler_idx);
"Combined sampler instruction %#x.", ins->opcode);
return VKD3D_ERROR_NOT_IMPLEMENTED;
default:
@ -2030,7 +2030,7 @@ static bool cf_flattener_copy_instruction(struct cf_flattener *flattener,
{
struct vkd3d_shader_instruction *dst_ins;
if (instruction->handler_idx == VKD3DSIH_NOP)
if (instruction->opcode == VKD3DSIH_NOP)
return true;
if (!(dst_ins = cf_flattener_require_space(flattener, 1)))
@ -2245,9 +2245,9 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte
* phase instruction, and in all other shader types begins with the first label instruction.
* Declaring an indexable temp with function scope is not considered a declaration,
* because it needs to live inside a function. */
if (!after_declarations_section && instruction->handler_idx != VKD3DSIH_NOP)
if (!after_declarations_section && instruction->opcode != VKD3DSIH_NOP)
{
bool is_function_indexable = instruction->handler_idx == VKD3DSIH_DCL_INDEXABLE_TEMP
bool is_function_indexable = instruction->opcode == VKD3DSIH_DCL_INDEXABLE_TEMP
&& instruction->declaration.indexable_temp.has_function_scope;
if (!vsir_instruction_is_dcl(instruction) || is_function_indexable)
@ -2260,14 +2260,14 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte
cf_info = flattener->control_flow_depth
? &flattener->control_flow_info[flattener->control_flow_depth - 1] : NULL;
switch (instruction->handler_idx)
switch (instruction->opcode)
{
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
case VKD3DSIH_HS_FORK_PHASE:
case VKD3DSIH_HS_JOIN_PHASE:
if (!cf_flattener_copy_instruction(flattener, instruction))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (instruction->handler_idx != VKD3DSIH_HS_CONTROL_POINT_PHASE || !instruction->flags)
if (instruction->opcode != VKD3DSIH_HS_CONTROL_POINT_PHASE || !instruction->flags)
after_declarations_section = false;
break;
@ -2662,7 +2662,7 @@ static enum vkd3d_result lower_switch_to_if_ladder(struct vsir_program *program)
struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
unsigned int case_count, j, default_label;
switch (ins->handler_idx)
switch (ins->opcode)
{
case VKD3DSIH_LABEL:
current_label = label_from_src_param(&ins->src[0]);
@ -2858,7 +2858,7 @@ static enum vkd3d_result vsir_program_materialise_phi_ssas_to_temps(struct vsir_
/* Only phi src/dst SSA values need be converted here. Structurisation may
* introduce new cases of undominated SSA use, which will be handled later. */
if (ins->handler_idx != VKD3DSIH_PHI)
if (ins->opcode != VKD3DSIH_PHI)
continue;
++phi_count;
@ -2907,7 +2907,7 @@ static enum vkd3d_result vsir_program_materialise_phi_ssas_to_temps(struct vsir_
for (j = 0; j < ins->src_count; ++j)
materialize_ssas_to_temps_process_reg(program, &alloc, &ins->src[j].reg);
switch (ins->handler_idx)
switch (ins->opcode)
{
case VKD3DSIH_LABEL:
current_label = label_from_src_param(&ins->src[0]);
@ -3336,7 +3336,7 @@ static void vsir_cfg_dump_dot(struct vsir_cfg *cfg)
if (block->label == 0)
continue;
switch (block->end->handler_idx)
switch (block->end->opcode)
{
case VKD3DSIH_RET:
shape = "trapezium";
@ -3478,7 +3478,7 @@ static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program
struct vkd3d_shader_instruction *instruction = &program->instructions.elements[i];
bool finish = false;
switch (instruction->handler_idx)
switch (instruction->opcode)
{
case VKD3DSIH_PHI:
case VKD3DSIH_SWITCH_MONOLITHIC:
@ -3533,7 +3533,7 @@ static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program
if (block->label == 0)
continue;
switch (block->end->handler_idx)
switch (block->end->opcode)
{
case VKD3DSIH_RET:
break;
@ -4192,7 +4192,7 @@ static enum vkd3d_result vsir_cfg_build_structured_program(struct vsir_cfg *cfg)
structure->u.block = block;
/* Generate between zero and two jump instructions. */
switch (block->end->handler_idx)
switch (block->end->opcode)
{
case VKD3DSIH_BRANCH:
{
@ -5049,7 +5049,7 @@ static enum vkd3d_result vsir_program_structurize(struct vsir_program *program,
{
struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
switch (ins->handler_idx)
switch (ins->opcode)
{
case VKD3DSIH_LABEL:
assert(program->shader_version.type != VKD3D_SHADER_TYPE_HULL);
@ -5064,7 +5064,7 @@ static enum vkd3d_result vsir_program_structurize(struct vsir_program *program,
case VKD3DSIH_HS_FORK_PHASE:
case VKD3DSIH_HS_JOIN_PHASE:
assert(program->shader_version.type == VKD3D_SHADER_TYPE_HULL);
TRACE("Structurizing phase %u of a hull shader.\n", ins->handler_idx);
TRACE("Structurizing phase %u of a hull shader.\n", ins->opcode);
target.instructions[target.ins_count++] = *ins;
++i;
if ((ret = vsir_program_structurize_function(program, message_context,
@ -5222,7 +5222,7 @@ static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(stru
{
struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
switch (ins->handler_idx)
switch (ins->opcode)
{
case VKD3DSIH_LABEL:
assert(program->shader_version.type != VKD3D_SHADER_TYPE_HULL);
@ -5237,7 +5237,7 @@ static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(stru
case VKD3DSIH_HS_FORK_PHASE:
case VKD3DSIH_HS_JOIN_PHASE:
assert(program->shader_version.type == VKD3D_SHADER_TYPE_HULL);
TRACE("Materializing undominated SSAs in phase %u of a hull shader.\n", ins->handler_idx);
TRACE("Materializing undominated SSAs in phase %u of a hull shader.\n", ins->opcode);
++i;
if ((ret = vsir_program_materialize_undominated_ssas_to_temps_in_function(
program, message_context, &i)) < 0)
@ -5641,7 +5641,7 @@ static void vsir_validate_dst_count(struct validation_context *ctx,
if (instruction->dst_count != count)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DEST_COUNT,
"Invalid destination count %u for an instruction of type %#x, expected %u.",
instruction->dst_count, instruction->handler_idx, count);
instruction->dst_count, instruction->opcode, count);
}
static void vsir_validate_src_count(struct validation_context *ctx,
@ -5650,7 +5650,7 @@ static void vsir_validate_src_count(struct validation_context *ctx,
if (instruction->src_count != count)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SOURCE_COUNT,
"Invalid source count %u for an instruction of type %#x, expected %u.",
instruction->src_count, instruction->handler_idx, count);
instruction->src_count, instruction->opcode, count);
}
static bool vsir_validate_src_min_count(struct validation_context *ctx,
@ -5660,7 +5660,7 @@ static bool vsir_validate_src_min_count(struct validation_context *ctx,
{
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SOURCE_COUNT,
"Invalid source count %u for an instruction of type %#x, expected at least %u.",
instruction->src_count, instruction->handler_idx, count);
instruction->src_count, instruction->opcode, count);
return false;
}
@ -5674,7 +5674,7 @@ static bool vsir_validate_src_max_count(struct validation_context *ctx,
{
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SOURCE_COUNT,
"Invalid source count %u for an instruction of type %#x, expected at most %u.",
instruction->src_count, instruction->handler_idx, count);
instruction->src_count, instruction->opcode, count);
return false;
}
@ -5701,7 +5701,7 @@ static void vsir_validate_cf_type(struct validation_context *ctx,
assert(expected_type != CF_TYPE_UNKNOWN);
if (ctx->cf_type != expected_type)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW, "Invalid instruction %#x in %s shader.",
instruction->handler_idx, name_from_cf_type(ctx->cf_type));
instruction->opcode, name_from_cf_type(ctx->cf_type));
}
static void vsir_validate_instruction(struct validation_context *ctx)
@ -5718,13 +5718,13 @@ static void vsir_validate_instruction(struct validation_context *ctx)
for (i = 0; i < instruction->src_count; ++i)
vsir_validate_src_param(ctx, &instruction->src[i]);
if (instruction->handler_idx >= VKD3DSIH_INVALID)
if (instruction->opcode >= VKD3DSIH_INVALID)
{
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER, "Invalid instruction handler %#x.",
instruction->handler_idx);
instruction->opcode);
}
switch (instruction->handler_idx)
switch (instruction->opcode)
{
case VKD3DSIH_HS_DECLS:
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
@ -5733,12 +5733,14 @@ static void vsir_validate_instruction(struct validation_context *ctx)
vsir_validate_dst_count(ctx, instruction, 0);
vsir_validate_src_count(ctx, instruction, 0);
if (version->type != VKD3D_SHADER_TYPE_HULL)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER, "Phase instruction %#x is only valid in a hull shader.",
instruction->handler_idx);
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER,
"Phase instruction %#x is only valid in a hull shader.",
instruction->opcode);
if (ctx->depth != 0)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW, "Phase instruction %#x must appear to top level.",
instruction->handler_idx);
ctx->phase = instruction->handler_idx;
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
"Phase instruction %#x must appear to top level.",
instruction->opcode);
ctx->phase = instruction->opcode;
ctx->dcl_temps_found = false;
return;
@ -5812,7 +5814,7 @@ static void vsir_validate_instruction(struct validation_context *ctx)
&& ctx->phase == VKD3DSIH_INVALID)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER,
"Instruction %#x appear before any phase instruction in a hull shader.",
instruction->handler_idx);
instruction->opcode);
/* We support two different control flow types in shaders:
* block-based, like DXIL and SPIR-V, and structured, like D3DBC
@ -5824,7 +5826,7 @@ static void vsir_validate_instruction(struct validation_context *ctx)
* block, but need for that hasn't arisen yet, so we don't. */
if (ctx->cf_type == CF_TYPE_UNKNOWN && !vsir_instruction_is_dcl(instruction))
{
if (instruction->handler_idx == VKD3DSIH_LABEL)
if (instruction->opcode == VKD3DSIH_LABEL)
ctx->cf_type = CF_TYPE_BLOCKS;
else
ctx->cf_type = CF_TYPE_STRUCTURED;
@ -5832,7 +5834,7 @@ static void vsir_validate_instruction(struct validation_context *ctx)
if (ctx->cf_type == CF_TYPE_BLOCKS && !vsir_instruction_is_dcl(instruction))
{
switch (instruction->handler_idx)
switch (instruction->opcode)
{
case VKD3DSIH_LABEL:
if (ctx->inside_block)
@ -5844,20 +5846,22 @@ static void vsir_validate_instruction(struct validation_context *ctx)
case VKD3DSIH_BRANCH:
case VKD3DSIH_SWITCH_MONOLITHIC:
if (!ctx->inside_block)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW, "Invalid instruction %#x outside any block.",
instruction->handler_idx);
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
"Invalid instruction %#x outside any block.",
instruction->opcode);
ctx->inside_block = false;
break;
default:
if (!ctx->inside_block)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW, "Invalid instruction %#x outside any block.",
instruction->handler_idx);
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
"Invalid instruction %#x outside any block.",
instruction->opcode);
break;
}
}
switch (instruction->handler_idx)
switch (instruction->opcode)
{
case VKD3DSIH_DCL_TEMPS:
vsir_validate_dst_count(ctx, instruction, 0);
@ -5877,7 +5881,7 @@ static void vsir_validate_instruction(struct validation_context *ctx)
vsir_validate_src_count(ctx, instruction, 1);
if (!vkd3d_array_reserve((void **)&ctx->blocks, &ctx->blocks_capacity, ctx->depth + 1, sizeof(*ctx->blocks)))
return;
ctx->blocks[ctx->depth++] = instruction->handler_idx;
ctx->blocks[ctx->depth++] = instruction->opcode;
break;
case VKD3DSIH_IFC:
@ -5896,7 +5900,7 @@ static void vsir_validate_instruction(struct validation_context *ctx)
if (ctx->depth == 0 || ctx->blocks[ctx->depth - 1] != VKD3DSIH_IF)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW, "ELSE instruction doesn't terminate IF block.");
else
ctx->blocks[ctx->depth - 1] = instruction->handler_idx;
ctx->blocks[ctx->depth - 1] = instruction->opcode;
break;
case VKD3DSIH_ENDIF:
@ -5915,7 +5919,7 @@ static void vsir_validate_instruction(struct validation_context *ctx)
vsir_validate_src_count(ctx, instruction, version->major <= 3 ? 2 : 0);
if (!vkd3d_array_reserve((void **)&ctx->blocks, &ctx->blocks_capacity, ctx->depth + 1, sizeof(*ctx->blocks)))
return;
ctx->blocks[ctx->depth++] = instruction->handler_idx;
ctx->blocks[ctx->depth++] = instruction->opcode;
break;
case VKD3DSIH_ENDLOOP:
@ -5934,7 +5938,7 @@ static void vsir_validate_instruction(struct validation_context *ctx)
vsir_validate_src_count(ctx, instruction, 1);
if (!vkd3d_array_reserve((void **)&ctx->blocks, &ctx->blocks_capacity, ctx->depth + 1, sizeof(*ctx->blocks)))
return;
ctx->blocks[ctx->depth++] = instruction->handler_idx;
ctx->blocks[ctx->depth++] = instruction->opcode;
break;
case VKD3DSIH_ENDREP:
@ -5953,7 +5957,7 @@ static void vsir_validate_instruction(struct validation_context *ctx)
vsir_validate_src_count(ctx, instruction, 1);
if (!vkd3d_array_reserve((void **)&ctx->blocks, &ctx->blocks_capacity, ctx->depth + 1, sizeof(*ctx->blocks)))
return;
ctx->blocks[ctx->depth++] = instruction->handler_idx;
ctx->blocks[ctx->depth++] = instruction->opcode;
break;
case VKD3DSIH_ENDSWITCH:

View File

@ -6831,7 +6831,7 @@ static void spirv_compiler_enter_shader_phase(struct spirv_compiler *compiler,
uint32_t function_id, void_id, function_type_id;
struct vkd3d_shader_phase *phase;
assert(compiler->phase != instruction->handler_idx);
assert(compiler->phase != instruction->opcode);
if (!is_in_default_phase(compiler))
spirv_compiler_leave_shader_phase(compiler);
@ -6843,16 +6843,16 @@ static void spirv_compiler_enter_shader_phase(struct spirv_compiler *compiler,
vkd3d_spirv_build_op_function(builder, void_id, function_id,
SpvFunctionControlMaskNone, function_type_id);
compiler->phase = instruction->handler_idx;
compiler->phase = instruction->opcode;
spirv_compiler_emit_shader_phase_name(compiler, function_id, NULL);
phase = (instruction->handler_idx == VKD3DSIH_HS_CONTROL_POINT_PHASE)
phase = (instruction->opcode == VKD3DSIH_HS_CONTROL_POINT_PHASE)
? &compiler->control_point_phase : &compiler->patch_constant_phase;
phase->function_id = function_id;
/* The insertion location must be set after the label is emitted. */
phase->function_location = 0;
if (instruction->handler_idx == VKD3DSIH_HS_CONTROL_POINT_PHASE)
if (instruction->opcode == VKD3DSIH_HS_CONTROL_POINT_PHASE)
compiler->emit_default_control_point_phase = instruction->flags;
}
@ -7016,7 +7016,7 @@ static SpvOp spirv_compiler_map_alu_instruction(const struct vkd3d_shader_instru
{
static const struct
{
enum vkd3d_shader_opcode handler_idx;
enum vkd3d_shader_opcode opcode;
SpvOp spirv_op;
}
alu_ops[] =
@ -7056,7 +7056,7 @@ static SpvOp spirv_compiler_map_alu_instruction(const struct vkd3d_shader_instru
for (i = 0; i < ARRAY_SIZE(alu_ops); ++i)
{
if (alu_ops[i].handler_idx == instruction->handler_idx)
if (alu_ops[i].opcode == instruction->opcode)
return alu_ops[i].spirv_op;
}
@ -7065,7 +7065,7 @@ static SpvOp spirv_compiler_map_alu_instruction(const struct vkd3d_shader_instru
static SpvOp spirv_compiler_map_logical_instruction(const struct vkd3d_shader_instruction *instruction)
{
switch (instruction->handler_idx)
switch (instruction->opcode)
{
case VKD3DSIH_AND:
return SpvOpLogicalAnd;
@ -7090,20 +7090,20 @@ static void spirv_compiler_emit_bool_cast(struct spirv_compiler *compiler,
val_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask);
if (dst->reg.data_type == VKD3D_DATA_HALF || dst->reg.data_type == VKD3D_DATA_FLOAT)
{
val_id = spirv_compiler_emit_bool_to_float(compiler, 1, val_id, instruction->handler_idx == VKD3DSIH_ITOF);
val_id = spirv_compiler_emit_bool_to_float(compiler, 1, val_id, instruction->opcode == VKD3DSIH_ITOF);
}
else if (dst->reg.data_type == VKD3D_DATA_DOUBLE)
{
/* ITOD is not supported. Frontends which emit bool casts must use ITOF for double. */
val_id = spirv_compiler_emit_bool_to_double(compiler, 1, val_id, instruction->handler_idx == VKD3DSIH_ITOF);
val_id = spirv_compiler_emit_bool_to_double(compiler, 1, val_id, instruction->opcode == VKD3DSIH_ITOF);
}
else if (dst->reg.data_type == VKD3D_DATA_UINT16 || dst->reg.data_type == VKD3D_DATA_UINT)
{
val_id = spirv_compiler_emit_bool_to_int(compiler, 1, val_id, instruction->handler_idx == VKD3DSIH_ITOI);
val_id = spirv_compiler_emit_bool_to_int(compiler, 1, val_id, instruction->opcode == VKD3DSIH_ITOI);
}
else if (dst->reg.data_type == VKD3D_DATA_UINT64)
{
val_id = spirv_compiler_emit_bool_to_int64(compiler, 1, val_id, instruction->handler_idx == VKD3DSIH_ITOI);
val_id = spirv_compiler_emit_bool_to_int64(compiler, 1, val_id, instruction->opcode == VKD3DSIH_ITOI);
}
else
{
@ -7126,7 +7126,7 @@ static enum vkd3d_result spirv_compiler_emit_alu_instruction(struct spirv_compil
SpvOp op = SpvOpMax;
unsigned int i;
if (src->reg.data_type == VKD3D_DATA_UINT64 && instruction->handler_idx == VKD3DSIH_COUNTBITS)
if (src->reg.data_type == VKD3D_DATA_UINT64 && instruction->opcode == VKD3DSIH_COUNTBITS)
{
/* At least some drivers support this anyway, but if validation is enabled it will fail. */
FIXME("Unsupported 64-bit source for bit count.\n");
@ -7142,8 +7142,8 @@ static enum vkd3d_result spirv_compiler_emit_alu_instruction(struct spirv_compil
/* VSIR supports logic ops AND/OR/XOR on bool values. */
op = spirv_compiler_map_logical_instruction(instruction);
}
else if (instruction->handler_idx == VKD3DSIH_ITOF || instruction->handler_idx == VKD3DSIH_UTOF
|| instruction->handler_idx == VKD3DSIH_ITOI || instruction->handler_idx == VKD3DSIH_UTOU)
else if (instruction->opcode == VKD3DSIH_ITOF || instruction->opcode == VKD3DSIH_UTOF
|| instruction->opcode == VKD3DSIH_ITOI || instruction->opcode == VKD3DSIH_UTOU)
{
/* VSIR supports cast from bool to signed/unsigned integer types and floating point types,
* where bool is treated as a 1-bit integer and a signed 'true' value converts to -1. */
@ -7158,9 +7158,9 @@ static enum vkd3d_result spirv_compiler_emit_alu_instruction(struct spirv_compil
if (op == SpvOpMax)
{
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
ERR("Unexpected instruction %#x.\n", instruction->opcode);
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_HANDLER,
"Encountered invalid/unhandled instruction handler %#x.", instruction->handler_idx);
"Encountered invalid/unhandled instruction handler %#x.", instruction->opcode);
return VKD3D_ERROR_INVALID_SHADER;
}
@ -7179,8 +7179,8 @@ static enum vkd3d_result spirv_compiler_emit_alu_instruction(struct spirv_compil
* Microsoft fxc will compile immediate constants larger than 5 bits.
* Fixing up the constants would be more elegant, but the simplest way is
* to let this handle constants too. */
if (!(instruction->flags & VKD3DSI_SHIFT_UNMASKED) && (instruction->handler_idx == VKD3DSIH_ISHL
|| instruction->handler_idx == VKD3DSIH_ISHR || instruction->handler_idx == VKD3DSIH_USHR))
if (!(instruction->flags & VKD3DSI_SHIFT_UNMASKED) && (instruction->opcode == VKD3DSIH_ISHL
|| instruction->opcode == VKD3DSIH_ISHR || instruction->opcode == VKD3DSIH_USHR))
{
uint32_t mask_id = spirv_compiler_get_constant_vector(compiler,
VKD3D_SHADER_COMPONENT_UINT, vsir_write_mask_component_count(dst->write_mask), 0x1f);
@ -7218,7 +7218,7 @@ static enum GLSLstd450 spirv_compiler_map_ext_glsl_instruction(
{
static const struct
{
enum vkd3d_shader_opcode handler_idx;
enum vkd3d_shader_opcode opcode;
enum GLSLstd450 glsl_inst;
}
glsl_insts[] =
@ -7258,7 +7258,7 @@ static enum GLSLstd450 spirv_compiler_map_ext_glsl_instruction(
for (i = 0; i < ARRAY_SIZE(glsl_insts); ++i)
{
if (glsl_insts[i].handler_idx == instruction->handler_idx)
if (glsl_insts[i].opcode == instruction->opcode)
return glsl_insts[i].glsl_inst;
}
@ -7276,20 +7276,20 @@ static void spirv_compiler_emit_ext_glsl_instruction(struct spirv_compiler *comp
unsigned int i, component_count;
enum GLSLstd450 glsl_inst;
if (src[0].reg.data_type == VKD3D_DATA_UINT64 && (instruction->handler_idx == VKD3DSIH_FIRSTBIT_HI
|| instruction->handler_idx == VKD3DSIH_FIRSTBIT_LO || instruction->handler_idx == VKD3DSIH_FIRSTBIT_SHI))
if (src[0].reg.data_type == VKD3D_DATA_UINT64 && (instruction->opcode == VKD3DSIH_FIRSTBIT_HI
|| instruction->opcode == VKD3DSIH_FIRSTBIT_LO || instruction->opcode == VKD3DSIH_FIRSTBIT_SHI))
{
/* At least some drivers support this anyway, but if validation is enabled it will fail. */
FIXME("Unsupported 64-bit source for handler %#x.\n", instruction->handler_idx);
FIXME("Unsupported 64-bit source for handler %#x.\n", instruction->opcode);
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_NOT_IMPLEMENTED,
"64-bit source for handler %#x is not supported.", instruction->handler_idx);
"64-bit source for handler %#x is not supported.", instruction->opcode);
return;
}
glsl_inst = spirv_compiler_map_ext_glsl_instruction(instruction);
if (glsl_inst == GLSLstd450Bad)
{
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
ERR("Unexpected instruction %#x.\n", instruction->opcode);
return;
}
@ -7306,8 +7306,8 @@ static void spirv_compiler_emit_ext_glsl_instruction(struct spirv_compiler *comp
val_id = vkd3d_spirv_build_op_ext_inst(builder, type_id,
instr_set_id, glsl_inst, src_id, instruction->src_count);
if (instruction->handler_idx == VKD3DSIH_FIRSTBIT_HI
|| instruction->handler_idx == VKD3DSIH_FIRSTBIT_SHI)
if (instruction->opcode == VKD3DSIH_FIRSTBIT_HI
|| instruction->opcode == VKD3DSIH_FIRSTBIT_SHI)
{
/* In D3D bits are numbered from the most significant bit. */
component_count = vsir_write_mask_component_count(dst->write_mask);
@ -7415,7 +7415,7 @@ static void spirv_compiler_emit_movc(struct spirv_compiler *compiler,
if (src[0].reg.data_type != VKD3D_DATA_BOOL)
{
if (instruction->handler_idx == VKD3DSIH_CMP)
if (instruction->opcode == VKD3DSIH_CMP)
condition_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpFOrdGreaterThanEqual,
vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count), condition_id,
spirv_compiler_get_constant_float_vector(compiler, 0.0f, component_count));
@ -7469,9 +7469,9 @@ static void spirv_compiler_emit_dot(struct spirv_compiler *compiler,
component_count = vsir_write_mask_component_count(dst->write_mask);
component_type = vkd3d_component_type_from_data_type(dst->reg.data_type);
if (instruction->handler_idx == VKD3DSIH_DP4)
if (instruction->opcode == VKD3DSIH_DP4)
write_mask = VKD3DSP_WRITEMASK_ALL;
else if (instruction->handler_idx == VKD3DSIH_DP3)
else if (instruction->opcode == VKD3DSIH_DP3)
write_mask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1 | VKD3DSP_WRITEMASK_2;
else
write_mask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1;
@ -7606,8 +7606,8 @@ static void spirv_compiler_emit_int_div(struct spirv_compiler *compiler,
unsigned int component_count = 0;
SpvOp div_op, mod_op;
div_op = instruction->handler_idx == VKD3DSIH_IDIV ? SpvOpSDiv : SpvOpUDiv;
mod_op = instruction->handler_idx == VKD3DSIH_IDIV ? SpvOpSRem : SpvOpUMod;
div_op = instruction->opcode == VKD3DSIH_IDIV ? SpvOpSDiv : SpvOpUDiv;
mod_op = instruction->opcode == VKD3DSIH_IDIV ? SpvOpSRem : SpvOpUMod;
if (dst[0].reg.type != VKD3DSPR_NULL)
{
@ -7778,13 +7778,13 @@ static void spirv_compiler_emit_bitfield_instruction(struct spirv_compiler *comp
mask_id = spirv_compiler_get_constant_uint(compiler, size - 1);
size_id = spirv_compiler_get_constant_uint(compiler, size);
switch (instruction->handler_idx)
switch (instruction->opcode)
{
case VKD3DSIH_BFI: op = SpvOpBitFieldInsert; break;
case VKD3DSIH_IBFE: op = SpvOpBitFieldSExtract; break;
case VKD3DSIH_UBFE: op = SpvOpBitFieldUExtract; break;
default:
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
ERR("Unexpected instruction %#x.\n", instruction->opcode);
return;
}
@ -7895,7 +7895,7 @@ static void spirv_compiler_emit_comparison_instruction(struct spirv_compiler *co
unsigned int component_count;
SpvOp op;
switch (instruction->handler_idx)
switch (instruction->opcode)
{
case VKD3DSIH_DEQO:
case VKD3DSIH_EQO: op = SpvOpFOrdEqual; break;
@ -7916,7 +7916,7 @@ static void spirv_compiler_emit_comparison_instruction(struct spirv_compiler *co
case VKD3DSIH_UGE: op = SpvOpUGreaterThanEqual; break;
case VKD3DSIH_ULT: op = SpvOpULessThan; break;
default:
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
ERR("Unexpected instruction %#x.\n", instruction->opcode);
return;
}
@ -7949,7 +7949,7 @@ static void spirv_compiler_emit_orderedness_instruction(struct spirv_compiler *c
src0_id = vkd3d_spirv_build_op_is_nan(builder, type_id, src0_id);
src1_id = vkd3d_spirv_build_op_is_nan(builder, type_id, src1_id);
val_id = vkd3d_spirv_build_op_logical_or(builder, type_id, src0_id, src1_id);
if (instruction->handler_idx == VKD3DSIH_ORD)
if (instruction->opcode == VKD3DSIH_ORD)
val_id = vkd3d_spirv_build_op_logical_not(builder, type_id, val_id);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
@ -7964,7 +7964,7 @@ static void spirv_compiler_emit_float_comparison_instruction(struct spirv_compil
unsigned int component_count;
SpvOp op;
switch (instruction->handler_idx)
switch (instruction->opcode)
{
case VKD3DSIH_SLT: op = SpvOpFOrdLessThan; break;
case VKD3DSIH_SGE: op = SpvOpFOrdGreaterThanEqual; break;
@ -8262,7 +8262,7 @@ static void spirv_compiler_emit_deriv_instruction(struct spirv_compiler *compile
static const struct instruction_info
{
enum vkd3d_shader_opcode handler_idx;
enum vkd3d_shader_opcode opcode;
SpvOp op;
bool needs_derivative_control;
}
@ -8279,7 +8279,7 @@ static void spirv_compiler_emit_deriv_instruction(struct spirv_compiler *compile
info = NULL;
for (i = 0; i < ARRAY_SIZE(deriv_instructions); ++i)
{
if (deriv_instructions[i].handler_idx == instruction->handler_idx)
if (deriv_instructions[i].opcode == instruction->opcode)
{
info = &deriv_instructions[i];
break;
@ -8287,7 +8287,7 @@ static void spirv_compiler_emit_deriv_instruction(struct spirv_compiler *compile
}
if (!info)
{
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
ERR("Unexpected instruction %#x.\n", instruction->opcode);
return;
}
@ -8497,7 +8497,7 @@ static void spirv_compiler_emit_ld(struct spirv_compiler *compiler,
uint32_t coordinate_mask;
bool multisample;
multisample = instruction->handler_idx == VKD3DSIH_LD2DMS;
multisample = instruction->opcode == VKD3DSIH_LD2DMS;
spirv_compiler_prepare_image(compiler, &image, &src[1].reg, NULL, VKD3D_IMAGE_FLAG_NONE);
@ -8576,7 +8576,7 @@ static void spirv_compiler_emit_sample(struct spirv_compiler *compiler,
spirv_compiler_prepare_image(compiler, &image,
&resource->reg, &sampler->reg, VKD3D_IMAGE_FLAG_SAMPLED);
switch (instruction->handler_idx)
switch (instruction->opcode)
{
case VKD3DSIH_SAMPLE:
op = SpvOpImageSampleImplicitLod;
@ -8603,7 +8603,7 @@ static void spirv_compiler_emit_sample(struct spirv_compiler *compiler,
&src[3], VKD3DSP_WRITEMASK_0);
break;
default:
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
ERR("Unexpected instruction %#x.\n", instruction->opcode);
return;
}
@ -8637,7 +8637,7 @@ static void spirv_compiler_emit_sample_c(struct spirv_compiler *compiler,
uint32_t image_operands[2];
SpvOp op;
if (instruction->handler_idx == VKD3DSIH_SAMPLE_C_LZ)
if (instruction->opcode == VKD3DSIH_SAMPLE_C_LZ)
{
op = SpvOpImageSampleDrefExplicitLod;
operands_mask |= SpvImageOperandsLodMask;
@ -8687,12 +8687,12 @@ static void spirv_compiler_emit_gather4(struct spirv_compiler *compiler,
uint32_t coordinate_mask;
bool extended_offset;
if (instruction->handler_idx == VKD3DSIH_GATHER4_C
|| instruction->handler_idx == VKD3DSIH_GATHER4_PO_C)
if (instruction->opcode == VKD3DSIH_GATHER4_C
|| instruction->opcode == VKD3DSIH_GATHER4_PO_C)
image_flags |= VKD3D_IMAGE_FLAG_DEPTH;
extended_offset = instruction->handler_idx == VKD3DSIH_GATHER4_PO
|| instruction->handler_idx == VKD3DSIH_GATHER4_PO_C;
extended_offset = instruction->opcode == VKD3DSIH_GATHER4_PO
|| instruction->opcode == VKD3DSIH_GATHER4_PO_C;
addr = &src[0];
offset = extended_offset ? &src[1] : NULL;
@ -8963,7 +8963,6 @@ static void spirv_compiler_emit_store_uav_raw_structured(struct spirv_compiler *
{
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
spirv_compiler_prepare_image(compiler, &image, &dst->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
assert((instruction->handler_idx == VKD3DSIH_STORE_STRUCTURED) != !image.structure_stride);
base_coordinate_id = spirv_compiler_emit_raw_structured_addressing(compiler,
type_id, image.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
@ -9007,7 +9006,6 @@ static void spirv_compiler_emit_store_tgsm(struct spirv_compiler *compiler,
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id);
assert((instruction->handler_idx == VKD3DSIH_STORE_STRUCTURED) != !reg_info.structure_stride);
base_coordinate_id = spirv_compiler_emit_raw_structured_addressing(compiler,
type_id, reg_info.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
@ -9145,7 +9143,7 @@ static void spirv_compiler_emit_uav_counter_instruction(struct spirv_compiler *c
uint32_t operands[3];
SpvOp op;
op = instruction->handler_idx == VKD3DSIH_IMM_ATOMIC_ALLOC
op = instruction->opcode == VKD3DSIH_IMM_ATOMIC_ALLOC
? SpvOpAtomicIIncrement : SpvOpAtomicIDecrement;
resource_symbol = spirv_compiler_find_resource(compiler, &src->reg);
@ -9211,7 +9209,7 @@ static SpvOp spirv_compiler_map_atomic_instruction(const struct vkd3d_shader_ins
{
static const struct
{
enum vkd3d_shader_opcode handler_idx;
enum vkd3d_shader_opcode opcode;
SpvOp spirv_op;
}
atomic_ops[] =
@ -9240,16 +9238,16 @@ static SpvOp spirv_compiler_map_atomic_instruction(const struct vkd3d_shader_ins
for (i = 0; i < ARRAY_SIZE(atomic_ops); ++i)
{
if (atomic_ops[i].handler_idx == instruction->handler_idx)
if (atomic_ops[i].opcode == instruction->opcode)
return atomic_ops[i].spirv_op;
}
return SpvOpMax;
}
static bool is_imm_atomic_instruction(enum vkd3d_shader_opcode handler_idx)
static bool is_imm_atomic_instruction(enum vkd3d_shader_opcode opcode)
{
return VKD3DSIH_IMM_ATOMIC_ALLOC <= handler_idx && handler_idx <= VKD3DSIH_IMM_ATOMIC_XOR;
return VKD3DSIH_IMM_ATOMIC_ALLOC <= opcode && opcode <= VKD3DSIH_IMM_ATOMIC_XOR;
}
static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compiler,
@ -9274,12 +9272,12 @@ static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compil
bool raw;
SpvOp op;
resource = is_imm_atomic_instruction(instruction->handler_idx) ? &dst[1] : &dst[0];
resource = is_imm_atomic_instruction(instruction->opcode) ? &dst[1] : &dst[0];
op = spirv_compiler_map_atomic_instruction(instruction);
if (op == SpvOpMax)
{
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
ERR("Unexpected instruction %#x.\n", instruction->opcode);
return;
}
@ -9360,7 +9358,7 @@ static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compil
{
WARN("Ignoring 'volatile' attribute.\n");
spirv_compiler_warning(compiler, VKD3D_SHADER_WARNING_SPV_IGNORING_FLAG,
"Ignoring the 'volatile' attribute flag for atomic instruction %#x.", instruction->handler_idx);
"Ignoring the 'volatile' attribute flag for atomic instruction %#x.", instruction->opcode);
}
memory_semantic = (instruction->flags & VKD3DARF_SEQ_CST)
@ -9379,7 +9377,7 @@ static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compil
result_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream,
op, type_id, operands, i);
if (is_imm_atomic_instruction(instruction->handler_idx))
if (is_imm_atomic_instruction(instruction->opcode))
spirv_compiler_emit_store_dst(compiler, dst, result_id);
}
@ -9684,13 +9682,13 @@ static void spirv_compiler_emit_eval_attrib(struct spirv_compiler *compiler,
src_ids[src_count++] = register_info.id;
if (instruction->handler_idx == VKD3DSIH_EVAL_CENTROID)
if (instruction->opcode == VKD3DSIH_EVAL_CENTROID)
{
op = GLSLstd450InterpolateAtCentroid;
}
else
{
assert(instruction->handler_idx == VKD3DSIH_EVAL_SAMPLE_INDEX);
assert(instruction->opcode == VKD3DSIH_EVAL_SAMPLE_INDEX);
op = GLSLstd450InterpolateAtSample;
src_ids[src_count++] = spirv_compiler_emit_load_src(compiler, &src[1], VKD3DSP_WRITEMASK_0);
}
@ -9772,7 +9770,7 @@ static void spirv_compiler_emit_emit_stream(struct spirv_compiler *compiler,
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int stream_idx;
if (instruction->handler_idx == VKD3DSIH_EMIT_STREAM)
if (instruction->opcode == VKD3DSIH_EMIT_STREAM)
stream_idx = instruction->src[0].reg.idx[0].offset;
else
stream_idx = 0;
@ -9793,7 +9791,7 @@ static void spirv_compiler_emit_cut_stream(struct spirv_compiler *compiler,
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int stream_idx;
if (instruction->handler_idx == VKD3DSIH_CUT_STREAM)
if (instruction->opcode == VKD3DSIH_CUT_STREAM)
stream_idx = instruction->src[0].reg.idx[0].offset;
else
stream_idx = 0;
@ -9807,9 +9805,9 @@ static void spirv_compiler_emit_cut_stream(struct spirv_compiler *compiler,
vkd3d_spirv_build_op_end_primitive(builder);
}
static SpvOp map_wave_bool_op(enum vkd3d_shader_opcode handler_idx)
static SpvOp map_wave_bool_op(enum vkd3d_shader_opcode opcode)
{
switch (handler_idx)
switch (opcode)
{
case VKD3DSIH_WAVE_ACTIVE_ALL_EQUAL:
return SpvOpGroupNonUniformAllEqual;
@ -9833,7 +9831,7 @@ static void spirv_compiler_emit_wave_bool_op(struct spirv_compiler *compiler,
vkd3d_spirv_enable_capability(builder, SpvCapabilityGroupNonUniformVote);
op = map_wave_bool_op(instruction->handler_idx);
op = map_wave_bool_op(instruction->opcode);
type_id = vkd3d_spirv_get_op_type_bool(builder);
val_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask);
val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op,
@ -9865,9 +9863,9 @@ static void spirv_compiler_emit_wave_active_ballot(struct spirv_compiler *compil
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static SpvOp map_wave_alu_op(enum vkd3d_shader_opcode handler_idx, bool is_float)
static SpvOp map_wave_alu_op(enum vkd3d_shader_opcode opcode, bool is_float)
{
switch (handler_idx)
switch (opcode)
{
case VKD3DSIH_WAVE_ACTIVE_BIT_AND:
return SpvOpGroupNonUniformBitwiseAnd;
@ -9905,7 +9903,7 @@ static void spirv_compiler_emit_wave_alu_op(struct spirv_compiler *compiler,
uint32_t type_id, val_id;
SpvOp op;
op = map_wave_alu_op(instruction->handler_idx, data_type_is_floating_point(src->reg.data_type));
op = map_wave_alu_op(instruction->opcode, data_type_is_floating_point(src->reg.data_type));
type_id = vkd3d_spirv_get_type_id_for_data_type(builder, dst->reg.data_type,
vsir_write_mask_component_count(dst->write_mask));
@ -9928,7 +9926,7 @@ static void spirv_compiler_emit_wave_bit_count(struct spirv_compiler *compiler,
SpvGroupOperation group_op;
uint32_t type_id, val_id;
group_op = (instruction->handler_idx == VKD3DSIH_WAVE_PREFIX_BIT_COUNT) ? SpvGroupOperationExclusiveScan
group_op = (instruction->opcode == VKD3DSIH_WAVE_PREFIX_BIT_COUNT) ? SpvGroupOperationExclusiveScan
: SpvGroupOperationReduce;
val_id = spirv_compiler_emit_group_nonuniform_ballot(compiler, instruction->src);
@ -10014,7 +10012,7 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
compiler->location = instruction->location;
switch (instruction->handler_idx)
switch (instruction->opcode)
{
case VKD3DSIH_DCL_GLOBAL_FLAGS:
spirv_compiler_emit_dcl_global_flags(compiler, instruction);
@ -10390,9 +10388,9 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
/* nothing to do */
break;
default:
FIXME("Unhandled instruction %#x.\n", instruction->handler_idx);
FIXME("Unhandled instruction %#x.\n", instruction->opcode);
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_HANDLER,
"Encountered invalid/unhandled instruction handler %#x.", instruction->handler_idx);
"Encountered invalid/unhandled instruction handler %#x.", instruction->opcode);
break;
}

View File

@ -780,7 +780,7 @@ static void shader_sm4_read_shader_data(struct vkd3d_shader_instruction *ins, ui
if (type != VKD3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER)
{
FIXME("Ignoring shader data type %#x.\n", type);
ins->handler_idx = VKD3DSIH_NOP;
ins->opcode = VKD3DSIH_NOP;
return;
}
@ -789,7 +789,7 @@ static void shader_sm4_read_shader_data(struct vkd3d_shader_instruction *ins, ui
if (icb_size % 4)
{
FIXME("Unexpected immediate constant buffer size %u.\n", icb_size);
ins->handler_idx = VKD3DSIH_INVALID;
ins->opcode = VKD3DSIH_INVALID;
return;
}
@ -797,7 +797,7 @@ static void shader_sm4_read_shader_data(struct vkd3d_shader_instruction *ins, ui
{
ERR("Failed to allocate immediate constant buffer, size %u.\n", icb_size);
vkd3d_shader_parser_error(&priv->p, VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY, "Out of memory.");
ins->handler_idx = VKD3DSIH_INVALID;
ins->opcode = VKD3DSIH_INVALID;
return;
}
icb->register_idx = 0;
@ -2395,16 +2395,16 @@ static void shader_sm4_read_instruction(struct vkd3d_shader_sm4_parser *sm4, str
if (!(opcode_info = get_info_from_sm4_opcode(&sm4->lookup, opcode)))
{
FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode, opcode_token);
ins->handler_idx = VKD3DSIH_INVALID;
ins->opcode = VKD3DSIH_INVALID;
*ptr += len;
return;
}
vsir_instruction_init(ins, &sm4->p.location, opcode_info->handler_idx);
if (ins->handler_idx == VKD3DSIH_HS_CONTROL_POINT_PHASE || ins->handler_idx == VKD3DSIH_HS_FORK_PHASE
|| ins->handler_idx == VKD3DSIH_HS_JOIN_PHASE)
sm4->phase = ins->handler_idx;
sm4->has_control_point_phase |= ins->handler_idx == VKD3DSIH_HS_CONTROL_POINT_PHASE;
if (ins->opcode == VKD3DSIH_HS_CONTROL_POINT_PHASE || ins->opcode == VKD3DSIH_HS_FORK_PHASE
|| ins->opcode == VKD3DSIH_HS_JOIN_PHASE)
sm4->phase = ins->opcode;
sm4->has_control_point_phase |= ins->opcode == VKD3DSIH_HS_CONTROL_POINT_PHASE;
ins->flags = 0;
ins->coissue = false;
ins->raw = false;
@ -2417,7 +2417,7 @@ static void shader_sm4_read_instruction(struct vkd3d_shader_sm4_parser *sm4, str
{
ERR("Failed to allocate src parameters.\n");
vkd3d_shader_parser_error(&sm4->p, VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY, "Out of memory.");
ins->handler_idx = VKD3DSIH_INVALID;
ins->opcode = VKD3DSIH_INVALID;
return;
}
ins->resource_type = VKD3D_SHADER_RESOURCE_NONE;
@ -2459,7 +2459,7 @@ static void shader_sm4_read_instruction(struct vkd3d_shader_sm4_parser *sm4, str
{
ERR("Failed to allocate dst parameters.\n");
vkd3d_shader_parser_error(&sm4->p, VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY, "Out of memory.");
ins->handler_idx = VKD3DSIH_INVALID;
ins->opcode = VKD3DSIH_INVALID;
return;
}
for (i = 0; i < ins->dst_count; ++i)
@ -2467,7 +2467,7 @@ static void shader_sm4_read_instruction(struct vkd3d_shader_sm4_parser *sm4, str
if (!(shader_sm4_read_dst_param(sm4, &p, *ptr, map_data_type(opcode_info->dst_info[i]),
&dst_params[i])))
{
ins->handler_idx = VKD3DSIH_INVALID;
ins->opcode = VKD3DSIH_INVALID;
return;
}
dst_params[i].modifiers |= instruction_dst_modifier;
@ -2478,7 +2478,7 @@ static void shader_sm4_read_instruction(struct vkd3d_shader_sm4_parser *sm4, str
if (!(shader_sm4_read_src_param(sm4, &p, *ptr, map_data_type(opcode_info->src_info[i]),
&src_params[i])))
{
ins->handler_idx = VKD3DSIH_INVALID;
ins->opcode = VKD3DSIH_INVALID;
return;
}
}
@ -2488,7 +2488,7 @@ static void shader_sm4_read_instruction(struct vkd3d_shader_sm4_parser *sm4, str
fail:
*ptr = sm4->end;
ins->handler_idx = VKD3DSIH_INVALID;
ins->opcode = VKD3DSIH_INVALID;
return;
}
@ -2693,7 +2693,7 @@ int tpf_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t con
ins = &instructions->elements[instructions->count];
shader_sm4_read_instruction(&sm4, ins);
if (ins->handler_idx == VKD3DSIH_INVALID)
if (ins->opcode == VKD3DSIH_INVALID)
{
WARN("Encountered unrecognized or invalid instruction.\n");
vsir_program_cleanup(program);

View File

@ -849,12 +849,13 @@ static void vkd3d_shader_scan_add_uav_flag(const struct vkd3d_shader_scan_contex
static bool vkd3d_shader_instruction_is_uav_read(const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_shader_opcode handler_idx = instruction->handler_idx;
return (VKD3DSIH_ATOMIC_AND <= handler_idx && handler_idx <= VKD3DSIH_ATOMIC_XOR)
|| (VKD3DSIH_IMM_ATOMIC_ALLOC <= handler_idx && handler_idx <= VKD3DSIH_IMM_ATOMIC_XOR)
|| handler_idx == VKD3DSIH_LD_UAV_TYPED
|| (handler_idx == VKD3DSIH_LD_RAW && instruction->src[1].reg.type == VKD3DSPR_UAV)
|| (handler_idx == VKD3DSIH_LD_STRUCTURED && instruction->src[2].reg.type == VKD3DSPR_UAV);
enum vkd3d_shader_opcode opcode = instruction->opcode;
return (VKD3DSIH_ATOMIC_AND <= opcode && opcode <= VKD3DSIH_ATOMIC_XOR)
|| (VKD3DSIH_IMM_ATOMIC_ALLOC <= opcode && opcode <= VKD3DSIH_IMM_ATOMIC_XOR)
|| opcode == VKD3DSIH_LD_UAV_TYPED
|| (opcode == VKD3DSIH_LD_RAW && instruction->src[1].reg.type == VKD3DSPR_UAV)
|| (opcode == VKD3DSIH_LD_STRUCTURED && instruction->src[2].reg.type == VKD3DSPR_UAV);
}
static void vkd3d_shader_scan_record_uav_read(struct vkd3d_shader_scan_context *context,
@ -865,9 +866,9 @@ static void vkd3d_shader_scan_record_uav_read(struct vkd3d_shader_scan_context *
static bool vkd3d_shader_instruction_is_uav_counter(const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_shader_opcode handler_idx = instruction->handler_idx;
return handler_idx == VKD3DSIH_IMM_ATOMIC_ALLOC
|| handler_idx == VKD3DSIH_IMM_ATOMIC_CONSUME;
enum vkd3d_shader_opcode opcode = instruction->opcode;
return opcode == VKD3DSIH_IMM_ATOMIC_ALLOC || opcode == VKD3DSIH_IMM_ATOMIC_CONSUME;
}
static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_context *context,
@ -878,9 +879,10 @@ static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_contex
static bool vkd3d_shader_instruction_is_uav_atomic_op(const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_shader_opcode handler_idx = instruction->handler_idx;
return (VKD3DSIH_ATOMIC_AND <= handler_idx && handler_idx <= VKD3DSIH_ATOMIC_XOR)
|| (VKD3DSIH_IMM_ATOMIC_ALLOC <= handler_idx && handler_idx <= VKD3DSIH_IMM_ATOMIC_XOR);
enum vkd3d_shader_opcode opcode = instruction->opcode;
return (VKD3DSIH_ATOMIC_AND <= opcode && opcode <= VKD3DSIH_ATOMIC_XOR)
|| (VKD3DSIH_IMM_ATOMIC_ALLOC <= opcode && opcode <= VKD3DSIH_IMM_ATOMIC_XOR);
}
static void vkd3d_shader_scan_record_uav_atomic_op(struct vkd3d_shader_scan_context *context,
@ -1132,7 +1134,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
context->location = instruction->location;
switch (instruction->handler_idx)
switch (instruction->opcode)
{
case VKD3DSIH_DCL_CONSTANT_BUFFER:
vkd3d_shader_scan_constant_buffer_declaration(context, instruction);

View File

@ -1189,7 +1189,7 @@ struct vkd3d_shader_location
struct vkd3d_shader_instruction
{
struct vkd3d_shader_location location;
enum vkd3d_shader_opcode handler_idx;
enum vkd3d_shader_opcode opcode;
uint32_t flags;
unsigned int dst_count;
unsigned int src_count;
@ -1238,8 +1238,8 @@ static inline bool vkd3d_shader_ver_le(const struct vkd3d_shader_version *v, uns
return v->major < major || (v->major == major && v->minor <= minor);
}
void vsir_instruction_init(struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,
enum vkd3d_shader_opcode handler_idx);
void vsir_instruction_init(struct vkd3d_shader_instruction *ins,
const struct vkd3d_shader_location *location, enum vkd3d_shader_opcode opcode);
static inline bool vkd3d_shader_instruction_has_texel_offset(const struct vkd3d_shader_instruction *ins)
{