include: Fix a few typos in the IDL files.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-08-17 00:26:03 +02:00 committed by Henri Verbeet
parent f0a2e4bc25
commit b9e894f232
Notes: Henri Verbeet 2024-08-19 14:30:10 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1002
2 changed files with 2 additions and 2 deletions

View File

@ -3260,7 +3260,7 @@ interface ID3D12Device : ID3D12Object
D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);
D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo(UINT visible_mask,
UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs);
UINT resource_desc_count, const D3D12_RESOURCE_DESC *resource_descs);
D3D12_HEAP_PROPERTIES GetCustomHeapProperties(UINT node_mask,
D3D12_HEAP_TYPE heap_type);

View File

@ -146,7 +146,7 @@ interface IDXGIFactory : IDXGIObject
]
interface IDXGIFactory1 : IDXGIFactory
{
HRESULT EnumAdapters1(UINT adapter_idx, IDXGIAdapter1 **adpter);
HRESULT EnumAdapters1(UINT adapter_idx, IDXGIAdapter1 **adapter);
BOOL IsCurrent();
}