mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
vkd3d-shader/hlsl: Initialize default values with braceless initializers.
It is hard to initialize default values on add_assignment() and calling add_assignment() for initializers is not really necessary: the only thing we need from it the implicit cast.
This commit is contained in:
parent
e8dbc36bd2
commit
099a64aeb2
Notes:
Henri Verbeet
2024-06-11 16:55:09 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/787
@ -2418,7 +2418,11 @@ static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var
|
||||
|
||||
if (v->initializer.args_count)
|
||||
{
|
||||
bool is_default_values_initializer = (ctx->cur_buffer != ctx->globals_buffer)
|
||||
unsigned int store_index = 0;
|
||||
bool is_default_values_initializer;
|
||||
unsigned int size, k;
|
||||
|
||||
is_default_values_initializer = (ctx->cur_buffer != ctx->globals_buffer)
|
||||
|| (var->storage_modifiers & HLSL_STORAGE_UNIFORM);
|
||||
|
||||
if (is_default_values_initializer)
|
||||
@ -2431,33 +2435,29 @@ static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var
|
||||
}
|
||||
}
|
||||
|
||||
if (v->initializer.braces)
|
||||
if (!v->initializer.braces)
|
||||
{
|
||||
unsigned int size = initializer_size(&v->initializer);
|
||||
unsigned int store_index = 0;
|
||||
unsigned int k;
|
||||
|
||||
if (component_count != size)
|
||||
if (!(add_implicit_conversion(ctx, v->initializer.instrs, v->initializer.args[0], type, &v->loc)))
|
||||
{
|
||||
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
|
||||
"Expected %u components in initializer, but got %u.", component_count, size);
|
||||
free_parse_variable_def(v);
|
||||
continue;
|
||||
}
|
||||
|
||||
for (k = 0; k < v->initializer.args_count; ++k)
|
||||
{
|
||||
initialize_var_components(ctx, v->initializer.instrs, var,
|
||||
&store_index, v->initializer.args[k]);
|
||||
}
|
||||
v->initializer.args[0] = node_from_block(v->initializer.instrs);
|
||||
}
|
||||
else
|
||||
{
|
||||
struct hlsl_ir_load *load = hlsl_new_var_load(ctx, var, &var->loc);
|
||||
|
||||
assert(v->initializer.args_count == 1);
|
||||
hlsl_block_add_instr(v->initializer.instrs, &load->node);
|
||||
add_assignment(ctx, v->initializer.instrs, &load->node, ASSIGN_OP_ASSIGN, v->initializer.args[0]);
|
||||
size = initializer_size(&v->initializer);
|
||||
if (component_count != size)
|
||||
{
|
||||
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
|
||||
"Expected %u components in initializer, but got %u.", component_count, size);
|
||||
free_parse_variable_def(v);
|
||||
continue;
|
||||
}
|
||||
|
||||
for (k = 0; k < v->initializer.args_count; ++k)
|
||||
{
|
||||
initialize_var_components(ctx, v->initializer.instrs, var, &store_index, v->initializer.args[k]);
|
||||
}
|
||||
|
||||
if (is_default_values_initializer)
|
||||
|
@ -21,7 +21,7 @@ todo(glsl) draw quad
|
||||
probe all rgba (10, 20, 50, 60)
|
||||
|
||||
|
||||
[pixel shader fail(sm<6) todo]
|
||||
[pixel shader fail(sm<6)]
|
||||
float a = 7;
|
||||
float4 b = a; // initial value must be a literal expression.
|
||||
|
||||
@ -138,7 +138,7 @@ todo(glsl) draw quad
|
||||
probe all rgba (10, 20, 50, 60)
|
||||
|
||||
|
||||
[pixel shader fail(sm<6) todo]
|
||||
[pixel shader fail(sm<6)]
|
||||
cbuffer buff
|
||||
{
|
||||
float a = 7;
|
||||
|
Loading…
Reference in New Issue
Block a user