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vkd3d-shader/dxil: Implement DX intrinsic QuadReadLaneAt.
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Notes:
Henri Verbeet
2024-06-11 17:09:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/858
@ -257,6 +257,7 @@ static const char * const shader_opcode_names[] =
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[VKD3DSIH_QUAD_READ_ACROSS_D ] = "quad_read_across_d",
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[VKD3DSIH_QUAD_READ_ACROSS_X ] = "quad_read_across_x",
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[VKD3DSIH_QUAD_READ_ACROSS_Y ] = "quad_read_across_y",
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[VKD3DSIH_QUAD_READ_LANE_AT ] = "quad_read_lane_at",
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[VKD3DSIH_RCP ] = "rcp",
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[VKD3DSIH_REP ] = "rep",
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[VKD3DSIH_RESINFO ] = "resinfo",
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@ -458,6 +458,7 @@ enum dx_intrinsic_opcode
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DX_WAVE_ACTIVE_OP = 119,
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DX_WAVE_ACTIVE_BIT = 120,
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DX_WAVE_PREFIX_OP = 121,
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DX_QUAD_READ_LANE_AT = 122,
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DX_QUAD_OP = 123,
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DX_LEGACY_F32TOF16 = 130,
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DX_LEGACY_F16TOF32 = 131,
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@ -4627,6 +4628,8 @@ static enum vkd3d_shader_opcode map_dx_binary_op(enum dx_intrinsic_opcode op, co
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return VKD3DSIH_IMAX;
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case DX_IMIN:
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return VKD3DSIH_IMIN;
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case DX_QUAD_READ_LANE_AT:
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return VKD3DSIH_QUAD_READ_LANE_AT;
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case DX_UMAX:
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return VKD3DSIH_UMAX;
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case DX_UMIN:
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@ -6279,6 +6282,7 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] =
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[DX_OUTPUT_CONTROL_POINT_ID ] = {"i", "", sm6_parser_emit_dx_output_control_point_id},
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[DX_PRIMITIVE_ID ] = {"i", "", sm6_parser_emit_dx_primitive_id},
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[DX_QUAD_OP ] = {"n", "Rc", sm6_parser_emit_dx_quad_op},
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[DX_QUAD_READ_LANE_AT ] = {"n", "Ri", sm6_parser_emit_dx_binary},
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[DX_RAW_BUFFER_LOAD ] = {"o", "Hii8i", sm6_parser_emit_dx_raw_buffer_load},
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[DX_RAW_BUFFER_STORE ] = {"v", "Hiioooocc", sm6_parser_emit_dx_raw_buffer_store},
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[DX_ROUND_NE ] = {"g", "R", sm6_parser_emit_dx_unary},
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@ -458,6 +458,7 @@ enum vkd3d_shader_opcode
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VKD3DSIH_QUAD_READ_ACROSS_D,
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VKD3DSIH_QUAD_READ_ACROSS_X,
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VKD3DSIH_QUAD_READ_ACROSS_Y,
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VKD3DSIH_QUAD_READ_LANE_AT,
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VKD3DSIH_RCP,
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VKD3DSIH_REP,
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VKD3DSIH_RESINFO,
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