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vkd3d-shader/hlsl: Respect the coords writemask in write_sm1_resource_load().
Spotted by Francisco Casas.
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@ -2582,7 +2582,7 @@ static void write_sm1_resource_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_
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.srcs[0].type = D3DSPR_TEMP,
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.srcs[0].reg = coords->reg.id,
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.srcs[0].swizzle = hlsl_swizzle_from_writemask(VKD3DSP_WRITEMASK_ALL),
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.srcs[0].swizzle = hlsl_swizzle_from_writemask(coords->reg.writemask),
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.srcs[1].type = D3DSPR_SAMPLER,
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.srcs[1].reg = reg_id,
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