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vkd3d-shader/d3dbc: Implement HLSL_OP3_MAD for SM1.
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Henri Verbeet
2024-07-16 19:57:03 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/923
@ -2499,6 +2499,10 @@ static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_
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d3dbc_write_dp2add(d3dbc, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
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break;
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case HLSL_OP3_MAD:
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d3dbc_write_ternary_op(d3dbc, D3DSIO_MAD, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
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break;
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default:
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hlsl_fixme(ctx, &instr->loc, "SM1 \"%s\" expression.", debug_hlsl_expr_op(expr->op));
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break;
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